Problem: the hexagonal refactor churns the backend tree for nine more phases; the UI delivery stack (web/ SPA, cmd/desktop Wails wrapper, compose/web image) must move to its own repo first so doc/layout rewrites land once on a backend-only tree. Change: - New repo git.hubris.network/dtoro/oikos-web (v0.33.0): web/, desktop/ (updateURL repointed to oikos-web releases), compose/, own CI (web + desktop jobs), own deploy script (CI-green gate, TOCTOU guard, version-tagged images, prune-to-3), own webhook receiver on :9798 + launchd unit, own compose project publishing the same 8091:80. - Cutover executed on mac-mini in order: oikos stack's web service stopped+removed, oikos-web project brought up on 8091; outer Caddy untouched (targets the published port) — serving + Authentik flow + /wails 404 quirk verified post-cutover. - Stripped from oikos: web/, cmd/desktop/, compose/web/, desktop CI workflow, ci.yml web job, Makefile ui/desktop/desktop-package/install targets, the compose web service, oikos-web from deploy.sh's fallback prune list; wails + go-keyring dropped from go.mod, vendor synced. - README / CONTRIBUTING / AGENTS.md / .agents dev+operations docs now point at the new repo; mbse + mascot design docs carry a path note. Risk: production SPA serving depends on the new pipeline now; rollback is versioned-image re-up of the old web service from a pre-split checkout (port 8091). Desktop builds installed before the split still check dtoro/oikos releases — one manual reinstall, noted in the oikos-web release notes. Verification: go vet, make test (race), make generate-check, golangci (no new findings; baseline down 400→365); post-cutover curls — localhost:8091 200, /wails/runtime.js 404, outer Caddy 302 Authentik.
3677 lines
130 KiB
JavaScript
3677 lines
130 KiB
JavaScript
'use strict';
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Object.defineProperty(exports, '__esModule', { value: true });
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var index = require('./index-5852423e.cjs.prod.js');
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var inherits = require('./inherits-6434e089.cjs.prod.js');
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var types_dist_sigmaTypes = require('../types/dist/sigma-types.cjs.prod.js');
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var normalization = require('./normalization-aed467cc.cjs.prod.js');
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var settings_dist_sigmaSettings = require('../settings/dist/sigma-settings.cjs.prod.js');
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var colors = require('./colors-ee2e2828.cjs.prod.js');
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var data = require('./data-881001cd.cjs.prod.js');
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require('events');
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require('graphology-utils/is-graph');
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/**
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* Defaults.
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*/
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var DEFAULT_ZOOMING_RATIO = 1.5;
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/**
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* Event types.
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*/
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/**
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* Camera class
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*/
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var Camera = /*#__PURE__*/function (_TypedEventEmitter) {
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function Camera() {
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var _this;
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inherits._classCallCheck(this, Camera);
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_this = inherits._callSuper(this, Camera);
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// State
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index._defineProperty(_this, "x", 0.5);
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index._defineProperty(_this, "y", 0.5);
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index._defineProperty(_this, "angle", 0);
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index._defineProperty(_this, "ratio", 1);
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index._defineProperty(_this, "minRatio", null);
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index._defineProperty(_this, "maxRatio", null);
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index._defineProperty(_this, "enabledZooming", true);
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index._defineProperty(_this, "enabledPanning", true);
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index._defineProperty(_this, "enabledRotation", true);
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index._defineProperty(_this, "clean", null);
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index._defineProperty(_this, "nextFrame", null);
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index._defineProperty(_this, "previousState", null);
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index._defineProperty(_this, "enabled", true);
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_this.previousState = _this.getState();
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return _this;
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}
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/**
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* Static method used to create a Camera object with a given state.
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*/
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inherits._inherits(Camera, _TypedEventEmitter);
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return inherits._createClass(Camera, [{
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key: "enable",
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value:
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/**
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* Method used to enable the camera.
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*/
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function enable() {
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this.enabled = true;
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return this;
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}
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/**
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* Method used to disable the camera.
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*/
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}, {
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key: "disable",
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value: function disable() {
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this.enabled = false;
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return this;
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}
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/**
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* Method used to retrieve the camera's current state.
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*/
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}, {
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key: "getState",
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value: function getState() {
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return {
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x: this.x,
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y: this.y,
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angle: this.angle,
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ratio: this.ratio
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};
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}
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/**
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* Method used to check whether the camera has the given state.
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*/
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}, {
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key: "hasState",
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value: function hasState(state) {
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return this.x === state.x && this.y === state.y && this.ratio === state.ratio && this.angle === state.angle;
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}
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/**
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* Method used to retrieve the camera's previous state.
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*/
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}, {
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key: "getPreviousState",
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value: function getPreviousState() {
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var state = this.previousState;
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if (!state) return null;
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return {
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x: state.x,
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y: state.y,
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angle: state.angle,
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ratio: state.ratio
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};
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}
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/**
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* Method used to check minRatio and maxRatio values.
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*/
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}, {
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key: "getBoundedRatio",
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value: function getBoundedRatio(ratio) {
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var r = ratio;
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if (typeof this.minRatio === "number") r = Math.max(r, this.minRatio);
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if (typeof this.maxRatio === "number") r = Math.min(r, this.maxRatio);
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return r;
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}
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/**
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* Method used to check various things to return a legit state candidate.
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*/
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}, {
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key: "validateState",
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value: function validateState(state) {
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var validatedState = {};
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if (this.enabledPanning && typeof state.x === "number") validatedState.x = state.x;
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if (this.enabledPanning && typeof state.y === "number") validatedState.y = state.y;
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if (this.enabledZooming && typeof state.ratio === "number") validatedState.ratio = this.getBoundedRatio(state.ratio);
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if (this.enabledRotation && typeof state.angle === "number") validatedState.angle = state.angle;
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return this.clean ? this.clean(index._objectSpread2(index._objectSpread2({}, this.getState()), validatedState)) : validatedState;
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}
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/**
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* Method used to check whether the camera is currently being animated.
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*/
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}, {
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key: "isAnimated",
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value: function isAnimated() {
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return !!this.nextFrame;
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}
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/**
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* Method used to set the camera's state.
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*/
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}, {
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key: "setState",
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value: function setState(state) {
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if (!this.enabled) return this;
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// Keeping track of last state
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this.previousState = this.getState();
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var validState = this.validateState(state);
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if (typeof validState.x === "number") this.x = validState.x;
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if (typeof validState.y === "number") this.y = validState.y;
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if (typeof validState.ratio === "number") this.ratio = validState.ratio;
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if (typeof validState.angle === "number") this.angle = validState.angle;
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// Emitting
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if (!this.hasState(this.previousState)) this.emit("updated", this.getState());
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return this;
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}
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/**
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* Method used to update the camera's state using a function.
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*/
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}, {
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key: "updateState",
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value: function updateState(updater) {
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this.setState(updater(this.getState()));
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return this;
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}
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/**
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* Method used to animate the camera.
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*/
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}, {
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key: "animate",
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value: function animate(state) {
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var _this2 = this;
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var opts = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
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var callback = arguments.length > 2 ? arguments[2] : undefined;
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if (!callback) return new Promise(function (resolve) {
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return _this2.animate(state, opts, resolve);
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});
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if (!this.enabled) return;
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var options = index._objectSpread2(index._objectSpread2({}, normalization.ANIMATE_DEFAULTS), opts);
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var validState = this.validateState(state);
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var easing = typeof options.easing === "function" ? options.easing : normalization.easings[options.easing];
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// State
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var start = Date.now(),
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initialState = this.getState();
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// Function performing the animation
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var _fn = function fn() {
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var t = (Date.now() - start) / options.duration;
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// The animation is over:
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if (t >= 1) {
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_this2.nextFrame = null;
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_this2.setState(validState);
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if (_this2.animationCallback) {
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_this2.animationCallback.call(null);
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_this2.animationCallback = undefined;
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}
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return;
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}
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var coefficient = easing(t);
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var newState = {};
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if (typeof validState.x === "number") newState.x = initialState.x + (validState.x - initialState.x) * coefficient;
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if (typeof validState.y === "number") newState.y = initialState.y + (validState.y - initialState.y) * coefficient;
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if (_this2.enabledRotation && typeof validState.angle === "number") newState.angle = initialState.angle + (validState.angle - initialState.angle) * coefficient;
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if (typeof validState.ratio === "number") newState.ratio = initialState.ratio + (validState.ratio - initialState.ratio) * coefficient;
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_this2.setState(newState);
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_this2.nextFrame = requestAnimationFrame(_fn);
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};
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if (this.nextFrame) {
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cancelAnimationFrame(this.nextFrame);
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if (this.animationCallback) this.animationCallback.call(null);
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this.nextFrame = requestAnimationFrame(_fn);
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} else {
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_fn();
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}
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this.animationCallback = callback;
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}
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/**
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* Method used to zoom the camera.
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*/
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}, {
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key: "animatedZoom",
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value: function animatedZoom(factorOrOptions) {
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if (!factorOrOptions) return this.animate({
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ratio: this.ratio / DEFAULT_ZOOMING_RATIO
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});
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if (typeof factorOrOptions === "number") return this.animate({
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ratio: this.ratio / factorOrOptions
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});
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return this.animate({
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ratio: this.ratio / (factorOrOptions.factor || DEFAULT_ZOOMING_RATIO)
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}, factorOrOptions);
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}
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/**
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* Method used to unzoom the camera.
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*/
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}, {
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key: "animatedUnzoom",
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value: function animatedUnzoom(factorOrOptions) {
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if (!factorOrOptions) return this.animate({
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ratio: this.ratio * DEFAULT_ZOOMING_RATIO
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});
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if (typeof factorOrOptions === "number") return this.animate({
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ratio: this.ratio * factorOrOptions
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});
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return this.animate({
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ratio: this.ratio * (factorOrOptions.factor || DEFAULT_ZOOMING_RATIO)
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}, factorOrOptions);
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}
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/**
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* Method used to reset the camera.
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*/
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}, {
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key: "animatedReset",
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value: function animatedReset(options) {
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return this.animate({
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x: 0.5,
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y: 0.5,
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ratio: 1,
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angle: 0
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}, options);
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}
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/**
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* Returns a new Camera instance, with the same state as the current camera.
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*/
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}, {
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key: "copy",
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value: function copy() {
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return Camera.from(this.getState());
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}
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}], [{
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key: "from",
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value: function from(state) {
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var camera = new Camera();
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return camera.setState(state);
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}
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}]);
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}(types_dist_sigmaTypes.TypedEventEmitter);
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/**
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* Captor utils functions
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* ======================
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*/
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/**
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* Extract the local X and Y coordinates from a mouse event or touch object. If
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* a DOM element is given, it uses this element's offset to compute the position
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* (this allows using events that are not bound to the container itself and
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* still have a proper position).
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*
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* @param {event} e - A mouse event or touch object.
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* @param {HTMLElement} dom - A DOM element to compute offset relatively to.
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* @return {number} The local Y value of the mouse.
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*/
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function getPosition(e, dom) {
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var bbox = dom.getBoundingClientRect();
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return {
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x: e.clientX - bbox.left,
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y: e.clientY - bbox.top
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};
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}
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/**
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* Convert mouse coords to sigma coords.
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*
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* @param {event} e - A mouse event or touch object.
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* @param {HTMLElement} dom - A DOM element to compute offset relatively to.
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* @return {object}
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*/
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function getMouseCoords(e, dom) {
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var res = index._objectSpread2(index._objectSpread2({}, getPosition(e, dom)), {}, {
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sigmaDefaultPrevented: false,
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preventSigmaDefault: function preventSigmaDefault() {
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res.sigmaDefaultPrevented = true;
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},
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original: e
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});
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return res;
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}
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/**
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* Takes a touch coords or a mouse coords, and always returns a clean mouse coords object.
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*/
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function cleanMouseCoords(e) {
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var res = "x" in e ? e : index._objectSpread2(index._objectSpread2({}, e.touches[0] || e.previousTouches[0]), {}, {
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original: e.original,
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sigmaDefaultPrevented: e.sigmaDefaultPrevented,
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preventSigmaDefault: function preventSigmaDefault() {
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e.sigmaDefaultPrevented = true;
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res.sigmaDefaultPrevented = true;
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}
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});
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return res;
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}
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/**
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* Convert mouse wheel event coords to sigma coords.
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*
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* @param {event} e - A wheel mouse event.
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* @param {HTMLElement} dom - A DOM element to compute offset relatively to.
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* @return {object}
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*/
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function getWheelCoords(e, dom) {
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return index._objectSpread2(index._objectSpread2({}, getMouseCoords(e, dom)), {}, {
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delta: getWheelDelta(e)
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});
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}
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var MAX_TOUCHES = 2;
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function getTouchesArray(touches) {
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var arr = [];
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for (var i = 0, l = Math.min(touches.length, MAX_TOUCHES); i < l; i++) arr.push(touches[i]);
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return arr;
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}
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/**
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* Convert touch coords to sigma coords.
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*
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* @param {event} e - A touch event.
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* @param {Touch[]} previousTouches - An array of the previously stored touches.
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* @param {HTMLElement} dom - A DOM element to compute offset relatively to.
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* @return {object}
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*/
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function getTouchCoords(e, previousTouches, dom) {
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var res = {
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touches: getTouchesArray(e.touches).map(function (touch) {
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return getPosition(touch, dom);
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}),
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previousTouches: previousTouches.map(function (touch) {
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return getPosition(touch, dom);
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}),
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sigmaDefaultPrevented: false,
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preventSigmaDefault: function preventSigmaDefault() {
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res.sigmaDefaultPrevented = true;
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},
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original: e
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};
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return res;
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}
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/**
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* Extract the wheel delta from a mouse event or touch object.
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*
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* @param {event} e - A mouse event or touch object.
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* @return {number} The wheel delta of the mouse.
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*/
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function getWheelDelta(e) {
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// TODO: check those ratios again to ensure a clean Chrome/Firefox compat
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if (typeof e.deltaY !== "undefined") return e.deltaY * -3 / 360;
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if (typeof e.detail !== "undefined") return e.detail / -9;
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throw new Error("Captor: could not extract delta from event.");
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}
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|
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/**
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* Abstract class representing a captor like the user's mouse or touch controls.
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*/
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var Captor = /*#__PURE__*/function (_TypedEventEmitter) {
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function Captor(container, renderer) {
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var _this;
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inherits._classCallCheck(this, Captor);
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_this = inherits._callSuper(this, Captor);
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// Properties
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_this.container = container;
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_this.renderer = renderer;
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return _this;
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}
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inherits._inherits(Captor, _TypedEventEmitter);
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return inherits._createClass(Captor);
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}(types_dist_sigmaTypes.TypedEventEmitter);
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var MOUSE_SETTINGS_KEYS = ["doubleClickTimeout", "doubleClickZoomingDuration", "doubleClickZoomingRatio", "dragTimeout", "draggedEventsTolerance", "inertiaDuration", "inertiaRatio", "zoomDuration", "zoomingRatio"];
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var DEFAULT_MOUSE_SETTINGS = MOUSE_SETTINGS_KEYS.reduce(function (iter, key) {
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return index._objectSpread2(index._objectSpread2({}, iter), {}, index._defineProperty({}, key, settings_dist_sigmaSettings.DEFAULT_SETTINGS[key]));
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}, {});
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|
|
/**
|
|
* Event types.
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*/
|
|
/**
|
|
* Mouse captor class.
