Problem: the hexagonal refactor churns the backend tree for nine more phases; the UI delivery stack (web/ SPA, cmd/desktop Wails wrapper, compose/web image) must move to its own repo first so doc/layout rewrites land once on a backend-only tree. Change: - New repo git.hubris.network/dtoro/oikos-web (v0.33.0): web/, desktop/ (updateURL repointed to oikos-web releases), compose/, own CI (web + desktop jobs), own deploy script (CI-green gate, TOCTOU guard, version-tagged images, prune-to-3), own webhook receiver on :9798 + launchd unit, own compose project publishing the same 8091:80. - Cutover executed on mac-mini in order: oikos stack's web service stopped+removed, oikos-web project brought up on 8091; outer Caddy untouched (targets the published port) — serving + Authentik flow + /wails 404 quirk verified post-cutover. - Stripped from oikos: web/, cmd/desktop/, compose/web/, desktop CI workflow, ci.yml web job, Makefile ui/desktop/desktop-package/install targets, the compose web service, oikos-web from deploy.sh's fallback prune list; wails + go-keyring dropped from go.mod, vendor synced. - README / CONTRIBUTING / AGENTS.md / .agents dev+operations docs now point at the new repo; mbse + mascot design docs carry a path note. Risk: production SPA serving depends on the new pipeline now; rollback is versioned-image re-up of the old web service from a pre-split checkout (port 8091). Desktop builds installed before the split still check dtoro/oikos releases — one manual reinstall, noted in the oikos-web release notes. Verification: go vet, make test (race), make generate-check, golangci (no new findings; baseline down 400→365); post-cutover curls — localhost:8091 200, /wails/runtime.js 404, outer Caddy 302 Authentik.
1337 lines
49 KiB
JavaScript
1337 lines
49 KiB
JavaScript
import { NodeProgram } from 'sigma/rendering';
|
|
import { floatColor } from 'sigma/utils';
|
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import { EventEmitter } from 'events';
|
|
|
|
function _arrayLikeToArray(r, a) {
|
|
(null == a || a > r.length) && (a = r.length);
|
|
for (var e = 0, n = Array(a); e < a; e++) n[e] = r[e];
|
|
return n;
|
|
}
|
|
|
|
function _arrayWithoutHoles(r) {
|
|
if (Array.isArray(r)) return _arrayLikeToArray(r);
|
|
}
|
|
|
|
function _iterableToArray(r) {
|
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if ("undefined" != typeof Symbol && null != r[Symbol.iterator] || null != r["@@iterator"]) return Array.from(r);
|
|
}
|
|
|
|
function _unsupportedIterableToArray(r, a) {
|
|
if (r) {
|
|
if ("string" == typeof r) return _arrayLikeToArray(r, a);
|
|
var t = {}.toString.call(r).slice(8, -1);
|
|
return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray(r, a) : void 0;
|
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}
|
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}
|
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|
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function _nonIterableSpread() {
|
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throw new TypeError("Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
|
|
}
|
|
|
|
function _toConsumableArray(r) {
|
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return _arrayWithoutHoles(r) || _iterableToArray(r) || _unsupportedIterableToArray(r) || _nonIterableSpread();
|
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}
|
|
|
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function _classCallCheck(a, n) {
|
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if (!(a instanceof n)) throw new TypeError("Cannot call a class as a function");
|
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}
|
|
|
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function _toPrimitive(t, r) {
|
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if ("object" != typeof t || !t) return t;
|
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var e = t[Symbol.toPrimitive];
|
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if (void 0 !== e) {
|
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var i = e.call(t, r || "default");
|
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if ("object" != typeof i) return i;
|
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throw new TypeError("@@toPrimitive must return a primitive value.");
|
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}
|
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return ("string" === r ? String : Number)(t);
|
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}
|
|
|
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function _toPropertyKey(t) {
|
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var i = _toPrimitive(t, "string");
|
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return "symbol" == typeof i ? i : i + "";
|
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}
|
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|
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function _defineProperties(e, r) {
|
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for (var t = 0; t < r.length; t++) {
|
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var o = r[t];
|
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o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o);
|
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}
|
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}
|
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function _createClass(e, r, t) {
|
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return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", {
|
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writable: !1
|
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}), e;
|
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}
|
|
|
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function _getPrototypeOf(t) {
|
|
return _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function (t) {
|
|
return t.__proto__ || Object.getPrototypeOf(t);
|
|
}, _getPrototypeOf(t);
|
|
}
|
|
|
|
function _isNativeReflectConstruct() {
|
|
try {
|
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var t = !Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {}));
|
|
} catch (t) {}
|
|
return (_isNativeReflectConstruct = function () {
|
|
return !!t;
|
|
})();
|
|
}
|
|
|
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function _assertThisInitialized(e) {
|
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if (void 0 === e) throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
|
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return e;
|
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}
|
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|
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function _possibleConstructorReturn(t, e) {
|
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if (e && ("object" == typeof e || "function" == typeof e)) return e;
|
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if (void 0 !== e) throw new TypeError("Derived constructors may only return object or undefined");
|
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return _assertThisInitialized(t);
|
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}
|
|
|
|
function _callSuper(t, o, e) {
|
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return o = _getPrototypeOf(o), _possibleConstructorReturn(t, _isNativeReflectConstruct() ? Reflect.construct(o, e || [], _getPrototypeOf(t).constructor) : o.apply(t, e));
|
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}
|
|
|
