Files
oikos/web/node_modules/.vite/deps/@sigma_node-image.js
dtoro d4d99a7473
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feat: Phase 1 — extract the client (web SPA + desktop) to dtoro/oikos-web
Problem: the hexagonal refactor churns the backend tree for nine more
phases; the UI delivery stack (web/ SPA, cmd/desktop Wails wrapper,
compose/web image) must move to its own repo first so doc/layout
rewrites land once on a backend-only tree.

Change:
- New repo git.hubris.network/dtoro/oikos-web (v0.33.0): web/, desktop/
  (updateURL repointed to oikos-web releases), compose/, own CI (web +
  desktop jobs), own deploy script (CI-green gate, TOCTOU guard,
  version-tagged images, prune-to-3), own webhook receiver on :9798 +
  launchd unit, own compose project publishing the same 8091:80.
- Cutover executed on mac-mini in order: oikos stack's web service
  stopped+removed, oikos-web project brought up on 8091; outer Caddy
  untouched (targets the published port) — serving + Authentik flow +
  /wails 404 quirk verified post-cutover.
- Stripped from oikos: web/, cmd/desktop/, compose/web/, desktop CI
  workflow, ci.yml web job, Makefile ui/desktop/desktop-package/install
  targets, the compose web service, oikos-web from deploy.sh's fallback
  prune list; wails + go-keyring dropped from go.mod, vendor synced.
- README / CONTRIBUTING / AGENTS.md / .agents dev+operations docs now
  point at the new repo; mbse + mascot design docs carry a path note.

Risk: production SPA serving depends on the new pipeline now; rollback
is versioned-image re-up of the old web service from a pre-split
checkout (port 8091). Desktop builds installed before the split still
check dtoro/oikos releases — one manual reinstall, noted in the
oikos-web release notes.

Verification: go vet, make test (race), make generate-check, golangci
(no new findings; baseline down 400→365); post-cutover curls —
localhost:8091 200, /wails/runtime.js 404, outer Caddy 302 Authentik.
2026-08-15 22:27:52 +02:00

1563 lines
66 KiB
JavaScript

import {
DEFAULT_EDGE_ARROW_HEAD_PROGRAM_OPTIONS,
EdgeProgram,
FRAGMENT_SHADER_SOURCE,
NodeProgram,
_callSuper,
_classCallCheck,
_createClass,
_inherits,
_objectSpread2,
createEdgeArrowHeadProgram,
createEdgeCompoundProgram,
floatColor
} from "./chunk-JWYU4DHE.js";
import {
require_events
} from "./chunk-PFSRP4UI.js";
import {
require_is_graph
} from "./chunk-CUGRMBPC.js";
import {
__toESM
} from "./chunk-KWPVD4H7.js";
// node_modules/sigma/rendering/dist/sigma-rendering.esm.js
var SHADER_SOURCE$6 = (
/*glsl*/
"\nprecision mediump float;\n\nvarying vec4 v_color;\nvarying float v_border;\n\nconst float radius = 0.5;\nconst vec4 transparent = vec4(0.0, 0.0, 0.0, 0.0);\n\nvoid main(void) {\n vec2 m = gl_PointCoord - vec2(0.5, 0.5);\n float dist = radius - length(m);\n\n // No antialiasing for picking mode:\n #ifdef PICKING_MODE\n if (dist > v_border)\n gl_FragColor = v_color;\n else\n gl_FragColor = transparent;\n\n #else\n float t = 0.0;\n if (dist > v_border)\n t = 1.0;\n else if (dist > 0.0)\n t = dist / v_border;\n\n gl_FragColor = mix(transparent, v_color, t);\n #endif\n}\n"
);
var FRAGMENT_SHADER_SOURCE$2 = SHADER_SOURCE$6;
var SHADER_SOURCE$5 = (
/*glsl*/
"\nattribute vec4 a_id;\nattribute vec4 a_color;\nattribute vec2 a_position;\nattribute float a_size;\n\nuniform float u_sizeRatio;\nuniform float u_pixelRatio;\nuniform mat3 u_matrix;\n\nvarying vec4 v_color;\nvarying float v_border;\n\nconst float bias = 255.0 / 254.0;\n\nvoid main() {\n gl_Position = vec4(\n (u_matrix * vec3(a_position, 1)).xy,\n 0,\n 1\n );\n\n // Multiply the point size twice:\n // - x SCALING_RATIO to correct the canvas scaling\n // - x 2 to correct the formulae\n gl_PointSize = a_size / u_sizeRatio * u_pixelRatio * 2.0;\n\n v_border = (0.5 / a_size) * u_sizeRatio;\n\n #ifdef PICKING_MODE\n // For picking mode, we use the ID as the color:\n v_color = a_id;\n #else\n // For normal mode, we use the color:\n v_color = a_color;\n #endif\n\n v_color.a *= bias;\n}\n"
);
var VERTEX_SHADER_SOURCE$3 = SHADER_SOURCE$5;
var _WebGLRenderingContex$3 = WebGLRenderingContext;
var UNSIGNED_BYTE$3 = _WebGLRenderingContex$3.UNSIGNED_BYTE;
var FLOAT$3 = _WebGLRenderingContex$3.FLOAT;
var UNIFORMS$3 = ["u_sizeRatio", "u_pixelRatio", "u_matrix"];
var NodePointProgram = (function(_NodeProgram) {
function NodePointProgram2() {
_classCallCheck(this, NodePointProgram2);
return _callSuper(this, NodePointProgram2, arguments);
}
_inherits(NodePointProgram2, _NodeProgram);
return _createClass(NodePointProgram2, [{
key: "getDefinition",
value: function getDefinition() {
return {
VERTICES: 1,
VERTEX_SHADER_SOURCE: VERTEX_SHADER_SOURCE$3,
FRAGMENT_SHADER_SOURCE: FRAGMENT_SHADER_SOURCE$2,
METHOD: WebGLRenderingContext.POINTS,
UNIFORMS: UNIFORMS$3,
ATTRIBUTES: [{
name: "a_position",
size: 2,
type: FLOAT$3
}, {
name: "a_size",
size: 1,
type: FLOAT$3
}, {
name: "a_color",
size: 4,
type: UNSIGNED_BYTE$3,
normalized: true
}, {
name: "a_id",
size: 4,
type: UNSIGNED_BYTE$3,
normalized: true
}]
};
}
}, {
key: "processVisibleItem",
value: function processVisibleItem(nodeIndex, startIndex, data) {
var array = this.array;
array[startIndex++] = data.x;
array[startIndex++] = data.y;
array[startIndex++] = data.size;
array[startIndex++] = floatColor(data.color);
array[startIndex++] = nodeIndex;
}
}, {
key: "setUniforms",
value: function setUniforms(_ref, _ref2) {
var sizeRatio = _ref.sizeRatio, pixelRatio = _ref.pixelRatio, matrix = _ref.matrix;
var gl = _ref2.gl, uniformLocations = _ref2.uniformLocations;
var u_sizeRatio = uniformLocations.u_sizeRatio, u_pixelRatio = uniformLocations.u_pixelRatio, u_matrix = uniformLocations.u_matrix;
gl.uniform1f(u_pixelRatio, pixelRatio);
gl.uniform1f(u_sizeRatio, sizeRatio);
gl.uniformMatrix3fv(u_matrix, false, matrix);
}
}]);
})(NodeProgram);
var SHADER_SOURCE$4 = (
/*glsl*/
"\nattribute vec4 a_id;\nattribute vec4 a_color;\nattribute vec2 a_normal;\nattribute float a_normalCoef;\nattribute vec2 a_positionStart;\nattribute vec2 a_positionEnd;\nattribute float a_positionCoef;\nattribute float a_sourceRadius;\nattribute float a_targetRadius;\nattribute float a_sourceRadiusCoef;\nattribute float a_targetRadiusCoef;\n\nuniform mat3 u_matrix;\nuniform float u_zoomRatio;\nuniform float u_sizeRatio;\nuniform float u_pixelRatio;\nuniform float u_correctionRatio;\nuniform float u_minEdgeThickness;\nuniform float u_lengthToThicknessRatio;\nuniform float u_feather;\n\nvarying vec4 v_color;\nvarying vec2 v_normal;\nvarying float v_thickness;\nvarying float v_feather;\n\nconst float bias = 255.0 / 254.0;\n\nvoid main() {\n float minThickness = u_minEdgeThickness;\n\n vec2 normal = a_normal * a_normalCoef;\n vec2 position = a_positionStart * (1.0 - a_positionCoef) + a_positionEnd * a_positionCoef;\n\n float normalLength = length(normal);\n vec2 unitNormal = normal / normalLength;\n\n // These first computations are taken from edge.vert.glsl. Please