Problem: the hexagonal-architecture plan (plans/2026-08-15-hexagonal-
architecture.md) needs its foundation — an accepted ADR, the target
directory tree, and machine-checked dependency rules — before any
service extraction starts. Also folds the four outstanding review
findings (F3.1/F5/F6/F7) into the plan: ObservationService owns the
bounded probe-concurrency contract (scheduler.go:133), Phase 9 gates
ExecutionService+PolicyService ≥ 90% with a gating-matrix test,
per-phase abort criteria, and the §3.2 internal/config note.
Change:
- docs/adr/0016-hexagonal-ports-adapters.md records context, decision,
and consequences of the ports & adapters migration.
- internal/domain → internal/core/domain (mechanical import rewrite,
20 files), new internal/core/{ports,app}, internal/adapters trees
with package docs.
- .golangci.yml: depguard rules for §3.1 (core purity, no agent-client
tech in core, nomos isolation — the nomos rules self-activate when
internal/nomos exists in Phase 8). Config migrated to golangci-lint
v2 format so it loads at all (the v1 config errored under v2, masked
by CI's advisory continue-on-error). Verified depguard fires on a
planted openai-go import in internal/core/app.
- CONTRIBUTING.md layout section now shows the core/adapters tree.
Risk: import path churn is mechanical and tests pass unchanged; the
lint config migration surfaces the pre-existing 400-issue baseline
(advisory in CI, unchanged policy) — new/moved packages lint clean.
Verification: go vet ./..., make test (race, core/domain at 100%
coverage), make generate-check, golangci-lint on internal/core/... and
internal/adapters/... — 0 issues; depguard violation probe confirmed.
77 lines
1.7 KiB
Go
77 lines
1.7 KiB
Go
package domain
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import "time"
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// Feedback records what was learned from an execution.
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type Feedback struct {
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EntityID UUID
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ExecutionID UUID
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Outcome string
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Observation string
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Lesson string
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UnexpectedSideEffects []string
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Tags []string
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CreatedAt time.Time
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}
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// Feedback outcomes.
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const (
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OutcomeSuccess = "success"
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OutcomeFailure = "failure"
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OutcomePartial = "partial"
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OutcomeUnexpected = "unexpected"
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)
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// Pattern is a generalized rule extracted from accumulated feedback.
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type Pattern struct {
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EntityID UUID
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AppliesType string
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Action string
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Pattern string
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Confidence float64
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EvidenceCount int
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SuccessCount int
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FailureCount int
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Status string
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Quarantined bool
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Version int
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LastValidatedAt *time.Time
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CreatedAt time.Time
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}
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// Pattern lifecycle states.
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const (
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PatternHypothesized = "hypothesized"
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PatternValidated = "validated"
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PatternActive = "active"
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PatternDeprecated = "deprecated"
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PatternInvalidated = "invalidated"
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)
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// Skill is a codified procedure refined through validated patterns.
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type Skill struct {
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EntityID UUID
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Version int
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Name string
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Procedure map[string]any
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AppliesType string
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Action string
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PatternIDs []UUID
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Status string
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SuccessRate float64
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ChangedBy UUID
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ChangeReason string
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LastUsedAt *time.Time
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CreatedAt time.Time
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}
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// Skill lifecycle states.
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const (
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SkillDrafted = "drafted"
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SkillTested = "tested"
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SkillActive = "active"
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SkillRefined = "refined"
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SkillDeprecated = "deprecated"
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SkillFailed = "failed"
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)
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