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function _superPropBase(t, o) {
|
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for (; !{}.hasOwnProperty.call(t, o) && null !== (t = _getPrototypeOf(t)););
|
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return t;
|
|
}
|
|
|
|
function _get() {
|
|
return _get = "undefined" != typeof Reflect && Reflect.get ? Reflect.get.bind() : function (e, t, r) {
|
|
var p = _superPropBase(e, t);
|
|
if (p) {
|
|
var n = Object.getOwnPropertyDescriptor(p, t);
|
|
return n.get ? n.get.call(arguments.length < 3 ? e : r) : n.value;
|
|
}
|
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}, _get.apply(null, arguments);
|
|
}
|
|
|
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function _superPropGet(t, o, e, r) {
|
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var p = _get(_getPrototypeOf(1 & r ? t.prototype : t), o, e);
|
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return 2 & r && "function" == typeof p ? function (t) {
|
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return p.apply(e, t);
|
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} : p;
|
|
}
|
|
|
|
function _setPrototypeOf(t, e) {
|
|
return _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function (t, e) {
|
|
return t.__proto__ = e, t;
|
|
}, _setPrototypeOf(t, e);
|
|
}
|
|
|
|
function _inherits(t, e) {
|
|
if ("function" != typeof e && null !== e) throw new TypeError("Super expression must either be null or a function");
|
|
t.prototype = Object.create(e && e.prototype, {
|
|
constructor: {
|
|
value: t,
|
|
writable: !0,
|
|
configurable: !0
|
|
}
|
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}), Object.defineProperty(t, "prototype", {
|
|
writable: !1
|
|
}), e && _setPrototypeOf(t, e);
|
|
}
|
|
|
|
function _defineProperty(e, r, t) {
|
|
return (r = _toPropertyKey(r)) in e ? Object.defineProperty(e, r, {
|
|
value: t,
|
|
enumerable: !0,
|
|
configurable: !0,
|
|
writable: !0
|
|
}) : e[r] = t, e;
|
|
}
|
|
|
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function _objectWithoutPropertiesLoose(r, e) {
|
|
if (null == r) return {};
|
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var t = {};
|
|
for (var n in r) if ({}.hasOwnProperty.call(r, n)) {
|
|
if (e.includes(n)) continue;
|
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t[n] = r[n];
|
|
}
|
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return t;
|
|
}
|
|
|
|
function _objectWithoutProperties(e, t) {
|
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if (null == e) return {};
|
|
var o,
|
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r,
|
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i = _objectWithoutPropertiesLoose(e, t);
|
|
if (Object.getOwnPropertySymbols) {
|
|
var s = Object.getOwnPropertySymbols(e);
|
|
for (r = 0; r < s.length; r++) o = s[r], t.includes(o) || {}.propertyIsEnumerable.call(e, o) && (i[o] = e[o]);
|
|
}
|
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return i;
|
|
}
|
|
|
|
function ownKeys(e, r) {
|
|
var t = Object.keys(e);
|
|
if (Object.getOwnPropertySymbols) {
|
|
var o = Object.getOwnPropertySymbols(e);
|
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r && (o = o.filter(function (r) {
|
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return Object.getOwnPropertyDescriptor(e, r).enumerable;
|
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})), t.push.apply(t, o);
|
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}
|
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return t;
|
|
}
|
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function _objectSpread2(e) {
|
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for (var r = 1; r < arguments.length; r++) {
|
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var t = null != arguments[r] ? arguments[r] : {};
|
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r % 2 ? ownKeys(Object(t), !0).forEach(function (r) {
|
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_defineProperty(e, r, t[r]);
|
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}) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) {
|
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Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r));
|
|
});
|
|
}
|
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return e;
|
|
}
|
|
|
|
function getFragmentShader(_ref) {
|
|
var texturesCount = _ref.texturesCount;
|
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// language=GLSL
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|
var SHADER = /*glsl*/"\nprecision highp float;\n\nvarying vec4 v_color;\nvarying vec2 v_diffVector;\nvarying float v_radius;\nvarying vec4 v_texture;\nvarying float v_textureIndex;\n\nuniform sampler2D u_atlas[".concat(texturesCount, "];\nuniform float u_correctionRatio;\nuniform float u_cameraAngle;\nuniform float u_percentagePadding;\nuniform bool u_colorizeImages;\nuniform bool u_keepWithinCircle;\n\nconst vec4 transparent = vec4(0.0, 0.0, 0.0, 0.0);\n\nconst float radius = 0.5;\n\nvoid main(void) {\n float border = 2.0 * u_correctionRatio;\n float dist = length(v_diffVector);\n vec4 color = gl_FragColor;\n\n float c = cos(-u_cameraAngle);\n float s = sin(-u_cameraAngle);\n vec2 diffVector = mat2(c, s, -s, c) * (v_diffVector);\n\n // No antialiasing for picking mode:\n #ifdef PICKING_MODE\n border = 0.0;\n color = v_color;\n\n #else\n // First case: No image to display\n if (v_texture.w <= 0.0) {\n if (!u_colorizeImages) {\n color = v_color;\n }\n }\n\n // Second case: Image loaded into the texture\n else {\n float paddingRatio = 1.0 + 2.0 * u_percentagePadding;\n float coef = u_keepWithinCircle ? 1.0 : ").concat(Math.SQRT2, ";\n vec2 coordinateInTexture = diffVector * vec2(paddingRatio, -paddingRatio) / v_radius / 2.0 * coef + vec2(0.5, 0.5);\n int index = int(v_textureIndex + 0.5); // +0.5 avoid rounding errors\n\n bool noTextureFound = false;\n vec4 texel;\n\n ").concat(_toConsumableArray(new Array(texturesCount)).map(function (_, i) {
|
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return "if (index == ".concat(i, ") texel = texture2D(u_atlas[").concat(i, "], (v_texture.xy + coordinateInTexture * v_texture.zw), -1.0);");
|
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}).join("\n else ") + "else {\n texel = texture2D(u_atlas[0], (v_texture.xy + coordinateInTexture * v_texture.zw), -1.0);\n noTextureFound = true;\n }", "\n\n if (noTextureFound) {\n color = v_color;\n } else {\n // Colorize all visible image pixels:\n if (u_colorizeImages) {\n color = mix(gl_FragColor, v_color, texel.a);\n }\n\n // Colorize background pixels, keep image pixel colors:\n else {\n color = vec4(mix(v_color, texel, texel.a).rgb, max(texel.a, v_color.a));\n }\n\n // Erase pixels \"in the padding\":\n if (abs(diffVector.x) > v_radius / paddingRatio || abs(diffVector.y) > v_radius / paddingRatio) {\n color = u_colorizeImages ? gl_FragColor : v_color;\n }\n }\n }\n #endif\n\n // Crop in a circle when u_keepWithinCircle is truthy:\n if (u_keepWithinCircle) {\n if (dist < v_radius - border) {\n gl_FragColor = color;\n } else if (dist < v_radius) {\n gl_FragColor = mix(transparent, color, (v_radius - dist) / border);\n }\n }\n\n // Crop in a square else:\n else {\n float squareHalfSize = v_radius * ").concat(Math.SQRT1_2 * Math.cos(Math.PI / 12), ";\n if (abs(diffVector.x) > squareHalfSize || abs(diffVector.y) > squareHalfSize) {\n gl_FragColor = transparent;\n } else {\n gl_FragColor = color;\n }\n }\n}\n");
|
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return SHADER;