|
|
*
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* @constructor
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*/
|
|
var MouseCaptor = /*#__PURE__*/function (_Captor) {
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function MouseCaptor(container, renderer) {
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var _this;
|
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inherits._classCallCheck(this, MouseCaptor);
|
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_this = inherits._callSuper(this, MouseCaptor, [container, renderer]);
|
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|
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// Binding methods
|
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// State
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index._defineProperty(_this, "enabled", true);
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index._defineProperty(_this, "draggedEvents", 0);
|
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index._defineProperty(_this, "downStartTime", null);
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index._defineProperty(_this, "lastMouseX", null);
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index._defineProperty(_this, "lastMouseY", null);
|
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index._defineProperty(_this, "isMouseDown", false);
|
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index._defineProperty(_this, "isMoving", false);
|
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index._defineProperty(_this, "movingTimeout", null);
|
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index._defineProperty(_this, "startCameraState", null);
|
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index._defineProperty(_this, "clicks", 0);
|
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index._defineProperty(_this, "doubleClickTimeout", null);
|
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index._defineProperty(_this, "currentWheelDirection", 0);
|
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index._defineProperty(_this, "settings", DEFAULT_MOUSE_SETTINGS);
|
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_this.handleClick = _this.handleClick.bind(_this);
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_this.handleRightClick = _this.handleRightClick.bind(_this);
|
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_this.handleDown = _this.handleDown.bind(_this);
|
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_this.handleUp = _this.handleUp.bind(_this);
|
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_this.handleMove = _this.handleMove.bind(_this);
|
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_this.handleWheel = _this.handleWheel.bind(_this);
|
|
_this.handleLeave = _this.handleLeave.bind(_this);
|
|
_this.handleEnter = _this.handleEnter.bind(_this);
|
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|
|
// Binding events
|
|
container.addEventListener("click", _this.handleClick, {
|
|
capture: false
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});
|
|
container.addEventListener("contextmenu", _this.handleRightClick, {
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|
capture: false
|
|
});
|
|
container.addEventListener("mousedown", _this.handleDown, {
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capture: false
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});
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container.addEventListener("wheel", _this.handleWheel, {
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capture: false
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});
|
|
container.addEventListener("mouseleave", _this.handleLeave, {
|
|
capture: false
|
|
});
|
|
container.addEventListener("mouseenter", _this.handleEnter, {
|
|
capture: false
|
|
});
|
|
document.addEventListener("mousemove", _this.handleMove, {
|
|
capture: false
|
|
});
|
|
document.addEventListener("mouseup", _this.handleUp, {
|
|
capture: false
|
|
});
|
|
return _this;
|
|
}
|
|
inherits._inherits(MouseCaptor, _Captor);
|
|
return inherits._createClass(MouseCaptor, [{
|
|
key: "kill",
|
|
value: function kill() {
|
|
var container = this.container;
|
|
container.removeEventListener("click", this.handleClick);
|
|
container.removeEventListener("contextmenu", this.handleRightClick);
|
|
container.removeEventListener("mousedown", this.handleDown);
|
|
container.removeEventListener("wheel", this.handleWheel);
|
|
container.removeEventListener("mouseleave", this.handleLeave);
|
|
container.removeEventListener("mouseenter", this.handleEnter);
|
|
document.removeEventListener("mousemove", this.handleMove);
|
|
document.removeEventListener("mouseup", this.handleUp);
|
|
}
|
|
}, {
|
|
key: "handleClick",
|
|
value: function handleClick(e) {
|
|
var _this2 = this;
|
|
if (!this.enabled) return;
|
|
this.clicks++;
|
|
if (this.clicks === 2) {
|
|
this.clicks = 0;
|
|
if (typeof this.doubleClickTimeout === "number") {
|
|
clearTimeout(this.doubleClickTimeout);
|
|
this.doubleClickTimeout = null;
|
|
}
|
|
return this.handleDoubleClick(e);
|
|
}
|
|
setTimeout(function () {
|
|
_this2.clicks = 0;
|
|
_this2.doubleClickTimeout = null;
|
|
}, this.settings.doubleClickTimeout);
|
|
|
|
// NOTE: this is here to prevent click events on drag
|
|
if (this.draggedEvents < this.settings.draggedEventsTolerance) this.emit("click", getMouseCoords(e, this.container));
|
|
}
|
|
}, {
|
|
key: "handleRightClick",
|
|
value: function handleRightClick(e) {
|
|
if (!this.enabled) return;
|
|
this.emit("rightClick", getMouseCoords(e, this.container));
|
|
}
|
|
}, {
|
|
key: "handleDoubleClick",
|
|
value: function handleDoubleClick(e) {
|
|
if (!this.enabled) return;
|
|
e.preventDefault();
|
|
e.stopPropagation();
|
|
var mouseCoords = getMouseCoords(e, this.container);
|
|
this.emit("doubleClick", mouseCoords);
|
|
if (mouseCoords.sigmaDefaultPrevented) return;
|
|
|
|
// default behavior
|
|
var camera = this.renderer.getCamera();
|
|
var newRatio = camera.getBoundedRatio(camera.getState().ratio / this.settings.doubleClickZoomingRatio);
|
|
camera.animate(this.renderer.getViewportZoomedState(getPosition(e, this.container), newRatio), {
|
|
easing: "quadraticInOut",
|
|
duration: this.settings.doubleClickZoomingDuration
|
|
});
|
|
}
|
|
}, {
|
|
key: "handleDown",
|
|
value: function handleDown(e) {
|
|
if (!this.enabled) return;
|
|
|
|
// We only start dragging on left button
|
|
if (e.button === 0) {
|
|
this.startCameraState = this.renderer.getCamera().getState();
|
|
var _getPosition = getPosition(e, this.container),
|
|
x = _getPosition.x,
|
|
y = _getPosition.y;
|
|
this.lastMouseX = x;
|
|
this.lastMouseY = y;
|
|
this.draggedEvents = 0;
|
|
this.downStartTime = Date.now();
|
|
this.isMouseDown = true;
|
|
}
|
|
this.emit("mousedown", getMouseCoords(e, this.container));
|
|
}
|
|
}, {
|
|
key: "handleUp",
|
|
value: function handleUp(e) {
|
|
var _this3 = this;
|
|
if (!this.enabled || !this.isMouseDown) return;
|
|
var camera = this.renderer.getCamera();
|
|
this.isMouseDown = false;
|
|
if (typeof this.movingTimeout === "number") {
|
|
clearTimeout(this.movingTimeout);
|
|
this.movingTimeout = null;
|
|
}
|
|
var _getPosition2 = getPosition(e, this.container),
|
|
x = _getPosition2.x,
|
|
y = _getPosition2.y;
|
|
var cameraState = camera.getState(),
|
|
previousCameraState = camera.getPreviousState() || {
|
|
x: 0,
|
|
y: 0
|
|
};
|
|
if (this.isMoving) {
|
|
camera.animate({
|
|
x: cameraState.x + this.settings.inertiaRatio * (cameraState.x - previousCameraState.x),
|
|
y: cameraState.y + this.settings.inertiaRatio * (cameraState.y - previousCameraState.y)
|
|
}, {
|
|
duration: this.settings.inertiaDuration,
|
|
easing: "quadraticOut"
|
|
});
|
|
} else if (this.lastMouseX !== x || this.lastMouseY !== y) {
|
|
camera.setState({
|
|
x: cameraState.x,
|
|
y: cameraState.y
|
|
});
|
|
}
|
|
this.isMoving = false;
|
|
setTimeout(function () {
|
|
var shouldRefresh = _this3.draggedEvents > 0;
|
|
_this3.draggedEvents = 0;
|
|
|
|
// NOTE: this refresh is here to make sure `hideEdgesOnMove` can work
|
|
// when someone releases camera pan drag after having stopped moving.
|
|
// See commit: https://github.com/jacomyal/sigma.js/commit/cfd9197f70319109db6b675dd7c82be493ca95a2
|
|
// See also issue: https://github.com/jacomyal/sigma.js/issues/1290
|
|
// It could be possible to render instead of scheduling a refresh but for
|
|
// now it seems good enough.
|
|
if (shouldRefresh && _this3.renderer.getSetting("hideEdgesOnMove")) _this3.renderer.refresh();
|
|
}, 0);
|
|
this.emit("mouseup", getMouseCoords(e, this.container));
|
|
}
|
|
}, {
|
|
key: "handleMove",
|
|
value: function handleMove(e) {
|
|
var _this4 = this;
|
|
if (!this.enabled) return;
|
|
var mouseCoords = getMouseCoords(e, this.container);
|
|
|
|
// Always trigger a "mousemovebody" event, so that it is possible to develop
|
|
// a drag-and-drop effect that works even when the mouse is out of the
|
|
// container:
|
|
this.emit("mousemovebody", mouseCoords);
|
|
|
|
// Only trigger the "mousemove" event when the mouse is actually hovering
|
|
// the container, to avoid weirdly hovering nodes and/or edges when the
|
|
// mouse is not hover the container:
|
|
if (e.target === this.container || e.composedPath()[0] === this.container) {
|
|
this.emit("mousemove", mouseCoords);
|
|
}
|
|
if (mouseCoords.sigmaDefaultPrevented) return;
|
|
|
|
// Handle the case when "isMouseDown" all the time, to allow dragging the
|
|
// stage while the mouse is not hover the container:
|
|
if (this.isMouseDown) {
|
|
this.isMoving = true;
|
|
this.draggedEvents++;
|
|
if (typeof this.movingTimeout === "number") {
|
|
clearTimeout(this.movingTimeout);
|
|
}
|
|
this.movingTimeout = window.setTimeout(function () {
|
|
_this4.movingTimeout = null;
|
|
_this4.isMoving = false;
|
|
}, this.settings.dragTimeout);
|
|
var camera = this.renderer.getCamera();
|
|
var _getPosition3 = getPosition(e, this.container),
|
|
eX = _getPosition3.x,
|
|
eY = _getPosition3.y;
|
|
var lastMouse = this.renderer.viewportToFramedGraph({
|
|
x: this.lastMouseX,
|
|
y: this.lastMouseY
|
|
});
|
|
var mouse = this.renderer.viewportToFramedGraph({
|
|
x: eX,
|
|
y: eY
|
|
});
|
|
var offsetX = lastMouse.x - mouse.x,
|
|
offsetY = lastMouse.y - mouse.y;
|
|
var cameraState = camera.getState();
|
|
var x = cameraState.x + offsetX,
|
|
y = cameraState.y + offsetY;
|
|
camera.setState({
|
|
x: x,
|
|
y: y
|
|
});
|
|
this.lastMouseX = eX;
|
|
this.lastMouseY = eY;
|
|
e.preventDefault();
|
|
e.stopPropagation();
|
|
}
|
|
}
|
|
}, {
|
|
key: "handleLeave",
|
|
value: function handleLeave(e) {
|
|
this.emit("mouseleave", getMouseCoords(e, this.container));
|
|
}
|
|
}, {
|
|
key: "handleEnter",
|
|
value: function handleEnter(e) {
|
|
this.emit("mouseenter", getMouseCoords(e, this.container));
|
|
}
|
|
}, {
|
|
key: "handleWheel",
|
|
value: function handleWheel(e) {
|
|
var _this5 = this;
|
|
var camera = this.renderer.getCamera();
|
|
if (!this.enabled || !camera.enabledZooming) return;
|
|
var delta = getWheelDelta(e);
|
|
if (!delta) return;
|
|
var wheelCoords = getWheelCoords(e, this.container);
|
|
this.emit("wheel", wheelCoords);
|
|
if (wheelCoords.sigmaDefaultPrevented) {
|
|
e.preventDefault();
|
|
e.stopPropagation();
|
|
return;
|
|
}
|
|
|
|
// Default behavior
|
|
var currentRatio = camera.getState().ratio;
|
|
var ratioDiff = delta > 0 ? 1 / this.settings.zoomingRatio : this.settings.zoomingRatio;
|
|
var newRatio = camera.getBoundedRatio(currentRatio * ratioDiff);
|
|
var wheelDirection = delta > 0 ? 1 : -1;
|
|
var now = Date.now();
|
|
|
|
// Exit early without preventing default behavior when ratio doesn't change:
|
|
if (currentRatio === newRatio) return;
|
|
e.preventDefault();
|
|
e.stopPropagation();
|
|
|
|
// Cancel events that are too close each other and in the same direction:
|
|
if (this.currentWheelDirection === wheelDirection && this.lastWheelTriggerTime && now - this.lastWheelTriggerTime < this.settings.zoomDuration / 5) {
|
|
return;
|
|
}
|
|
camera.animate(this.renderer.getViewportZoomedState(getPosition(e, this.container), newRatio), {
|
|
easing: "quadraticOut",
|
|
duration: this.settings.zoomDuration
|
|
}, function () {
|
|
_this5.currentWheelDirection = 0;
|
|
});
|
|
this.currentWheelDirection = wheelDirection;
|
|
this.lastWheelTriggerTime = now;
|
|
}
|
|
}, {
|
|
key: "setSettings",
|
|
value: function setSettings(settings) {
|
|
this.settings = settings;
|
|
}
|
|
}]);
|
|
}(Captor);
|
|
|
|
var TOUCH_SETTINGS_KEYS = ["dragTimeout", "inertiaDuration", "inertiaRatio", "doubleClickTimeout", "doubleClickZoomingRatio", "doubleClickZoomingDuration", "tapMoveTolerance"];
|
|
var DEFAULT_TOUCH_SETTINGS = TOUCH_SETTINGS_KEYS.reduce(function (iter, key) {
|
|
return index._objectSpread2(index._objectSpread2({}, iter), {}, index._defineProperty({}, key, settings_dist_sigmaSettings.DEFAULT_SETTINGS[key]));
|
|
}, {});
|
|
|
|
/**
|
|
* Event types.
|
|
*/
|
|
/**
|
|
* Touch captor class.
|
|
*
|
|
* @constructor
|
|
*/
|
|
var TouchCaptor = /*#__PURE__*/function (_Captor) {
|
|
function TouchCaptor(container, renderer) {
|
|
var _this;
|
|
inherits._classCallCheck(this, TouchCaptor);
|
|
_this = inherits._callSuper(this, TouchCaptor, [container, renderer]);
|
|
|
|
// Binding methods:
|
|
index._defineProperty(_this, "enabled", true);
|
|
index._defineProperty(_this, "isMoving", false);
|
|
index._defineProperty(_this, "hasMoved", false);
|
|
index._defineProperty(_this, "touchMode", 0);
|
|
index._defineProperty(_this, "startTouchesPositions", []);
|
|
index._defineProperty(_this, "lastTouches", []);
|
|
index._defineProperty(_this, "lastTap", null);
|
|
index._defineProperty(_this, "settings", DEFAULT_TOUCH_SETTINGS);
|
|
_this.handleStart = _this.handleStart.bind(_this);
|
|
_this.handleLeave = _this.handleLeave.bind(_this);
|
|
_this.handleMove = _this.handleMove.bind(_this);
|
|
|
|
// Binding events
|
|
container.addEventListener("touchstart", _this.handleStart, {
|
|
capture: false
|
|
});
|
|
container.addEventListener("touchcancel", _this.handleLeave, {
|
|
capture: false
|
|
});
|
|
document.addEventListener("touchend", _this.handleLeave, {
|
|
capture: false,
|
|
passive: false
|
|
});
|
|
document.addEventListener("touchmove", _this.handleMove, {
|
|
capture: false,
|
|
passive: false
|
|
});
|
|
return _this;
|
|
}
|
|
inherits._inherits(TouchCaptor, _Captor);
|
|
return inherits._createClass(TouchCaptor, [{
|
|
key: "kill",
|
|
value: function kill() {
|
|
var container = this.container;
|
|
container.removeEventListener("touchstart", this.handleStart);
|
|
container.removeEventListener("touchcancel", this.handleLeave);
|
|
document.removeEventListener("touchend", this.handleLeave);
|
|
document.removeEventListener("touchmove", this.handleMove);
|
|
}
|
|
}, {
|
|
key: "getDimensions",
|
|
value: function getDimensions() {
|
|
return {
|
|
width: this.container.offsetWidth,
|
|
height: this.container.offsetHeight
|
|
};
|
|
}
|
|
}, {
|
|
key: "handleStart",
|
|
value: function handleStart(e) {
|
|
var _this2 = this;
|
|
if (!this.enabled) return;
|
|
e.preventDefault();
|
|
var touches = getTouchesArray(e.touches);
|
|
this.touchMode = touches.length;
|
|
this.startCameraState = this.renderer.getCamera().getState();
|
|
this.startTouchesPositions = touches.map(function (touch) {
|
|
return getPosition(touch, _this2.container);
|
|
});
|
|
|
|
// When there are two touches down, let's record distance and angle as well:
|
|
if (this.touchMode === 2) {
|
|
var _this$startTouchesPos = colors._slicedToArray(this.startTouchesPositions, 2),
|
|
_this$startTouchesPos2 = _this$startTouchesPos[0],
|
|
x0 = _this$startTouchesPos2.x,
|
|
y0 = _this$startTouchesPos2.y,
|
|
_this$startTouchesPos3 = _this$startTouchesPos[1],
|
|
x1 = _this$startTouchesPos3.x,
|
|
y1 = _this$startTouchesPos3.y;
|
|
this.startTouchesAngle = Math.atan2(y1 - y0, x1 - x0);
|
|
this.startTouchesDistance = Math.sqrt(Math.pow(x1 - x0, 2) + Math.pow(y1 - y0, 2));
|
|
}
|
|
this.emit("touchdown", getTouchCoords(e, this.lastTouches, this.container));
|
|
this.lastTouches = touches;
|
|
this.lastTouchesPositions = this.startTouchesPositions;
|
|
}
|
|
}, {
|
|
key: "handleLeave",
|
|
value: function handleLeave(e) {
|
|
if (!this.enabled || !this.startTouchesPositions.length) return;
|
|
if (e.cancelable) e.preventDefault();
|
|
if (this.movingTimeout) {
|
|
this.isMoving = false;
|
|
clearTimeout(this.movingTimeout);
|
|
}
|
|
switch (this.touchMode) {
|
|
// eslint-disable-next-line @typescript-eslint/ban-ts-comment
|
|
// @ts-ignore
|
|
case 2:
|
|
if (e.touches.length === 1) {
|
|
this.handleStart(e);
|
|
e.preventDefault();
|
|
break;
|
|
}
|
|
/* falls through */
|
|
case 1:
|
|
if (this.isMoving) {
|
|
var camera = this.renderer.getCamera();
|
|
var cameraState = camera.getState(),
|
|
previousCameraState = camera.getPreviousState() || {
|
|
x: 0,
|
|
y: 0
|
|
};
|
|
camera.animate({
|
|
x: cameraState.x + this.settings.inertiaRatio * (cameraState.x - previousCameraState.x),
|
|
y: cameraState.y + this.settings.inertiaRatio * (cameraState.y - previousCameraState.y)
|
|
}, {
|
|
duration: this.settings.inertiaDuration,
|
|
easing: "quadraticOut"
|
|
});
|
|
}
|
|
this.hasMoved = false;
|
|
this.isMoving = false;
|
|
this.touchMode = 0;
|
|
break;
|
|
}
|
|
this.emit("touchup", getTouchCoords(e, this.lastTouches, this.container));
|
|
|
|
// When the last touch ends and there hasn't been too much movement, trigger a "tap" or "doubletap" event:
|
|
if (!e.touches.length) {
|
|
var position = getPosition(this.lastTouches[0], this.container);
|
|
var downPosition = this.startTouchesPositions[0];
|
|
var dSquare = Math.pow(position.x - downPosition.x, 2) + Math.pow(position.y - downPosition.y, 2);
|
|
if (!e.touches.length && dSquare < Math.pow(this.settings.tapMoveTolerance, 2)) {
|
|
// Only trigger "doubletap" when the last tap is recent enough:
|
|
if (this.lastTap && Date.now() - this.lastTap.time < this.settings.doubleClickTimeout) {
|
|
var touchCoords = getTouchCoords(e, this.lastTouches, this.container);
|
|
this.emit("doubletap", touchCoords);
|
|
this.lastTap = null;
|
|
if (!touchCoords.sigmaDefaultPrevented) {
|
|
var _camera = this.renderer.getCamera();
|
|
var newRatio = _camera.getBoundedRatio(_camera.getState().ratio / this.settings.doubleClickZoomingRatio);
|
|
_camera.animate(this.renderer.getViewportZoomedState(position, newRatio), {
|
|
easing: "quadraticInOut",
|
|
duration: this.settings.doubleClickZoomingDuration
|
|
});
|
|
}
|
|
}
|
|
// Else, trigger a normal "tap" event:
|
|
else {
|
|
var _touchCoords = getTouchCoords(e, this.lastTouches, this.container);
|
|
this.emit("tap", _touchCoords);
|
|
this.lastTap = {
|
|
time: Date.now(),
|
|
position: _touchCoords.touches[0] || _touchCoords.previousTouches[0]
|
|
};
|
|
}
|
|
}
|
|
}
|
|
this.lastTouches = getTouchesArray(e.touches);
|
|
this.startTouchesPositions = [];
|
|
}
|
|
}, {
|
|
key: "handleMove",
|
|
value: function handleMove(e) {
|
|
var _this3 = this;
|
|
if (!this.enabled || !this.startTouchesPositions.length) return;
|
|
e.preventDefault();
|
|
var touches = getTouchesArray(e.touches);
|
|
var touchesPositions = touches.map(function (touch) {
|
|
return getPosition(touch, _this3.container);
|
|
});
|
|
var lastTouches = this.lastTouches;
|
|
this.lastTouches = touches;
|
|
this.lastTouchesPositions = touchesPositions;
|
|
var touchCoords = getTouchCoords(e, lastTouches, this.container);
|
|
this.emit("touchmove", touchCoords);
|
|
if (touchCoords.sigmaDefaultPrevented) return;
|
|
|
|
// If a move was initiated at some point, and we get back to start point,
|
|
// we should still consider that we did move (which also happens after a
|
|
// multiple touch when only one touch remains in which case handleStart
|
|
// is recalled within handleLeave).
|
|
// Now, some mobile browsers report zero-distance moves so we also check that
|
|
// one of the touches did actually move from the origin position.
