fix: rendering animaiton
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@@ -687,7 +687,7 @@ function RenderingNodeComponent({ id, data, width, height, selected }: Props) {
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}, [configTypeId, configType.language])
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}, [configTypeId, configType.language])
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return (
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return (
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<NodeStatusIndicator status={status} variant="border" width={dimensions?.width} height={dimensions?.height}>
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<NodeStatusIndicator status={status} variant="overlay" width={dimensions?.width} height={dimensions?.height}>
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<BaseNode className="min-w-96 min-h-[320px]" dimensions={dimensions} resizable nodeId={id} selected={selected} handles={<InputHandle id="ain" nodeId={id} />}>
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<BaseNode className="min-w-96 min-h-[320px]" dimensions={dimensions} resizable nodeId={id} selected={selected} handles={<InputHandle id="ain" nodeId={id} />}>
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<BaseNodeHeaderRow
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<BaseNodeHeaderRow
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icon={<Sparkles className="size-4" />}
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icon={<Sparkles className="size-4" />}
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@@ -164,13 +164,10 @@ body {
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}
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}
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}
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}
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/* Connection path roles: pushing (trigger) vs receiving (updating) — classes on BaseNode root */
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/* Connection path roles: pushing (trigger) — classes on BaseNode root. Updating nodes have no extra border so rendering doesn’t flash. */
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.connection-path-trigger {
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.connection-path-trigger {
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box-shadow: inset 3px 0 0 hsl(var(--primary));
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box-shadow: inset 3px 0 0 hsl(var(--primary));
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}
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}
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.connection-path-updating {
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box-shadow: inset 0 0 0 2px hsl(var(--primary) / 0.4);
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}
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/* NodeResizer: snappy drag; no border/background on handles; keep resize cursors. */
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/* NodeResizer: snappy drag; no border/background on handles; keep resize cursors. */
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.react-flow__resize-control {
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.react-flow__resize-control {
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