|
|
}
|
|
|
|
// language=GLSL
|
|
var VERTEX_SHADER_SOURCE = /*glsl*/"\nattribute vec4 a_id;\nattribute vec4 a_color;\nattribute vec2 a_position;\nattribute float a_size;\nattribute float a_angle;\nattribute vec4 a_texture;\nattribute float a_textureIndex;\n\nuniform mat3 u_matrix;\nuniform float u_sizeRatio;\nuniform float u_correctionRatio;\n\nvarying vec4 v_color;\nvarying vec2 v_diffVector;\nvarying float v_radius;\nvarying vec4 v_texture;\nvarying float v_textureIndex;\n\nconst float bias = 255.0 / 254.0;\nconst float marginRatio = 1.05;\n\nvoid main() {\n float size = a_size * u_correctionRatio / u_sizeRatio * 4.0;\n vec2 diffVector = size * vec2(cos(a_angle), sin(a_angle));\n vec2 position = a_position + diffVector * marginRatio;\n gl_Position = vec4(\n (u_matrix * vec3(position, 1)).xy,\n 0,\n 1\n );\n\n v_diffVector = diffVector;\n v_radius = size / 2.0 / marginRatio;\n\n #ifdef PICKING_MODE\n // For picking mode, we use the ID as the color:\n v_color = a_id;\n #else\n // For normal mode, we use the color:\n v_color = a_color;\n\n // Pass the texture coordinates:\n v_textureIndex = a_textureIndex;\n v_texture = a_texture;\n #endif\n\n v_color.a *= bias;\n}\n";
|
|
var VERTEX_SHADER_SOURCE$1 = VERTEX_SHADER_SOURCE;
|
|
|
|
function _regeneratorRuntime() {
|
|
_regeneratorRuntime = function () {
|
|
return e;
|
|
};
|
|
var t,
|
|
e = {},
|
|
r = Object.prototype,
|
|
n = r.hasOwnProperty,
|
|
o = Object.defineProperty || function (t, e, r) {
|
|
t[e] = r.value;
|
|
},
|
|
i = "function" == typeof Symbol ? Symbol : {},
|
|
a = i.iterator || "@@iterator",
|
|
c = i.asyncIterator || "@@asyncIterator",
|
|
u = i.toStringTag || "@@toStringTag";
|
|
function define(t, e, r) {
|
|
return Object.defineProperty(t, e, {
|
|
value: r,
|
|
enumerable: !0,
|
|
configurable: !0,
|
|
writable: !0
|
|
}), t[e];
|
|
}
|
|
try {
|
|
define({}, "");
|
|
} catch (t) {
|
|
define = function (t, e, r) {
|
|
return t[e] = r;
|
|
};
|
|
}
|
|
function wrap(t, e, r, n) {
|
|
var i = e && e.prototype instanceof Generator ? e : Generator,
|
|
a = Object.create(i.prototype),
|
|
c = new Context(n || []);
|
|
return o(a, "_invoke", {
|
|
value: makeInvokeMethod(t, r, c)
|
|
}), a;
|
|
}
|
|
function tryCatch(t, e, r) {
|
|
try {
|
|
return {
|
|
type: "normal",
|
|
arg: t.call(e, r)
|
|
};
|
|
} catch (t) {
|
|
return {
|
|
type: "throw",
|
|
arg: t
|
|
};
|
|
}
|
|
}
|
|
e.wrap = wrap;
|
|
var h = "suspendedStart",
|
|
l = "suspendedYield",
|
|
f = "executing",
|
|
s = "completed",
|
|
y = {};
|
|
function Generator() {}
|
|
function GeneratorFunction() {}
|
|
function GeneratorFunctionPrototype() {}
|
|
var p = {};
|
|
define(p, a, function () {
|
|
return this;
|
|
});
|
|
var d = Object.getPrototypeOf,
|
|
v = d && d(d(values([])));
|
|
v && v !== r && n.call(v, a) && (p = v);
|
|
var g = GeneratorFunctionPrototype.prototype = Generator.prototype = Object.create(p);
|
|
function defineIteratorMethods(t) {
|
|
["next", "throw", "return"].forEach(function (e) {
|
|
define(t, e, function (t) {
|
|
return this._invoke(e, t);
|
|
});
|
|
});
|
|
}
|
|
function AsyncIterator(t, e) {
|
|
function invoke(r, o, i, a) {
|
|
var c = tryCatch(t[r], t, o);
|
|
if ("throw" !== c.type) {
|
|
var u = c.arg,
|
|
h = u.value;
|
|
return h && "object" == typeof h && n.call(h, "__await") ? e.resolve(h.__await).then(function (t) {
|
|
invoke("next", t, i, a);
|
|
}, function (t) {
|
|
invoke("throw", t, i, a);
|
|
}) : e.resolve(h).then(function (t) {
|
|
u.value = t, i(u);
|
|
}, function (t) {
|
|
return invoke("throw", t, i, a);
|
|
});
|
|
}
|
|
a(c.arg);
|
|
}
|
|
var r;
|
|
o(this, "_invoke", {
|
|
value: function (t, n) {
|
|
function callInvokeWithMethodAndArg() {
|
|
return new e(function (e, r) {
|
|
invoke(t, n, e, r);
|
|
});
|
|
}
|
|
return r = r ? r.then(callInvokeWithMethodAndArg, callInvokeWithMethodAndArg) : callInvokeWithMethodAndArg();
|
|
}
|
|
});
|
|
}
|
|
function makeInvokeMethod(e, r, n) {
|
|
var o = h;
|
|
return function (i, a) {
|
|
if (o === f) throw Error("Generator is already running");
|
|
if (o === s) {
|
|
if ("throw" === i) throw a;
|
|
return {
|
|
value: t,
|
|
done: !0
|
|
};
|
|
}
|
|
for (n.method = i, n.arg = a;;) {
|
|
var c = n.delegate;
|
|
if (c) {
|
|
var u = maybeInvokeDelegate(c, n);
|
|
if (u) {
|
|
if (u === y) continue;
|
|
return u;
|
|
}
|
|
}
|
|
if ("next" === n.method) n.sent = n._sent = n.arg;else if ("throw" === n.method) {
|
|
if (o === h) throw o = s, n.arg;
|
|
n.dispatchException(n.arg);
|
|
} else "return" === n.method && n.abrupt("return", n.arg);
|
|
o = f;
|
|
var p = tryCatch(e, r, n);
|
|
if ("normal" === p.type) {
|
|
if (o = n.done ? s : l, p.arg === y) continue;
|
|
return {
|
|
value: p.arg,
|
|
done: n.done
|
|
};
|
|
}
|
|
"throw" === p.type && (o = s, n.method = "throw", n.arg = p.arg);
|
|
}
|
|
};
|
|
}
|
|
function maybeInvokeDelegate(e, r) {
|
|
var n = r.method,
|
|
o = e.iterator[n];
|
|
if (o === t) return r.delegate = null, "throw" === n && e.iterator.return && (r.method = "return", r.arg = t, maybeInvokeDelegate(e, r), "throw" === r.method) || "return" !== n && (r.method = "throw", r.arg = new TypeError("The iterator does not provide a '" + n + "' method")), y;
|
|
var i = tryCatch(o, e.iterator, r.arg);
|
|
if ("throw" === i.type) return r.method = "throw", r.arg = i.arg, r.delegate = null, y;
|
|
var a = i.arg;
|
|
return a ? a.done ? (r[e.resultName] = a.value, r.next = e.nextLoc, "return" !== r.method && (r.method = "next", r.arg = t), r.delegate = null, y) : a : (r.method = "throw", r.arg = new TypeError("iterator result is not an object"), r.delegate = null, y);
|
|
}
|
|
function pushTryEntry(t) {
|
|
var e = {
|
|
tryLoc: t[0]
|
|
};
|
|
1 in t && (e.catchLoc = t[1]), 2 in t && (e.finallyLoc = t[2], e.afterLoc = t[3]), this.tryEntries.push(e);
|
|
}
|
|
function resetTryEntry(t) {
|
|
var e = t.completion || {};
|
|
e.type = "normal", delete e.arg, t.completion = e;
|
|
}
|
|
function Context(t) {
|
|
this.tryEntries = [{
|
|
tryLoc: "root"
|
|
}], t.forEach(pushTryEntry, this), this.reset(!0);
|
|
}
|
|
function values(e) {
|
|
if (e || "" === e) {
|
|
var r = e[a];
|
|
if (r) return r.call(e);
|
|
if ("function" == typeof e.next) return e;
|
|
if (!isNaN(e.length)) {
|
|
var o = -1,
|
|
i = function next() {
|
|
for (; ++o < e.length;) if (n.call(e, o)) return next.value = e[o], next.done = !1, next;
|
|
return next.value = t, next.done = !0, next;
|
|
};
|
|
return i.next = i;
|
|
}
|
|
}
|
|
throw new TypeError(typeof e + " is not iterable");
|
|
}
|
|
return GeneratorFunction.prototype = GeneratorFunctionPrototype, o(g, "constructor", {
|
|
value: GeneratorFunctionPrototype,
|
|
configurable: !0
|
|
}), o(GeneratorFunctionPrototype, "constructor", {
|
|
value: GeneratorFunction,
|
|
configurable: !0
|
|
}), GeneratorFunction.displayName = define(GeneratorFunctionPrototype, u, "GeneratorFunction"), e.isGeneratorFunction = function (t) {
|
|
var e = "function" == typeof t && t.constructor;
|
|
return !!e && (e === GeneratorFunction || "GeneratorFunction" === (e.displayName || e.name));
|
|
}, e.mark = function (t) {
|
|
return Object.setPrototypeOf ? Object.setPrototypeOf(t, GeneratorFunctionPrototype) : (t.__proto__ = GeneratorFunctionPrototype, define(t, u, "GeneratorFunction")), t.prototype = Object.create(g), t;
|
|
}, e.awrap = function (t) {
|
|
return {
|
|
__await: t
|
|
};
|
|
}, defineIteratorMethods(AsyncIterator.prototype), define(AsyncIterator.prototype, c, function () {
|
|
return this;
|
|
}), e.AsyncIterator = AsyncIterator, e.async = function (t, r, n, o, i) {
|
|