read it to\n // get better comments on what's happening:\n float pixelsThickness = max(normalLength, minThickness * u_sizeRatio);\n float webGLThickness = pixelsThickness * u_correctionRatio / u_sizeRatio;\n\n // Here, we move the point to leave space for the arrow heads:\n // Source arrow head\n float sourceRadius = a_sourceRadius * a_sourceRadiusCoef;\n float sourceDirection = sign(sourceRadius);\n float webGLSourceRadius = sourceDirection * sourceRadius * 2.0 * u_correctionRatio / u_sizeRatio;\n float webGLSourceArrowHeadLength = webGLThickness * u_lengthToThicknessRatio * 2.0;\n vec2 sourceCompensationVector =\n vec2(-sourceDirection * unitNormal.y, sourceDirection * unitNormal.x)\n * (webGLSourceRadius + webGLSourceArrowHeadLength);\n \n // Target arrow head\n float targetRadius = a_targetRadius * a_targetRadiusCoef;\n float targetDirection = sign(targetRadius);\n float webGLTargetRadius = targetDirection * targetRadius * 2.0 * u_correctionRatio / u_sizeRatio;\n float webGLTargetArrowHeadLength = webGLThickness * u_lengthToThicknessRatio * 2.0;\n vec2 targetCompensationVector =\n vec2(-targetDirection * unitNormal.y, targetDirection * unitNormal.x)\n * (webGLTargetRadius + webGLTargetArrowHeadLength);\n\n // Here is the proper position of the vertex\n gl_Position = vec4((u_matrix * vec3(position + unitNormal * webGLThickness + sourceCompensationVector + targetCompensationVector, 1)).xy, 0, 1);\n\n v_thickness = webGLThickness / u_zoomRatio;\n\n v_normal = unitNormal;\n\n v_feather = u_feather * u_correctionRatio / u_zoomRatio / u_pixelRatio * 2.0;\n\n #ifdef PICKING_MODE\n // For picking mode, we use the ID as the color:\n v_color = a_id;\n #else\n // For normal mode, we use the color:\n v_color = a_color;\n #endif\n\n v_color.a *= bias;\n}\n"
);
var VERTEX_SHADER_SOURCE$2 = SHADER_SOURCE$4;
var _WebGLRenderingContex$2 = WebGLRenderingContext;
var UNSIGNED_BYTE$2 = _WebGLRenderingContex$2.UNSIGNED_BYTE;
var FLOAT$2 = _WebGLRenderingContex$2.FLOAT;
var UNIFORMS$2 = ["u_matrix", "u_zoomRatio", "u_sizeRatio", "u_correctionRatio", "u_pixelRatio", "u_feather", "u_minEdgeThickness", "u_lengthToThicknessRatio"];
var DEFAULT_EDGE_DOUBLE_CLAMPED_PROGRAM_OPTIONS = {
lengthToThicknessRatio: DEFAULT_EDGE_ARROW_HEAD_PROGRAM_OPTIONS.lengthToThicknessRatio
};
function createEdgeDoubleClampedProgram(inputOptions) {
var options = _objectSpread2(_objectSpread2({}, DEFAULT_EDGE_DOUBLE_CLAMPED_PROGRAM_OPTIONS), inputOptions || {});
return (function(_EdgeProgram) {
function EdgeDoubleClampedProgram2() {
_classCallCheck(this, EdgeDoubleClampedProgram2);
return _callSuper(this, EdgeDoubleClampedProgram2, arguments);
}
_inherits(EdgeDoubleClampedProgram2, _EdgeProgram);
return _createClass(EdgeDoubleClampedProgram2, [{
key: "getDefinition",
value: function getDefinition() {
return {
VERTICES: 6,
VERTEX_SHADER_SOURCE: VERTEX_SHADER_SOURCE$2,
FRAGMENT_SHADER_SOURCE,
METHOD: WebGLRenderingContext.TRIANGLES,
UNIFORMS: UNIFORMS$2,
ATTRIBUTES: [{
name: "a_positionStart",
size: 2,
type: FLOAT$2
}, {
name: "a_positionEnd",
size: 2,
type: FLOAT$2
}, {
name: "a_normal",
size: 2,
type: FLOAT$2
}, {
name: "a_color",
size: 4,
type: UNSIGNED_BYTE$2,
normalized: true
}, {
name: "a_id",
size: 4,
type: UNSIGNED_BYTE$2,
normalized: true
}, {
name: "a_sourceRadius",
size: 1,
type: FLOAT$2
}, {
name: "a_targetRadius",
size: 1,
type: FLOAT$2
}],
CONSTANT_ATTRIBUTES: [
// If 0, then position will be a_positionStart
// If 1, then position will be a_positionEnd
{
name: "a_positionCoef",
size: 1,
type: FLOAT$2
},
{
name: "a_normalCoef",
size: 1,
type: FLOAT$2
},
{
name: "a_sourceRadiusCoef",
size: 1,
type: FLOAT$2
},
{
name: "a_targetRadiusCoef",
size: 1,
type: FLOAT$2
}
],
CONSTANT_DATA: [[0, 1, -1, 0], [0, -1, 1, 0], [1, 1, 0, 1], [1, 1, 0, 1], [0, -1, 1, 0], [1, -1, 0, -1]]
};
}
}, {
key: "processVisibleItem",
value: function processVisibleItem(edgeIndex, startIndex, sourceData, targetData, data) {
var thickness = data.size || 1;
var x1 = sourceData.x;
var y1 = sourceData.y;
var x2 = targetData.x;
var y2 = targetData.y;
var color = floatColor(data.color);
var dx = x2 - x1;
var dy = y2 - y1;
var sourceRadius = sourceData.size || 1;
var targetRadius = targetData.size || 1;
var len = dx * dx + dy * dy;
var n1 = 0;
var n2 = 0;
if (len) {
len = 1 / Math.sqrt(len);
n1 = -dy * len * thickness;
n2 = dx * len * thickness;
}
var array = this.array;
array[startIndex++] = x1;
array[startIndex++] = y1;
array[startIndex++] = x2;
array[startIndex++] = y2;
array[startIndex++] = n1;
array[startIndex++] = n2;
array[startIndex++] = color;
array[startIndex++] = edgeIndex;
array[startIndex++] = sourceRadius;
array[startIndex++] = targetRadius;
}
}, {
key: "setUniforms",
value: function setUniforms(params, _ref) {
var gl = _ref.gl, uniformLocations = _ref.uniformLocations;
var u_matrix = uniformLocations.u_matrix, u_zoomRatio = uniformLocations.u_zoomRatio, u_feather = uniformLocations.u_feather, u_pixelRatio = uniformLocations.u_pixelRatio, u_correctionRatio = uniformLocations.u_correctionRatio, u_sizeRatio = uniformLocations.u_sizeRatio, u_minEdgeThickness = uniformLocations.u_minEdgeThickness, u_lengthToThicknessRatio = uniformLocations.u_lengthToThicknessRatio;
gl.uniformMatrix3fv(u_matrix, false, params.matrix);
gl.uniform1f(u_zoomRatio, params.zoomRatio);
gl.uniform1f(u_sizeRatio, params.sizeRatio);
gl.uniform1f(u_correctionRatio, params.correctionRatio);
gl.uniform1f(u_pixelRatio, params.pixelRatio);
gl.uniform1f(u_feather, params.antiAliasingFeather);
gl.uniform1f(u_minEdgeThickness, params.minEdgeThickness);
gl.uniform1f(u_lengthToThicknessRatio, options.lengthToThicknessRatio);
}
}]);
})(EdgeProgram);
}
var EdgeDoubleClampedProgram = createEdgeDoubleClampedProgram();
function createEdgeDoubleArrowProgram(inputOptions) {
return createEdgeCompoundProgram([createEdgeDoubleClampedProgram(inputOptions), createEdgeArrowHeadProgram(inputOptions), createEdgeArrowHeadProgram(_objectSpread2(_objectSpread2({}, inputOptions), {}, {
extremity: "source"
}))]);
}
var EdgeDoubleArrowProgram = createEdgeDoubleArrowProgram();
var SHADER_SOURCE$3 = (
/*glsl*/
"\nprecision mediump float;\n\nvarying vec4 v_color;\n\nvoid main(void) {\n gl_FragColor = v_color;\n}\n"
);
var FRAGMENT_SHADER_SOURCE$1 = SHADER_SOURCE$3;
var SHADER_SOURCE$2 = (
/*glsl*/
"\nattribute vec4 a_id;\nattribute vec4 a_color;\nattribute vec2 a_position;\n\nuniform mat3 u_matrix;\n\nvarying vec4 v_color;\n\nconst float bias = 255.0 / 254.0;\n\nvoid main() {\n // Scale from [[-1 1] [-1 1]] to the container:\n gl_Position = vec4(\n (u_matrix * vec3(a_position, 1)).xy,\n 0,\n 1\n );\n\n #ifdef PICKING_MODE\n // For picking mode, we use the ID as the color:\n v_color = a_id;\n #else\n // For normal mode, we use the color:\n v_color = a_color;\n #endif\n\n v_color.a *= bias;\n}\n"
);
var VERTEX_SHADER_SOURCE$1 = SHADER_SOURCE$2;
var _WebGLRenderingContex$1 = WebGLRenderingContext;
