Refetching everything on a health event was wasteful and churned the UI: one container going degraded pulled down the entire fleet entity list (plus its parent-grouping pass), or the whole fleet graph, to learn something the event had already delivered. health.changed / health.stale carry the new value in their payload, so the views that hold the entity just patch it: - Fleet table: patch the row. Only entity.* changes which entities exist, so only that still refetches. - Fleet map: patch the node AND graph.health[id] — healthOf() reads the side map in preference to the node's own field, so patching only the nodes would have left the rendered colour unchanged. - Entity detail: patch the open entity. Signals still need a read (the event says one was raised, not what the list now contains) but only the signals, not the entity and checks alongside them. Shared in $lib/health.ts, which returns the original array when an event does not apply so unrelated rows keep their identity and do not re-render. Note it matches on entity_id, never data.slug: the scheduler emits health.changed with entity_id = the observed entity but slug = the *check's* slug. Separately, events.ts had no reconnect. onerror was empty on the assumption the browser retries, but EventSource only does that for a transient failure -- once it reaches CLOSED (an HTTP error on connect, e.g. the API restarting during a deploy) it stays closed forever. A single blip silently froze every live surface in the app with nothing on screen to say so. Now reconnects with capped exponential backoff, and exports eventsConnected so a future indicator can show when the stream is down. Verified against live prod: flipping lxc:apps health recoloured the map node and moved its counts (30 healthy -> 29, 9 down -> 10) with ZERO network requests. Co-Authored-By: Claude <noreply@anthropic.com>
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