|
|
this.hasMoved || (this.hasMoved = touchesPositions.some(function (position, idx) {
|
|
var startPosition = _this3.startTouchesPositions[idx];
|
|
return startPosition && (position.x !== startPosition.x || position.y !== startPosition.y);
|
|
}));
|
|
|
|
// If there was no move, do not trigger touch moves behavior
|
|
if (!this.hasMoved) {
|
|
return;
|
|
}
|
|
this.isMoving = true;
|
|
if (this.movingTimeout) clearTimeout(this.movingTimeout);
|
|
this.movingTimeout = window.setTimeout(function () {
|
|
_this3.isMoving = false;
|
|
}, this.settings.dragTimeout);
|
|
var camera = this.renderer.getCamera();
|
|
var startCameraState = this.startCameraState;
|
|
var padding = this.renderer.getSetting("stagePadding");
|
|
switch (this.touchMode) {
|
|
case 1:
|
|
{
|
|
var _this$renderer$viewpo = this.renderer.viewportToFramedGraph((this.startTouchesPositions || [])[0]),
|
|
xStart = _this$renderer$viewpo.x,
|
|
yStart = _this$renderer$viewpo.y;
|
|
var _this$renderer$viewpo2 = this.renderer.viewportToFramedGraph(touchesPositions[0]),
|
|
x = _this$renderer$viewpo2.x,
|
|
y = _this$renderer$viewpo2.y;
|
|
camera.setState({
|
|
x: startCameraState.x + xStart - x,
|
|
y: startCameraState.y + yStart - y
|
|
});
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
/**
|
|
* Here is the thinking here:
|
|
*
|
|
* 1. We can find the new angle and ratio, by comparing the vector from "touch one" to "touch two" at the start
|
|
* of the d'n'd and now
|
|
*
|
|
* 2. We can use `Camera#viewportToGraph` inside formula to retrieve the new camera position, using the graph
|
|
* position of a touch at the beginning of the d'n'd (using `startCamera.viewportToGraph`) and the viewport
|
|
* position of this same touch now
|
|
*/
|
|
var newCameraState = {
|
|
x: 0.5,
|
|
y: 0.5,
|
|
angle: 0,
|
|
ratio: 1
|
|
};
|
|
var _touchesPositions$ = touchesPositions[0],
|
|
x0 = _touchesPositions$.x,
|
|
y0 = _touchesPositions$.y;
|
|
var _touchesPositions$2 = touchesPositions[1],
|
|
x1 = _touchesPositions$2.x,
|
|
y1 = _touchesPositions$2.y;
|
|
var angleDiff = Math.atan2(y1 - y0, x1 - x0) - this.startTouchesAngle;
|
|
var ratioDiff = Math.hypot(y1 - y0, x1 - x0) / this.startTouchesDistance;
|
|
|
|
// 1.
|
|
var newRatio = camera.getBoundedRatio(startCameraState.ratio / ratioDiff);
|
|
newCameraState.ratio = newRatio;
|
|
newCameraState.angle = startCameraState.angle + angleDiff;
|
|
|
|
// 2.
|
|
var dimensions = this.getDimensions();
|
|
var touchGraphPosition = this.renderer.viewportToFramedGraph((this.startTouchesPositions || [])[0], {
|
|
cameraState: startCameraState
|
|
});
|
|
var smallestDimension = Math.min(dimensions.width, dimensions.height) - 2 * padding;
|
|
var dx = smallestDimension / dimensions.width;
|
|
var dy = smallestDimension / dimensions.height;
|
|
var ratio = newRatio / smallestDimension;
|
|
|
|
// Align with center of the graph:
|
|
var _x = x0 - smallestDimension / 2 / dx;
|
|
var _y = y0 - smallestDimension / 2 / dy;
|
|
|
|
// Rotate:
|
|
var _ref = [_x * Math.cos(-newCameraState.angle) - _y * Math.sin(-newCameraState.angle), _y * Math.cos(-newCameraState.angle) + _x * Math.sin(-newCameraState.angle)];
|
|
_x = _ref[0];
|
|
_y = _ref[1];
|
|
newCameraState.x = touchGraphPosition.x - _x * ratio;
|
|
newCameraState.y = touchGraphPosition.y + _y * ratio;
|
|
camera.setState(newCameraState);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}, {
|
|
key: "setSettings",
|
|
value: function setSettings(settings) {
|
|
this.settings = settings;
|
|
}
|
|
}]);
|
|
}(Captor);
|
|
|
|
function _arrayWithoutHoles(r) {
|
|
if (Array.isArray(r)) return colors._arrayLikeToArray(r);
|
|
}
|
|
|
|
function _iterableToArray(r) {
|
|
if ("undefined" != typeof Symbol && null != r[Symbol.iterator] || null != r["@@iterator"]) return Array.from(r);
|
|
}
|
|
|
|
function _nonIterableSpread() {
|
|
throw new TypeError("Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
|
|
}
|
|
|
|
function _toConsumableArray(r) {
|
|
return _arrayWithoutHoles(r) || _iterableToArray(r) || colors._unsupportedIterableToArray(r) || _nonIterableSpread();
|
|
}
|
|
|
|
function _objectWithoutPropertiesLoose(r, e) {
|
|
if (null == r) return {};
|
|
var t = {};
|
|
for (var n in r) if ({}.hasOwnProperty.call(r, n)) {
|
|
if (-1 !== e.indexOf(n)) continue;
|
|
t[n] = r[n];
|
|
}
|
|
return t;
|
|
}
|
|
|
|
function _objectWithoutProperties(e, t) {
|
|
if (null == e) return {};
|
|
var o,
|
|
r,
|
|
i = _objectWithoutPropertiesLoose(e, t);
|
|
if (Object.getOwnPropertySymbols) {
|
|
var n = Object.getOwnPropertySymbols(e);
|
|
for (r = 0; r < n.length; r++) o = n[r], -1 === t.indexOf(o) && {}.propertyIsEnumerable.call(e, o) && (i[o] = e[o]);
|
|
}
|
|
return i;
|
|
}
|
|
|
|
/**
|
|
* Sigma.js Labels Heuristics
|
|
* ===========================
|
|
*
|
|
* Miscellaneous heuristics related to label display.
|
|
* @module
|
|
*/
|
|
/**
|
|
* Class representing a single candidate for the label grid selection.
|
|
*
|
|
* It also describes a deterministic way to compare two candidates to assess
|
|
* which one is better.
|
|
*/
|
|
var LabelCandidate = /*#__PURE__*/function () {
|
|
function LabelCandidate(key, size) {
|
|
inherits._classCallCheck(this, LabelCandidate);
|
|
this.key = key;
|
|
this.size = size;
|
|
}
|
|
return inherits._createClass(LabelCandidate, null, [{
|
|
key: "compare",
|
|
value: function compare(first, second) {
|
|
// First we compare by size
|
|
if (first.size > second.size) return -1;
|
|
if (first.size < second.size) return 1;
|
|
|
|
// Then since no two nodes can have the same key, we use it to
|
|
// deterministically tie-break by key
|
|
if (first.key > second.key) return 1;
|
|
|
|
// NOTE: this comparator cannot return 0
|
|
return -1;
|
|
}
|
|
}]);
|
|
}();
|
|
/**
|
|
* Class representing a 2D spatial grid divided into constant-size cells.
|
|
*/
|
|
var LabelGrid = /*#__PURE__*/function () {
|
|
function LabelGrid() {
|
|
inherits._classCallCheck(this, LabelGrid);
|
|
index._defineProperty(this, "width", 0);
|
|
index._defineProperty(this, "height", 0);
|
|
index._defineProperty(this, "cellSize", 0);
|
|
index._defineProperty(this, "columns", 0);
|
|
index._defineProperty(this, "rows", 0);
|
|
index._defineProperty(this, "cells", {});
|
|
}
|
|
return inherits._createClass(LabelGrid, [{
|
|
key: "resizeAndClear",
|
|
value: function resizeAndClear(dimensions, cellSize) {
|
|
this.width = dimensions.width;
|
|
this.height = dimensions.height;
|
|
this.cellSize = cellSize;
|
|
this.columns = Math.ceil(dimensions.width / cellSize);
|
|
this.rows = Math.ceil(dimensions.height / cellSize);
|
|
this.cells = {};
|
|
}
|
|
}, {
|
|
key: "getIndex",
|
|
value: function getIndex(pos) {
|
|
var xIndex = Math.floor(pos.x / this.cellSize);
|
|
var yIndex = Math.floor(pos.y / this.cellSize);
|
|
return yIndex * this.columns + xIndex;
|
|
}
|
|
}, {
|
|
key: "add",
|
|
value: function add(key, size, pos) {
|
|
var candidate = new LabelCandidate(key, size);
|
|
var index = this.getIndex(pos);
|
|
var cell = this.cells[index];
|
|
if (!cell) {
|
|
cell = [];
|
|
this.cells[index] = cell;
|
|
}
|
|
cell.push(candidate);
|
|
}
|
|
}, {
|
|
key: "organize",
|
|
value: function organize() {
|
|
for (var k in this.cells) {
|
|
var cell = this.cells[k];
|
|
cell.sort(LabelCandidate.compare);
|
|
}
|
|
}
|
|
}, {
|
|
key: "getLabelsToDisplay",
|
|
value: function getLabelsToDisplay(ratio, density) {
|
|
// TODO: work on visible nodes to optimize? ^ -> threshold outside so that memoization works?
|
|
// TODO: adjust threshold lower, but increase cells a bit?
|
|
// TODO: hunt for geom issue in disguise
|
|
// TODO: memoize while ratio does not move. method to force recompute
|
|
var cellArea = this.cellSize * this.cellSize;
|
|
var scaledCellArea = cellArea / ratio / ratio;
|
|
var scaledDensity = scaledCellArea * density / cellArea;
|
|
var labelsToDisplayPerCell = Math.ceil(scaledDensity);
|
|
var labels = [];
|
|
for (var k in this.cells) {
|
|
var cell = this.cells[k];
|
|
for (var i = 0; i < Math.min(labelsToDisplayPerCell, cell.length); i++) {
|
|
labels.push(cell[i].key);
|
|
}
|
|
}
|
|
return labels;
|
|
}
|
|
}]);
|
|
}();
|
|
|
|
/**
|
|
* Label heuristic selecting edge labels to display, based on displayed node
|
|
* labels
|
|
*
|
|
* @param {object} params - Parameters:
|
|
* @param {Set} displayedNodeLabels - Currently displayed node labels.
|
|
* @param {Set} highlightedNodes - Highlighted nodes.
|
|
* @param {Graph} graph - The rendered graph.
|
|
* @param {string} hoveredNode - Hovered node (optional)
|
|
* @return {Array} - The selected labels.
|
|
*/
|
|
function edgeLabelsToDisplayFromNodes(params) {
|
|
var graph = params.graph,
|
|
hoveredNode = params.hoveredNode,
|
|
highlightedNodes = params.highlightedNodes,
|
|
displayedNodeLabels = params.displayedNodeLabels;
|
|
var worthyEdges = [];
|
|
|
|
// TODO: the code below can be optimized using #.forEach and batching the code per adj
|
|
|
|
// We should display an edge's label if:
|
|
// - Any of its extremities is highlighted or hovered
|
|
// - Both of its extremities has its label shown
|
|
graph.forEachEdge(function (edge, _, source, target) {
|
|
if (source === hoveredNode || target === hoveredNode || highlightedNodes.has(source) || highlightedNodes.has(target) || displayedNodeLabels.has(source) && displayedNodeLabels.has(target)) {
|
|
worthyEdges.push(edge);
|
|
}
|
|
});
|
|
return worthyEdges;
|
|
}
|
|
|
|
/**
|
|
* Constants.
|
|
*/
|
|
var X_LABEL_MARGIN = 150;
|
|
var Y_LABEL_MARGIN = 50;
|
|
var hasOwnProperty = Object.prototype.hasOwnProperty;
|
|
|
|
/**
|
|
* Important functions.
|
|
*/
|
|
function applyNodeDefaults(settings, key, data) {
|
|
if (!hasOwnProperty.call(data, "x") || !hasOwnProperty.call(data, "y")) throw new Error("Sigma: could not find a valid position (x, y) for node \"".concat(key, "\". All your nodes must have a number \"x\" and \"y\". Maybe your forgot to apply a layout or your \"nodeReducer\" is not returning the correct data?"));
|
|
if (!data.color) data.color = settings.defaultNodeColor;
|
|
if (!data.label && data.label !== "") data.label = null;
|
|
if (data.label !== undefined && data.label !== null) data.label = "" + data.label;else data.label = null;
|
|
if (!data.size) data.size = 2;
|
|
if (!hasOwnProperty.call(data, "hidden")) data.hidden = false;
|
|
if (!hasOwnProperty.call(data, "highlighted")) data.highlighted = false;
|
|
if (!hasOwnProperty.call(data, "forceLabel")) data.forceLabel = false;
|
|
if (!data.type || data.type === "") data.type = settings.defaultNodeType;
|
|
if (!data.zIndex) data.zIndex = 0;
|
|
return data;
|
|
}
|
|
function applyEdgeDefaults(settings, _key, data) {
|
|
if (!data.color) data.color = settings.defaultEdgeColor;
|
|
if (!data.label) data.label = "";
|
|
if (!data.size) data.size = 0.5;
|
|
if (!hasOwnProperty.call(data, "hidden")) data.hidden = false;
|
|
if (!hasOwnProperty.call(data, "forceLabel")) data.forceLabel = false;
|
|
if (!data.type || data.type === "") data.type = settings.defaultEdgeType;
|
|
if (!data.zIndex) data.zIndex = 0;
|
|
return data;
|
|
}
|
|
|
|
/**
|
|
* Main class.
|
|
*
|
|
* @constructor
|
|
* @param {Graph} graph - Graph to render.
|
|
* @param {HTMLElement} container - DOM container in which to render.
|
|
* @param {object} settings - Optional settings.
|
|
*/
|
|
var Sigma$1 = /*#__PURE__*/function (_TypedEventEmitter) {
|
|
function Sigma(graph, container) {
|
|
var _this;
|
|
var settings = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
|
|
inherits._classCallCheck(this, Sigma);
|
|
_this = inherits._callSuper(this, Sigma);
|
|
|
|
// Resolving settings
|
|
index._defineProperty(_this, "elements", {});
|
|
index._defineProperty(_this, "canvasContexts", {});
|
|
index._defineProperty(_this, "webGLContexts", {});
|
|
index._defineProperty(_this, "pickingLayers", new Set());
|
|
index._defineProperty(_this, "textures", {});
|
|
index._defineProperty(_this, "frameBuffers", {});
|
|
index._defineProperty(_this, "activeListeners", {});
|
|
index._defineProperty(_this, "labelGrid", new LabelGrid());
|
|
index._defineProperty(_this, "nodeDataCache", {});
|
|
index._defineProperty(_this, "edgeDataCache", {});
|
|
// Indices to keep track of the index of the item inside programs
|
|
index._defineProperty(_this, "nodeProgramIndex", {});
|
|
index._defineProperty(_this, "edgeProgramIndex", {});
|
|
index._defineProperty(_this, "nodesWithForcedLabels", new Set());
|
|
index._defineProperty(_this, "edgesWithForcedLabels", new Set());
|
|
index._defineProperty(_this, "nodeExtent", {
|
|
x: [0, 1],
|
|
y: [0, 1]
|
|
});
|
|
index._defineProperty(_this, "nodeZExtent", [Infinity, -Infinity]);
|
|
index._defineProperty(_this, "edgeZExtent", [Infinity, -Infinity]);
|
|
index._defineProperty(_this, "matrix", normalization.identity());
|
|
index._defineProperty(_this, "invMatrix", normalization.identity());
|
|
index._defineProperty(_this, "correctionRatio", 1);
|
|
index._defineProperty(_this, "customBBox", null);
|
|
index._defineProperty(_this, "normalizationFunction", normalization.createNormalizationFunction({
|
|
x: [0, 1],
|
|
y: [0, 1]
|
|
}));
|
|
// Cache:
|
|
index._defineProperty(_this, "graphToViewportRatio", 1);
|
|
index._defineProperty(_this, "itemIDsIndex", {});
|
|
index._defineProperty(_this, "nodeIndices", {});
|
|
index._defineProperty(_this, "edgeIndices", {});
|
|
// Starting dimensions and pixel ratio
|
|
index._defineProperty(_this, "width", 0);
|
|
index._defineProperty(_this, "height", 0);
|
|
index._defineProperty(_this, "pixelRatio", normalization.getPixelRatio());
|
|
index._defineProperty(_this, "pickingDownSizingRatio", 2 * _this.pixelRatio);
|
|
// Graph State
|
|
index._defineProperty(_this, "displayedNodeLabels", new Set());
|
|
index._defineProperty(_this, "displayedEdgeLabels", new Set());
|
|
index._defineProperty(_this, "highlightedNodes", new Set());
|
|
index._defineProperty(_this, "hoveredNode", null);
|
|
index._defineProperty(_this, "hoveredEdge", null);
|
|
// Internal states
|
|
index._defineProperty(_this, "renderFrame", null);
|
|
index._defineProperty(_this, "renderHighlightedNodesFrame", null);
|
|
index._defineProperty(_this, "needToProcess", false);
|
|
index._defineProperty(_this, "checkEdgesEventsFrame", null);
|
|
// Programs
|
|
index._defineProperty(_this, "nodePrograms", {});
|
|
index._defineProperty(_this, "nodeHoverPrograms", {});
|
|
index._defineProperty(_this, "edgePrograms", {});
|
|
_this.settings = settings_dist_sigmaSettings.resolveSettings(settings);
|
|
|
|
// Validating
|
|
settings_dist_sigmaSettings.validateSettings(_this.settings);
|
|
normalization.validateGraph(graph);
|
|
if (!(container instanceof HTMLElement)) throw new Error("Sigma: container should be an html element.");
|
|
|
|
// Properties
|
|
_this.graph = graph;
|
|
_this.container = container;
|
|
|
|
// Initializing contexts
|
|
_this.createWebGLContext("edges", {
|
|
picking: settings.enableEdgeEvents
|
|
});
|
|
_this.createCanvasContext("edgeLabels");
|
|
_this.createWebGLContext("nodes", {
|
|
picking: true
|
|
});
|
|
_this.createCanvasContext("labels");
|
|
_this.createCanvasContext("hovers");
|
|
_this.createWebGLContext("hoverNodes");
|
|
_this.createCanvasContext("mouse", {
|
|
style: {
|
|
touchAction: "none",
|
|
userSelect: "none"
|
|
}
|
|
});
|
|
|
|
// Initial resize
|
|
_this.resize();
|
|
|
|
// Loading programs
|
|
for (var type in _this.settings.nodeProgramClasses) {
|
|
_this.registerNodeProgram(type, _this.settings.nodeProgramClasses[type], _this.settings.nodeHoverProgramClasses[type]);
|
|
}
|
|
for (var _type in _this.settings.edgeProgramClasses) {
|
|
_this.registerEdgeProgram(_type, _this.settings.edgeProgramClasses[_type]);
|
|
}
|
|
|
|
// Initializing the camera
|
|
_this.camera = new Camera();
|
|
|
|
// Binding camera events
|
|
_this.bindCameraHandlers();
|
|
|
|
// Initializing captors
|
|
_this.mouseCaptor = new MouseCaptor(_this.elements.mouse, _this);
|
|
_this.mouseCaptor.setSettings(_this.settings);
|
|
_this.touchCaptor = new TouchCaptor(_this.elements.mouse, _this);
|
|
_this.touchCaptor.setSettings(_this.settings);
|
|
|
|
// Binding event handlers
|
|
_this.bindEventHandlers();
|
|
|
|
// Binding graph handlers
|
|
_this.bindGraphHandlers();
|
|
|
|
// Trigger eventual settings-related things
|
|
_this.handleSettingsUpdate();
|
|
|
|
// Processing data for the first time & render
|
|
_this.refresh();
|
|
return _this;
|
|
}
|
|
|
|
/**---------------------------------------------------------------------------
|
|
* Internal methods.
