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oikos/web/node_modules/delayed-stream/Readme.md
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feat: Phase 1 — extract the client (web SPA + desktop) to dtoro/oikos-web
Problem: the hexagonal refactor churns the backend tree for nine more
phases; the UI delivery stack (web/ SPA, cmd/desktop Wails wrapper,
compose/web image) must move to its own repo first so doc/layout
rewrites land once on a backend-only tree.

Change:
- New repo git.hubris.network/dtoro/oikos-web (v0.33.0): web/, desktop/
  (updateURL repointed to oikos-web releases), compose/, own CI (web +
  desktop jobs), own deploy script (CI-green gate, TOCTOU guard,
  version-tagged images, prune-to-3), own webhook receiver on :9798 +
  launchd unit, own compose project publishing the same 8091:80.
- Cutover executed on mac-mini in order: oikos stack's web service
  stopped+removed, oikos-web project brought up on 8091; outer Caddy
  untouched (targets the published port) — serving + Authentik flow +
  /wails 404 quirk verified post-cutover.
- Stripped from oikos: web/, cmd/desktop/, compose/web/, desktop CI
  workflow, ci.yml web job, Makefile ui/desktop/desktop-package/install
  targets, the compose web service, oikos-web from deploy.sh's fallback
  prune list; wails + go-keyring dropped from go.mod, vendor synced.
- README / CONTRIBUTING / AGENTS.md / .agents dev+operations docs now
  point at the new repo; mbse + mascot design docs carry a path note.

Risk: production SPA serving depends on the new pipeline now; rollback
is versioned-image re-up of the old web service from a pre-split
checkout (port 8091). Desktop builds installed before the split still
check dtoro/oikos releases — one manual reinstall, noted in the
oikos-web release notes.

Verification: go vet, make test (race), make generate-check, golangci
(no new findings; baseline down 400→365); post-cutover curls —
localhost:8091 200, /wails/runtime.js 404, outer Caddy 302 Authentik.
2026-08-15 22:27:52 +02:00

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3.8 KiB
Markdown

# delayed-stream
Buffers events from a stream until you are ready to handle them.
## Installation
``` bash
npm install delayed-stream
```
## Usage
The following example shows how to write a http echo server that delays its
response by 1000 ms.
``` javascript
var DelayedStream = require('delayed-stream');
var http = require('http');
http.createServer(function(req, res) {
var delayed = DelayedStream.create(req);
setTimeout(function() {
res.writeHead(200);
delayed.pipe(res);
}, 1000);
});
```
If you are not using `Stream#pipe`, you can also manually release the buffered
events by calling `delayedStream.resume()`:
``` javascript
var delayed = DelayedStream.create(req);
setTimeout(function() {
// Emit all buffered events and resume underlaying source
delayed.resume();
}, 1000);
```
## Implementation
In order to use this meta stream properly, here are a few things you should
know about the implementation.
### Event Buffering / Proxying
All events of the `source` stream are hijacked by overwriting the `source.emit`
method. Until node implements a catch-all event listener, this is the only way.
However, delayed-stream still continues to emit all events it captures on the
`source`, regardless of whether you have released the delayed stream yet or
not.
Upon creation, delayed-stream captures all `source` events and stores them in
an internal event buffer. Once `delayedStream.release()` is called, all
buffered events are emitted on the `delayedStream`, and the event buffer is
cleared. After that, delayed-stream merely acts as a proxy for the underlaying
source.
### Error handling
Error events on `source` are buffered / proxied just like any other events.
However, `delayedStream.create` attaches a no-op `'error'` listener to the
`source`. This way you only have to handle errors on the `delayedStream`
object, rather than in two places.
### Buffer limits
delayed-stream provides a `maxDataSize` property that can be used to limit
the amount of data being buffered. In order to protect you from bad `source`
streams that don't react to `source.pause()`, this feature is enabled by
default.
## API
### DelayedStream.create(source, [options])
Returns a new `delayedStream`. Available options are:
* `pauseStream`
* `maxDataSize`
The description for those properties can be found below.
### delayedStream.source
The `source` stream managed by this object. This is useful if you are
passing your `delayedStream` around, and you still want to access properties
on the `source` object.
### delayedStream.pauseStream = true
Whether to pause the underlaying `source` when calling
`DelayedStream.create()`. Modifying this property afterwards has no effect.
### delayedStream.maxDataSize = 1024 * 1024
The amount of data to buffer before emitting an `error`.
If the underlaying source is emitting `Buffer` objects, the `maxDataSize`
refers to bytes.
If the underlaying source is emitting JavaScript strings, the size refers to
characters.
If you know what you are doing, you can set this property to `Infinity` to
disable this feature. You can also modify this property during runtime.
### delayedStream.dataSize = 0
The amount of data buffered so far.
### delayedStream.readable
An ECMA5 getter that returns the value of `source.readable`.
### delayedStream.resume()
If the `delayedStream` has not been released so far, `delayedStream.release()`
is called.
In either case, `source.resume()` is called.
### delayedStream.pause()
Calls `source.pause()`.
### delayedStream.pipe(dest)
Calls `delayedStream.resume()` and then proxies the arguments to `source.pipe`.
### delayedStream.release()
Emits and clears all events that have been buffered up so far. This does not
resume the underlaying source, use `delayedStream.resume()` instead.
## License
delayed-stream is licensed under the MIT license.