void 0 === i && (i = Promise);
|
|
var a = new AsyncIterator(wrap(t, r, n, o), i);
|
|
return e.isGeneratorFunction(r) ? a : a.next().then(function (t) {
|
|
return t.done ? t.value : a.next();
|
|
});
|
|
}, defineIteratorMethods(g), define(g, u, "Generator"), define(g, a, function () {
|
|
return this;
|
|
}), define(g, "toString", function () {
|
|
return "[object Generator]";
|
|
}), e.keys = function (t) {
|
|
var e = Object(t),
|
|
r = [];
|
|
for (var n in e) r.push(n);
|
|
return r.reverse(), function next() {
|
|
for (; r.length;) {
|
|
var t = r.pop();
|
|
if (t in e) return next.value = t, next.done = !1, next;
|
|
}
|
|
return next.done = !0, next;
|
|
};
|
|
}, e.values = values, Context.prototype = {
|
|
constructor: Context,
|
|
reset: function (e) {
|
|
if (this.prev = 0, this.next = 0, this.sent = this._sent = t, this.done = !1, this.delegate = null, this.method = "next", this.arg = t, this.tryEntries.forEach(resetTryEntry), !e) for (var r in this) "t" === r.charAt(0) && n.call(this, r) && !isNaN(+r.slice(1)) && (this[r] = t);
|
|
},
|
|
stop: function () {
|
|
this.done = !0;
|
|
var t = this.tryEntries[0].completion;
|
|
if ("throw" === t.type) throw t.arg;
|
|
return this.rval;
|
|
},
|
|
dispatchException: function (e) {
|
|
if (this.done) throw e;
|
|
var r = this;
|
|
function handle(n, o) {
|
|
return a.type = "throw", a.arg = e, r.next = n, o && (r.method = "next", r.arg = t), !!o;
|
|
}
|
|
for (var o = this.tryEntries.length - 1; o >= 0; --o) {
|
|
var i = this.tryEntries[o],
|
|
a = i.completion;
|
|
if ("root" === i.tryLoc) return handle("end");
|
|
if (i.tryLoc <= this.prev) {
|
|
var c = n.call(i, "catchLoc"),
|
|
u = n.call(i, "finallyLoc");
|
|
if (c && u) {
|
|
if (this.prev < i.catchLoc) return handle(i.catchLoc, !0);
|
|
if (this.prev < i.finallyLoc) return handle(i.finallyLoc);
|
|
} else if (c) {
|
|
if (this.prev < i.catchLoc) return handle(i.catchLoc, !0);
|
|
} else {
|
|
if (!u) throw Error("try statement without catch or finally");
|
|
if (this.prev < i.finallyLoc) return handle(i.finallyLoc);
|
|
}
|
|
}
|
|
}
|
|
},
|
|
abrupt: function (t, e) {
|
|
for (var r = this.tryEntries.length - 1; r >= 0; --r) {
|
|
var o = this.tryEntries[r];
|
|
if (o.tryLoc <= this.prev && n.call(o, "finallyLoc") && this.prev < o.finallyLoc) {
|
|
var i = o;
|
|
break;
|
|
}
|
|
}
|
|
i && ("break" === t || "continue" === t) && i.tryLoc <= e && e <= i.finallyLoc && (i = null);
|
|
var a = i ? i.completion : {};
|
|
return a.type = t, a.arg = e, i ? (this.method = "next", this.next = i.finallyLoc, y) : this.complete(a);
|
|
},
|
|
complete: function (t, e) {
|
|
if ("throw" === t.type) throw t.arg;
|
|
return "break" === t.type || "continue" === t.type ? this.next = t.arg : "return" === t.type ? (this.rval = this.arg = t.arg, this.method = "return", this.next = "end") : "normal" === t.type && e && (this.next = e), y;
|
|
},
|
|
finish: function (t) {
|
|
for (var e = this.tryEntries.length - 1; e >= 0; --e) {
|
|
var r = this.tryEntries[e];
|
|
if (r.finallyLoc === t) return this.complete(r.completion, r.afterLoc), resetTryEntry(r), y;
|
|
}
|
|
},
|
|
catch: function (t) {
|
|
for (var e = this.tryEntries.length - 1; e >= 0; --e) {
|
|
var r = this.tryEntries[e];
|
|
if (r.tryLoc === t) {
|
|
var n = r.completion;
|
|
if ("throw" === n.type) {
|
|
var o = n.arg;
|
|
resetTryEntry(r);
|
|
}
|
|
return o;
|
|
}
|
|
}
|
|
throw Error("illegal catch attempt");
|
|
},
|
|
delegateYield: function (e, r, n) {
|
|
return this.delegate = {
|
|
iterator: values(e),
|
|
resultName: r,
|
|
nextLoc: n
|
|
}, "next" === this.method && (this.arg = t), y;
|
|
}
|
|
}, e;
|
|
}
|
|
|
|
function asyncGeneratorStep(n, t, e, r, o, a, c) {
|
|
try {
|
|
var i = n[a](c),
|
|
u = i.value;
|
|
} catch (n) {
|
|
return void e(n);
|
|
}
|
|
i.done ? t(u) : Promise.resolve(u).then(r, o);
|
|
}
|
|
function _asyncToGenerator(n) {
|
|
return function () {
|
|
var t = this,
|
|
e = arguments;
|
|
return new Promise(function (r, o) {
|
|
var a = n.apply(t, e);
|
|
function _next(n) {
|
|
asyncGeneratorStep(a, r, o, _next, _throw, "next", n);
|
|
}
|
|
function _throw(n) {
|
|
asyncGeneratorStep(a, r, o, _next, _throw, "throw", n);
|
|
}
|
|
_next(void 0);
|
|
});
|
|
};
|
|
}
|
|
|
|
/**
|
|
* Useful types:
|
|
* *************
|
|
*/
|
|
|
|
var DEFAULT_TEXTURE_MANAGER_OPTIONS = {
|
|
size: {
|
|
mode: "max",
|
|
value: 512
|
|
},
|
|
objectFit: "cover",
|
|
correctCentering: false,
|
|
maxTextureSize: 4096,
|
|
debounceTimeout: 500,
|
|
crossOrigin: "anonymous"
|
|
};
|
|
|
|
// This margin helps to avoid images collisions in the texture:
|
|
var MARGIN_IN_TEXTURE = 1;
|
|
|
|
/**
|
|
* Helpers:
|
|
* ********
|
|
*/
|
|
/**
|
|
* This helper loads an image at a given URL, and returns an HTMLImageElement
|
|
* with it displayed once it's properly loaded, within a promise.
|
|
*/
|
|
function loadRasterImage(imageSource) {
|
|
var _ref = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {},
|
|
crossOrigin = _ref.crossOrigin;
|
|
return new Promise(function (resolve, reject) {
|
|
var image = new Image();
|
|
image.addEventListener("load", function () {
|
|
resolve(image);
|
|
}, {
|
|
once: true
|
|
});
|
|
image.addEventListener("error", function (e) {
|
|
reject(e.error);
|
|
}, {
|
|
once: true
|
|
});
|
|
|
|
// Load image:
|
|
if (crossOrigin) {
|
|
image.setAttribute("crossOrigin", crossOrigin);
|
|
}
|
|
image.src = imageSource;
|
|
});
|
|
}
|
|
|
|
/**
|
|
* This helper loads an SVG image at a given URL, adjusts its size to a given
|
|
* size, and returns an HTMLImageElement with it displayed once it's properly
|
|
* loaded, within a promise.
|
|
*/
|
|
function loadSVGImage(_x) {
|
|
return _loadSVGImage.apply(this, arguments);
|
|
}
|
|
|
|
/**
|
|
* This helper loads an image using the proper function.
|
|
*/
|
|
function _loadSVGImage() {
|
|
_loadSVGImage = _asyncToGenerator(/*#__PURE__*/_regeneratorRuntime().mark(function _callee2(imageSource) {
|
|
var _ref2,
|
|
size,
|
|
crossOrigin,
|
|
resp,
|
|
svgString,
|
|
svg,
|
|
root,
|
|
originalWidth,
|
|
originalHeight,
|
|
correctedSvgString,
|
|
blob,
|
|
url,
|
|
res,
|
|
_args2 = arguments;
|
|
return _regeneratorRuntime().wrap(function _callee2$(_context2) {
|
|
while (1) switch (_context2.prev = _context2.next) {
|
|
case 0:
|
|
_ref2 = _args2.length > 1 && _args2[1] !== undefined ? _args2[1] : {}, size = _ref2.size, crossOrigin = _ref2.crossOrigin;
|
|
if (!(crossOrigin === "use-credentials")) {
|
|
_context2.next = 7;
|
|
break;
|
|
}
|
|
_context2.next = 4;
|
|
return fetch(imageSource, {
|
|
credentials: "include"
|
|
});
|
|
case 4:
|
|
resp = _context2.sent;
|
|
_context2.next = 10;
|
|
break;
|
|
case 7:
|
|
_context2.next = 9;
|
|
return fetch(imageSource);
|
|
case 9:
|
|
resp = _context2.sent;
|
|
case 10:
|
|
_context2.next = 12;
|
|
return resp.text();
|
|
case 12:
|
|
svgString = _context2.sent;
|
|
svg = new DOMParser().parseFromString(svgString, "image/svg+xml");
|
|
root = svg.documentElement;
|
|
originalWidth = root.getAttribute("width");
|
|
originalHeight = root.getAttribute("height");
|
|
if (!(!originalWidth || !originalHeight)) {
|
|
_context2.next = 19;
|
|
break;
|
|
}
|
|
throw new Error("loadSVGImage: cannot use `size` if target SVG has no definite dimensions.");
|
|
case 19:
|
|
if (typeof size === "number") {
|
|
root.setAttribute("width", "" + size);
|
|
root.setAttribute("height", "" + size);
|
|
}
|
|
|
|
// NOTE: since Google Material last changes to their icon viewBox, this
|
|
// code is no longer necessary (hopefully it does not break something else...)
