Workspace - Pivot from "set of open panes" to a Finder-style miller column stack: TopBar / LeftSidebar / [section → entity → entity ...] / pinned text editor. openPanesStore is now an ordered Column[] with pushFrom / closeFrom / setStack; only one top-level section is rooted at a time. - New entity column panes: Term, Block, Association, Constraint, Requirement, Finding. Click-through navigation truncates deeper columns automatically. - LeftSidebar surfaces a pending-count chip per section (single-glance navigation cue) and spins its analyze ↻ via SVG Spinner whenever the LLM is working — including server-initiated runs caught by the runs poll, not just user-triggered ones. Analyze pipeline + persistence - Unified `concepts` pass (taxonomy + glossary in one LLM call) replaces the two-pass setup. Server still accepts ?section=taxonomy|glossary and normalizes them for back-compat. - model / requirements / detection (assumptions, risks, inconsistencies) + cross-layer validation rules (X1–X4: stale term link, unlinked formalism, undefined linked term, prose-only term). - Persistence: NarrativeDocument, ModelSnapshot, ChangelogEntry, TaxonomyTerm, RequirementEntry, Finding, AnalysisRun. Re-runs MERGE instead of replace: gentle update on existing items, suggested on new, deprecated on missing — same idiom for every artifact kind. User pins preserve "kept" decisions across re-analyses. - Migrations: pivot_text_first, add_requirement_linked_term, term_review_state, review_state_for_reqs_and_findings, add_term_definition_pinned. Concept ↔ ontology integration - linkedTermId on Block / Association / Constraint / Requirement. PromoteToolbar lets the user formalize a concept inline: + Block / + Association / + Constraint / + Requirement, all routed through applyOps so undo/redo and SSE work for free. - decideElement op for in-canvas keep/discard on review-pending model elements. User-authored definitions - TermColumn definition is click-to-edit. Save (Cmd-Enter / blur), Cancel (Esc), Reset to AI suggestion when pinned. - definitionPinned flag on TaxonomyTerm: future Analyze runs leave the user's text alone. setTermDefinition repo function + POST /api/projects/[id]/terms/[termId]/definition endpoint. - mergeTaxonomySuggestion + applyGlossaryDefinitions both pin-aware. UX/UI - StatusChip: single component for all state idioms (suggested, deprecated, accepted, dismissed, resolved, severity, validation code, confidence, warn). Replaces 5+ ad-hoc badge classes. - PaneControls (PaneViewTabs + PaneFilterChip): separates view-mode toggles from filter chips so toggling Pending no longer flips you off the current view. - PaneEmpty: unified empty-state with title + hint + action. - PaneDrawer: collapsible groups for Pending / Discarded review; cards group as Kept (top) → Pending (bottom drawer) → Discarded (Findings only, hidden when empty). Restore action recovers dismissed/resolved findings. - ConceptCard unifies Tree and A–Z views in Concepts; only Tree parents carry the chevron (no empty placeholder offset). - Type + spacing tokens (--text-xs..xl, --space-1..6, --lh-tight/ui/ prose, --radius-*) replace every ad-hoc value. - Buttons standardized to body sans 500 (was a mishmash of mono / display). - Card shells unified across Concepts / Requirements / Findings. Cleanup - Removed: LeftRail, FindingsPanel, IssuesPanel, SocratesDock, ProposalCard, SlashMenu, SlashExtension, slashSuggestion, CanvasHeader, TaxonomyPane, GlossaryPane, TermDetail (popover; now TermColumn). - Section ids in openPanesStore: dropped taxonomy/glossary, added concepts. localStorage migration runs on hydrate. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
203 lines
7.6 KiB
TypeScript
203 lines
7.6 KiB
TypeScript
// React NodeView for the chip TipTap node.
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//
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// M5: chips look up their displayed label from the SysMLModel via refId.
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// Click a chip → opens an inline rename popover that emits an update-block
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// op via useApply(). Renaming here updates every other chip with the same
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// refId AND the diagram block label.
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"use client";
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import { NodeViewWrapper } from "@tiptap/react";
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import type { NodeViewProps } from "@tiptap/react";
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import { useEffect, useRef, useState } from "react";
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import type { ChipKind } from "../../lib/fixtures/aristotle";
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import type { MarkupStyle } from "./Chip";
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import { useChipFocus } from "./FocusContext";
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import { useModelStore } from "../../lib/sync/ModelStore";
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import { useAnalysis } from "../../lib/workspace/analysisStore";
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import { useOpenPanes } from "../../lib/workspace/openPanesStore";
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import { updateBlock, updateRequirement, updateAssociation } from "../../lib/sync/ops";
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const KIND_LABEL: Record<ChipKind, string> = {
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block: "block",
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property: "property",
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association: "assoc",
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requirement: "req",
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};
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function kindGlyph(kind: ChipKind): string {
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switch (kind) {
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case "block": return "▢";
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case "property": return "·";
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case "association": return "→";
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case "requirement": return "§";
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}
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}
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export function ChipView({ node, selected, editor }: NodeViewProps) {
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const kind = (node.attrs.kind as ChipKind) ?? "block";
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const refId = (node.attrs.refId as string | null) ?? null;
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const fallbackLabel = (node.attrs.label as string) ?? "untitled";
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const markupStyle =
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((editor.storage as unknown as Record<string, unknown>).markupStyle as MarkupStyle | undefined) ?? "color";
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const { focusBlockId, setFocusBlockId } = useChipFocus();
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const { model, apply } = useModelStore();
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const { getTerm } = useAnalysis();
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const { setStack } = useOpenPanes();
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// Resolve the live label from the model, falling back to the node's stored
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// label (e.g. for chips created via slash-menu before they're bound).