|
|
**---------------------------------------------------------------------------
|
|
*/
|
|
|
|
/**
|
|
* Internal function used to register a node program
|
|
*
|
|
* @param {string} key - The program's key, matching the related nodes "type" values.
|
|
* @param {NodeProgramType} NodeProgramClass - A nodes program class.
|
|
* @param {NodeProgramType?} NodeHoverProgram - A nodes program class to render hovered nodes (optional).
|
|
* @return {Sigma}
|
|
*/
|
|
inherits._inherits(Sigma, _TypedEventEmitter);
|
|
return inherits._createClass(Sigma, [{
|
|
key: "registerNodeProgram",
|
|
value: function registerNodeProgram(key, NodeProgramClass, NodeHoverProgram) {
|
|
if (this.nodePrograms[key]) this.nodePrograms[key].kill();
|
|
if (this.nodeHoverPrograms[key]) this.nodeHoverPrograms[key].kill();
|
|
this.nodePrograms[key] = new NodeProgramClass(this.webGLContexts.nodes, this.frameBuffers.nodes, this);
|
|
this.nodeHoverPrograms[key] = new (NodeHoverProgram || NodeProgramClass)(this.webGLContexts.hoverNodes, null, this);
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Internal function used to register an edge program
|
|
*
|
|
* @param {string} key - The program's key, matching the related edges "type" values.
|
|
* @param {EdgeProgramType} EdgeProgramClass - An edges program class.
|
|
* @return {Sigma}
|
|
*/
|
|
}, {
|
|
key: "registerEdgeProgram",
|
|
value: function registerEdgeProgram(key, EdgeProgramClass) {
|
|
if (this.edgePrograms[key]) this.edgePrograms[key].kill();
|
|
this.edgePrograms[key] = new EdgeProgramClass(this.webGLContexts.edges, this.frameBuffers.edges, this);
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Internal function used to unregister a node program
|
|
*
|
|
* @param {string} key - The program's key, matching the related nodes "type" values.
|
|
* @return {Sigma}
|
|
*/
|
|
}, {
|
|
key: "unregisterNodeProgram",
|
|
value: function unregisterNodeProgram(key) {
|
|
if (this.nodePrograms[key]) {
|
|
var _this$nodePrograms = this.nodePrograms,
|
|
program = _this$nodePrograms[key],
|
|
programs = _objectWithoutProperties(_this$nodePrograms, [key].map(inherits._toPropertyKey));
|
|
program.kill();
|
|
this.nodePrograms = programs;
|
|
}
|
|
if (this.nodeHoverPrograms[key]) {
|
|
var _this$nodeHoverProgra = this.nodeHoverPrograms,
|
|
_program = _this$nodeHoverProgra[key],
|
|
_programs = _objectWithoutProperties(_this$nodeHoverProgra, [key].map(inherits._toPropertyKey));
|
|
_program.kill();
|
|
this.nodePrograms = _programs;
|
|
}
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Internal function used to unregister an edge program
|
|
*
|
|
* @param {string} key - The program's key, matching the related edges "type" values.
|
|
* @return {Sigma}
|
|
*/
|
|
}, {
|
|
key: "unregisterEdgeProgram",
|
|
value: function unregisterEdgeProgram(key) {
|
|
if (this.edgePrograms[key]) {
|
|
var _this$edgePrograms = this.edgePrograms,
|
|
program = _this$edgePrograms[key],
|
|
programs = _objectWithoutProperties(_this$edgePrograms, [key].map(inherits._toPropertyKey));
|
|
program.kill();
|
|
this.edgePrograms = programs;
|
|
}
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Method (re)binding WebGL texture (for picking).
|
|
*
|
|
* @return {Sigma}
|
|
*/
|
|
}, {
|
|
key: "resetWebGLTexture",
|
|
value: function resetWebGLTexture(id) {
|
|
var gl = this.webGLContexts[id];
|
|
var frameBuffer = this.frameBuffers[id];
|
|
var currentTexture = this.textures[id];
|
|
if (currentTexture) gl.deleteTexture(currentTexture);
|
|
var pickingTexture = gl.createTexture();
|
|
gl.bindFramebuffer(gl.FRAMEBUFFER, frameBuffer);
|
|
gl.bindTexture(gl.TEXTURE_2D, pickingTexture);
|
|
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, this.width, this.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
|
|
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, pickingTexture, 0);
|
|
this.textures[id] = pickingTexture;
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Method binding camera handlers.
|
|
*
|
|
* @return {Sigma}
|
|
*/
|
|
}, {
|
|
key: "bindCameraHandlers",
|
|
value: function bindCameraHandlers() {
|
|
var _this2 = this;
|
|
this.activeListeners.camera = function () {
|
|
_this2.scheduleRender();
|
|
};
|
|
this.camera.on("updated", this.activeListeners.camera);
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Method unbinding camera handlers.
|
|
*
|
|
* @return {Sigma}
|
|
*/
|
|
}, {
|
|
key: "unbindCameraHandlers",
|
|
value: function unbindCameraHandlers() {
|
|
this.camera.removeListener("updated", this.activeListeners.camera);
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Method that returns the closest node to a given position.
|
|
*/
|
|
}, {
|
|
key: "getNodeAtPosition",
|
|
value: function getNodeAtPosition(position) {
|
|
var x = position.x,
|
|
y = position.y;
|
|
var color = colors.getPixelColor(this.webGLContexts.nodes, this.frameBuffers.nodes, x, y, this.pixelRatio, this.pickingDownSizingRatio);
|
|
var index = colors.colorToIndex.apply(void 0, _toConsumableArray(color));
|
|
var itemAt = this.itemIDsIndex[index];
|
|
return itemAt && itemAt.type === "node" ? itemAt.id : null;
|
|
}
|
|
|
|
/**
|
|
* Method binding event handlers.
|
|
*
|
|
* @return {Sigma}
|
|
*/
|
|
}, {
|
|
key: "bindEventHandlers",
|
|
value: function bindEventHandlers() {
|
|
var _this3 = this;
|
|
// Handling window resize
|
|
this.activeListeners.handleResize = function () {
|
|
// need to call a refresh to rebuild the labelgrid
|
|
_this3.scheduleRefresh();
|
|
};
|
|
window.addEventListener("resize", this.activeListeners.handleResize);
|
|
|
|
// Handling mouse move
|
|
this.activeListeners.handleMove = function (e) {
|
|
var event = cleanMouseCoords(e);
|
|
var baseEvent = {
|
|
event: event,
|
|
preventSigmaDefault: function preventSigmaDefault() {
|
|
event.preventSigmaDefault();
|
|
}
|
|
};
|
|
var nodeToHover = _this3.getNodeAtPosition(event);
|
|
if (nodeToHover && _this3.hoveredNode !== nodeToHover && !_this3.nodeDataCache[nodeToHover].hidden) {
|
|
// Handling passing from one node to the other directly
|
|
if (_this3.hoveredNode) _this3.emit("leaveNode", index._objectSpread2(index._objectSpread2({}, baseEvent), {}, {
|
|
node: _this3.hoveredNode
|
|
}));
|
|
_this3.hoveredNode = nodeToHover;
|
|
_this3.emit("enterNode", index._objectSpread2(index._objectSpread2({}, baseEvent), {}, {
|
|
node: nodeToHover
|
|
}));
|
|
_this3.scheduleHighlightedNodesRender();
|
|
return;
|
|
}
|
|
|
|
// Checking if the hovered node is still hovered
|
|
if (_this3.hoveredNode) {
|
|
if (_this3.getNodeAtPosition(event) !== _this3.hoveredNode) {
|
|
var node = _this3.hoveredNode;
|
|
_this3.hoveredNode = null;
|
|
_this3.emit("leaveNode", index._objectSpread2(index._objectSpread2({}, baseEvent), {}, {
|
|
node: node
|
|
}));
|
|
_this3.scheduleHighlightedNodesRender();
|
|
return;
|
|
}
|
|
}
|
|
if (_this3.settings.enableEdgeEvents) {
|
|
var edgeToHover = _this3.hoveredNode ? null : _this3.getEdgeAtPoint(baseEvent.event.x, baseEvent.event.y);
|
|
if (edgeToHover !== _this3.hoveredEdge) {
|
|
if (_this3.hoveredEdge) _this3.emit("leaveEdge", index._objectSpread2(index._objectSpread2({}, baseEvent), {}, {
|
|
edge: _this3.hoveredEdge
|
|
}));
|
|
if (edgeToHover) _this3.emit("enterEdge", index._objectSpread2(index._objectSpread2({}, baseEvent), {}, {
|
|
edge: edgeToHover
|
|
}));
|
|
_this3.hoveredEdge = edgeToHover;
|
|
}
|
|
}
|
|
};
|
|
|
|
// Handling mouse move over body (only to dispatch the proper event):
|
|
this.activeListeners.handleMoveBody = function (e) {
|
|
var event = cleanMouseCoords(e);
|
|
_this3.emit("moveBody", {
|
|
event: event,
|
|
preventSigmaDefault: function preventSigmaDefault() {
|
|
event.preventSigmaDefault();
|
|
}
|
|
});
|
|
};
|
|
|
|
// Handling mouse leave stage:
|
|
this.activeListeners.handleLeave = function (e) {
|
|
var event = cleanMouseCoords(e);
|
|
var baseEvent = {
|
|
event: event,
|
|
preventSigmaDefault: function preventSigmaDefault() {
|
|
event.preventSigmaDefault();
|
|
}
|
|
};
|
|
if (_this3.hoveredNode) {
|
|
_this3.emit("leaveNode", index._objectSpread2(index._objectSpread2({}, baseEvent), {}, {
|
|
node: _this3.hoveredNode
|
|
}));
|
|
_this3.scheduleHighlightedNodesRender();
|
|
}
|
|
if (_this3.settings.enableEdgeEvents && _this3.hoveredEdge) {
|
|
_this3.emit("leaveEdge", index._objectSpread2(index._objectSpread2({}, baseEvent), {}, {
|
|
edge: _this3.hoveredEdge
|
|
}));
|
|
_this3.scheduleHighlightedNodesRender();
|
|
}
|
|
_this3.emit("leaveStage", index._objectSpread2({}, baseEvent));
|
|
};
|
|
|
|
// Handling mouse enter stage:
|
|
this.activeListeners.handleEnter = function (e) {
|
|
var event = cleanMouseCoords(e);
|
|
var baseEvent = {
|
|
event: event,
|
|
preventSigmaDefault: function preventSigmaDefault() {
|
|
event.preventSigmaDefault();
|
|
}
|
|
};
|
|
_this3.emit("enterStage", index._objectSpread2({}, baseEvent));
|
|
};
|
|
|
|
// Handling click
|
|
var createInteractionListener = function createInteractionListener(eventType) {
|
|
return function (e) {
|
|
var event = cleanMouseCoords(e);
|
|
var baseEvent = {
|
|
event: event,
|
|
preventSigmaDefault: function preventSigmaDefault() {
|
|
event.preventSigmaDefault();
|
|
}
|
|
};
|
|
var nodeAtPosition = _this3.getNodeAtPosition(event);
|
|
if (nodeAtPosition) return _this3.emit("".concat(eventType, "Node"), index._objectSpread2(index._objectSpread2({}, baseEvent), {}, {
|
|
node: nodeAtPosition
|
|
}));
|
|
if (_this3.settings.enableEdgeEvents) {
|
|
var edge = _this3.getEdgeAtPoint(event.x, event.y);
|
|
if (edge) return _this3.emit("".concat(eventType, "Edge"), index._objectSpread2(index._objectSpread2({}, baseEvent), {}, {
|
|
edge: edge
|
|
}));
|
|
}
|
|
return _this3.emit("".concat(eventType, "Stage"), baseEvent);
|
|
};
|
|
};
|
|
this.activeListeners.handleClick = createInteractionListener("click");
|
|
this.activeListeners.handleRightClick = createInteractionListener("rightClick");
|
|
this.activeListeners.handleDoubleClick = createInteractionListener("doubleClick");
|
|
this.activeListeners.handleWheel = createInteractionListener("wheel");
|
|
this.activeListeners.handleDown = createInteractionListener("down");
|
|
this.activeListeners.handleUp = createInteractionListener("up");
|
|
this.mouseCaptor.on("mousemove", this.activeListeners.handleMove);
|
|
this.mouseCaptor.on("mousemovebody", this.activeListeners.handleMoveBody);
|
|
this.mouseCaptor.on("click", this.activeListeners.handleClick);
|
|
this.mouseCaptor.on("rightClick", this.activeListeners.handleRightClick);
|
|
this.mouseCaptor.on("doubleClick", this.activeListeners.handleDoubleClick);
|
|
this.mouseCaptor.on("wheel", this.activeListeners.handleWheel);
|
|
this.mouseCaptor.on("mousedown", this.activeListeners.handleDown);
|
|
this.mouseCaptor.on("mouseup", this.activeListeners.handleUp);
|
|
this.mouseCaptor.on("mouseleave", this.activeListeners.handleLeave);
|
|
this.mouseCaptor.on("mouseenter", this.activeListeners.handleEnter);
|
|
this.touchCaptor.on("touchdown", this.activeListeners.handleDown);
|
|
this.touchCaptor.on("touchdown", this.activeListeners.handleMove);
|
|
this.touchCaptor.on("touchup", this.activeListeners.handleUp);
|
|
this.touchCaptor.on("touchmove", this.activeListeners.handleMove);
|
|
this.touchCaptor.on("tap", this.activeListeners.handleClick);
|
|
this.touchCaptor.on("doubletap", this.activeListeners.handleDoubleClick);
|
|
this.touchCaptor.on("touchmove", this.activeListeners.handleMoveBody);
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Method binding graph handlers
|
|
*
|
|
* @return {Sigma}
|
|
*/
|
|
}, {
|
|
key: "bindGraphHandlers",
|
|
value: function bindGraphHandlers() {
|
|
var _this4 = this;
|
|
var graph = this.graph;
|
|
var LAYOUT_IMPACTING_FIELDS = new Set(["x", "y", "zIndex", "type"]);
|
|
this.activeListeners.eachNodeAttributesUpdatedGraphUpdate = function (e) {
|
|
var _e$hints;
|
|
var updatedFields = (_e$hints = e.hints) === null || _e$hints === void 0 ? void 0 : _e$hints.attributes;
|
|
// we process all nodes
|
|
_this4.graph.forEachNode(function (node) {
|
|
return _this4.updateNode(node);
|
|
});
|
|
|
|
// if coord, type or zIndex have changed, we need to schedule a render
|
|
// (zIndex for the programIndex)
|
|
var layoutChanged = !updatedFields || updatedFields.some(function (f) {
|
|
return LAYOUT_IMPACTING_FIELDS.has(f);
|
|
});
|
|
_this4.refresh({
|
|
partialGraph: {
|
|
nodes: graph.nodes()
|
|
},
|
|
skipIndexation: !layoutChanged,
|
|
schedule: true
|
|
});
|
|
};
|
|
this.activeListeners.eachEdgeAttributesUpdatedGraphUpdate = function (e) {
|
|
var _e$hints2;
|
|
var updatedFields = (_e$hints2 = e.hints) === null || _e$hints2 === void 0 ? void 0 : _e$hints2.attributes;
|
|
// we process all edges
|
|
_this4.graph.forEachEdge(function (edge) {
|
|
return _this4.updateEdge(edge);
|
|
});
|
|
var layoutChanged = updatedFields && ["zIndex", "type"].some(function (f) {
|
|
return updatedFields === null || updatedFields === void 0 ? void 0 : updatedFields.includes(f);
|
|
});
|
|
_this4.refresh({
|
|
partialGraph: {
|
|
edges: graph.edges()
|
|
},
|
|
skipIndexation: !layoutChanged,
|
|
schedule: true
|
|
});
|
|
};
|
|
|
|
// On add node, we add the node in indices and then call for a render
|
|
this.activeListeners.addNodeGraphUpdate = function (payload) {
|
|
var node = payload.key;
|
|
// we process the node
|
|
_this4.addNode(node);
|
|
// schedule a render for the node
|
|
_this4.refresh({
|
|
partialGraph: {
|
|
nodes: [node]
|
|
},
|
|
skipIndexation: false,
|
|
schedule: true
|
|
});
|
|
};
|
|
|
|
// On update node, we update indices and then call for a render
|
|
this.activeListeners.updateNodeGraphUpdate = function (payload) {
|
|
var node = payload.key;
|
|
// schedule a render for the node
|
|
_this4.refresh({
|
|
partialGraph: {
|
|
nodes: [node]
|
|
},
|
|
skipIndexation: false,
|
|
schedule: true
|
|
});
|
|
};
|
|
|
|
// On drop node, we remove the node from indices and then call for a refresh
|
|
this.activeListeners.dropNodeGraphUpdate = function (payload) {
|
|
var node = payload.key;
|
|
// we process the node
|
|
_this4.removeNode(node);
|
|
// schedule a render for everything
|
|
_this4.refresh({
|
|
schedule: true
|
|
});
|
|
};
|
|
|
|
// On add edge, we remove the edge from indices and then call for a refresh
|
|
this.activeListeners.addEdgeGraphUpdate = function (payload) {
|
|
var edge = payload.key;
|
|
// we process the edge
|
|
_this4.addEdge(edge);
|
|
// schedule a render for the edge
|
|
_this4.refresh({
|
|
partialGraph: {
|
|
edges: [edge]
|
|
},
|
|
schedule: true
|
|
});
|
|
};
|
|
|
|
// On update edge, we update indices and then call for a refresh
|
|
this.activeListeners.updateEdgeGraphUpdate = function (payload) {
|
|
var edge = payload.key;
|
|
// schedule a repaint for the edge
|
|
_this4.refresh({
|
|
partialGraph: {
|
|
edges: [edge]
|
|
},
|
|
skipIndexation: false,
|
|
schedule: true
|
|
});
|
|
};
|
|
|
|
// On drop edge, we remove the edge from indices and then call for a refresh
|
|
this.activeListeners.dropEdgeGraphUpdate = function (payload) {
|
|
var edge = payload.key;
|
|
// we process the edge
|
|
_this4.removeEdge(edge);
|
|
// schedule a render for all edges
|
|
_this4.refresh({
|
|
schedule: true
|
|
});
|
|
};
|
|
|
|
// On clear edges, we clear the edge indices and then call for a refresh
|
|
this.activeListeners.clearEdgesGraphUpdate = function () {
|
|
// we clear the edge data structures
|
|
_this4.clearEdgeState();
|
|
_this4.clearEdgeIndices();
|
|
// schedule a render for all edges
|
|
_this4.refresh({
|
|
schedule: true
|
|
});
|
|
};
|
|
|
|
// On graph clear, we clear indices and then call for a refresh
|
|
this.activeListeners.clearGraphUpdate = function () {
|
|
// clear graph state
|
|
_this4.clearEdgeState();
|
|
_this4.clearNodeState();
|
|
|
|
// clear graph indices
|
|
_this4.clearEdgeIndices();
|
|
_this4.clearNodeIndices();
|
|
|
|
// schedule a render for all
|
|
_this4.refresh({
|
|
schedule: true
|
|
});
|
|
};
|
|
graph.on("nodeAdded", this.activeListeners.addNodeGraphUpdate);
|
|
graph.on("nodeDropped", this.activeListeners.dropNodeGraphUpdate);
|
|
graph.on("nodeAttributesUpdated", this.activeListeners.updateNodeGraphUpdate);
|
|
graph.on("eachNodeAttributesUpdated", this.activeListeners.eachNodeAttributesUpdatedGraphUpdate);
|
|
graph.on("edgeAdded", this.activeListeners.addEdgeGraphUpdate);
|
|
graph.on("edgeDropped", this.activeListeners.dropEdgeGraphUpdate);
|
|
graph.on("edgeAttributesUpdated", this.activeListeners.updateEdgeGraphUpdate);
|
|
graph.on("eachEdgeAttributesUpdated", this.activeListeners.eachEdgeAttributesUpdatedGraphUpdate);
|
|
graph.on("edgesCleared", this.activeListeners.clearEdgesGraphUpdate);
|
|
graph.on("cleared", this.activeListeners.clearGraphUpdate);
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Method used to unbind handlers from the graph.