var UNSIGNED_BYTE$1 = _WebGLRenderingContex$1.UNSIGNED_BYTE;
var FLOAT$1 = _WebGLRenderingContex$1.FLOAT;
var UNIFORMS$1 = ["u_matrix"];
var EdgeLineProgram = (function(_EdgeProgram) {
function EdgeLineProgram2() {
_classCallCheck(this, EdgeLineProgram2);
return _callSuper(this, EdgeLineProgram2, arguments);
}
_inherits(EdgeLineProgram2, _EdgeProgram);
return _createClass(EdgeLineProgram2, [{
key: "getDefinition",
value: function getDefinition() {
return {
VERTICES: 2,
VERTEX_SHADER_SOURCE: VERTEX_SHADER_SOURCE$1,
FRAGMENT_SHADER_SOURCE: FRAGMENT_SHADER_SOURCE$1,
METHOD: WebGLRenderingContext.LINES,
UNIFORMS: UNIFORMS$1,
ATTRIBUTES: [{
name: "a_position",
size: 2,
type: FLOAT$1
}, {
name: "a_color",
size: 4,
type: UNSIGNED_BYTE$1,
normalized: true
}, {
name: "a_id",
size: 4,
type: UNSIGNED_BYTE$1,
normalized: true
}]
};
}
}, {
key: "processVisibleItem",
value: function processVisibleItem(edgeIndex, startIndex, sourceData, targetData, data) {
var array = this.array;
var x1 = sourceData.x;
var y1 = sourceData.y;
var x2 = targetData.x;
var y2 = targetData.y;
var color = floatColor(data.color);
array[startIndex++] = x1;
array[startIndex++] = y1;
array[startIndex++] = color;
array[startIndex++] = edgeIndex;
array[startIndex++] = x2;
array[startIndex++] = y2;
array[startIndex++] = color;
array[startIndex++] = edgeIndex;
}
}, {
key: "setUniforms",
value: function setUniforms(params, _ref) {
var gl = _ref.gl, uniformLocations = _ref.uniformLocations;
var u_matrix = uniformLocations.u_matrix;
gl.uniformMatrix3fv(u_matrix, false, params.matrix);
}
}]);
})(EdgeProgram);
var SHADER_SOURCE$1 = (
/*glsl*/
"\nprecision mediump float;\n\nvarying vec4 v_color;\n\nvoid main(void) {\n gl_FragColor = v_color;\n}\n"
);
var FRAGMENT_SHADER_SOURCE2 = SHADER_SOURCE$1;
var SHADER_SOURCE = (
/*glsl*/
"\nattribute vec4 a_id;\nattribute vec4 a_color;\nattribute vec2 a_normal;\nattribute float a_normalCoef;\nattribute vec2 a_positionStart;\nattribute vec2 a_positionEnd;\nattribute float a_positionCoef;\n\nuniform mat3 u_matrix;\nuniform float u_sizeRatio;\nuniform float u_correctionRatio;\n\nvarying vec4 v_color;\n\nconst float minThickness = 1.7;\nconst float bias = 255.0 / 254.0;\n\nvoid main() {\n vec2 normal = a_normal * a_normalCoef;\n vec2 position = a_positionStart * (1.0 - a_positionCoef) + a_positionEnd * a_positionCoef;\n\n // The only different here with edge.vert.glsl is that we need to handle null\n // input normal vector. Apart from that, you can read edge.vert.glsl more info\n // on how it works:\n float normalLength = length(normal);\n vec2 unitNormal = normal / normalLength;\n if (normalLength <= 0.0) unitNormal = normal;\n float pixelsThickness = max(normalLength, minThickness * u_sizeRatio);\n float webGLThickness = pixelsThickness * u_correctionRatio / u_sizeRatio;\n\n gl_Position = vec4((u_matrix * vec3(position + unitNormal * webGLThickness, 1)).xy, 0, 1);\n\n #ifdef PICKING_MODE\n // For picking mode, we use the ID as the color:\n v_color = a_id;\n #else\n // For normal mode, we use the color:\n v_color = a_color;\n #endif\n\n v_color.a *= bias;\n}\n"
);
var VERTEX_SHADER_SOURCE = SHADER_SOURCE;
var _WebGLRenderingContex = WebGLRenderingContext;
var UNSIGNED_BYTE = _WebGLRenderingContex.UNSIGNED_BYTE;
var FLOAT = _WebGLRenderingContex.FLOAT;
var UNIFORMS = ["u_matrix", "u_sizeRatio", "u_correctionRatio", "u_minEdgeThickness"];
var EdgeTriangleProgram = (function(_EdgeProgram) {
function EdgeTriangleProgram2() {
_classCallCheck(this, EdgeTriangleProgram2);
return _callSuper(this, EdgeTriangleProgram2, arguments);
}
_inherits(EdgeTriangleProgram2, _EdgeProgram);
return _createClass(EdgeTriangleProgram2, [{
key: "getDefinition",
value: function getDefinition() {
return {
VERTICES: 3,
VERTEX_SHADER_SOURCE,
FRAGMENT_SHADER_SOURCE: FRAGMENT_SHADER_SOURCE2,
METHOD: WebGLRenderingContext.TRIANGLES,
UNIFORMS,
ATTRIBUTES: [{
name: "a_positionStart",
size: 2,
type: FLOAT
}, {
name: "a_positionEnd",
size: 2,
type: FLOAT
}, {
name: "a_normal",
size: 2,
type: FLOAT
}, {
name: "a_color",
size: 4,
type: UNSIGNED_BYTE,
normalized: true
}, {
name: "a_id",
size: 4,
type: UNSIGNED_BYTE,
normalized: true
}],
CONSTANT_ATTRIBUTES: [
// If 0, then position will be a_positionStart
// If 1, then position will be a_positionEnd
{
name: "a_positionCoef",
size: 1,
type: FLOAT
},
{
name: "a_normalCoef",
size: 1,
type: FLOAT
}
],
CONSTANT_DATA: [[0, 1], [0, -1], [1, 0]]
};
}
}, {
key: "processVisibleItem",
value: function processVisibleItem(edgeIndex, startIndex, sourceData, targetData, data) {
var thickness = data.size || 1;
var x1 = sourceData.x;
var y1 = sourceData.y;
var x2 = targetData.x;
var y2 = targetData.y;
var color = floatColor(data.color);
var dx = x2 - x1;
var dy = y2 - y1;
var len = dx * dx + dy * dy;
var n1 = 0;
var n2 = 0;
if (len) {
len = 1 / Math.sqrt(len);
n1 = -dy * len * thickness;
n2 = dx * len * thickness;
}
var array = this.array;
array[startIndex++] = x1;
array[startIndex++] = y1;
array[startIndex++] = x2;
array[startIndex++] = y2;
array[startIndex++] = n1;
array[startIndex++] = n2;
array[startIndex++] = color;
array[startIndex++] = edgeIndex;
}
}, {
key: "setUniforms",
value: function setUniforms(params, _ref) {
var gl = _ref.gl, uniformLocations = _ref.uniformLocations;
var u_matrix = uniformLocations.u_matrix, u_sizeRatio = uniformLocations.u_sizeRatio, u_correctionRatio = uniformLocations.u_correctionRatio, u_minEdgeThickness = uniformLocations.u_minEdgeThickness;
gl.uniformMatrix3fv(u_matrix, false, params.matrix);
gl.uniform1f(u_sizeRatio, params.sizeRatio);
gl.uniform1f(u_correctionRatio, params.correctionRatio);
gl.uniform1f(u_minEdgeThickness, params.minEdgeThickness);
}
}]);
})(EdgeProgram);
// node_modules/sigma/utils/dist/sigma-utils.esm.js
var import_is_graph = __toESM(require_is_graph());
// node_modules/@sigma/node-image/dist/sigma-node-image.esm.js
var import_events = __toESM(require_events());
function _arrayLikeToArray(r, a) {
(null == a || a > r.length) && (a = r.length);
for (var e = 0, n = Array(a); e < a; e++) n[e] = r[e];
return n;
}
function _arrayWithoutHoles(r) {
if (Array.isArray(r)) return _arrayLikeToArray(r);
}
function _iterableToArray(r) {
if ("undefined" != typeof Symbol && null != r[Symbol.iterator] || null != r["@@iterator"]) return Array.from(r);
}
function _unsupportedIterableToArray(r, a) {
if (r) {
if ("string" == typeof r) return _arrayLikeToArray(r, a);
var t = {}.toString.call(r).slice(8, -1);
return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray(r, a) : void 0;
}
}
function _nonIterableSpread() {
throw new TypeError("Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
}
function _toConsumableArray(r) {
return _arrayWithoutHoles(r) || _iterableToArray(r) || _unsupportedIterableToArray(r) || _nonIterableSpread();
}
function _classCallCheck2(a, n) {
if (!(a instanceof n)) throw new TypeError("Cannot call a class as a function");
}
function _toPrimitive(t, r) {