|
|
// root.setAttribute("viewBox", `0 0 ${originalWidth} ${originalHeight}`);
|
|
correctedSvgString = new XMLSerializer().serializeToString(svg);
|
|
blob = new Blob([correctedSvgString], {
|
|
type: "image/svg+xml"
|
|
});
|
|
url = URL.createObjectURL(blob);
|
|
res = loadRasterImage(url);
|
|
res["finally"](function () {
|
|
return URL.revokeObjectURL(url);
|
|
});
|
|
return _context2.abrupt("return", res);
|
|
case 26:
|
|
case "end":
|
|
return _context2.stop();
|
|
}
|
|
}, _callee2);
|
|
}));
|
|
return _loadSVGImage.apply(this, arguments);
|
|
}
|
|
function loadImage(_x2) {
|
|
return _loadImage.apply(this, arguments);
|
|
}
|
|
|
|
/**
|
|
* This helper computes exact coordinates to draw an image onto a texture.
|
|
*/
|
|
function _loadImage() {
|
|
_loadImage = _asyncToGenerator(/*#__PURE__*/_regeneratorRuntime().mark(function _callee3(imageSource) {
|
|
var _imageSource$split$0$;
|
|
var _ref3,
|
|
size,
|
|
crossOrigin,
|
|
isSVG,
|
|
image,
|
|
_args3 = arguments;
|
|
return _regeneratorRuntime().wrap(function _callee3$(_context3) {
|
|
while (1) switch (_context3.prev = _context3.next) {
|
|
case 0:
|
|
_ref3 = _args3.length > 1 && _args3[1] !== undefined ? _args3[1] : {}, size = _ref3.size, crossOrigin = _ref3.crossOrigin;
|
|
isSVG = ((_imageSource$split$0$ = imageSource.split(/[#?]/)[0].split(".").pop()) === null || _imageSource$split$0$ === void 0 ? void 0 : _imageSource$split$0$.trim().toLowerCase()) === "svg";
|
|
if (!(isSVG && size)) {
|
|
_context3.next = 16;
|
|
break;
|
|
}
|
|
_context3.prev = 3;
|
|
_context3.next = 6;
|
|
return loadSVGImage(imageSource, {
|
|
size: size,
|
|
crossOrigin: crossOrigin
|
|
});
|
|
case 6:
|
|
image = _context3.sent;
|
|
_context3.next = 14;
|
|
break;
|
|
case 9:
|
|
_context3.prev = 9;
|
|
_context3.t0 = _context3["catch"](3);
|
|
_context3.next = 13;
|
|
return loadRasterImage(imageSource, {
|
|
crossOrigin: crossOrigin
|
|
});
|
|
case 13:
|
|
image = _context3.sent;
|
|
case 14:
|
|
_context3.next = 19;
|
|
break;
|
|
case 16:
|
|
_context3.next = 18;
|
|
return loadRasterImage(imageSource, {
|
|
crossOrigin: crossOrigin
|
|
});
|
|
case 18:
|
|
image = _context3.sent;
|
|
case 19:
|
|
return _context3.abrupt("return", image);
|
|
case 20:
|
|
case "end":
|
|
return _context3.stop();
|
|
}
|
|
}, _callee3, null, [[3, 9]]);
|
|
}));
|
|
return _loadImage.apply(this, arguments);
|
|
}
|
|
function refineImage(image, corrector, _ref4) {
|
|
var objectFit = _ref4.objectFit,
|
|
size = _ref4.size,
|
|
correctCentering = _ref4.correctCentering;
|
|
var sourceSize = objectFit === "contain" ? Math.max(image.width, image.height) : Math.min(image.width, image.height);
|
|
var destinationSize = size.mode === "auto" ? sourceSize : size.mode === "force" ? size.value : Math.min(size.value, sourceSize);
|
|
var sourceX = (image.width - sourceSize) / 2;
|
|
var sourceY = (image.height - sourceSize) / 2;
|
|
if (correctCentering) {
|
|
var correction = corrector.getCorrectionOffset(image, sourceSize);
|
|
sourceX = correction.x;
|
|
sourceY = correction.y;
|
|
}
|
|
return {
|
|
sourceX: sourceX,
|
|
sourceY: sourceY,
|
|
sourceSize: sourceSize,
|
|
destinationSize: destinationSize
|
|
};
|
|
}
|
|
|
|
/**
|
|
* This helper takes an array of ready-to-draw images, and draws as much as possible in a single texture.
|
|
* It then returns the atlas of the draw images, as well as the texture itself.
|
|
*/
|
|
function drawTexture(images, ctx, cursor) {
|
|
var _ctx$canvas = ctx.canvas,
|
|
width = _ctx$canvas.width,
|
|
height = _ctx$canvas.height;
|
|
|
|
// Refine images coordinates:
|
|
var refinedImagesArray = [];
|
|
var x = cursor.x,
|
|
y = cursor.y,
|
|
rowHeight = cursor.rowHeight,
|
|
maxRowWidth = cursor.maxRowWidth;
|
|
var atlas = {};
|
|
for (var i = 0, l = images.length; i < l; i++) {
|
|
var _images$i = images[i],
|
|
key = _images$i.key,
|
|
image = _images$i.image,
|
|
sourceSize = _images$i.sourceSize,
|
|
sourceX = _images$i.sourceX,
|
|
sourceY = _images$i.sourceY,
|
|
destinationSize = _images$i.destinationSize;
|
|
var destinationSizeWithMargin = destinationSize + MARGIN_IN_TEXTURE;
|
|
|
|
// If the image does not fit, just skip it:
|
|
if (y + destinationSizeWithMargin > height || x + destinationSizeWithMargin > width && y + destinationSizeWithMargin + rowHeight > height) {
|
|
continue;
|
|
}
|
|
if (x + destinationSizeWithMargin > width) {
|
|
maxRowWidth = Math.max(maxRowWidth, x);
|
|
x = 0;
|
|
y += rowHeight;
|
|
rowHeight = destinationSizeWithMargin;
|
|
}
|
|
refinedImagesArray.push({
|
|
key: key,
|
|
image: image,
|
|
sourceX: sourceX,
|
|
sourceY: sourceY,
|
|
sourceSize: sourceSize,
|
|
destinationX: x,
|
|
destinationY: y,
|
|
destinationSize: destinationSize
|
|
});
|
|
atlas[key] = {
|
|
x: x,
|
|
y: y,
|
|
size: destinationSize
|
|
};
|
|
x += destinationSizeWithMargin;
|
|
rowHeight = Math.max(rowHeight, destinationSizeWithMargin);
|
|
}
|
|
|
|
// Crop texture to final best dimensions:
|
|
maxRowWidth = Math.max(maxRowWidth, x);
|
|
var effectiveWidth = maxRowWidth;
|
|
var effectiveHeight = y + rowHeight;
|
|
|
|
// Fill texture:
|
|
for (var _i = 0, _l = refinedImagesArray.length; _i < _l; _i++) {
|
|
var _refinedImagesArray$_ = refinedImagesArray[_i],
|
|
_image = _refinedImagesArray$_.image,
|
|
_sourceSize = _refinedImagesArray$_.sourceSize,
|
|
_sourceX = _refinedImagesArray$_.sourceX,
|
|
_sourceY = _refinedImagesArray$_.sourceY,
|
|
_destinationSize = _refinedImagesArray$_.destinationSize,
|
|
destinationX = _refinedImagesArray$_.destinationX,
|
|
destinationY = _refinedImagesArray$_.destinationY;
|
|
ctx.drawImage(_image, _sourceX, _sourceY, _sourceSize, _sourceSize, destinationX, destinationY, _destinationSize, _destinationSize);
|
|
}
|
|
return {
|
|
atlas: atlas,
|
|
texture: ctx.getImageData(0, 0, effectiveWidth, effectiveHeight),
|
|
cursor: {
|
|
x: x,
|
|
y: y,
|
|
rowHeight: rowHeight,
|
|
maxRowWidth: maxRowWidth
|
|
}
|
|
};
|
|
}
|
|
|
|
/**
|
|
* This helper takes a collection of image states and a context, draw all the
|
|
* images in the context, and returns an atlas to get where each image is drawn
|
|
* on the texture.