|
|
*
|
|
* @return {undefined}
|
|
*/
|
|
}, {
|
|
key: "unbindGraphHandlers",
|
|
value: function unbindGraphHandlers() {
|
|
var graph = this.graph;
|
|
graph.removeListener("nodeAdded", this.activeListeners.addNodeGraphUpdate);
|
|
graph.removeListener("nodeDropped", this.activeListeners.dropNodeGraphUpdate);
|
|
graph.removeListener("nodeAttributesUpdated", this.activeListeners.updateNodeGraphUpdate);
|
|
graph.removeListener("eachNodeAttributesUpdated", this.activeListeners.eachNodeAttributesUpdatedGraphUpdate);
|
|
graph.removeListener("edgeAdded", this.activeListeners.addEdgeGraphUpdate);
|
|
graph.removeListener("edgeDropped", this.activeListeners.dropEdgeGraphUpdate);
|
|
graph.removeListener("edgeAttributesUpdated", this.activeListeners.updateEdgeGraphUpdate);
|
|
graph.removeListener("eachEdgeAttributesUpdated", this.activeListeners.eachEdgeAttributesUpdatedGraphUpdate);
|
|
graph.removeListener("edgesCleared", this.activeListeners.clearEdgesGraphUpdate);
|
|
graph.removeListener("cleared", this.activeListeners.clearGraphUpdate);
|
|
}
|
|
|
|
/**
|
|
* Method looking for an edge colliding with a given point at (x, y). Returns
|
|
* the key of the edge if any, or null else.
|
|
*/
|
|
}, {
|
|
key: "getEdgeAtPoint",
|
|
value: function getEdgeAtPoint(x, y) {
|
|
var color = colors.getPixelColor(this.webGLContexts.edges, this.frameBuffers.edges, x, y, this.pixelRatio, this.pickingDownSizingRatio);
|
|
var index = colors.colorToIndex.apply(void 0, _toConsumableArray(color));
|
|
var itemAt = this.itemIDsIndex[index];
|
|
return itemAt && itemAt.type === "edge" ? itemAt.id : null;
|
|
}
|
|
|
|
/**
|
|
* Method used to process the whole graph's data.
|
|
* - extent
|
|
* - normalizationFunction
|
|
* - compute node's coordinate
|
|
* - labelgrid
|
|
* - program data allocation
|
|
* @return {Sigma}
|
|
*/
|
|
}, {
|
|
key: "process",
|
|
value: function process() {
|
|
var _this5 = this;
|
|
this.emit("beforeProcess");
|
|
var graph = this.graph;
|
|
var settings = this.settings;
|
|
var dimensions = this.getDimensions();
|
|
|
|
//
|
|
// NODES
|
|
//
|
|
this.nodeExtent = normalization.graphExtent(this.graph);
|
|
if (!this.settings.autoRescale) {
|
|
var width = dimensions.width,
|
|
height = dimensions.height;
|
|
var _this$nodeExtent = this.nodeExtent,
|
|
x = _this$nodeExtent.x,
|
|
y = _this$nodeExtent.y;
|
|
this.nodeExtent = {
|
|
x: [(x[0] + x[1]) / 2 - width / 2, (x[0] + x[1]) / 2 + width / 2],
|
|
y: [(y[0] + y[1]) / 2 - height / 2, (y[0] + y[1]) / 2 + height / 2]
|
|
};
|
|
}
|
|
this.normalizationFunction = normalization.createNormalizationFunction(this.customBBox || this.nodeExtent);
|
|
|
|
// NOTE: it is important to compute this matrix after computing the node's extent
|
|
// because #.getGraphDimensions relies on it
|
|
var nullCamera = new Camera();
|
|
var nullCameraMatrix = normalization.matrixFromCamera(nullCamera.getState(), dimensions, this.getGraphDimensions(), this.getStagePadding());
|
|
// Resetting the label grid
|
|
// TODO: it's probably better to do this explicitly or on resizes for layout and anims
|
|
this.labelGrid.resizeAndClear(dimensions, settings.labelGridCellSize);
|
|
var nodesPerPrograms = {};
|
|
var nodeIndices = {};
|
|
var edgeIndices = {};
|
|
var itemIDsIndex = {};
|
|
var incrID = 1;
|
|
var nodes = graph.nodes();
|
|
|
|
// Do some indexation on the whole graph
|
|
for (var i = 0, l = nodes.length; i < l; i++) {
|
|
var node = nodes[i];
|
|
var data = this.nodeDataCache[node];
|
|
|
|
// Get initial coordinates
|
|
var attrs = graph.getNodeAttributes(node);
|
|
data.x = attrs.x;
|
|
data.y = attrs.y;
|
|
this.normalizationFunction.applyTo(data);
|
|
|
|
// labelgrid
|
|
if (typeof data.label === "string" && !data.hidden) this.labelGrid.add(node, data.size, this.framedGraphToViewport(data, {
|
|
matrix: nullCameraMatrix
|
|
}));
|
|
|
|
// update count per program
|
|
nodesPerPrograms[data.type] = (nodesPerPrograms[data.type] || 0) + 1;
|
|
}
|
|
this.labelGrid.organize();
|
|
|
|
// Allocate memory to programs
|
|
for (var type in this.nodePrograms) {
|
|
if (!hasOwnProperty.call(this.nodePrograms, type)) {
|
|
throw new Error("Sigma: could not find a suitable program for node type \"".concat(type, "\"!"));
|
|
}
|
|
this.nodePrograms[type].reallocate(nodesPerPrograms[type] || 0);
|
|
// We reset that count here, so that we can reuse it while calling the Program#process methods:
|
|
nodesPerPrograms[type] = 0;
|
|
}
|
|
|
|
// Order nodes by zIndex before to add them to program
|
|
if (this.settings.zIndex && this.nodeZExtent[0] !== this.nodeZExtent[1]) nodes = normalization.zIndexOrdering(this.nodeZExtent, function (node) {
|
|
return _this5.nodeDataCache[node].zIndex;
|
|
}, nodes);
|
|
|
|
// Add data to programs
|
|
for (var _i = 0, _l = nodes.length; _i < _l; _i++) {
|
|
var _node = nodes[_i];
|
|
nodeIndices[_node] = incrID;
|
|
itemIDsIndex[nodeIndices[_node]] = {
|
|
type: "node",
|
|
id: _node
|
|
};
|
|
incrID++;
|
|
var _data = this.nodeDataCache[_node];
|
|
this.addNodeToProgram(_node, nodeIndices[_node], nodesPerPrograms[_data.type]++);
|
|
}
|
|
|
|
//
|
|
// EDGES
|
|
//
|
|
|
|
var edgesPerPrograms = {};
|
|
var edges = graph.edges();
|
|
|
|
// Allocate memory to programs
|
|
for (var _i2 = 0, _l2 = edges.length; _i2 < _l2; _i2++) {
|
|
var edge = edges[_i2];
|
|
var _data2 = this.edgeDataCache[edge];
|
|
edgesPerPrograms[_data2.type] = (edgesPerPrograms[_data2.type] || 0) + 1;
|
|
}
|
|
|
|
// Order edges by zIndex before to add them to program
|
|
if (this.settings.zIndex && this.edgeZExtent[0] !== this.edgeZExtent[1]) edges = normalization.zIndexOrdering(this.edgeZExtent, function (edge) {
|
|
return _this5.edgeDataCache[edge].zIndex;
|
|
}, edges);
|
|
for (var _type2 in this.edgePrograms) {
|
|
if (!hasOwnProperty.call(this.edgePrograms, _type2)) {
|
|
throw new Error("Sigma: could not find a suitable program for edge type \"".concat(_type2, "\"!"));
|
|
}
|
|
this.edgePrograms[_type2].reallocate(edgesPerPrograms[_type2] || 0);
|
|
// We reset that count here, so that we can reuse it while calling the Program#process methods:
|
|
edgesPerPrograms[_type2] = 0;
|
|
}
|
|
|
|
// Add data to programs
|
|
for (var _i3 = 0, _l3 = edges.length; _i3 < _l3; _i3++) {
|
|
var _edge = edges[_i3];
|
|
edgeIndices[_edge] = incrID;
|
|
itemIDsIndex[edgeIndices[_edge]] = {
|
|
type: "edge",
|
|
id: _edge
|
|
};
|
|
incrID++;
|
|
var _data3 = this.edgeDataCache[_edge];
|
|
this.addEdgeToProgram(_edge, edgeIndices[_edge], edgesPerPrograms[_data3.type]++);
|
|
}
|
|
this.itemIDsIndex = itemIDsIndex;
|
|
this.nodeIndices = nodeIndices;
|
|
this.edgeIndices = edgeIndices;
|
|
this.emit("afterProcess");
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Method that backports potential settings updates where it's needed.
|
|
* @private
|
|
*/
|
|
}, {
|
|
key: "handleSettingsUpdate",
|
|
value: function handleSettingsUpdate(oldSettings) {
|
|
var _this6 = this;
|
|
var settings = this.settings;
|
|
this.camera.minRatio = settings.minCameraRatio;
|
|
this.camera.maxRatio = settings.maxCameraRatio;
|
|
this.camera.enabledZooming = settings.enableCameraZooming;
|
|
this.camera.enabledPanning = settings.enableCameraPanning;
|
|
this.camera.enabledRotation = settings.enableCameraRotation;
|
|
if (settings.cameraPanBoundaries) {
|
|
this.camera.clean = function (state) {
|
|
return _this6.cleanCameraState(state, settings.cameraPanBoundaries && data._typeof(settings.cameraPanBoundaries) === "object" ? settings.cameraPanBoundaries : {});
|
|
};
|
|
} else {
|
|
this.camera.clean = null;
|
|
}
|
|
this.camera.setState(this.camera.validateState(this.camera.getState()));
|
|
if (oldSettings) {
|
|
// Check edge programs:
|
|
if (oldSettings.edgeProgramClasses !== settings.edgeProgramClasses) {
|
|
for (var type in settings.edgeProgramClasses) {
|
|
if (settings.edgeProgramClasses[type] !== oldSettings.edgeProgramClasses[type]) {
|
|
this.registerEdgeProgram(type, settings.edgeProgramClasses[type]);
|
|
}
|
|
}
|
|
for (var _type3 in oldSettings.edgeProgramClasses) {
|
|
if (!settings.edgeProgramClasses[_type3]) this.unregisterEdgeProgram(_type3);
|
|
}
|
|
}
|
|
|
|
// Check node programs:
|
|
if (oldSettings.nodeProgramClasses !== settings.nodeProgramClasses || oldSettings.nodeHoverProgramClasses !== settings.nodeHoverProgramClasses) {
|
|
for (var _type4 in settings.nodeProgramClasses) {
|
|
if (settings.nodeProgramClasses[_type4] !== oldSettings.nodeProgramClasses[_type4] || settings.nodeHoverProgramClasses[_type4] !== oldSettings.nodeHoverProgramClasses[_type4]) {
|
|
this.registerNodeProgram(_type4, settings.nodeProgramClasses[_type4], settings.nodeHoverProgramClasses[_type4]);
|
|
}
|
|
}
|
|
for (var _type5 in oldSettings.nodeProgramClasses) {
|
|
if (!settings.nodeProgramClasses[_type5]) this.unregisterNodeProgram(_type5);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Update captors settings:
|
|
this.mouseCaptor.setSettings(this.settings);
|
|
this.touchCaptor.setSettings(this.settings);
|
|
return this;
|
|
}
|
|
}, {
|
|
key: "cleanCameraState",
|
|
value: function cleanCameraState(state) {
|
|
var _ref = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {},
|
|
_ref$tolerance = _ref.tolerance,
|
|
tolerance = _ref$tolerance === void 0 ? 0 : _ref$tolerance,
|
|
boundaries = _ref.boundaries;
|
|
var newState = index._objectSpread2({}, state);
|
|
|
|
// Extract necessary properties
|
|
var _ref2 = boundaries || this.nodeExtent,
|
|
_ref2$x = colors._slicedToArray(_ref2.x, 2),
|
|
xMinGraph = _ref2$x[0],
|
|
xMaxGraph = _ref2$x[1],
|
|
_ref2$y = colors._slicedToArray(_ref2.y, 2),
|
|
yMinGraph = _ref2$y[0],
|
|
yMaxGraph = _ref2$y[1];
|
|
|
|
// Transform the four corners of the graph rectangle using the provided camera state
|
|
var corners = [this.graphToViewport({
|
|
x: xMinGraph,
|
|
y: yMinGraph
|
|
}, {
|
|
cameraState: state
|
|
}), this.graphToViewport({
|
|
x: xMaxGraph,
|
|
y: yMinGraph
|
|
}, {
|
|
cameraState: state
|
|
}), this.graphToViewport({
|
|
x: xMinGraph,
|
|
y: yMaxGraph
|
|
}, {
|
|
cameraState: state
|
|
}), this.graphToViewport({
|
|
x: xMaxGraph,
|
|
y: yMaxGraph
|
|
}, {
|
|
cameraState: state
|
|
})];
|
|
|
|
// Look for new extents, based on these four corners
|
|
var xMin = Infinity,
|
|
xMax = -Infinity,
|
|
yMin = Infinity,
|
|
yMax = -Infinity;
|
|
corners.forEach(function (_ref3) {
|
|
var x = _ref3.x,
|
|
y = _ref3.y;
|
|
xMin = Math.min(xMin, x);
|
|
xMax = Math.max(xMax, x);
|
|
yMin = Math.min(yMin, y);
|
|
yMax = Math.max(yMax, y);
|
|
});
|
|
|
|
// For each dimension, constraint the smaller element (camera or graph) to fit in the larger one:
|
|
var graphWidth = xMax - xMin;
|
|
var graphHeight = yMax - yMin;
|
|
var _this$getDimensions = this.getDimensions(),
|
|
width = _this$getDimensions.width,
|
|
height = _this$getDimensions.height;
|
|
var dx = 0;
|
|
var dy = 0;
|
|
if (graphWidth >= width) {
|
|
if (xMax < width - tolerance) dx = xMax - (width - tolerance);else if (xMin > tolerance) dx = xMin - tolerance;
|
|
} else {
|
|
if (xMax > width + tolerance) dx = xMax - (width + tolerance);else if (xMin < -tolerance) dx = xMin + tolerance;
|
|
}
|
|
if (graphHeight >= height) {
|
|
if (yMax < height - tolerance) dy = yMax - (height - tolerance);else if (yMin > tolerance) dy = yMin - tolerance;
|
|
} else {
|
|
if (yMax > height + tolerance) dy = yMax - (height + tolerance);else if (yMin < -tolerance) dy = yMin + tolerance;
|
|
}
|
|
if (dx || dy) {
|
|
// Transform [dx, dy] from viewport to graph (using two different point to transform that vector):
|
|
var origin = this.viewportToFramedGraph({
|
|
x: 0,
|
|
y: 0
|
|
}, {
|
|
cameraState: state
|
|
});
|
|
var delta = this.viewportToFramedGraph({
|
|
x: dx,
|
|
y: dy
|
|
}, {
|
|
cameraState: state
|
|
});
|
|
dx = delta.x - origin.x;
|
|
dy = delta.y - origin.y;
|
|
newState.x += dx;
|
|
newState.y += dy;
|
|
}
|
|
return newState;
|
|
}
|
|
|
|
/**
|
|
* Method used to render labels.
|
|
*
|
|
* @return {Sigma}
|
|
*/
|
|
}, {
|
|
key: "renderLabels",
|
|
value: function renderLabels() {
|
|
if (!this.settings.renderLabels) return this;
|
|
var cameraState = this.camera.getState();
|
|
|
|
// Selecting labels to draw
|
|
var labelsToDisplay = this.labelGrid.getLabelsToDisplay(cameraState.ratio, this.settings.labelDensity);
|
|
data.extend(labelsToDisplay, this.nodesWithForcedLabels);
|
|
this.displayedNodeLabels = new Set();
|
|
|
|
// Drawing labels
|
|
var context = this.canvasContexts.labels;
|
|
for (var i = 0, l = labelsToDisplay.length; i < l; i++) {
|
|
var node = labelsToDisplay[i];
|
|
var data$1 = this.nodeDataCache[node];
|
|
|
|
// If the node was already drawn (like if it is eligible AND has
|
|
// `forceLabel`), we don't want to draw it again
|
|
// NOTE: we can do better probably
|
|
if (this.displayedNodeLabels.has(node)) continue;
|
|
|
|
// If the node is hidden, we don't need to display its label obviously
|
|
if (data$1.hidden) continue;
|
|
var _this$framedGraphToVi = this.framedGraphToViewport(data$1),
|
|
x = _this$framedGraphToVi.x,
|
|
y = _this$framedGraphToVi.y;
|
|
|
|
// NOTE: we can cache the labels we need to render until the camera's ratio changes
|
|
var size = this.scaleSize(data$1.size);
|
|
|
|
// Is node big enough?