if ("object" != typeof t || !t) return t;
var e = t[Symbol.toPrimitive];
if (void 0 !== e) {
var i = e.call(t, r || "default");
if ("object" != typeof i) return i;
throw new TypeError("@@toPrimitive must return a primitive value.");
}
return ("string" === r ? String : Number)(t);
}
function _toPropertyKey(t) {
var i = _toPrimitive(t, "string");
return "symbol" == typeof i ? i : i + "";
}
function _defineProperties(e, r) {
for (var t = 0; t < r.length; t++) {
var o = r[t];
o.enumerable = o.enumerable || false, o.configurable = true, "value" in o && (o.writable = true), Object.defineProperty(e, _toPropertyKey(o.key), o);
}
}
function _createClass2(e, r, t) {
return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", {
writable: false
}), e;
}
function _getPrototypeOf(t) {
return _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function(t2) {
return t2.__proto__ || Object.getPrototypeOf(t2);
}, _getPrototypeOf(t);
}
function _isNativeReflectConstruct() {
try {
var t = !Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function() {
}));
} catch (t2) {
}
return (_isNativeReflectConstruct = function() {
return !!t;
})();
}
function _assertThisInitialized(e) {
if (void 0 === e) throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
return e;
}
function _possibleConstructorReturn(t, e) {
if (e && ("object" == typeof e || "function" == typeof e)) return e;
if (void 0 !== e) throw new TypeError("Derived constructors may only return object or undefined");
return _assertThisInitialized(t);
}
function _callSuper2(t, o, e) {
return o = _getPrototypeOf(o), _possibleConstructorReturn(t, _isNativeReflectConstruct() ? Reflect.construct(o, e || [], _getPrototypeOf(t).constructor) : o.apply(t, e));
}
function _superPropBase(t, o) {
for (; !{}.hasOwnProperty.call(t, o) && null !== (t = _getPrototypeOf(t)); ) ;
return t;
}
function _get() {
return _get = "undefined" != typeof Reflect && Reflect.get ? Reflect.get.bind() : function(e, t, r) {
var p = _superPropBase(e, t);
if (p) {
var n = Object.getOwnPropertyDescriptor(p, t);
return n.get ? n.get.call(arguments.length < 3 ? e : r) : n.value;
}
}, _get.apply(null, arguments);
}
function _superPropGet(t, o, e, r) {
var p = _get(_getPrototypeOf(1 & r ? t.prototype : t), o, e);
return 2 & r && "function" == typeof p ? function(t2) {
return p.apply(e, t2);
} : p;
}
function _setPrototypeOf(t, e) {
return _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function(t2, e2) {
return t2.__proto__ = e2, t2;
}, _setPrototypeOf(t, e);
}
function _inherits2(t, e) {
if ("function" != typeof e && null !== e) throw new TypeError("Super expression must either be null or a function");
t.prototype = Object.create(e && e.prototype, {
constructor: {
value: t,
writable: true,
configurable: true
}
}), Object.defineProperty(t, "prototype", {
writable: false
}), e && _setPrototypeOf(t, e);
}
function _defineProperty(e, r, t) {
return (r = _toPropertyKey(r)) in e ? Object.defineProperty(e, r, {
value: t,
enumerable: true,
configurable: true,
writable: true
}) : e[r] = t, e;
}
function _objectWithoutPropertiesLoose(r, e) {
if (null == r) return {};
var t = {};
for (var n in r) if ({}.hasOwnProperty.call(r, n)) {
if (e.includes(n)) continue;
t[n] = r[n];
}
return t;
}
function _objectWithoutProperties(e, t) {
if (null == e) return {};
var o, r, i = _objectWithoutPropertiesLoose(e, t);
if (Object.getOwnPropertySymbols) {
var s = Object.getOwnPropertySymbols(e);
for (r = 0; r < s.length; r++) o = s[r], t.includes(o) || {}.propertyIsEnumerable.call(e, o) && (i[o] = e[o]);
}
return i;
}
function ownKeys(e, r) {
var t = Object.keys(e);
if (Object.getOwnPropertySymbols) {
var o = Object.getOwnPropertySymbols(e);
r && (o = o.filter(function(r2) {
return Object.getOwnPropertyDescriptor(e, r2).enumerable;
})), t.push.apply(t, o);
}
return t;
}
function _objectSpread22(e) {
for (var r = 1; r < arguments.length; r++) {
var t = null != arguments[r] ? arguments[r] : {};
r % 2 ? ownKeys(Object(t), true).forEach(function(r2) {
_defineProperty(e, r2, t[r2]);
}) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function(r2) {
Object.defineProperty(e, r2, Object.getOwnPropertyDescriptor(t, r2));
});
}
return e;
}
function getFragmentShader(_ref) {
var texturesCount = _ref.texturesCount;
var SHADER = (
/*glsl*/
"\nprecision highp float;\n\nvarying vec4 v_color;\nvarying vec2 v_diffVector;\nvarying float v_radius;\nvarying vec4 v_texture;\nvarying float v_textureIndex;\n\nuniform sampler2D u_atlas[".concat(texturesCount, "];\nuniform float u_correctionRatio;\nuniform float u_cameraAngle;\nuniform float u_percentagePadding;\nuniform bool u_colorizeImages;\nuniform bool u_keepWithinCircle;\n\nconst vec4 transparent = vec4(0.0, 0.0, 0.0, 0.0);\n\nconst float radius = 0.5;\n\nvoid main(void) {\n float border = 2.0 * u_correctionRatio;\n float dist = length(v_diffVector);\n vec4 color = gl_FragColor;\n\n float c = cos(-u_cameraAngle);\n float s = sin(-u_cameraAngle);\n vec2 diffVector = mat2(c, s, -s, c) * (v_diffVector);\n\n // No antialiasing for picking mode:\n #ifdef PICKING_MODE\n border = 0.0;\n color = v_color;\n\n #else\n // First case: No image to display\n if (v_texture.w <= 0.0) {\n if (!u_colorizeImages) {\n color = v_color;\n }\n }\n\n // Second case: Image loaded into the texture\n else {\n float paddingRatio = 1.0 + 2.0 * u_percentagePadding;\n float coef = u_keepWithinCircle ? 1.0 : ").concat(Math.SQRT2, ";\n vec2 coordinateInTexture = diffVector * vec2(paddingRatio, -paddingRatio) / v_radius / 2.0 * coef + vec2(0.5, 0.5);\n int index = int(v_textureIndex + 0.5); // +0.5 avoid rounding errors\n\n bool noTextureFound = false;\n vec4 texel;\n\n ").concat(_toConsumableArray(new Array(texturesCount)).map(function(_, i) {
return "if (index == ".concat(i, ") texel = texture2D(u_atlas[").concat(i, "], (v_texture.xy + coordinateInTexture * v_texture.zw), -1.0);");
}).join("\n else ") + "else {\n texel = texture2D(u_atlas[0], (v_texture.xy + coordinateInTexture * v_texture.zw), -1.0);\n noTextureFound = true;\n }", '\n\n if (noTextureFound) {\n color = v_color;\n } else {\n // Colorize all visible image pixels:\n if (u_colorizeImages) {\n color = mix(gl_FragColor, v_color, texel.a);\n }\n\n // Colorize background pixels, keep image pixel colors:\n else {\n color = vec4(mix(v_color, texel, texel.a).rgb, max(texel.a, v_color.a));\n }\n\n // Erase pixels "in the padding":\n if (abs(diffVector.x) > v_radius / paddingRatio || abs(diffVector.y) > v_radius / paddingRatio) {\n color = u_colorizeImages ? gl_FragColor : v_color;\n }\n }\n }\n #endif\n\n // Crop in a circle when u_keepWithinCircle is truthy:\n if (u_keepWithinCircle) {\n if (dist < v_radius - border) {\n gl_FragColor = color;\n } else if (dist < v_radius) {\n gl_FragColor = mix(transparent, color, (v_radius - dist) / border);\n }\n }\n\n // Crop in a square else:\n else {\n float squareHalfSize = v_radius * ').concat(Math.SQRT1_2 * Math.cos(Math.PI / 12), ";\n if (abs(diffVector.x) > squareHalfSize || abs(diffVector.y) > squareHalfSize) {\n gl_FragColor = transparent;\n } else {\n gl_FragColor = color;\n }\n }\n}\n")