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const liveLabel = useMemo_label(model, kind, refId) ?? fallbackLabel;
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const isFocused = (refId !== null && refId === focusBlockId) || selected;
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const [isEditing, setIsEditing] = useState(false);
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const [draft, setDraft] = useState(liveLabel);
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const inputRef = useRef<HTMLInputElement | null>(null);
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useEffect(() => {
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if (isEditing) {
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setDraft(liveLabel);
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// Allow the input to mount before focusing.
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requestAnimationFrame(() => {
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inputRef.current?.focus();
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inputRef.current?.select();
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});
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}
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}, [isEditing, liveLabel]);
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function commitRename() {
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setIsEditing(false);
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const next = draft.trim();
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if (!next || next === liveLabel || !refId) return;
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if (kind === "block") {
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apply([updateBlock(refId, { label: next })]);
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} else if (kind === "requirement") {
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apply([updateRequirement(refId, { tag: next })]);
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} else if (kind === "association") {
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apply([updateAssociation(refId, { label: next })]);
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}
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// property and (potential future) constraint chips: rename in the
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// model is more involved (need parent block id resolution); skip for M5.
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}
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const cls = `chip chip-${kind} chip-style-${markupStyle}${isFocused ? " chip-focus" : ""}${isEditing ? " chip-editing" : ""}`;
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const handlers = refId
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? {
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onMouseEnter: () => setFocusBlockId(refId),
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onMouseLeave: () => !isEditing && setFocusBlockId(null),
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onDoubleClick: (e: React.MouseEvent) => {
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e.preventDefault();
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if (refId) setIsEditing(true);
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},
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onClick: () => {
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// Single-click signals local diagram focus AND, if the chip refers
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// to a term, opens that term as a Concepts → term column chain so
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// the user lands in a coherent place.
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setFocusBlockId(refId);
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if (kind === "block" && getTerm(refId)) {
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setStack([
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{ kind: "section", id: "concepts" },
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{ kind: "term", id: refId },
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]);
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}
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},
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}
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: {};
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// Inline rename input — replaces the label visual, preserves the chip frame
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if (isEditing && refId) {
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return (
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<NodeViewWrapper as="span" className={cls} contentEditable={false} draggable={false}>
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{markupStyle === "bracket" && <span className="chip-bracket">[</span>}
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{markupStyle === "bracket" && <span className="chip-kind">{KIND_LABEL[kind]}:</span>}
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{markupStyle !== "bracket" && <span className="chip-glyph">{kindGlyph(kind)}</span>}
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<input
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ref={inputRef}
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className="chip-rename"
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value={draft}
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onChange={e => setDraft(e.target.value)}
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onBlur={commitRename}
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onKeyDown={e => {
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if (e.key === "Enter") {
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e.preventDefault();
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(e.target as HTMLInputElement).blur();
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} else if (e.key === "Escape") {
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setDraft(liveLabel);
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setIsEditing(false);
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}
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}}
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size={Math.max(draft.length, 6)}
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/>
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{markupStyle === "bracket" && <span className="chip-bracket">]</span>}
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</NodeViewWrapper>
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);
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}
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if (markupStyle === "bracket") {
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return (
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<NodeViewWrapper as="span" className={cls} contentEditable={false} draggable={false} {...handlers} title={refId ? "double-click to rename" : undefined}>
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<span className="chip-bracket">[</span>
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<span className="chip-kind">{KIND_LABEL[kind]}:</span>
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<span className="chip-label">{liveLabel}</span>
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<span className="chip-bracket">]</span>
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</NodeViewWrapper>
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);
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}
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if (markupStyle === "underline") {
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return (
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<NodeViewWrapper as="span" className={cls} contentEditable={false} draggable={false} {...handlers} title={refId ? "double-click to rename" : undefined}>
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<span className="chip-glyph">{kindGlyph(kind)}</span>
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<span className="chip-label">{liveLabel}</span>
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</NodeViewWrapper>
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);
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}
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return (
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<NodeViewWrapper as="span" className={cls} contentEditable={false} draggable={false} {...handlers} title={refId ? "double-click to rename" : undefined}>
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<span className="chip-glyph">{kindGlyph(kind)}</span>
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<span className="chip-label">{liveLabel}</span>
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</NodeViewWrapper>
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);
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}
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/**
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* Look up the live label for a chip from the model. Inline-imported and
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* collocated to keep the resolution rules near the consumer.
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*
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* For block / requirement / association / constraint chips we resolve by
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* matching `refId` against the corresponding element. Property chips use a
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* composite refId ("blockId.propertyId") — handled with a `.` split.
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*/
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function useMemo_label(model: ReturnType<typeof useModelStore>["model"], kind: ChipKind, refId: string | null): string | null {
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if (!refId) return null;
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if (kind === "block") {
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return model.blocks.find(b => b.id === refId)?.label ?? null;
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}
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if (kind === "requirement") {
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return model.requirements.find(r => r.id === refId || r.tag === refId)?.tag ?? null;
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}
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if (kind === "association") {
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return model.associations.find(a => a.id === refId)?.label ?? null;
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}
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if (kind === "property") {
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const dot = refId.indexOf(".");
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if (dot < 0) {
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// Bare property name from the fixture; do a flat search.
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for (const b of model.blocks) {
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const p = b.properties.find(p => p.name === refId || p.id === refId);
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if (p) return p.name;
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}
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return null;
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}
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const blockId = refId.slice(0, dot);
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const propId = refId.slice(dot + 1);
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const b = model.blocks.find(x => x.id === blockId);
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return b?.properties.find(p => p.id === propId || p.name === propId)?.name ?? null;
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}
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return null;
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}
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