|
|
if (!data$1.forceLabel && size < this.settings.labelRenderedSizeThreshold) continue;
|
|
|
|
// Is node actually on screen (with some margin)
|
|
// NOTE: we used to rely on the quadtree for this, but the coordinates
|
|
// conversion make it unreliable and at that point we already converted
|
|
// to viewport coordinates and since the label grid already culls the
|
|
// number of potential labels to display this looks like a good
|
|
// performance compromise.
|
|
// NOTE: labelGrid.getLabelsToDisplay could probably optimize by not
|
|
// considering cells obviously outside of the range of the current
|
|
// view rectangle.
|
|
if (x < -X_LABEL_MARGIN || x > this.width + X_LABEL_MARGIN || y < -Y_LABEL_MARGIN || y > this.height + Y_LABEL_MARGIN) continue;
|
|
|
|
// Because displayed edge labels depend directly on actually rendered node
|
|
// labels, we need to only add to this.displayedNodeLabels nodes whose label
|
|
// is rendered.
|
|
// This makes this.displayedNodeLabels depend on viewport, which might become
|
|
// an issue once we start memoizing getLabelsToDisplay.
|
|
this.displayedNodeLabels.add(node);
|
|
var defaultDrawNodeLabel = this.settings.defaultDrawNodeLabel;
|
|
var nodeProgram = this.nodePrograms[data$1.type];
|
|
var drawLabel = (nodeProgram === null || nodeProgram === void 0 ? void 0 : nodeProgram.drawLabel) || defaultDrawNodeLabel;
|
|
drawLabel(context, index._objectSpread2(index._objectSpread2({
|
|
key: node
|
|
}, data$1), {}, {
|
|
size: size,
|
|
x: x,
|
|
y: y
|
|
}), this.settings);
|
|
}
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Method used to render edge labels, based on which node labels were
|
|
* rendered.
|
|
*
|
|
* @return {Sigma}
|
|
*/
|
|
}, {
|
|
key: "renderEdgeLabels",
|
|
value: function renderEdgeLabels() {
|
|
if (!this.settings.renderEdgeLabels) return this;
|
|
var context = this.canvasContexts.edgeLabels;
|
|
|
|
// Clearing
|
|
context.clearRect(0, 0, this.width, this.height);
|
|
var edgeLabelsToDisplay = edgeLabelsToDisplayFromNodes({
|
|
graph: this.graph,
|
|
hoveredNode: this.hoveredNode,
|
|
displayedNodeLabels: this.displayedNodeLabels,
|
|
highlightedNodes: this.highlightedNodes
|
|
});
|
|
data.extend(edgeLabelsToDisplay, this.edgesWithForcedLabels);
|
|
var displayedLabels = new Set();
|
|
for (var i = 0, l = edgeLabelsToDisplay.length; i < l; i++) {
|
|
var edge = edgeLabelsToDisplay[i],
|
|
extremities = this.graph.extremities(edge),
|
|
sourceData = this.nodeDataCache[extremities[0]],
|
|
targetData = this.nodeDataCache[extremities[1]],
|
|
edgeData = this.edgeDataCache[edge];
|
|
|
|
// If the edge was already drawn (like if it is eligible AND has
|
|
// `forceLabel`), we don't want to draw it again
|
|
if (displayedLabels.has(edge)) continue;
|
|
|
|
// If the edge is hidden we don't need to display its label
|
|
// NOTE: the test on sourceData & targetData is probably paranoid at this point?
|
|
if (edgeData.hidden || sourceData.hidden || targetData.hidden) {
|
|
continue;
|
|
}
|
|
var defaultDrawEdgeLabel = this.settings.defaultDrawEdgeLabel;
|
|
var edgeProgram = this.edgePrograms[edgeData.type];
|
|
var drawLabel = (edgeProgram === null || edgeProgram === void 0 ? void 0 : edgeProgram.drawLabel) || defaultDrawEdgeLabel;
|
|
drawLabel(context, index._objectSpread2(index._objectSpread2({
|
|
key: edge
|
|
}, edgeData), {}, {
|
|
size: this.scaleSize(edgeData.size)
|
|
}), index._objectSpread2(index._objectSpread2(index._objectSpread2({
|
|
key: extremities[0]
|
|
}, sourceData), this.framedGraphToViewport(sourceData)), {}, {
|
|
size: this.scaleSize(sourceData.size)
|
|
}), index._objectSpread2(index._objectSpread2(index._objectSpread2({
|
|
key: extremities[1]
|
|
}, targetData), this.framedGraphToViewport(targetData)), {}, {
|
|
size: this.scaleSize(targetData.size)
|
|
}), this.settings);
|
|
displayedLabels.add(edge);
|
|
}
|
|
this.displayedEdgeLabels = displayedLabels;
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Method used to render the highlighted nodes.
|
|
*
|
|
* @return {Sigma}
|
|
*/
|
|
}, {
|
|
key: "renderHighlightedNodes",
|
|
value: function renderHighlightedNodes() {
|
|
var _this7 = this;
|
|
var context = this.canvasContexts.hovers;
|
|
|
|
// Clearing
|
|
context.clearRect(0, 0, this.width, this.height);
|
|
|
|
// Rendering
|
|
var render = function render(node) {
|
|
var data = _this7.nodeDataCache[node];
|
|
var _this7$framedGraphToV = _this7.framedGraphToViewport(data),
|
|
x = _this7$framedGraphToV.x,
|
|
y = _this7$framedGraphToV.y;
|
|
var size = _this7.scaleSize(data.size);
|
|
var defaultDrawNodeHover = _this7.settings.defaultDrawNodeHover;
|
|
var nodeProgram = _this7.nodePrograms[data.type];
|
|
var drawHover = (nodeProgram === null || nodeProgram === void 0 ? void 0 : nodeProgram.drawHover) || defaultDrawNodeHover;
|
|
drawHover(context, index._objectSpread2(index._objectSpread2({
|
|
key: node
|
|
}, data), {}, {
|
|
size: size,
|
|
x: x,
|
|
y: y
|
|
}), _this7.settings);
|
|
};
|
|
var nodesToRender = [];
|
|
if (this.hoveredNode && !this.nodeDataCache[this.hoveredNode].hidden) {
|
|
nodesToRender.push(this.hoveredNode);
|
|
}
|
|
this.highlightedNodes.forEach(function (node) {
|
|
// The hovered node has already been highlighted
|
|
if (node !== _this7.hoveredNode) nodesToRender.push(node);
|
|
});
|
|
|
|
// Draw labels:
|
|
nodesToRender.forEach(function (node) {
|
|
return render(node);
|
|
});
|
|
|
|
// Draw WebGL nodes on top of the labels:
|
|
var nodesPerPrograms = {};
|
|
|
|
// 1. Count nodes per type:
|
|
nodesToRender.forEach(function (node) {
|
|
var type = _this7.nodeDataCache[node].type;
|
|
nodesPerPrograms[type] = (nodesPerPrograms[type] || 0) + 1;
|
|
});
|
|
// 2. Allocate for each type for the proper number of nodes
|
|
for (var type in this.nodeHoverPrograms) {
|
|
this.nodeHoverPrograms[type].reallocate(nodesPerPrograms[type] || 0);
|
|
// Also reset count, to use when rendering:
|
|
nodesPerPrograms[type] = 0;
|
|
}
|
|
// 3. Process all nodes to render:
|
|
nodesToRender.forEach(function (node) {
|
|
var data = _this7.nodeDataCache[node];
|
|
_this7.nodeHoverPrograms[data.type].process(0, nodesPerPrograms[data.type]++, data);
|
|
});
|
|
// 4. Clear hovered nodes layer:
|
|
this.webGLContexts.hoverNodes.clear(this.webGLContexts.hoverNodes.COLOR_BUFFER_BIT);
|
|
// 5. Render:
|
|
var renderParams = this.getRenderParams();
|
|
for (var _type6 in this.nodeHoverPrograms) {
|
|
var program = this.nodeHoverPrograms[_type6];
|
|
program.render(renderParams);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Method used to schedule a hover render.
|
|
*
|
|
*/
|
|
}, {
|
|
key: "scheduleHighlightedNodesRender",
|
|
value: function scheduleHighlightedNodesRender() {
|
|
var _this8 = this;
|
|
if (this.renderHighlightedNodesFrame || this.renderFrame) return;
|
|
this.renderHighlightedNodesFrame = requestAnimationFrame(function () {
|
|
// Resetting state
|
|
_this8.renderHighlightedNodesFrame = null;
|
|
|
|
// Rendering
|
|
_this8.renderHighlightedNodes();
|
|
_this8.renderEdgeLabels();
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Method used to render.
|
|
*
|
|
* @return {Sigma}
|
|
*/
|
|
}, {
|
|
key: "render",
|
|
value: function render() {
|
|
var _this9 = this;
|
|
this.emit("beforeRender");
|
|
var exitRender = function exitRender() {
|
|
_this9.emit("afterRender");
|
|
return _this9;
|
|
};
|
|
|
|
// If a render was scheduled, we cancel it
|
|
if (this.renderFrame) {
|
|
cancelAnimationFrame(this.renderFrame);
|
|
this.renderFrame = null;
|
|
}
|
|
|
|
// First we need to resize
|
|
this.resize();
|
|
|
|
// Do we need to reprocess data?
|
|
if (this.needToProcess) this.process();
|
|
this.needToProcess = false;
|
|
|
|
// Clearing the canvases
|
|
this.clear();
|
|
|
|
// Prepare the textures
|
|
this.pickingLayers.forEach(function (layer) {
|
|
return _this9.resetWebGLTexture(layer);
|
|
});
|
|
|
|
// If we have no nodes we can stop right there
|
|
if (!this.graph.order) return exitRender();
|
|
|
|
// TODO: improve this heuristic or move to the captor itself?
|
|
// TODO: deal with the touch captor here as well
|
|
var mouseCaptor = this.mouseCaptor;
|
|
var moving = this.camera.isAnimated() || mouseCaptor.isMoving || mouseCaptor.draggedEvents || mouseCaptor.currentWheelDirection;
|
|
|
|
// Then we need to extract a matrix from the camera
|
|
var cameraState = this.camera.getState();
|
|
var viewportDimensions = this.getDimensions();
|
|
var graphDimensions = this.getGraphDimensions();
|
|
var padding = this.getStagePadding();
|
|
this.matrix = normalization.matrixFromCamera(cameraState, viewportDimensions, graphDimensions, padding);
|
|
this.invMatrix = normalization.matrixFromCamera(cameraState, viewportDimensions, graphDimensions, padding, true);
|
|
this.correctionRatio = normalization.getMatrixImpact(this.matrix, cameraState, viewportDimensions);
|
|
this.graphToViewportRatio = this.getGraphToViewportRatio();
|
|
|
|
// [jacomyal]
|
|
// This comment is related to the one above the `getMatrixImpact` definition:
|
|
// - `this.correctionRatio` is somehow not completely explained
|
|
// - `this.graphToViewportRatio` is the ratio of a distance in the viewport divided by the same distance in the
|
|
// graph
|
|
// - `this.normalizationFunction.ratio` is basically `Math.max(graphDX, graphDY)`
|
|
// And now, I observe that if I multiply these three ratios, I have something constant, which value remains 2, even
|
|
// when I change the graph, the viewport or the camera. It might be useful later, so I prefer to let this comment:
|
|
// console.log(this.graphToViewportRatio * this.correctionRatio * this.normalizationFunction.ratio * 2);
|
|
|
|
var params = this.getRenderParams();
|
|
|
|
// Drawing nodes
|
|
for (var type in this.nodePrograms) {
|
|
var program = this.nodePrograms[type];
|
|
program.render(params);
|
|
}
|
|
|
|
// Drawing edges
|
|
if (!this.settings.hideEdgesOnMove || !moving) {
|
|
for (var _type7 in this.edgePrograms) {
|
|
var _program2 = this.edgePrograms[_type7];
|
|
_program2.render(params);
|
|
}
|
|
}
|
|
|
|
// Do not display labels on move per setting
|
|
if (this.settings.hideLabelsOnMove && moving) return exitRender();
|
|
this.renderLabels();
|
|
this.renderEdgeLabels();
|
|
this.renderHighlightedNodes();
|
|
return exitRender();
|
|
}
|
|
|
|
/**
|
|
* Add a node in the internal data structures.
|
|
* @private
|
|
* @param key The node's graphology ID
|
|
*/
|
|
}, {
|
|
key: "addNode",
|
|
value: function addNode(key) {
|
|
// Node display data resolution:
|
|
// 1. First we get the node's attributes
|
|
// 2. We optionally reduce them using the function provided by the user
|
|
// Note that this function must return a total object and won't be merged
|
|
// 3. We apply our defaults, while running some vital checks
|
|
// 4. We apply the normalization function
|
|
// We shallow copy node data to avoid dangerous behaviors from reducers
|
|
var attr = Object.assign({}, this.graph.getNodeAttributes(key));
|
|
if (this.settings.nodeReducer) attr = this.settings.nodeReducer(key, attr);
|
|
var data = applyNodeDefaults(this.settings, key, attr);
|
|
this.nodeDataCache[key] = data;
|
|
|
|
// Label:
|
|
// We delete and add if needed because this function is also used from
|
|
// update
|
|
this.nodesWithForcedLabels["delete"](key);
|
|
if (data.forceLabel && !data.hidden) this.nodesWithForcedLabels.add(key);
|
|
|
|
// Highlighted:
|
|
// We remove and re add if needed because this function is also used from
|
|
// update
|
|
this.highlightedNodes["delete"](key);
|
|
if (data.highlighted && !data.hidden) this.highlightedNodes.add(key);
|
|
|
|
// zIndex
|
|
if (this.settings.zIndex) {
|
|
if (data.zIndex < this.nodeZExtent[0]) this.nodeZExtent[0] = data.zIndex;
|
|
if (data.zIndex > this.nodeZExtent[1]) this.nodeZExtent[1] = data.zIndex;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Update a node the internal data structures.
|
|
* @private
|
|
* @param key The node's graphology ID
|
|
*/
|
|
}, {
|
|
key: "updateNode",
|
|
value: function updateNode(key) {
|
|
this.addNode(key);
|
|
|
|
// Re-apply normalization on the node
|
|
var data = this.nodeDataCache[key];
|
|
this.normalizationFunction.applyTo(data);
|
|
}
|
|
|
|
/**
|
|
* Remove a node from the internal data structures.
|
|
* @private
|
|
* @param key The node's graphology ID
|
|
*/
|
|
}, {
|
|
key: "removeNode",
|
|
value: function removeNode(key) {
|
|
// Remove from node cache
|
|
delete this.nodeDataCache[key];
|
|
// Remove from node program index
|
|
delete this.nodeProgramIndex[key];
|
|
// Remove from higlighted nodes
|
|
this.highlightedNodes["delete"](key);
|
|
// Remove from hovered
|
|
if (this.hoveredNode === key) this.hoveredNode = null;
|
|
// Remove from forced label
|
|
this.nodesWithForcedLabels["delete"](key);
|
|
}
|
|
|
|
/**
|
|
* Add an edge into the internal data structures.
|
|
* @private
|
|
* @param key The edge's graphology ID
|
|
*/
|
|
}, {
|
|
key: "addEdge",
|
|
value: function addEdge(key) {
|
|
// Edge display data resolution:
|
|
// 1. First we get the edge's attributes
|
|
// 2. We optionally reduce them using the function provided by the user
|
|
// 3. Note that this function must return a total object and won't be merged
|
|
// 4. We apply our defaults, while running some vital checks
|
|
// We shallow copy edge data to avoid dangerous behaviors from reducers
|
|
var attr = Object.assign({}, this.graph.getEdgeAttributes(key));
|
|
if (this.settings.edgeReducer) attr = this.settings.edgeReducer(key, attr);
|
|
var data = applyEdgeDefaults(this.settings, key, attr);
|
|
this.edgeDataCache[key] = data;
|
|
|
|
// Forced label
|
|
// we filter and re push if needed because this function is also used from
|
|
// update
|
|
this.edgesWithForcedLabels["delete"](key);
|
|
if (data.forceLabel && !data.hidden) this.edgesWithForcedLabels.add(key);
|
|
|
|
// Check zIndex
|
|
if (this.settings.zIndex) {
|
|
if (data.zIndex < this.edgeZExtent[0]) this.edgeZExtent[0] = data.zIndex;
|
|
if (data.zIndex > this.edgeZExtent[1]) this.edgeZExtent[1] = data.zIndex;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Update an edge in the internal data structures.
|
|
* @private
|
|
* @param key The edge's graphology ID
|
|
*/
|
|
}, {
|
|
key: "updateEdge",
|
|
value: function updateEdge(key) {
|
|
this.addEdge(key);
|
|
}
|
|
|
|
/**
|
|
* Remove an edge from the internal data structures.
|
|
* @private
|
|
* @param key The edge's graphology ID
|
|
*/
|
|
}, {
|
|
key: "removeEdge",
|
|
value: function removeEdge(key) {
|
|
// Remove from edge cache
|
|
delete this.edgeDataCache[key];
|
|
// Remove from programId index
|
|
delete this.edgeProgramIndex[key];
|
|
// Remove from hovered
|
|
if (this.hoveredEdge === key) this.hoveredEdge = null;
|
|
// Remove from forced label
|
|
this.edgesWithForcedLabels["delete"](key);
|
|
}
|
|
|
|
/**
|
|
* Clear all indices related to nodes.
|
|
* @private
|
|
*/
|
|
}, {
|
|
key: "clearNodeIndices",
|
|
value: function clearNodeIndices() {
|
|
// LabelGrid & nodeExtent are only manage/populated in the process function
|
|
this.labelGrid = new LabelGrid();
|
|
this.nodeExtent = {
|
|
x: [0, 1],
|
|
y: [0, 1]
|
|
};
|
|
this.nodeDataCache = {};
|
|
this.edgeProgramIndex = {};
|
|
this.nodesWithForcedLabels = new Set();
|
|
this.nodeZExtent = [Infinity, -Infinity];
|
|
this.highlightedNodes = new Set();
|
|
}
|
|
|
|
/**
|
|
* Clear all indices related to edges.
|
|
* @private
|
|
*/
|
|
}, {
|
|
key: "clearEdgeIndices",
|
|
value: function clearEdgeIndices() {
|
|
this.edgeDataCache = {};
|
|
this.edgeProgramIndex = {};
|
|
this.edgesWithForcedLabels = new Set();
|
|
this.edgeZExtent = [Infinity, -Infinity];
|
|
}
|
|
|
|
/**
|
|
* Clear all indices.
|
|
* @private
|
|
*/
|
|
}, {
|
|
key: "clearIndices",
|
|
value: function clearIndices() {
|
|
this.clearEdgeIndices();
|
|
this.clearNodeIndices();
|
|
}
|
|
|
|
/**
|
|
* Clear all graph state related to nodes.