);
return SHADER;
}
var VERTEX_SHADER_SOURCE2 = (
/*glsl*/
"\nattribute vec4 a_id;\nattribute vec4 a_color;\nattribute vec2 a_position;\nattribute float a_size;\nattribute float a_angle;\nattribute vec4 a_texture;\nattribute float a_textureIndex;\n\nuniform mat3 u_matrix;\nuniform float u_sizeRatio;\nuniform float u_correctionRatio;\n\nvarying vec4 v_color;\nvarying vec2 v_diffVector;\nvarying float v_radius;\nvarying vec4 v_texture;\nvarying float v_textureIndex;\n\nconst float bias = 255.0 / 254.0;\nconst float marginRatio = 1.05;\n\nvoid main() {\n float size = a_size * u_correctionRatio / u_sizeRatio * 4.0;\n vec2 diffVector = size * vec2(cos(a_angle), sin(a_angle));\n vec2 position = a_position + diffVector * marginRatio;\n gl_Position = vec4(\n (u_matrix * vec3(position, 1)).xy,\n 0,\n 1\n );\n\n v_diffVector = diffVector;\n v_radius = size / 2.0 / marginRatio;\n\n #ifdef PICKING_MODE\n // For picking mode, we use the ID as the color:\n v_color = a_id;\n #else\n // For normal mode, we use the color:\n v_color = a_color;\n\n // Pass the texture coordinates:\n v_textureIndex = a_textureIndex;\n v_texture = a_texture;\n #endif\n\n v_color.a *= bias;\n}\n"
);
var VERTEX_SHADER_SOURCE$12 = VERTEX_SHADER_SOURCE2;
function _regeneratorRuntime() {
_regeneratorRuntime = function() {
return e;
};
var t, e = {}, r = Object.prototype, n = r.hasOwnProperty, o = Object.defineProperty || function(t2, e2, r2) {
t2[e2] = r2.value;
}, i = "function" == typeof Symbol ? Symbol : {}, a = i.iterator || "@@iterator", c = i.asyncIterator || "@@asyncIterator", u = i.toStringTag || "@@toStringTag";
function define(t2, e2, r2) {
return Object.defineProperty(t2, e2, {
value: r2,
enumerable: true,
configurable: true,
writable: true
}), t2[e2];
}
try {
define({}, "");
} catch (t2) {
define = function(t3, e2, r2) {
return t3[e2] = r2;
};
}
function wrap(t2, e2, r2, n2) {
var i2 = e2 && e2.prototype instanceof Generator ? e2 : Generator, a2 = Object.create(i2.prototype), c2 = new Context(n2 || []);
return o(a2, "_invoke", {
value: makeInvokeMethod(t2, r2, c2)
}), a2;
}
function tryCatch(t2, e2, r2) {
try {
return {
type: "normal",
arg: t2.call(e2, r2)
};
} catch (t3) {
return {
type: "throw",
arg: t3
};
}
}
e.wrap = wrap;
var h = "suspendedStart", l = "suspendedYield", f = "executing", s = "completed", y = {};
function Generator() {
}
function GeneratorFunction() {
}
function GeneratorFunctionPrototype() {
}
var p = {};
define(p, a, function() {
return this;
});
var d = Object.getPrototypeOf, v = d && d(d(values([])));
v && v !== r && n.call(v, a) && (p = v);
var g = GeneratorFunctionPrototype.prototype = Generator.prototype = Object.create(p);
function defineIteratorMethods(t2) {
["next", "throw", "return"].forEach(function(e2) {
define(t2, e2, function(t3) {
return this._invoke(e2, t3);
});
});
}
function AsyncIterator(t2, e2) {
function invoke(r3, o2, i2, a2) {
var c2 = tryCatch(t2[r3], t2, o2);
if ("throw" !== c2.type) {
var u2 = c2.arg, h2 = u2.value;
return h2 && "object" == typeof h2 && n.call(h2, "__await") ? e2.resolve(h2.__await).then(function(t3) {
invoke("next", t3, i2, a2);
}, function(t3) {
invoke("throw", t3, i2, a2);
}) : e2.resolve(h2).then(function(t3) {
u2.value = t3, i2(u2);
}, function(t3) {
return invoke("throw", t3, i2, a2);
});
}
a2(c2.arg);
}
var r2;
o(this, "_invoke", {
value: function(t3, n2) {
function callInvokeWithMethodAndArg() {
return new e2(function(e3, r3) {
invoke(t3, n2, e3, r3);
});
}
return r2 = r2 ? r2.then(callInvokeWithMethodAndArg, callInvokeWithMethodAndArg) : callInvokeWithMethodAndArg();
}
});
}
function makeInvokeMethod(e2, r2, n2) {
var o2 = h;
return function(i2, a2) {
if (o2 === f) throw Error("Generator is already running");
if (o2 === s) {
if ("throw" === i2) throw a2;
return {
value: t,
done: true
};
}
for (n2.method = i2, n2.arg = a2; ; ) {
var c2 = n2.delegate;
if (c2) {
var u2 = maybeInvokeDelegate(c2, n2);
if (u2) {
if (u2 === y) continue;
return u2;
}
}
if ("next" === n2.method) n2.sent = n2._sent = n2.arg;
else if ("throw" === n2.method) {
if (o2 === h) throw o2 = s, n2.arg;
n2.dispatchException(n2.arg);
} else "return" === n2.method && n2.abrupt("return", n2.arg);
o2 = f;
var p2 = tryCatch(e2, r2, n2);
if ("normal" === p2.type) {
if (o2 = n2.done ? s : l, p2.arg === y) continue;
return {
value: p2.arg,
done: n2.done
};
}
"throw" === p2.type && (o2 = s, n2.method = "throw", n2.arg = p2.arg);
}
};
}
function maybeInvokeDelegate(e2, r2) {
var n2 = r2.method, o2 = e2.iterator[n2];
if (o2 === t) return r2.delegate = null, "throw" === n2 && e2.iterator.return && (r2.method = "return", r2.arg = t, maybeInvokeDelegate(e2, r2), "throw" === r2.method) || "return" !== n2 && (r2.method = "throw", r2.arg = new TypeError("The iterator does not provide a '" + n2 + "' method")), y;
var i2 = tryCatch(o2, e2.iterator, r2.arg);
if ("throw" === i2.type) return r2.method = "throw", r2.arg = i2.arg, r2.delegate = null, y;
var a2 = i2.arg;
return a2 ? a2.done ? (r2[e2.resultName] = a2.value, r2.next = e2.nextLoc, "return" !== r2.method && (r2.method = "next", r2.arg = t), r2.delegate = null, y) : a2 : (r2.method = "throw", r2.arg = new TypeError("iterator result is not an object"), r2.delegate = null, y);
}
function pushTryEntry(t2) {
var e2 = {
tryLoc: t2[0]
};
1 in t2 && (e2.catchLoc = t2[1]), 2 in t2 && (e2.finallyLoc = t2[2], e2.afterLoc = t2[3]), this.tryEntries.push(e2);
}
function resetTryEntry(t2) {
var e2 = t2.completion || {};
e2.type = "normal", delete e2.arg, t2.completion = e2;
}
function Context(t2) {
this.tryEntries = [{
tryLoc: "root"
}], t2.forEach(pushTryEntry, this), this.reset(true);
}
function values(e2) {
if (e2 || "" === e2) {
var r2 = e2[a];
if (r2) return r2.call(e2);
if ("function" == typeof e2.next) return e2;
if (!isNaN(e2.length)) {
var o2 = -1, i2 = function next() {
for (; ++o2 < e2.length; ) if (n.call(e2, o2)) return next.value = e2[o2], next.done = false, next;
return next.value = t, next.done = true, next;
};
return i2.next = i2;
}
}
throw new TypeError(typeof e2 + " is not iterable");
}
return GeneratorFunction.prototype = GeneratorFunctionPrototype, o(g, "constructor", {
value: GeneratorFunctionPrototype,
configurable: true
}), o(GeneratorFunctionPrototype, "constructor", {
value: GeneratorFunction,
configurable: true
}), GeneratorFunction.displayName = define(GeneratorFunctionPrototype, u, "GeneratorFunction"), e.isGeneratorFunction = function(t2) {
var e2 = "function" == typeof t2 && t2.constructor;
return !!e2 && (e2 === GeneratorFunction || "GeneratorFunction" === (e2.displayName || e2.name));
}, e.mark = function(t2) {
return Object.setPrototypeOf ? Object.setPrototypeOf(t2, GeneratorFunctionPrototype) : (t2.__proto__ = GeneratorFunctionPrototype, define(t2, u, "GeneratorFunction")), t2.prototype = Object.create(g), t2;