|
|
*/
|
|
function drawTextures(_ref5, images, ctx) {
|
|
var prevAtlas = _ref5.atlas,
|
|
prevTextures = _ref5.textures,
|
|
prevCursor = _ref5.cursor;
|
|
var res = {
|
|
atlas: _objectSpread2({}, prevAtlas),
|
|
textures: _toConsumableArray(prevTextures.slice(0, -1)),
|
|
cursor: _objectSpread2({}, prevCursor)
|
|
};
|
|
|
|
// Extract images that are ready to draw, but not drawn yet:
|
|
var imagesToDraw = [];
|
|
for (var key in images) {
|
|
var _prevAtlas$key;
|
|
// Skip images that are not ready yet:
|
|
var imageState = images[key];
|
|
if (imageState.status !== "ready") continue;
|
|
|
|
// Skip all images that already exist in a texture:
|
|
var textureIndex = (_prevAtlas$key = prevAtlas[key]) === null || _prevAtlas$key === void 0 ? void 0 : _prevAtlas$key.textureIndex;
|
|
if (typeof textureIndex === "number") continue;
|
|
|
|
// Keep all the rest:
|
|
imagesToDraw.push(_objectSpread2({
|
|
key: key
|
|
}, imageState));
|
|
}
|
|
|
|
// Draw remaining images on new textures until there are none remaining:
|
|
var _loop = function _loop() {
|
|
var _drawTexture = drawTexture(imagesToDraw, ctx, res.cursor),
|
|
atlas = _drawTexture.atlas,
|
|
texture = _drawTexture.texture,
|
|
cursor = _drawTexture.cursor;
|
|
res.cursor = cursor;
|
|
var remainingImages = [];
|
|
imagesToDraw.forEach(function (image) {
|
|
if (atlas[image.key]) {
|
|
res.atlas[image.key] = _objectSpread2(_objectSpread2({}, atlas[image.key]), {}, {
|
|
textureIndex: res.textures.length
|
|
});
|
|
} else {
|
|
remainingImages.push(image);
|
|
}
|
|
});
|
|
res.textures.push(texture);
|
|
imagesToDraw = remainingImages;
|
|
if (imagesToDraw.length) {
|
|
res.cursor = {
|
|
x: 0,
|
|
y: 0,
|
|
rowHeight: 0,
|
|
maxRowWidth: 0
|
|
};
|
|
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
|
|
}
|
|
};
|
|
while (imagesToDraw.length) {
|
|
_loop();
|
|
}
|
|
return res;
|
|
}
|
|
|
|
/**
|
|
* This class helps to "correct" the centering of an SVG pictogram by finding
|
|
* the "true" visually correct center through the barycenter of the pictogram's
|
|
* alpha layer in x and y dimension.
|
|
*/
|
|
var PictogramCenteringCorrector = /*#__PURE__*/function () {
|
|
function PictogramCenteringCorrector() {
|
|
_classCallCheck(this, PictogramCenteringCorrector);
|
|
this.canvas = document.createElement("canvas");
|
|
this.context = this.canvas.getContext("2d", {
|
|
willReadFrequently: true
|
|
});
|
|
}
|
|
_createClass(PictogramCenteringCorrector, [{
|
|
key: "getCorrectionOffset",
|
|
value: function getCorrectionOffset(image, size) {
|
|
this.canvas.width = size;
|
|
this.canvas.height = size;
|
|
this.context.clearRect(0, 0, size, size);
|
|
this.context.drawImage(image, 0, 0, size, size);
|
|
var data = this.context.getImageData(0, 0, size, size).data;
|
|
var alpha = new Uint8ClampedArray(data.length / 4);
|
|
for (var i = 0; i < data.length; i++) {
|
|
alpha[i] = data[i * 4 + 3];
|
|
}
|
|
var sumX = 0;
|
|
var sumY = 0;
|
|
var total = 0;
|
|
for (var y = 0; y < size; y++) {
|
|
for (var x = 0; x < size; x++) {
|
|
var a = alpha[y * size + x];
|
|
total += a;
|
|
sumX += a * x;
|
|
sumY += a * y;
|
|
}
|
|
}
|
|
var barycenterX = sumX / total;
|
|
var barycenterY = sumY / total;
|
|
return {
|
|
x: barycenterX - size / 2,
|
|
y: barycenterY - size / 2
|
|
};
|
|
}
|
|
}]);
|
|
return PictogramCenteringCorrector;
|
|
}();
|
|
var TextureManager = /*#__PURE__*/function (_EventEmitter) {
|
|
_inherits(TextureManager, _EventEmitter);
|
|
function TextureManager() {
|
|
var _this;
|
|
var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
|
|
_classCallCheck(this, TextureManager);
|
|
_this = _callSuper(this, TextureManager);
|
|
_defineProperty(_assertThisInitialized(_this), "canvas", document.createElement("canvas"));
|
|
_defineProperty(_assertThisInitialized(_this), "ctx", _this.canvas.getContext("2d", {
|
|
willReadFrequently: true
|
|
}));
|
|
_defineProperty(_assertThisInitialized(_this), "corrector", new PictogramCenteringCorrector());
|
|
_defineProperty(_assertThisInitialized(_this), "imageStates", {});
|
|
_defineProperty(_assertThisInitialized(_this), "textures", [_this.ctx.getImageData(0, 0, 1, 1)]);
|
|
_defineProperty(_assertThisInitialized(_this), "lastTextureCursor", {
|
|
x: 0,
|
|
y: 0,
|
|
rowHeight: 0,
|
|
maxRowWidth: 0
|
|
});
|
|
_defineProperty(_assertThisInitialized(_this), "atlas", {});
|
|
_this.options = _objectSpread2(_objectSpread2({}, DEFAULT_TEXTURE_MANAGER_OPTIONS), options);
|
|
_this.canvas.width = _this.options.maxTextureSize;
|
|
_this.canvas.height = _this.options.maxTextureSize;
|
|
return _this;
|
|
}
|
|
_createClass(TextureManager, [{
|
|
key: "scheduleGenerateTexture",
|
|
value: function scheduleGenerateTexture() {
|
|
var _this2 = this;
|
|
if (typeof this.frameId === "number") return;
|
|
if (typeof this.options.debounceTimeout === "number") {
|
|
this.frameId = window.setTimeout(function () {
|
|
_this2.generateTextures();
|
|
_this2.frameId = undefined;
|
|
}, this.options.debounceTimeout);
|
|
} else {
|
|
this.generateTextures();
|
|
}
|
|
}
|
|
}, {
|
|
key: "generateTextures",
|
|
value: function generateTextures() {
|
|
var _drawTextures = drawTextures({
|
|
atlas: this.atlas,
|
|
textures: this.textures,
|
|
cursor: this.lastTextureCursor
|
|
}, this.imageStates, this.ctx),
|
|
atlas = _drawTextures.atlas,
|
|
textures = _drawTextures.textures,
|
|
cursor = _drawTextures.cursor;
|
|
this.atlas = atlas;
|
|
this.textures = textures;
|
|
this.lastTextureCursor = cursor;
|
|
this.emit(TextureManager.NEW_TEXTURE_EVENT, {
|
|
atlas: atlas,
|
|
textures: textures
|
|
});
|
|
}
|
|
|
|
// PUBLIC API:
|
|
}, {
|
|
key: "registerImage",
|
|
value: function () {
|
|
var _registerImage = _asyncToGenerator(/*#__PURE__*/_regeneratorRuntime().mark(function _callee(source) {
|
|
var size, image;
|
|
return _regeneratorRuntime().wrap(function _callee$(_context) {
|
|
while (1) switch (_context.prev = _context.next) {