|
|
* @private
|
|
*/
|
|
}, {
|
|
key: "clearNodeState",
|
|
value: function clearNodeState() {
|
|
this.displayedNodeLabels = new Set();
|
|
this.highlightedNodes = new Set();
|
|
this.hoveredNode = null;
|
|
}
|
|
|
|
/**
|
|
* Clear all graph state related to edges.
|
|
* @private
|
|
*/
|
|
}, {
|
|
key: "clearEdgeState",
|
|
value: function clearEdgeState() {
|
|
this.displayedEdgeLabels = new Set();
|
|
this.highlightedNodes = new Set();
|
|
this.hoveredEdge = null;
|
|
}
|
|
|
|
/**
|
|
* Clear all graph state.
|
|
* @private
|
|
*/
|
|
}, {
|
|
key: "clearState",
|
|
value: function clearState() {
|
|
this.clearEdgeState();
|
|
this.clearNodeState();
|
|
}
|
|
|
|
/**
|
|
* Add the node data to its program.
|
|
* @private
|
|
* @param node The node's graphology ID
|
|
* @param fingerprint A fingerprint used to identity the node with picking
|
|
* @param position The index where to place the node in the program
|
|
*/
|
|
}, {
|
|
key: "addNodeToProgram",
|
|
value: function addNodeToProgram(node, fingerprint, position) {
|
|
var data = this.nodeDataCache[node];
|
|
var nodeProgram = this.nodePrograms[data.type];
|
|
if (!nodeProgram) throw new Error("Sigma: could not find a suitable program for node type \"".concat(data.type, "\"!"));
|
|
nodeProgram.process(fingerprint, position, data);
|
|
// Saving program index
|
|
this.nodeProgramIndex[node] = position;
|
|
}
|
|
|
|
/**
|
|
* Add the edge data to its program.
|
|
* @private
|
|
* @param edge The edge's graphology ID
|
|
* @param fingerprint A fingerprint used to identity the edge with picking
|
|
* @param position The index where to place the edge in the program
|
|
*/
|
|
}, {
|
|
key: "addEdgeToProgram",
|
|
value: function addEdgeToProgram(edge, fingerprint, position) {
|
|
var data = this.edgeDataCache[edge];
|
|
var edgeProgram = this.edgePrograms[data.type];
|
|
if (!edgeProgram) throw new Error("Sigma: could not find a suitable program for edge type \"".concat(data.type, "\"!"));
|
|
var extremities = this.graph.extremities(edge),
|
|
sourceData = this.nodeDataCache[extremities[0]],
|
|
targetData = this.nodeDataCache[extremities[1]];
|
|
edgeProgram.process(fingerprint, position, sourceData, targetData, data);
|
|
// Saving program index
|
|
this.edgeProgramIndex[edge] = position;
|
|
}
|
|
|
|
/**---------------------------------------------------------------------------
|
|
* Public API.
|
|
**---------------------------------------------------------------------------
|
|
*/
|
|
|
|
/**
|
|
* Function used to get the render params.
|
|
*
|
|
* @return {RenderParams}
|
|
*/
|
|
}, {
|
|
key: "getRenderParams",
|
|
value: function getRenderParams() {
|
|
return {
|
|
matrix: this.matrix,
|
|
invMatrix: this.invMatrix,
|
|
width: this.width,
|
|
height: this.height,
|
|
pixelRatio: this.pixelRatio,
|
|
zoomRatio: this.camera.ratio,
|
|
cameraAngle: this.camera.angle,
|
|
sizeRatio: 1 / this.scaleSize(),
|
|
correctionRatio: this.correctionRatio,
|
|
downSizingRatio: this.pickingDownSizingRatio,
|
|
minEdgeThickness: this.settings.minEdgeThickness,
|
|
antiAliasingFeather: this.settings.antiAliasingFeather
|
|
};
|
|
}
|
|
|
|
/**
|
|
* Function used to retrieve the actual stage padding value.
|
|
*
|
|
* @return {number}
|
|
*/
|
|
}, {
|
|
key: "getStagePadding",
|
|
value: function getStagePadding() {
|
|
var _this$settings = this.settings,
|
|
stagePadding = _this$settings.stagePadding,
|
|
autoRescale = _this$settings.autoRescale;
|
|
return autoRescale ? stagePadding || 0 : 0;
|
|
}
|
|
|
|
/**
|
|
* Function used to create a layer element.
|
|
*
|
|
* @param {string} id - Context's id.
|
|
* @param {string} tag - The HTML tag to use.
|
|
* @param options
|
|
* @return {Sigma}
|
|
*/
|
|
}, {
|
|
key: "createLayer",
|
|
value: function createLayer(id, tag) {
|
|
var options = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
|
|
if (this.elements[id]) throw new Error("Sigma: a layer named \"".concat(id, "\" already exists"));
|
|
var element = normalization.createElement(tag, {
|
|
position: "absolute"
|
|
}, {
|
|
"class": "sigma-".concat(id)
|
|
});
|
|
if (options.style) Object.assign(element.style, options.style);
|
|
this.elements[id] = element;
|
|
if ("beforeLayer" in options && options.beforeLayer) {
|
|
this.elements[options.beforeLayer].before(element);
|
|
} else if ("afterLayer" in options && options.afterLayer) {
|
|
this.elements[options.afterLayer].after(element);
|
|
} else {
|
|
this.container.appendChild(element);
|
|
}
|
|
return element;
|
|
}
|
|
|
|
/**
|
|
* Function used to create a canvas element.
|
|
*
|
|
* @param {string} id - Context's id.
|
|
* @param options
|
|
* @return {Sigma}
|
|
*/
|
|
}, {
|
|
key: "createCanvas",
|
|
value: function createCanvas(id) {
|
|
var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
|
|
return this.createLayer(id, "canvas", options);
|
|
}
|
|
|
|
/**
|
|
* Function used to create a canvas context and add the relevant DOM elements.
|
|
*
|
|
* @param {string} id - Context's id.
|
|
* @param options
|
|
* @return {Sigma}
|
|
*/
|
|
}, {
|
|
key: "createCanvasContext",
|
|
value: function createCanvasContext(id) {
|
|
var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
|
|
var canvas = this.createCanvas(id, options);
|
|
var contextOptions = {
|
|
preserveDrawingBuffer: false,
|
|
antialias: false
|
|
};
|
|
this.canvasContexts[id] = canvas.getContext("2d", contextOptions);
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Function used to create a WebGL context and add the relevant DOM
|
|
* elements.
|
|
*
|
|
* @param {string} id - Context's id.
|
|
* @param {object?} options - #getContext params to override (optional)
|
|
* @return {WebGLRenderingContext}
|
|
*/
|
|
}, {
|
|
key: "createWebGLContext",
|
|
value: function createWebGLContext(id) {
|
|
var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
|
|
var canvas = (options === null || options === void 0 ? void 0 : options.canvas) || this.createCanvas(id, options);
|
|
if (options.hidden) canvas.remove();
|
|
var contextOptions = index._objectSpread2({
|
|
preserveDrawingBuffer: false,
|
|
antialias: false
|
|
}, options);
|
|
var context;
|
|
|
|
// First we try webgl2 for an easy performance boost
|
|
context = canvas.getContext("webgl2", contextOptions);
|
|
|
|
// Else we fall back to webgl
|
|
if (!context) context = canvas.getContext("webgl", contextOptions);
|
|
|
|
// Edge, I am looking right at you...
|
|
if (!context) context = canvas.getContext("experimental-webgl", contextOptions);
|
|
var gl = context;
|
|
this.webGLContexts[id] = gl;
|
|
|
|
// Blending:
|
|
gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
|
|
|
|
// Prepare frame buffer for picking layers:
|
|
if (options.picking) {
|
|
this.pickingLayers.add(id);
|
|
var newFrameBuffer = gl.createFramebuffer();
|
|
if (!newFrameBuffer) throw new Error("Sigma: cannot create a new frame buffer for layer ".concat(id));
|
|
this.frameBuffers[id] = newFrameBuffer;
|
|
}
|
|
return gl;
|
|
}
|
|
|
|
/**
|
|
* Function used to properly kill a layer.
|
|
*
|
|
* @param {string} id - Layer id.
|
|
* @return {Sigma}
|
|
*/
|
|
}, {
|
|
key: "killLayer",
|
|
value: function killLayer(id) {
|
|
var element = this.elements[id];
|
|
if (!element) throw new Error("Sigma: cannot kill layer ".concat(id, ", which does not exist"));
|
|
if (this.webGLContexts[id]) {
|
|
var _gl$getExtension;
|
|
var gl = this.webGLContexts[id];
|
|
(_gl$getExtension = gl.getExtension("WEBGL_lose_context")) === null || _gl$getExtension === void 0 || _gl$getExtension.loseContext();
|
|
delete this.webGLContexts[id];
|
|
} else if (this.canvasContexts[id]) {
|
|
delete this.canvasContexts[id];
|
|
}
|
|
|
|
// Delete layer element
|
|
element.remove();
|
|
delete this.elements[id];
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Method returning the renderer's camera.
|
|
*
|
|
* @return {Camera}
|
|
*/
|
|
}, {
|
|
key: "getCamera",
|
|
value: function getCamera() {
|
|
return this.camera;
|
|
}
|
|
|
|
/**
|
|
* Method setting the renderer's camera.
|
|
*
|
|
* @param {Camera} camera - New camera.
|
|
* @return {Sigma}
|
|
*/
|
|
}, {
|
|
key: "setCamera",
|
|
value: function setCamera(camera) {
|
|
this.unbindCameraHandlers();
|
|
this.camera = camera;
|
|
this.bindCameraHandlers();
|
|
}
|
|
|
|
/**
|
|
* Method returning the container DOM element.
|
|
*
|
|
* @return {HTMLElement}
|
|
*/
|
|
}, {
|
|
key: "getContainer",
|
|
value: function getContainer() {
|
|
return this.container;
|
|
}
|
|
|
|
/**
|
|
* Method returning the renderer's graph.
|
|
*
|
|
* @return {Graph}
|
|
*/
|
|
}, {
|
|
key: "getGraph",
|
|
value: function getGraph() {
|
|
return this.graph;
|
|
}
|
|
|
|
/**
|
|
* Method used to set the renderer's graph.
|
|
*
|
|
* @return {Graph}
|
|
*/
|
|
}, {
|
|
key: "setGraph",
|
|
value: function setGraph(graph) {
|
|
if (graph === this.graph) return;
|
|
|
|
// Check hoveredNode and hoveredEdge
|
|
if (this.hoveredNode && !graph.hasNode(this.hoveredNode)) this.hoveredNode = null;
|
|
if (this.hoveredEdge && !graph.hasEdge(this.hoveredEdge)) this.hoveredEdge = null;
|
|
|
|
// Unbinding handlers on the current graph
|
|
this.unbindGraphHandlers();
|
|
if (this.checkEdgesEventsFrame !== null) {
|
|
cancelAnimationFrame(this.checkEdgesEventsFrame);
|
|
this.checkEdgesEventsFrame = null;
|
|
}
|
|
|
|
// Installing new graph
|
|
this.graph = graph;
|
|
|
|
// Binding new handlers
|
|
this.bindGraphHandlers();
|
|
|
|
// Re-rendering now to avoid discrepancies from now to next frame
|
|
this.refresh();
|
|
}
|
|
|
|
/**
|
|
* Method returning the mouse captor.
|
|
*
|
|
* @return {MouseCaptor}
|
|
*/
|
|
}, {
|
|
key: "getMouseCaptor",
|
|
value: function getMouseCaptor() {
|
|
return this.mouseCaptor;
|
|
}
|
|
|
|
/**
|
|
* Method returning the touch captor.
|
|
*
|
|
* @return {TouchCaptor}
|
|
*/
|
|
}, {
|
|
key: "getTouchCaptor",
|
|
value: function getTouchCaptor() {
|
|
return this.touchCaptor;
|
|
}
|
|
|
|
/**
|
|
* Method returning the current renderer's dimensions.
|
|
*
|
|
* @return {Dimensions}
|
|
*/
|
|
}, {
|
|
key: "getDimensions",
|
|
value: function getDimensions() {
|
|
return {
|
|
width: this.width,
|
|
height: this.height
|
|
};
|
|
}
|
|
|
|
/**
|
|
* Method returning the current graph's dimensions.
|
|
*
|
|
* @return {Dimensions}
|
|
*/
|
|
}, {
|
|
key: "getGraphDimensions",
|
|
value: function getGraphDimensions() {
|
|
var extent = this.customBBox || this.nodeExtent;
|
|
return {
|
|
width: extent.x[1] - extent.x[0] || 1,
|
|
height: extent.y[1] - extent.y[0] || 1
|
|
};
|
|
}
|
|
|
|
/**
|
|
* Method used to get all the sigma node attributes.
|
|
* It's useful for example to get the position of a node
|
|
* and to get values that are set by the nodeReducer
|
|
*
|
|
* @param {string} key - The node's key.
|
|
* @return {NodeDisplayData | undefined} A copy of the desired node's attribute or undefined if not found
|
|
*/
|
|
}, {
|
|
key: "getNodeDisplayData",
|
|
value: function getNodeDisplayData(key) {
|
|
var node = this.nodeDataCache[key];
|
|
return node ? Object.assign({}, node) : undefined;
|
|
}
|
|
|
|
/**
|
|
* Method used to get all the sigma edge attributes.
|
|
* It's useful for example to get values that are set by the edgeReducer.
|
|
*
|
|
* @param {string} key - The edge's key.
|
|
* @return {EdgeDisplayData | undefined} A copy of the desired edge's attribute or undefined if not found
|
|
*/
|
|
}, {
|
|
key: "getEdgeDisplayData",
|
|
value: function getEdgeDisplayData(key) {
|
|
var edge = this.edgeDataCache[key];
|
|
return edge ? Object.assign({}, edge) : undefined;
|
|
}
|
|
|
|
/**
|
|
* Method used to get the set of currently displayed node labels.
|
|
*
|
|
* @return {Set<string>} A set of node keys whose label is displayed.
|
|
*/
|
|
}, {
|
|
key: "getNodeDisplayedLabels",
|
|
value: function getNodeDisplayedLabels() {
|
|
return new Set(this.displayedNodeLabels);
|
|
}
|
|
|
|
/**
|
|
* Method used to get the set of currently displayed edge labels.
|
|
*
|
|
* @return {Set<string>} A set of edge keys whose label is displayed.
|
|
*/
|
|
}, {
|
|
key: "getEdgeDisplayedLabels",
|
|
value: function getEdgeDisplayedLabels() {
|
|
return new Set(this.displayedEdgeLabels);
|
|
}
|
|
|
|
/**
|
|
* Method returning a copy of the settings collection.
|
|
*
|
|
* @return {Settings} A copy of the settings collection.
|
|
*/
|
|
}, {
|
|
key: "getSettings",
|
|
value: function getSettings() {
|
|
return index._objectSpread2({}, this.settings);
|
|
}
|
|
|
|
/**
|
|
* Method returning the current value for a given setting key.
|
|
*
|
|
* @param {string} key - The setting key to get.
|
|
* @return {any} The value attached to this setting key or undefined if not found
|
|
*/
|
|
}, {
|
|
key: "getSetting",
|
|
value: function getSetting(key) {
|
|
return this.settings[key];
|
|
}
|
|
|
|
/**
|
|
* Method setting the value of a given setting key. Note that this will schedule
|
|
* a new render next frame.
|
|
*
|
|
* @param {string} key - The setting key to set.
|
|
* @param {any} value - The value to set.
|
|
* @return {Sigma}
|
|
*/
|
|
}, {
|
|
key: "setSetting",
|
|
value: function setSetting(key, value) {
|
|
var oldValues = index._objectSpread2({}, this.settings);
|
|
this.settings[key] = value;
|
|
settings_dist_sigmaSettings.validateSettings(this.settings);
|
|
this.handleSettingsUpdate(oldValues);
|
|
this.scheduleRefresh();
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Method updating the value of a given setting key using the provided function.
|
|
* Note that this will schedule a new render next frame.
|
|
*
|
|
* @param {string} key - The setting key to set.
|
|
* @param {function} updater - The update function.
|
|
* @return {Sigma}
|
|
*/
|
|
}, {
|
|
key: "updateSetting",
|
|
value: function updateSetting(key, updater) {
|
|
this.setSetting(key, updater(this.settings[key]));
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Method setting multiple settings at once.
|
|
*
|
|
* @param {Partial<Settings>} settings - The settings to set.
|
|
* @return {Sigma}
|
|
*/
|
|
}, {
|
|
key: "setSettings",
|
|
value: function setSettings(settings) {
|
|
var oldValues = index._objectSpread2({}, this.settings);
|
|
this.settings = index._objectSpread2(index._objectSpread2({}, this.settings), settings);
|
|
settings_dist_sigmaSettings.validateSettings(this.settings);
|
|
this.handleSettingsUpdate(oldValues);
|
|
this.scheduleRefresh();
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Method used to resize the renderer.
|
|
*
|
|
* @param {boolean} force - If true, then resize is processed even if size is unchanged (optional).
|
|
* @return {Sigma}
|
|
*/
|
|
}, {
|
|
key: "resize",
|
|
value: function resize(force) {
|
|
var previousWidth = this.width,
|
|
previousHeight = this.height;
|
|
this.width = this.container.offsetWidth;
|
|
this.height = this.container.offsetHeight;
|
|
this.pixelRatio = normalization.getPixelRatio();
|
|
if (this.width === 0) {
|
|
if (this.settings.allowInvalidContainer) this.width = 1;else throw new Error("Sigma: Container has no width. You can set the allowInvalidContainer setting to true to stop seeing this error.");
|
|
}
|
|
if (this.height === 0) {
|
|
if (this.settings.allowInvalidContainer) this.height = 1;else throw new Error("Sigma: Container has no height. You can set the allowInvalidContainer setting to true to stop seeing this error.");
|
|
}
|
|
|
|
// If nothing has changed, we can stop right here
|
|
if (!force && previousWidth === this.width && previousHeight === this.height) return this;
|
|
|
|
// Sizing dom elements
|
|
for (var id in this.elements) {
|
|
var element = this.elements[id];
|
|
element.style.width = this.width + "px";
|
|
element.style.height = this.height + "px";
|
|
}
|
|
|
|
// Sizing canvas contexts
|
|
for (var _id in this.canvasContexts) {
|
|
this.elements[_id].setAttribute("width", this.width * this.pixelRatio + "px");
|
|
this.elements[_id].setAttribute("height", this.height * this.pixelRatio + "px");
|
|
if (this.pixelRatio !== 1) this.canvasContexts[_id].scale(this.pixelRatio, this.pixelRatio);
|
|
}
|
|
|
|
// Sizing WebGL contexts
|
|
for (var _id2 in this.webGLContexts) {
|
|
this.elements[_id2].setAttribute("width", this.width * this.pixelRatio + "px");
|
|
this.elements[_id2].setAttribute("height", this.height * this.pixelRatio + "px");
|
|
var gl = this.webGLContexts[_id2];
|
|
gl.viewport(0, 0, this.width * this.pixelRatio, this.height * this.pixelRatio);
|
|
|
|
// Clear picking texture if needed
|
|
if (this.pickingLayers.has(_id2)) {
|
|
var currentTexture = this.textures[_id2];
|
|
if (currentTexture) gl.deleteTexture(currentTexture);
|
|
}
|
|
}
|
|
this.emit("resize");
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Method used to clear all the canvases.