}, e.awrap = function(t2) {
return {
__await: t2
};
}, defineIteratorMethods(AsyncIterator.prototype), define(AsyncIterator.prototype, c, function() {
return this;
}), e.AsyncIterator = AsyncIterator, e.async = function(t2, r2, n2, o2, i2) {
void 0 === i2 && (i2 = Promise);
var a2 = new AsyncIterator(wrap(t2, r2, n2, o2), i2);
return e.isGeneratorFunction(r2) ? a2 : a2.next().then(function(t3) {
return t3.done ? t3.value : a2.next();
});
}, defineIteratorMethods(g), define(g, u, "Generator"), define(g, a, function() {
return this;
}), define(g, "toString", function() {
return "[object Generator]";
}), e.keys = function(t2) {
var e2 = Object(t2), r2 = [];
for (var n2 in e2) r2.push(n2);
return r2.reverse(), function next() {
for (; r2.length; ) {
var t3 = r2.pop();
if (t3 in e2) return next.value = t3, next.done = false, next;
}
return next.done = true, next;
};
}, e.values = values, Context.prototype = {
constructor: Context,
reset: function(e2) {
if (this.prev = 0, this.next = 0, this.sent = this._sent = t, this.done = false, this.delegate = null, this.method = "next", this.arg = t, this.tryEntries.forEach(resetTryEntry), !e2) for (var r2 in this) "t" === r2.charAt(0) && n.call(this, r2) && !isNaN(+r2.slice(1)) && (this[r2] = t);
},
stop: function() {
this.done = true;
var t2 = this.tryEntries[0].completion;
if ("throw" === t2.type) throw t2.arg;
return this.rval;
},
dispatchException: function(e2) {
if (this.done) throw e2;
var r2 = this;
function handle(n2, o3) {
return a2.type = "throw", a2.arg = e2, r2.next = n2, o3 && (r2.method = "next", r2.arg = t), !!o3;
}
for (var o2 = this.tryEntries.length - 1; o2 >= 0; --o2) {
var i2 = this.tryEntries[o2], a2 = i2.completion;
if ("root" === i2.tryLoc) return handle("end");
if (i2.tryLoc <= this.prev) {
var c2 = n.call(i2, "catchLoc"), u2 = n.call(i2, "finallyLoc");
if (c2 && u2) {
if (this.prev < i2.catchLoc) return handle(i2.catchLoc, true);
if (this.prev < i2.finallyLoc) return handle(i2.finallyLoc);
} else if (c2) {
if (this.prev < i2.catchLoc) return handle(i2.catchLoc, true);
} else {
if (!u2) throw Error("try statement without catch or finally");
if (this.prev < i2.finallyLoc) return handle(i2.finallyLoc);
}
}
}
},
abrupt: function(t2, e2) {
for (var r2 = this.tryEntries.length - 1; r2 >= 0; --r2) {
var o2 = this.tryEntries[r2];
if (o2.tryLoc <= this.prev && n.call(o2, "finallyLoc") && this.prev < o2.finallyLoc) {
var i2 = o2;
break;
}
}
i2 && ("break" === t2 || "continue" === t2) && i2.tryLoc <= e2 && e2 <= i2.finallyLoc && (i2 = null);
var a2 = i2 ? i2.completion : {};
return a2.type = t2, a2.arg = e2, i2 ? (this.method = "next", this.next = i2.finallyLoc, y) : this.complete(a2);
},
complete: function(t2, e2) {
if ("throw" === t2.type) throw t2.arg;
return "break" === t2.type || "continue" === t2.type ? this.next = t2.arg : "return" === t2.type ? (this.rval = this.arg = t2.arg, this.method = "return", this.next = "end") : "normal" === t2.type && e2 && (this.next = e2), y;
},
finish: function(t2) {
for (var e2 = this.tryEntries.length - 1; e2 >= 0; --e2) {
var r2 = this.tryEntries[e2];
if (r2.finallyLoc === t2) return this.complete(r2.completion, r2.afterLoc), resetTryEntry(r2), y;
}
},
catch: function(t2) {
for (var e2 = this.tryEntries.length - 1; e2 >= 0; --e2) {
var r2 = this.tryEntries[e2];
if (r2.tryLoc === t2) {
var n2 = r2.completion;
if ("throw" === n2.type) {
var o2 = n2.arg;
resetTryEntry(r2);
}
return o2;
}
}
throw Error("illegal catch attempt");
},
delegateYield: function(e2, r2, n2) {
return this.delegate = {
iterator: values(e2),
resultName: r2,
nextLoc: n2
}, "next" === this.method && (this.arg = t), y;
}
}, e;
}
function asyncGeneratorStep(n, t, e, r, o, a, c) {
try {
var i = n[a](c), u = i.value;
} catch (n2) {
return void e(n2);
}
i.done ? t(u) : Promise.resolve(u).then(r, o);
}
function _asyncToGenerator(n) {
return function() {
var t = this, e = arguments;
return new Promise(function(r, o) {
var a = n.apply(t, e);
function _next(n2) {
asyncGeneratorStep(a, r, o, _next, _throw, "next", n2);
}
function _throw(n2) {
asyncGeneratorStep(a, r, o, _next, _throw, "throw", n2);
}
_next(void 0);
});
};
}
var DEFAULT_TEXTURE_MANAGER_OPTIONS = {
size: {
mode: "max",
value: 512
},
objectFit: "cover",
correctCentering: false,
maxTextureSize: 4096,
debounceTimeout: 500,
crossOrigin: "anonymous"
};
var MARGIN_IN_TEXTURE = 1;
function loadRasterImage(imageSource) {
var _ref = arguments.length > 1 && arguments[1] !== void 0 ? arguments[1] : {}, crossOrigin = _ref.crossOrigin;
return new Promise(function(resolve, reject) {
var image = new Image();
image.addEventListener("load", function() {
resolve(image);
}, {
once: true
});
image.addEventListener("error", function(e) {
reject(e.error);
}, {
once: true
});
if (crossOrigin) {
image.setAttribute("crossOrigin", crossOrigin);
}
image.src = imageSource;
});
}
function loadSVGImage(_x) {
return _loadSVGImage.apply(this, arguments);
}
function _loadSVGImage() {
_loadSVGImage = _asyncToGenerator(_regeneratorRuntime().mark(function _callee2(imageSource) {
var _ref2, size, crossOrigin, resp, svgString, svg, root, originalWidth, originalHeight, correctedSvgString, blob, url, res, _args2 = arguments;
return _regeneratorRuntime().wrap(function _callee2$(_context2) {
while (1) switch (_context2.prev = _context2.next) {
case 0:
_ref2 = _args2.length > 1 && _args2[1] !== void 0 ? _args2[1] : {}, size = _ref2.size, crossOrigin = _ref2.crossOrigin;
if (!(crossOrigin === "use-credentials")) {
_context2.next = 7;
break;
}
_context2.next = 4;
return fetch(imageSource, {
credentials: "include"
});
case 4:
resp = _context2.sent;
_context2.next = 10;
break;
case 7:
_context2.next = 9;
return fetch(imageSource);
case 9:
resp = _context2.sent;
case 10:
_context2.next = 12;
return resp.text();
case 12:
svgString = _context2.sent;
svg = new DOMParser().parseFromString(svgString, "image/svg+xml");
root = svg.documentElement;
originalWidth = root.getAttribute("width");
originalHeight = root.getAttribute("height");
if (!(!originalWidth || !originalHeight)) {
_context2.next = 19;
break;
}
throw new Error("loadSVGImage: cannot use `size` if target SVG has no definite dimensions.");
case 19:
if (typeof size === "number") {
root.setAttribute("width", "" + size);
root.setAttribute("height", "" + size);
}
correctedSvgString = new XMLSerializer().serializeToString(svg);
blob = new Blob([correctedSvgString], {
type: "image/svg+xml"
});
url = URL.createObjectURL(blob);
res = loadRasterImage(url);
res["finally"](function() {
return URL.revokeObjectURL(url);
});
return _context2.abrupt("return", res);
case 26:
case "end":
return _context2.stop();
}
}, _callee2);
}));
return _loadSVGImage.apply(this, arguments);
}
function loadImage(_x2) {
return _loadImage.apply(this, arguments);
}
function _loadImage() {
_loadImage = _asyncToGenerator(_regeneratorRuntime().mark(function _callee3(imageSource) {
