Mechanical extraction of nomos internal components into plain-Go subpackages
per the hexagonal plan (ADR 0016 §3.1 rule 3):
turngate/ — per-session turn serialization (plan 2026-08-03 F1)
retrycap/ — per-turn run retry cap (maxRunRetries=3)
messagequeue/ — operator-message queue for busy-turn re-entry (F2)
assent/ — chat-assent detection (isAssent, isTypedConfirmation,
ExtractPendingApprovals), decoupled from agent via
[]string input instead of persistedCall
session/ — store (chat sessions, plan execution, DB persistence),
migration runner + local emitEvent to break adapter
dependency
internal/migrate/ — shared migration runner extracted from postgres pool,
used by both the oikos postgres adapter and session tests.
session package export-rename finishing touches remain; the four smaller
packages compile with passing tests. Depguard rules and ADR-0016 leaf-note
update deferred to a followup. VERSION 0.35.1.
83 lines
3.0 KiB
Go
83 lines
3.0 KiB
Go
package messagequeue
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import (
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"log/slog"
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"sync"
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)
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// MaxQueuedPerSession caps a session's queue. A held turn plus unbounded
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// enqueues would grow memory without limit; an operator nudging a long
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// autonomous turn realistically queues only a handful, so a generous cap is
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// pure insurance. Overflow drops the newest Enqueue and logs (the message is
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// already persisted in the DB by handleChat before Enqueue, so it isn't lost
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// from the transcript — it just won't auto-run).
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const MaxQueuedPerSession = 20
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// MessageQueue holds operator messages that arrived while a turn was already
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// running for a session. Plan 2026-08-03 (F2): instead of rejecting the
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// operator's message with "Nomos is still finishing a previous step… send it
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// again", the message is queued and auto-run when the in-flight turn releases
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// the session's turn-gate permit.
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//
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// The queue only schedules WHEN a turn runs, not WHETHER the message is stored
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// — handleChat persists the user message before acquiring the gate, so a queued
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// message is already in the transcript; this just makes sure a turn eventually
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// acts on it.
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//
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// Draining is strictly one-at-a-time under the turn gate (see drainQueued in
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// main.go), so this cannot stack concurrent turns — the exact hazard the gate
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// itself exists to prevent. Background resumeSession callers never touch this
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// queue; they keep their non-blocking skip.
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type MessageQueue struct {
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mu sync.Mutex
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queue map[string][]string
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}
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func New() *MessageQueue {
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return &MessageQueue{queue: map[string][]string{}}
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}
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// Enqueue appends a message to the back of the session's FIFO. Returns false
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// (and logs) if the session is already at MaxQueuedPerSession — the caller's
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// message is already persisted in the DB, so this only skips auto-running it.
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func (q *MessageQueue) Enqueue(sessionID, msg string) bool {
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q.mu.Lock()
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defer q.mu.Unlock()
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if len(q.queue[sessionID]) >= MaxQueuedPerSession {
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slog.Warn("nomos: message queue full; dropping auto-run for operator message", "session", sessionID, "cap", MaxQueuedPerSession)
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return false
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}
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q.queue[sessionID] = append(q.queue[sessionID], msg)
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return true
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}
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// Dequeue pops the next message from the front of the session's FIFO. Returns
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// ok=false when empty.
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func (q *MessageQueue) Dequeue(sessionID string) (string, bool) {
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q.mu.Lock()
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defer q.mu.Unlock()
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xs := q.queue[sessionID]
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if len(xs) == 0 {
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return "", false
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}
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m := xs[0]
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q.queue[sessionID] = xs[1:]
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return m, true
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}
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// RequeueFront pushes a message back to the front — used when a drainer popped
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// a message but lost the race for the gate to a live turn; that turn's own
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// release will drain it again.
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func (q *MessageQueue) RequeueFront(sessionID, msg string) {
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q.mu.Lock()
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defer q.mu.Unlock()
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q.queue[sessionID] = append([]string{msg}, q.queue[sessionID]...)
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}
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// Peek reports the queued depth for a session (test/diagnostic helper).
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func (q *MessageQueue) Peek(sessionID string) int {
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q.mu.Lock()
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defer q.mu.Unlock()
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return len(q.queue[sessionID])
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}
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