Problem: the hexagonal refactor churns the backend tree for nine more phases; the UI delivery stack (web/ SPA, cmd/desktop Wails wrapper, compose/web image) must move to its own repo first so doc/layout rewrites land once on a backend-only tree. Change: - New repo git.hubris.network/dtoro/oikos-web (v0.33.0): web/, desktop/ (updateURL repointed to oikos-web releases), compose/, own CI (web + desktop jobs), own deploy script (CI-green gate, TOCTOU guard, version-tagged images, prune-to-3), own webhook receiver on :9798 + launchd unit, own compose project publishing the same 8091:80. - Cutover executed on mac-mini in order: oikos stack's web service stopped+removed, oikos-web project brought up on 8091; outer Caddy untouched (targets the published port) — serving + Authentik flow + /wails 404 quirk verified post-cutover. - Stripped from oikos: web/, cmd/desktop/, compose/web/, desktop CI workflow, ci.yml web job, Makefile ui/desktop/desktop-package/install targets, the compose web service, oikos-web from deploy.sh's fallback prune list; wails + go-keyring dropped from go.mod, vendor synced. - README / CONTRIBUTING / AGENTS.md / .agents dev+operations docs now point at the new repo; mbse + mascot design docs carry a path note. Risk: production SPA serving depends on the new pipeline now; rollback is versioned-image re-up of the old web service from a pre-split checkout (port 8091). Desktop builds installed before the split still check dtoro/oikos releases — one manual reinstall, noted in the oikos-web release notes. Verification: go vet, make test (race), make generate-check, golangci (no new findings; baseline down 400→365); post-cutover curls — localhost:8091 200, /wails/runtime.js 404, outer Caddy 302 Authentik.
73 lines
2.4 KiB
JavaScript
73 lines
2.4 KiB
JavaScript
import { untrack } from "svelte";
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import { extract } from "../extract/index.js";
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import { defaultWindow } from "../../internal/configurable-globals.js";
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/**
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* Wrapper over {@link https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame requestAnimationFrame},
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* with controls for pausing and resuming the animation, reactive tracking and optional limiting of fps, and utilities.
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*/
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export class AnimationFrames {
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#callback;
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#fpsLimitOption = 0;
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#fpsLimit = $derived(extract(this.#fpsLimitOption) ?? 0);
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#previousTimestamp = null;
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#frame = null;
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#fps = $state(0);
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#running = $state(false);
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#window = defaultWindow;
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constructor(callback, options = {}) {
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if (options.window)
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this.#window = options.window;
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this.#fpsLimitOption = options.fpsLimit;
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this.#callback = callback;
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this.start = this.start.bind(this);
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this.stop = this.stop.bind(this);
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this.toggle = this.toggle.bind(this);
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$effect(() => {
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if (options.immediate ?? true) {
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untrack(this.start);
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}
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return this.stop;
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});
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}
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#loop(timestamp) {
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if (!this.#running || !this.#window)
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return;
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if (this.#previousTimestamp === null) {
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this.#previousTimestamp = timestamp;
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}
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const delta = timestamp - this.#previousTimestamp;
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const fps = 1000 / delta;
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if (this.#fpsLimit && fps > this.#fpsLimit) {
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this.#frame = this.#window.requestAnimationFrame(this.#loop.bind(this));
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return;
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}
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this.#fps = fps;
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this.#previousTimestamp = timestamp;
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this.#callback({ delta, timestamp });
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this.#frame = this.#window.requestAnimationFrame(this.#loop.bind(this));
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}
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start() {
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if (!this.#window)
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return;
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this.#running = true;
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this.#previousTimestamp = 0;
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this.#frame = this.#window.requestAnimationFrame(this.#loop.bind(this));
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}
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stop() {
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if (!this.#frame || !this.#window)
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return;
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this.#running = false;
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this.#window.cancelAnimationFrame(this.#frame);
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this.#frame = null;
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}
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toggle() {
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this.#running ? this.stop() : this.start();
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}
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get fps() {
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return !this.#running ? 0 : this.#fps;
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}
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get running() {
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return this.#running;
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}
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}
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