var _imageSource$split$0$;
var _ref3, size, crossOrigin, isSVG, image, _args3 = arguments;
return _regeneratorRuntime().wrap(function _callee3$(_context3) {
while (1) switch (_context3.prev = _context3.next) {
case 0:
_ref3 = _args3.length > 1 && _args3[1] !== void 0 ? _args3[1] : {}, size = _ref3.size, crossOrigin = _ref3.crossOrigin;
isSVG = ((_imageSource$split$0$ = imageSource.split(/[#?]/)[0].split(".").pop()) === null || _imageSource$split$0$ === void 0 ? void 0 : _imageSource$split$0$.trim().toLowerCase()) === "svg";
if (!(isSVG && size)) {
_context3.next = 16;
break;
}
_context3.prev = 3;
_context3.next = 6;
return loadSVGImage(imageSource, {
size,
crossOrigin
});
case 6:
image = _context3.sent;
_context3.next = 14;
break;
case 9:
_context3.prev = 9;
_context3.t0 = _context3["catch"](3);
_context3.next = 13;
return loadRasterImage(imageSource, {
crossOrigin
});
case 13:
image = _context3.sent;
case 14:
_context3.next = 19;
break;
case 16:
_context3.next = 18;
return loadRasterImage(imageSource, {
crossOrigin
});
case 18:
image = _context3.sent;
case 19:
return _context3.abrupt("return", image);
case 20:
case "end":
return _context3.stop();
}
}, _callee3, null, [[3, 9]]);
}));
return _loadImage.apply(this, arguments);
}
function refineImage(image, corrector, _ref4) {
var objectFit = _ref4.objectFit, size = _ref4.size, correctCentering = _ref4.correctCentering;
var sourceSize = objectFit === "contain" ? Math.max(image.width, image.height) : Math.min(image.width, image.height);
var destinationSize = size.mode === "auto" ? sourceSize : size.mode === "force" ? size.value : Math.min(size.value, sourceSize);
var sourceX = (image.width - sourceSize) / 2;
var sourceY = (image.height - sourceSize) / 2;
if (correctCentering) {
var correction = corrector.getCorrectionOffset(image, sourceSize);
sourceX = correction.x;
sourceY = correction.y;
}
return {
sourceX,
sourceY,
sourceSize,
destinationSize
};
}
function drawTexture(images, ctx, cursor) {
var _ctx$canvas = ctx.canvas, width = _ctx$canvas.width, height = _ctx$canvas.height;
var refinedImagesArray = [];
var x = cursor.x, y = cursor.y, rowHeight = cursor.rowHeight, maxRowWidth = cursor.maxRowWidth;
var atlas = {};
for (var i = 0, l = images.length; i < l; i++) {
var _images$i = images[i], key = _images$i.key, image = _images$i.image, sourceSize = _images$i.sourceSize, sourceX = _images$i.sourceX, sourceY = _images$i.sourceY, destinationSize = _images$i.destinationSize;
var destinationSizeWithMargin = destinationSize + MARGIN_IN_TEXTURE;
if (y + destinationSizeWithMargin > height || x + destinationSizeWithMargin > width && y + destinationSizeWithMargin + rowHeight > height) {
continue;
}
if (x + destinationSizeWithMargin > width) {
maxRowWidth = Math.max(maxRowWidth, x);
x = 0;
y += rowHeight;
rowHeight = destinationSizeWithMargin;
}
refinedImagesArray.push({
key,
image,
sourceX,
sourceY,
sourceSize,
destinationX: x,
destinationY: y,
destinationSize
});
atlas[key] = {
x,
y,
size: destinationSize
};
x += destinationSizeWithMargin;
rowHeight = Math.max(rowHeight, destinationSizeWithMargin);
}
maxRowWidth = Math.max(maxRowWidth, x);
var effectiveWidth = maxRowWidth;
var effectiveHeight = y + rowHeight;
for (var _i = 0, _l = refinedImagesArray.length; _i < _l; _i++) {
var _refinedImagesArray$_ = refinedImagesArray[_i], _image = _refinedImagesArray$_.image, _sourceSize = _refinedImagesArray$_.sourceSize, _sourceX = _refinedImagesArray$_.sourceX, _sourceY = _refinedImagesArray$_.sourceY, _destinationSize = _refinedImagesArray$_.destinationSize, destinationX = _refinedImagesArray$_.destinationX, destinationY = _refinedImagesArray$_.destinationY;
ctx.drawImage(_image, _sourceX, _sourceY, _sourceSize, _sourceSize, destinationX, destinationY, _destinationSize, _destinationSize);
}
return {
atlas,
texture: ctx.getImageData(0, 0, effectiveWidth, effectiveHeight),
cursor: {
x,
y,
rowHeight,
maxRowWidth
}
};
}
function drawTextures(_ref5, images, ctx) {
var prevAtlas = _ref5.atlas, prevTextures = _ref5.textures, prevCursor = _ref5.cursor;
var res = {
atlas: _objectSpread22({}, prevAtlas),
textures: _toConsumableArray(prevTextures.slice(0, -1)),
cursor: _objectSpread22({}, prevCursor)
};
var imagesToDraw = [];
for (var key in images) {
var _prevAtlas$key;
var imageState = images[key];
if (imageState.status !== "ready") continue;
var textureIndex = (_prevAtlas$key = prevAtlas[key]) === null || _prevAtlas$key === void 0 ? void 0 : _prevAtlas$key.textureIndex;
if (typeof textureIndex === "number") continue;
imagesToDraw.push(_objectSpread22({
key
}, imageState));
}
var _loop = function _loop2() {
var _drawTexture = drawTexture(imagesToDraw, ctx, res.cursor), atlas = _drawTexture.atlas, texture = _drawTexture.texture, cursor = _drawTexture.cursor;
res.cursor = cursor;
var remainingImages = [];
imagesToDraw.forEach(function(image) {
if (atlas[image.key]) {
res.atlas[image.key] = _objectSpread22(_objectSpread22({}, atlas[image.key]), {}, {
textureIndex: res.textures.length
});
} else {
remainingImages.push(image);
}
});
res.textures.push(texture);
imagesToDraw = remainingImages;
if (imagesToDraw.length) {
res.cursor = {
x: 0,
y: 0,
rowHeight: 0,
maxRowWidth: 0
};
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
}
};
while (imagesToDraw.length) {
_loop();
}
return res;
}
var PictogramCenteringCorrector = (function() {
function PictogramCenteringCorrector2() {
_classCallCheck2(this, PictogramCenteringCorrector2);
this.canvas = document.createElement("canvas");
this.context = this.canvas.getContext("2d", {
willReadFrequently: true
});
}
_createClass2(PictogramCenteringCorrector2, [{
key: "getCorrectionOffset",
value: function getCorrectionOffset(image, size) {
this.canvas.width = size;
this.canvas.height = size;
this.context.clearRect(0, 0, size, size);
this.context.drawImage(image, 0, 0, size, size);
var data = this.context.getImageData(0, 0, size, size).data;
var alpha = new Uint8ClampedArray(data.length / 4);
for (var i = 0; i < data.length; i++) {
alpha[i] = data[i * 4 + 3];
}
var sumX = 0;
var sumY = 0;
var total = 0;
for (var y = 0; y < size; y++) {
for (var x = 0; x < size; x++) {
var a = alpha[y * size + x];
total += a;
sumX += a * x;
sumY += a * y;
}
}
var barycenterX = sumX / total;
var barycenterY = sumY / total;
return {
x: barycenterX - size / 2,
y: barycenterY - size / 2
};
}
}]);
return PictogramCenteringCorrector2;
})();
var TextureManager = (function(_EventEmitter) {
_inherits2(TextureManager2, _EventEmitter);
function TextureManager2() {
var _this;
var options = arguments.length > 0 && arguments[0] !== void 0 ? arguments[0] : {};
_classCallCheck2(this, TextureManager2);
_this = _callSuper2(this, TextureManager2);
_defineProperty(_assertThisInitialized(_this), "canvas", document.createElement("canvas"));
_defineProperty(_assertThisInitialized(_this), "ctx", _this.canvas.getContext("2d", {
willReadFrequently: true
}));
