Phase 1 of the hexagonal-architecture plan (dtoro/oikos plans/2026-08-15-hexagonal-architecture.md). Moves the delivery stack for the control-room UI into its own repo with its own pipeline: - web/ — Svelte 5 SPA, verbatim (vendor/ included) - desktop/ — Wails v3 wrapper, updateURL repointed to dtoro/oikos-web releases - compose/ — Dockerfile + Caddyfile, verbatim (the /wails/* 404 and asset no-fallback quirks are load-bearing) - docker-compose.yml — single web service, same 8091:80 publish, mem/cpu limits, and restart policy as the oikos stack's web service - scripts/deploy.sh — mirrors oikos deploy essentials: CI-green gate, TOCTOU guard, version-tagged oikos-web:v$VERSION, prune to 3 - cmd/webhook + scripts/install-webhook.sh — standalone push-to-deploy receiver on :9798 (env-only secrets, no Infisical dependency) - CI: the web job from oikos's ci.yml + the desktop build/release workflow, path-adjusted Own VERSION (0.33.0) with the same bump-on-main rule; starts above oikos's 0.32.x so the desktop updater sees an upgrade.
85 lines
2.8 KiB
HTML
85 lines
2.8 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1" />
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<title>Orby · State sequence example</title>
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<link rel="stylesheet" href="./example.css" />
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</head>
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<body>
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<main>
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<h1>Timed sequence</h1>
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<p>
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Define a product-owned timeline, then pause, resume, stop, or replay it
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through one controller.
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</p>
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<div class="glyph-stage">
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<canvas id="aiGlyph" width="440" height="440" aria-label="Animated AI state sequence"></canvas>
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</div>
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<div class="actions" role="group" aria-label="Sequence controls">
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<button id="replay" type="button">Replay</button>
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<button id="pause" type="button">Pause</button>
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<button id="resume" type="button">Resume</button>
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<button id="stop" type="button">Stop</button>
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</div>
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<p id="stateStatus" role="status">Sequence ready</p>
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</main>
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<script type="module">
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import { createGlyph } from "../src/joan-engine.js";
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import { playStateSequence } from "../src/state-sequence.js";
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const glyph = createGlyph("#aiGlyph", {
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sprite: "ai.idle",
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seed: "self-service-sequence",
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gridSize: 68,
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});
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const status = document.querySelector("#stateStatus");
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let playback;
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const play = () => {
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playback?.stop();
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const nextPlayback = playStateSequence(glyph, [
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{ sprite: "ai.idle", holdMs: 1_200 },
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{ sprite: "ai.thinking", holdMs: 2_000 },
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{ sprite: "ai.progress", holdMs: 1_200 },
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{ sprite: "status.success", transition: "path-draw" },
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]);
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playback = nextPlayback;
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status.textContent = "Sequence playing";
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nextPlayback.finished.then(
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() => {
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if (playback === nextPlayback) status.textContent = "Sequence complete";
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},
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(error) => {
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if (playback === nextPlayback) {
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status.textContent = `Sequence ended: ${error.name}`;
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}
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},
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);
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};
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document.querySelector("#replay").addEventListener("click", play);
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document.querySelector("#pause").addEventListener("click", () => {
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playback?.pause();
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status.textContent = "Sequence paused";
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});
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document.querySelector("#resume").addEventListener("click", () => {
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playback?.resume();
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status.textContent = "Sequence playing";
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});
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document.querySelector("#stop").addEventListener("click", () => {
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playback?.stop();
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status.textContent = "Sequence stopped";
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});
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window.addEventListener("pagehide", () => {
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playback?.stop();
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glyph.destroy();
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}, { once: true });
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play();
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</script>
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</body>
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</html>
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