|
|
case 0:
|
|
if (!this.imageStates[source]) {
|
|
_context.next = 2;
|
|
break;
|
|
}
|
|
return _context.abrupt("return");
|
|
case 2:
|
|
this.imageStates[source] = {
|
|
status: "loading"
|
|
};
|
|
_context.prev = 3;
|
|
size = this.options.size;
|
|
_context.next = 7;
|
|
return loadImage(source, {
|
|
size: size.mode === "force" ? size.value : undefined,
|
|
crossOrigin: this.options.crossOrigin || undefined
|
|
});
|
|
case 7:
|
|
image = _context.sent;
|
|
this.imageStates[source] = _objectSpread2({
|
|
status: "ready",
|
|
image: image
|
|
}, refineImage(image, this.corrector, this.options));
|
|
this.scheduleGenerateTexture();
|
|
_context.next = 15;
|
|
break;
|
|
case 12:
|
|
_context.prev = 12;
|
|
_context.t0 = _context["catch"](3);
|
|
this.imageStates[source] = {
|
|
status: "error"
|
|
};
|
|
case 15:
|
|
case "end":
|
|
return _context.stop();
|
|
}
|
|
}, _callee, this, [[3, 12]]);
|
|
}));
|
|
function registerImage(_x3) {
|
|
return _registerImage.apply(this, arguments);
|
|
}
|
|
return registerImage;
|
|
}()
|
|
}, {
|
|
key: "getAtlas",
|
|
value: function getAtlas() {
|
|
return this.atlas;
|
|
}
|
|
}, {
|
|
key: "getTextures",
|
|
value: function getTextures() {
|
|
return this.textures;
|
|
}
|
|
}]);
|
|
return TextureManager;
|
|
}(EventEmitter);
|
|
_defineProperty(TextureManager, "NEW_TEXTURE_EVENT", "newTexture");
|
|
|
|
var _excluded = ["drawHover", "drawLabel", "drawingMode", "keepWithinCircle", "padding", "colorAttribute", "imageAttribute"];
|
|
var _WebGLRenderingContex = WebGLRenderingContext,
|
|
UNSIGNED_BYTE = _WebGLRenderingContex.UNSIGNED_BYTE,
|
|
FLOAT = _WebGLRenderingContex.FLOAT;
|
|
var DEFAULT_CREATE_NODE_IMAGE_OPTIONS = _objectSpread2(_objectSpread2({}, DEFAULT_TEXTURE_MANAGER_OPTIONS), {}, {
|
|
drawingMode: "background",
|
|
keepWithinCircle: true,
|
|
drawLabel: undefined,
|
|
drawHover: undefined,
|
|
padding: 0,
|
|
colorAttribute: "color",
|
|
imageAttribute: "image"
|
|
});
|
|
var UNIFORMS = ["u_sizeRatio", "u_correctionRatio", "u_cameraAngle", "u_percentagePadding", "u_matrix", "u_colorizeImages", "u_keepWithinCircle", "u_atlas"];
|
|
|
|
/**
|
|
* To share the texture between the program instances of the graph and the
|
|
* hovered nodes (to prevent some flickering, mostly), this program must be
|
|
* "built" for each sigma instance:
|
|
*/
|
|
function createNodeImageProgram(options) {
|
|
var _NodeImageProgram;
|
|
// Compute effective MAX_TEXTURE_SIZE from the current WebGL context:
|
|
var gl = document.createElement("canvas").getContext("webgl");
|
|
var defaultMaxTextureSize = Math.min(gl.getParameter(gl.MAX_TEXTURE_SIZE), DEFAULT_TEXTURE_MANAGER_OPTIONS.maxTextureSize);
|
|
gl.canvas.remove();
|
|
var _maxTextureSize = _objectSpread2(_objectSpread2(_objectSpread2({}, DEFAULT_CREATE_NODE_IMAGE_OPTIONS), {
|
|
maxTextureSize: defaultMaxTextureSize
|
|
}), options || {}),
|
|
drawHover = _maxTextureSize.drawHover,
|
|
drawLabel = _maxTextureSize.drawLabel,
|
|
drawingMode = _maxTextureSize.drawingMode,
|
|
keepWithinCircle = _maxTextureSize.keepWithinCircle,
|
|
padding = _maxTextureSize.padding,
|
|
colorAttribute = _maxTextureSize.colorAttribute,
|
|
imageAttribute = _maxTextureSize.imageAttribute,
|
|
textureManagerOptions = _objectWithoutProperties(_maxTextureSize, _excluded);
|
|
|
|
/**
|
|
* This texture manager is shared between all instances of this exact class,
|
|
* returned by this call to createNodeProgramImage. This means that
|
|
* remounting the sigma instance will not reload the images and regenerate
|
|
* the texture.
|
|
*/
|
|
var textureManager = new TextureManager(textureManagerOptions);
|
|
return _NodeImageProgram = /*#__PURE__*/function (_NodeProgram) {
|
|
_inherits(NodeImageProgram, _NodeProgram);
|
|
function NodeImageProgram(gl, pickingBuffer, renderer) {
|
|
var _this;
|
|
_classCallCheck(this, NodeImageProgram);
|
|
_this = _callSuper(this, NodeImageProgram, [gl, pickingBuffer, renderer]);
|
|
_defineProperty(_assertThisInitialized(_this), "drawLabel", drawLabel);
|
|
_defineProperty(_assertThisInitialized(_this), "drawHover", drawHover);
|
|
_defineProperty(_assertThisInitialized(_this), "textureManagerCallback", null);
|
|
_this.textureManagerCallback = function (_ref) {
|
|
var atlas = _ref.atlas,
|
|
textures = _ref.textures;
|
|
var shouldUpgradeShaders = textures.length !== _this.textures.length;
|
|
_this.atlas = atlas;
|
|
_this.textureImages = textures;
|
|
if (shouldUpgradeShaders) _this.upgradeShaders();
|
|
_this.bindTextures();
|
|
if (_this.latestRenderParams) _this.render(_this.latestRenderParams);
|
|
if (_this.renderer && _this.renderer.refresh) _this.renderer.refresh();
|
|
};
|
|
textureManager.on(TextureManager.NEW_TEXTURE_EVENT, _this.textureManagerCallback);
|
|
_this.atlas = textureManager.getAtlas();
|
|
_this.textureImages = textureManager.getTextures();
|
|
_this.textures = _this.textureImages.map(function () {
|
|
return gl.createTexture();
|
|
});
|
|
_this.bindTextures();
|
|
return _this;
|
|
}
|
|
_createClass(NodeImageProgram, [{
|
|
key: "getDefinition",
|
|
value: function getDefinition() {
|
|
return {
|
|
VERTICES: 3,
|
|
VERTEX_SHADER_SOURCE: VERTEX_SHADER_SOURCE$1,
|
|
FRAGMENT_SHADER_SOURCE: getFragmentShader({
|
|
texturesCount: textureManager.getTextures().length
|
|
}),
|
|
METHOD: WebGLRenderingContext.TRIANGLES,
|
|
UNIFORMS: UNIFORMS,
|
|
ATTRIBUTES: [{
|
|
name: "a_position",
|
|
size: 2,
|
|
type: FLOAT
|
|
}, {
|
|
name: "a_size",
|
|
size: 1,
|
|
type: FLOAT
|
|
}, {
|
|
name: "a_color",
|
|
size: 4,
|
|
type: UNSIGNED_BYTE,
|
|
normalized: true
|
|
}, {
|
|
name: "a_id",
|
|
size: 4,
|
|
type: UNSIGNED_BYTE,
|
|
normalized: true
|
|
}, {
|
|
name: "a_texture",
|
|
size: 4,
|
|
type: FLOAT
|
|
}, {
|
|
name: "a_textureIndex",
|
|
size: 1,
|
|
type: FLOAT
|
|
}],
|
|
CONSTANT_ATTRIBUTES: [{
|
|
name: "a_angle",
|
|
size: 1,
|
|
type: FLOAT
|
|
}],
|
|