|
|
*
|
|
* @return {Sigma}
|
|
*/
|
|
}, {
|
|
key: "clear",
|
|
value: function clear() {
|
|
this.emit("beforeClear");
|
|
this.webGLContexts.nodes.bindFramebuffer(WebGLRenderingContext.FRAMEBUFFER, null);
|
|
this.webGLContexts.nodes.clear(WebGLRenderingContext.COLOR_BUFFER_BIT);
|
|
this.webGLContexts.edges.bindFramebuffer(WebGLRenderingContext.FRAMEBUFFER, null);
|
|
this.webGLContexts.edges.clear(WebGLRenderingContext.COLOR_BUFFER_BIT);
|
|
this.webGLContexts.hoverNodes.clear(WebGLRenderingContext.COLOR_BUFFER_BIT);
|
|
this.canvasContexts.labels.clearRect(0, 0, this.width, this.height);
|
|
this.canvasContexts.hovers.clearRect(0, 0, this.width, this.height);
|
|
this.canvasContexts.edgeLabels.clearRect(0, 0, this.width, this.height);
|
|
this.emit("afterClear");
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Method used to refresh, i.e. force the renderer to reprocess graph
|
|
* data and render, but keep the state.
|
|
* - if a partialGraph is provided, we only reprocess those nodes & edges.
|
|
* - if schedule is TRUE, we schedule a render instead of sync render
|
|
* - if skipIndexation is TRUE, then labelGrid & program indexation are skipped (can be used if you haven't modify x, y, zIndex & size)
|
|
*
|
|
* @return {Sigma}
|
|
*/
|
|
}, {
|
|
key: "refresh",
|
|
value: function refresh(opts) {
|
|
var _this10 = this;
|
|
var skipIndexation = (opts === null || opts === void 0 ? void 0 : opts.skipIndexation) !== undefined ? opts === null || opts === void 0 ? void 0 : opts.skipIndexation : false;
|
|
var schedule = (opts === null || opts === void 0 ? void 0 : opts.schedule) !== undefined ? opts.schedule : false;
|
|
var fullRefresh = !opts || !opts.partialGraph;
|
|
if (fullRefresh) {
|
|
// Re-index graph data
|
|
this.clearEdgeIndices();
|
|
this.clearNodeIndices();
|
|
this.graph.forEachNode(function (node) {
|
|
return _this10.addNode(node);
|
|
});
|
|
this.graph.forEachEdge(function (edge) {
|
|
return _this10.addEdge(edge);
|
|
});
|
|
} else {
|
|
var _opts$partialGraph, _opts$partialGraph2;
|
|
var nodes = ((_opts$partialGraph = opts.partialGraph) === null || _opts$partialGraph === void 0 ? void 0 : _opts$partialGraph.nodes) || [];
|
|
for (var i = 0, l = (nodes === null || nodes === void 0 ? void 0 : nodes.length) || 0; i < l; i++) {
|
|
var node = nodes[i];
|
|
// Recompute node's data (ie. apply reducer)
|
|
this.updateNode(node);
|
|
// Add node to the program if layout is unchanged.
|
|
// otherwise it will be done in the process function
|
|
if (skipIndexation) {
|
|
var programIndex = this.nodeProgramIndex[node];
|
|
if (programIndex === undefined) throw new Error("Sigma: node \"".concat(node, "\" can't be repaint"));
|
|
this.addNodeToProgram(node, this.nodeIndices[node], programIndex);
|
|
}
|
|
}
|
|
var edges = (opts === null || opts === void 0 || (_opts$partialGraph2 = opts.partialGraph) === null || _opts$partialGraph2 === void 0 ? void 0 : _opts$partialGraph2.edges) || [];
|
|
for (var _i4 = 0, _l4 = edges.length; _i4 < _l4; _i4++) {
|
|
var edge = edges[_i4];
|
|
// Recompute edge's data (ie. apply reducer)
|
|
this.updateEdge(edge);
|
|
// Add edge to the program
|
|
// otherwise it will be done in the process function
|
|
if (skipIndexation) {
|
|
var _programIndex = this.edgeProgramIndex[edge];
|
|
if (_programIndex === undefined) throw new Error("Sigma: edge \"".concat(edge, "\" can't be repaint"));
|
|
this.addEdgeToProgram(edge, this.edgeIndices[edge], _programIndex);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Do we need to call the process function ?
|
|
if (fullRefresh || !skipIndexation) this.needToProcess = true;
|
|
if (schedule) this.scheduleRender();else this.render();
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Method used to schedule a render at the next available frame.
|
|
* This method can be safely called on a same frame because it basically
|
|
* debounces refresh to the next frame.
|
|
*
|
|
* @return {Sigma}
|
|
*/
|
|
}, {
|
|
key: "scheduleRender",
|
|
value: function scheduleRender() {
|
|
var _this11 = this;
|
|
if (!this.renderFrame) {
|
|
this.renderFrame = requestAnimationFrame(function () {
|
|
_this11.render();
|
|
});
|
|
}
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Method used to schedule a refresh (i.e. fully reprocess graph data and render)
|
|
* at the next available frame.
|
|
* This method can be safely called on a same frame because it basically
|
|
* debounces refresh to the next frame.
|
|
*
|
|
* @return {Sigma}
|
|
*/
|
|
}, {
|
|
key: "scheduleRefresh",
|
|
value: function scheduleRefresh(opts) {
|
|
return this.refresh(index._objectSpread2(index._objectSpread2({}, opts), {}, {
|
|
schedule: true
|
|
}));
|
|
}
|
|
|
|
/**
|
|
* Method used to (un)zoom, while preserving the position of a viewport point.
|
|
* Used for instance to zoom "on the mouse cursor".
|
|
*
|
|
* @param viewportTarget
|
|
* @param newRatio
|
|
* @return {CameraState}
|
|
*/
|
|
}, {
|
|
key: "getViewportZoomedState",
|
|
value: function getViewportZoomedState(viewportTarget, newRatio) {
|
|
var _this$camera$getState = this.camera.getState(),
|
|
ratio = _this$camera$getState.ratio,
|
|
angle = _this$camera$getState.angle,
|
|
x = _this$camera$getState.x,
|
|
y = _this$camera$getState.y;
|
|
var _this$settings2 = this.settings,
|
|
minCameraRatio = _this$settings2.minCameraRatio,
|
|
maxCameraRatio = _this$settings2.maxCameraRatio;
|
|
if (typeof maxCameraRatio === "number") newRatio = Math.min(newRatio, maxCameraRatio);
|
|
if (typeof minCameraRatio === "number") newRatio = Math.max(newRatio, minCameraRatio);
|
|
var ratioDiff = newRatio / ratio;
|
|
var center = {
|
|
x: this.width / 2,
|
|
y: this.height / 2
|
|
};
|
|
var graphMousePosition = this.viewportToFramedGraph(viewportTarget);
|
|
var graphCenterPosition = this.viewportToFramedGraph(center);
|
|
return {
|
|
angle: angle,
|
|
x: (graphMousePosition.x - graphCenterPosition.x) * (1 - ratioDiff) + x,
|
|
y: (graphMousePosition.y - graphCenterPosition.y) * (1 - ratioDiff) + y,
|
|
ratio: newRatio
|
|
};
|
|
}
|
|
|
|
/**
|
|
* Method returning the abstract rectangle containing the graph according
|
|
* to the camera's state.
|
|
*
|
|
* @return {object} - The view's rectangle.
|
|
*/
|
|
}, {
|
|
key: "viewRectangle",
|
|
value: function viewRectangle() {
|
|
var p1 = this.viewportToFramedGraph({
|
|
x: 0,
|
|
y: 0
|
|
}),
|
|
p2 = this.viewportToFramedGraph({
|
|
x: this.width,
|
|
y: 0
|
|
}),
|
|
h = this.viewportToFramedGraph({
|
|
x: 0,
|
|
y: this.height
|
|
});
|
|
return {
|
|
x1: p1.x,
|
|
y1: p1.y,
|
|
x2: p2.x,
|
|
y2: p2.y,
|
|
height: p2.y - h.y
|
|
};
|
|
}
|
|
|
|
/**
|
|
* Method returning the coordinates of a point from the framed graph system to the viewport system. It allows
|
|
* overriding anything that is used to get the translation matrix, or even the matrix itself.
|
|
*
|
|
* Be careful if overriding dimensions, padding or cameraState, as the computation of the matrix is not the lightest
|
|
* of computations.
|
|
*/
|
|
}, {
|
|
key: "framedGraphToViewport",
|
|
value: function framedGraphToViewport(coordinates) {
|
|
var override = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
|
|
var recomputeMatrix = !!override.cameraState || !!override.viewportDimensions || !!override.graphDimensions;
|
|
var matrix = override.matrix ? override.matrix : recomputeMatrix ? normalization.matrixFromCamera(override.cameraState || this.camera.getState(), override.viewportDimensions || this.getDimensions(), override.graphDimensions || this.getGraphDimensions(), override.padding || this.getStagePadding()) : this.matrix;
|
|
var viewportPos = normalization.multiplyVec2(matrix, coordinates);
|
|
return {
|
|
x: (1 + viewportPos.x) * this.width / 2,
|
|
y: (1 - viewportPos.y) * this.height / 2
|
|
};
|
|
}
|
|
|
|
/**
|
|
* Method returning the coordinates of a point from the viewport system to the framed graph system. It allows
|
|
* overriding anything that is used to get the translation matrix, or even the matrix itself.
|
|
*
|
|
* Be careful if overriding dimensions, padding or cameraState, as the computation of the matrix is not the lightest
|
|
* of computations.
|
|
*/
|
|
}, {
|
|
key: "viewportToFramedGraph",
|
|
value: function viewportToFramedGraph(coordinates) {
|
|
var override = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
|
|
var recomputeMatrix = !!override.cameraState || !!override.viewportDimensions || !override.graphDimensions;
|
|
var invMatrix = override.matrix ? override.matrix : recomputeMatrix ? normalization.matrixFromCamera(override.cameraState || this.camera.getState(), override.viewportDimensions || this.getDimensions(), override.graphDimensions || this.getGraphDimensions(), override.padding || this.getStagePadding(), true) : this.invMatrix;
|
|
var res = normalization.multiplyVec2(invMatrix, {
|
|
x: coordinates.x / this.width * 2 - 1,
|
|
y: 1 - coordinates.y / this.height * 2
|
|
});
|
|
if (isNaN(res.x)) res.x = 0;
|
|
if (isNaN(res.y)) res.y = 0;
|
|
return res;
|
|
}
|
|
|
|
/**
|
|
* Method used to translate a point's coordinates from the viewport system (pixel distance from the top-left of the
|
|
* stage) to the graph system (the reference system of data as they are in the given graph instance).
|
|
*
|
|
* This method accepts an optional camera which can be useful if you need to translate coordinates
|
|
* based on a different view than the one being currently being displayed on screen.
|
|
*
|
|
* @param {Coordinates} viewportPoint
|
|
* @param {CoordinateConversionOverride} override
|
|
*/
|
|
}, {
|
|
key: "viewportToGraph",
|
|
value: function viewportToGraph(viewportPoint) {
|
|
var override = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
|
|
return this.normalizationFunction.inverse(this.viewportToFramedGraph(viewportPoint, override));
|
|
}
|
|
|
|
/**
|
|
* Method used to translate a point's coordinates from the graph system (the reference system of data as they are in
|
|
* the given graph instance) to the viewport system (pixel distance from the top-left of the stage).
|
|
*
|
|
* This method accepts an optional camera which can be useful if you need to translate coordinates
|
|
* based on a different view than the one being currently being displayed on screen.
|
|
*
|
|
* @param {Coordinates} graphPoint
|
|
* @param {CoordinateConversionOverride} override
|
|
*/
|
|
}, {
|
|
key: "graphToViewport",
|
|
value: function graphToViewport(graphPoint) {
|
|
var override = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
|
|
return this.framedGraphToViewport(this.normalizationFunction(graphPoint), override);
|
|
}
|
|
|
|
/**
|
|
* Method returning the distance multiplier between the graph system and the
|
|
* viewport system.
|
|
*/
|
|
}, {
|
|
key: "getGraphToViewportRatio",
|
|
value: function getGraphToViewportRatio() {
|
|
var graphP1 = {
|
|
x: 0,
|
|
y: 0
|
|
};
|
|
var graphP2 = {
|
|
x: 1,
|
|
y: 1
|
|
};
|
|
var graphD = Math.sqrt(Math.pow(graphP1.x - graphP2.x, 2) + Math.pow(graphP1.y - graphP2.y, 2));
|
|
var viewportP1 = this.graphToViewport(graphP1);
|
|
var viewportP2 = this.graphToViewport(graphP2);
|
|
var viewportD = Math.sqrt(Math.pow(viewportP1.x - viewportP2.x, 2) + Math.pow(viewportP1.y - viewportP2.y, 2));
|
|
return viewportD / graphD;
|
|
}
|
|
|
|
/**
|
|
* Method returning the graph's bounding box.
|
|
*
|
|
* @return {{ x: Extent, y: Extent }}
|
|
*/
|
|
}, {
|
|
key: "getBBox",
|
|
value: function getBBox() {
|
|
return this.nodeExtent;
|
|
}
|
|
|
|
/**
|
|
* Method returning the graph's custom bounding box, if any.
|
|
*
|
|
* @return {{ x: Extent, y: Extent } | null}
|
|
*/
|
|
}, {
|
|
key: "getCustomBBox",
|
|
value: function getCustomBBox() {
|
|
return this.customBBox;
|
|
}
|
|
|
|
/**
|
|
* Method used to override the graph's bounding box with a custom one. Give `null` as the argument to stop overriding.
|
|
*
|
|
* @return {Sigma}
|
|
*/
|
|
}, {
|
|
key: "setCustomBBox",
|
|
value: function setCustomBBox(customBBox) {
|
|
this.customBBox = customBBox;
|
|
this.scheduleRender();
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Method used to shut the container & release event listeners.
|
|
*
|
|
* @return {undefined}
|
|
*/
|
|
}, {
|
|
key: "kill",
|
|
value: function kill() {
|
|
// Emitting "kill" events so that plugins and such can cleanup
|
|
this.emit("kill");
|
|
|
|
// Releasing events
|
|
this.removeAllListeners();
|
|
|
|
// Releasing camera handlers
|
|
this.unbindCameraHandlers();
|
|
|
|
// Releasing DOM events & captors
|
|
window.removeEventListener("resize", this.activeListeners.handleResize);
|
|
this.mouseCaptor.kill();
|
|
this.touchCaptor.kill();
|
|
|
|
// Releasing graph handlers
|
|
this.unbindGraphHandlers();
|
|
|
|
// Releasing cache & state
|
|
this.clearIndices();
|
|
this.clearState();
|
|
this.nodeDataCache = {};
|
|
this.edgeDataCache = {};
|
|
this.highlightedNodes.clear();
|
|
|
|
// Clearing frames
|
|
if (this.renderFrame) {
|
|
cancelAnimationFrame(this.renderFrame);
|
|
this.renderFrame = null;
|
|
}
|
|
if (this.renderHighlightedNodesFrame) {
|
|
cancelAnimationFrame(this.renderHighlightedNodesFrame);
|
|
this.renderHighlightedNodesFrame = null;
|
|
}
|
|
|
|
// Destroying canvases
|
|
var container = this.container;
|
|
while (container.firstChild) container.removeChild(container.firstChild);
|
|
|
|
// Kill programs:
|
|
for (var type in this.nodePrograms) {
|
|
this.nodePrograms[type].kill();
|
|
}
|
|
for (var _type8 in this.nodeHoverPrograms) {
|
|
this.nodeHoverPrograms[_type8].kill();
|
|
}
|
|
for (var _type9 in this.edgePrograms) {
|
|
this.edgePrograms[_type9].kill();
|
|
}
|
|
this.nodePrograms = {};
|
|
this.nodeHoverPrograms = {};
|
|
this.edgePrograms = {};
|
|
|
|
// Kill all canvas/WebGL contexts
|
|
for (var id in this.elements) {
|
|
this.killLayer(id);
|
|
}
|
|
|
|
// Destroying remaining collections
|
|
this.canvasContexts = {};
|
|
this.webGLContexts = {};
|
|
this.elements = {};
|
|
}
|
|
|
|
/**
|
|
* Method used to scale the given size according to the camera's ratio, i.e.
|
|
* zooming state.
|
|
*
|
|
* @param {number?} size - The size to scale (node size, edge thickness etc.).
|
|
* @param {number?} cameraRatio - A camera ratio (defaults to the actual camera ratio).
|
|
* @return {number} - The scaled size.
|
|
*/
|
|
}, {
|
|
key: "scaleSize",
|
|
value: function scaleSize() {
|
|
var size = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 1;
|
|
var cameraRatio = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : this.camera.ratio;
|
|
return size / this.settings.zoomToSizeRatioFunction(cameraRatio) * (this.getSetting("itemSizesReference") === "positions" ? cameraRatio * this.graphToViewportRatio : 1);
|
|
}
|
|
|
|
/**
|
|
* Method that returns the collection of all used canvases.
|
|
* At the moment, the instantiated canvases are the following, and in the
|
|
* following order in the DOM:
|
|
* - `edges`
|
|
* - `nodes`
|
|
* - `edgeLabels`
|
|
* - `labels`
|
|
* - `hovers`
|
|
* - `hoverNodes`
|
|
* - `mouse`
|
|
*
|
|
* @return {PlainObject<HTMLCanvasElement>} - The collection of canvases.
|
|
*/
|
|
}, {
|
|
key: "getCanvases",
|
|
value: function getCanvases() {
|
|
var res = {};
|
|
for (var layer in this.elements) if (this.elements[layer] instanceof HTMLCanvasElement) res[layer] = this.elements[layer];
|
|
return res;
|
|
}
|
|
}]);
|
|
}(types_dist_sigmaTypes.TypedEventEmitter);
|
|
|
|
/**
|
|
* Sigma.js Library Endpoint
|
|
* =========================
|
|
*
|
|
* The library endpoint.
|
|
* @module
|
|
*/
|
|
var Sigma = Sigma$1;
|
|
|
|
exports.Camera = Camera;
|
|
exports.MouseCaptor = MouseCaptor;
|
|
exports.Sigma = Sigma$1;
|
|
exports.TouchCaptor = TouchCaptor;
|
|
exports["default"] = Sigma;
|