CONSTANT_DATA: [[NodeImageProgram.ANGLE_1], [NodeImageProgram.ANGLE_2], [NodeImageProgram.ANGLE_3]]
|
|
};
|
|
}
|
|
}, {
|
|
key: "upgradeShaders",
|
|
value: function upgradeShaders() {
|
|
var def = this.getDefinition();
|
|
var _this$normalProgram = this.normalProgram,
|
|
program = _this$normalProgram.program,
|
|
buffer = _this$normalProgram.buffer,
|
|
vertexShader = _this$normalProgram.vertexShader,
|
|
fragmentShader = _this$normalProgram.fragmentShader,
|
|
gl = _this$normalProgram.gl;
|
|
gl.deleteProgram(program);
|
|
gl.deleteBuffer(buffer);
|
|
gl.deleteShader(vertexShader);
|
|
gl.deleteShader(fragmentShader);
|
|
this.normalProgram = this.getProgramInfo("normal", gl, def.VERTEX_SHADER_SOURCE, def.FRAGMENT_SHADER_SOURCE, null);
|
|
}
|
|
}, {
|
|
key: "kill",
|
|
value: function kill() {
|
|
var _this$normalProgram2;
|
|
var gl = (_this$normalProgram2 = this.normalProgram) === null || _this$normalProgram2 === void 0 ? void 0 : _this$normalProgram2.gl;
|
|
if (gl) {
|
|
for (var i = 0; i < this.textures.length; i++) {
|
|
gl.deleteTexture(this.textures[i]);
|
|
}
|
|
}
|
|
if (this.textureManagerCallback) {
|
|
textureManager.off(TextureManager.NEW_TEXTURE_EVENT, this.textureManagerCallback);
|
|
this.textureManagerCallback = null;
|
|
}
|
|
_superPropGet(NodeImageProgram, "kill", this, 3)([]);
|
|
}
|
|
}, {
|
|
key: "bindTextures",
|
|
value: function bindTextures() {
|
|
var gl = this.normalProgram.gl;
|
|
for (var i = 0; i < this.textureImages.length; i++) {
|
|
if (i >= this.textures.length) {
|
|
var texture = gl.createTexture();
|
|
if (texture) this.textures.push(texture);
|
|
}
|
|
gl.activeTexture(gl.TEXTURE0 + i);
|
|
gl.bindTexture(gl.TEXTURE_2D, this.textures[i]);
|
|
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, this.textureImages[i]);
|
|
gl.generateMipmap(gl.TEXTURE_2D);
|
|
}
|
|
}
|
|
}, {
|
|
key: "renderProgram",
|
|
value: function renderProgram(params, programInfo) {
|
|
if (!programInfo.isPicking) {
|
|
// Rebind texture (since it's been just unbound by picking):
|
|
var _gl = programInfo.gl;
|
|
for (var i = 0; i < this.textureImages.length; i++) {
|
|
_gl.activeTexture(_gl.TEXTURE0 + i);
|
|
_gl.bindTexture(_gl.TEXTURE_2D, this.textures[i]);
|
|
}
|
|
}
|
|
_superPropGet(NodeImageProgram, "renderProgram", this, 3)([params, programInfo]);
|
|
}
|
|
}, {
|
|
key: "processVisibleItem",
|
|
value: function processVisibleItem(nodeIndex, startIndex, data) {
|
|
var array = this.array;
|
|
var color = floatColor(data[colorAttribute]);
|
|
var imageSource = data[imageAttribute];
|
|
var imagePosition = imageSource ? this.atlas[imageSource] : undefined;
|
|
if (typeof imageSource === "string" && !imagePosition) textureManager.registerImage(imageSource);
|
|
array[startIndex++] = data.x;
|
|
array[startIndex++] = data.y;
|
|
array[startIndex++] = data.size;
|
|
array[startIndex++] = color;
|
|
array[startIndex++] = nodeIndex;
|
|
|
|
// Reference texture:
|
|
if (imagePosition && typeof imagePosition.textureIndex === "number") {
|
|
var _this$textureImages$i = this.textureImages[imagePosition.textureIndex],
|
|
width = _this$textureImages$i.width,
|
|
height = _this$textureImages$i.height;
|
|
array[startIndex++] = imagePosition.x / width;
|
|
array[startIndex++] = imagePosition.y / height;
|
|
array[startIndex++] = imagePosition.size / width;
|
|
array[startIndex++] = imagePosition.size / height;
|
|
array[startIndex++] = imagePosition.textureIndex;
|
|
} else {
|
|
array[startIndex++] = 0;
|
|
array[startIndex++] = 0;
|
|
array[startIndex++] = 0;
|
|
array[startIndex++] = 0;
|
|
array[startIndex++] = 0;
|
|
}
|
|
}
|
|
}, {
|
|
key: "setUniforms",
|
|
value: function setUniforms(params, _ref2) {
|
|
var gl = _ref2.gl,
|
|
uniformLocations = _ref2.uniformLocations;
|
|
var u_sizeRatio = uniformLocations.u_sizeRatio,
|
|
u_correctionRatio = uniformLocations.u_correctionRatio,
|
|
u_matrix = uniformLocations.u_matrix,
|
|
u_atlas = uniformLocations.u_atlas,
|
|
u_colorizeImages = uniformLocations.u_colorizeImages,
|
|
u_keepWithinCircle = uniformLocations.u_keepWithinCircle,
|
|
u_cameraAngle = uniformLocations.u_cameraAngle,
|
|
u_percentagePadding = uniformLocations.u_percentagePadding;
|
|
this.latestRenderParams = params;
|
|
gl.uniform1f(u_correctionRatio, params.correctionRatio);
|
|
gl.uniform1f(u_sizeRatio, keepWithinCircle ? params.sizeRatio : params.sizeRatio / Math.SQRT2);
|
|
gl.uniform1f(u_cameraAngle, params.cameraAngle);
|
|
gl.uniform1f(u_percentagePadding, padding);
|
|
gl.uniformMatrix3fv(u_matrix, false, params.matrix);
|
|
gl.uniform1iv(u_atlas, _toConsumableArray(new Array(this.textureImages.length)).map(function (_, i) {
|
|
return i;
|
|
}));
|
|
gl.uniform1i(u_colorizeImages, drawingMode === "color" ? 1 : 0);
|
|
gl.uniform1i(u_keepWithinCircle, keepWithinCircle ? 1 : 0);
|
|
}
|
|
}]);
|
|
return NodeImageProgram;
|
|
}(NodeProgram), _defineProperty(_NodeImageProgram, "ANGLE_1", 0), _defineProperty(_NodeImageProgram, "ANGLE_2", 2 * Math.PI / 3), _defineProperty(_NodeImageProgram, "ANGLE_3", 4 * Math.PI / 3), _defineProperty(_NodeImageProgram, "textureManager", textureManager), _NodeImageProgram;
|
|
}
|
|
|
|
var NodeImageProgram = createNodeImageProgram();
|
|
var NodePictogramProgram = createNodeImageProgram({
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keepWithinCircle: false,
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size: {
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mode: "force",
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value: 256
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},
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drawingMode: "color",
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correctCentering: true
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});
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export { NodeImageProgram, NodePictogramProgram, createNodeImageProgram };
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