_defineProperty(_assertThisInitialized(_this), "corrector", new PictogramCenteringCorrector());
_defineProperty(_assertThisInitialized(_this), "imageStates", {});
_defineProperty(_assertThisInitialized(_this), "textures", [_this.ctx.getImageData(0, 0, 1, 1)]);
_defineProperty(_assertThisInitialized(_this), "lastTextureCursor", {
x: 0,
y: 0,
rowHeight: 0,
maxRowWidth: 0
});
_defineProperty(_assertThisInitialized(_this), "atlas", {});
_this.options = _objectSpread22(_objectSpread22({}, DEFAULT_TEXTURE_MANAGER_OPTIONS), options);
_this.canvas.width = _this.options.maxTextureSize;
_this.canvas.height = _this.options.maxTextureSize;
return _this;
}
_createClass2(TextureManager2, [{
key: "scheduleGenerateTexture",
value: function scheduleGenerateTexture() {
var _this2 = this;
if (typeof this.frameId === "number") return;
if (typeof this.options.debounceTimeout === "number") {
this.frameId = window.setTimeout(function() {
_this2.generateTextures();
_this2.frameId = void 0;
}, this.options.debounceTimeout);
} else {
this.generateTextures();
}
}
}, {
key: "generateTextures",
value: function generateTextures() {
var _drawTextures = drawTextures({
atlas: this.atlas,
textures: this.textures,
cursor: this.lastTextureCursor
}, this.imageStates, this.ctx), atlas = _drawTextures.atlas, textures = _drawTextures.textures, cursor = _drawTextures.cursor;
this.atlas = atlas;
this.textures = textures;
this.lastTextureCursor = cursor;
this.emit(TextureManager2.NEW_TEXTURE_EVENT, {
atlas,
textures
});
}
// PUBLIC API:
}, {
key: "registerImage",
value: (function() {
var _registerImage = _asyncToGenerator(_regeneratorRuntime().mark(function _callee(source) {
var size, image;
return _regeneratorRuntime().wrap(function _callee$(_context) {
while (1) switch (_context.prev = _context.next) {
case 0:
if (!this.imageStates[source]) {
_context.next = 2;
break;
}
return _context.abrupt("return");
case 2:
this.imageStates[source] = {
status: "loading"
};
_context.prev = 3;
size = this.options.size;
_context.next = 7;
return loadImage(source, {
size: size.mode === "force" ? size.value : void 0,
crossOrigin: this.options.crossOrigin || void 0
});
case 7:
image = _context.sent;
this.imageStates[source] = _objectSpread22({
status: "ready",
image
}, refineImage(image, this.corrector, this.options));
this.scheduleGenerateTexture();
_context.next = 15;
break;
case 12:
_context.prev = 12;
_context.t0 = _context["catch"](3);
this.imageStates[source] = {
status: "error"
};
case 15:
case "end":
return _context.stop();
}
}, _callee, this, [[3, 12]]);
}));
function registerImage(_x3) {
return _registerImage.apply(this, arguments);
}
return registerImage;
})()
}, {
key: "getAtlas",
value: function getAtlas() {
return this.atlas;
}
}, {
key: "getTextures",
value: function getTextures() {
return this.textures;
}
}]);
return TextureManager2;
})(import_events.EventEmitter);
_defineProperty(TextureManager, "NEW_TEXTURE_EVENT", "newTexture");
var _excluded = ["drawHover", "drawLabel", "drawingMode", "keepWithinCircle", "padding", "colorAttribute", "imageAttribute"];
var _WebGLRenderingContex2 = WebGLRenderingContext;
var UNSIGNED_BYTE2 = _WebGLRenderingContex2.UNSIGNED_BYTE;
var FLOAT2 = _WebGLRenderingContex2.FLOAT;
var DEFAULT_CREATE_NODE_IMAGE_OPTIONS = _objectSpread22(_objectSpread22({}, DEFAULT_TEXTURE_MANAGER_OPTIONS), {}, {
drawingMode: "background",
keepWithinCircle: true,
drawLabel: void 0,
drawHover: void 0,
padding: 0,
colorAttribute: "color",
imageAttribute: "image"
});
var UNIFORMS2 = ["u_sizeRatio", "u_correctionRatio", "u_cameraAngle", "u_percentagePadding", "u_matrix", "u_colorizeImages", "u_keepWithinCircle", "u_atlas"];
function createNodeImageProgram(options) {
var _NodeImageProgram;
var gl = document.createElement("canvas").getContext("webgl");
var defaultMaxTextureSize = Math.min(gl.getParameter(gl.MAX_TEXTURE_SIZE), DEFAULT_TEXTURE_MANAGER_OPTIONS.maxTextureSize);
gl.canvas.remove();
var _maxTextureSize = _objectSpread22(_objectSpread22(_objectSpread22({}, DEFAULT_CREATE_NODE_IMAGE_OPTIONS), {
maxTextureSize: defaultMaxTextureSize
}), options || {}), drawHover = _maxTextureSize.drawHover, drawLabel = _maxTextureSize.drawLabel, drawingMode = _maxTextureSize.drawingMode, keepWithinCircle = _maxTextureSize.keepWithinCircle, padding = _maxTextureSize.padding, colorAttribute = _maxTextureSize.colorAttribute, imageAttribute = _maxTextureSize.imageAttribute, textureManagerOptions = _objectWithoutProperties(_maxTextureSize, _excluded);
var textureManager = new TextureManager(textureManagerOptions);
return _NodeImageProgram = (function(_NodeProgram) {
_inherits2(NodeImageProgram2, _NodeProgram);
function NodeImageProgram2(gl2, pickingBuffer, renderer) {
var _this;
_classCallCheck2(this, NodeImageProgram2);
_this = _callSuper2(this, NodeImageProgram2, [gl2, pickingBuffer, renderer]);
_defineProperty(_assertThisInitialized(_this), "drawLabel", drawLabel);
_defineProperty(_assertThisInitialized(_this), "drawHover", drawHover);
_defineProperty(_assertThisInitialized(_this), "textureManagerCallback", null);
_this.textureManagerCallback = function(_ref) {
var atlas = _ref.atlas, textures = _ref.textures;
var shouldUpgradeShaders = textures.length !== _this.textures.length;
_this.atlas = atlas;
_this.textureImages = textures;
if (shouldUpgradeShaders) _this.upgradeShaders();
_this.bindTextures();
if (_this.latestRenderParams) _this.render(_this.latestRenderParams);
if (_this.renderer && _this.renderer.refresh) _this.renderer.refresh();
};
textureManager.on(TextureManager.NEW_TEXTURE_EVENT, _this.textureManagerCallback);
_this.atlas = textureManager.getAtlas();
_this.textureImages = textureManager.getTextures();
_this.textures = _this.textureImages.map(function() {
return gl2.createTexture();
});
_this.bindTextures();
return _this;
}
_createClass2(NodeImageProgram2, [{
key: "getDefinition",
value: function getDefinition() {
return {
VERTICES: 3,
VERTEX_SHADER_SOURCE: VERTEX_SHADER_SOURCE$12,
FRAGMENT_SHADER_SOURCE: getFragmentShader({
texturesCount: textureManager.getTextures().length
}),
METHOD: WebGLRenderingContext.TRIANGLES,
UNIFORMS: UNIFORMS2,
ATTRIBUTES: [{
name: "a_position",
size: 2,
type: FLOAT2
}, {
name: "a_size",
size: 1,
type: FLOAT2
}, {
name: "a_color",
size: 4,
type: UNSIGNED_BYTE2,
normalized: true
}, {
name: "a_id",
size: 4,
type: UNSIGNED_BYTE2,
normalized: true
}, {
name: "a_texture",
size: 4,
type: FLOAT2
}, {
name: "a_textureIndex",
size: 1,
type: FLOAT2
}],
CONSTANT_ATTRIBUTES: [{
name: "a_angle",
size: 1,
type: FLOAT2
}],
CONSTANT_DATA: [[NodeImageProgram2.ANGLE_1], [NodeImageProgram2.ANGLE_2], [NodeImageProgram2.ANGLE_3]]
};
}
}, {
key: "upgradeShaders",
value: function upgradeShaders() {
var def = this.getDefinition();
var _this$normalProgram = this.normalProgram, program = _this$normalProgram.program, buffer = _this$normalProgram.buffer, vertexShader = _this$normalProgram.vertexShader, fragmentShader = _this$normalProgram.fragmentShader, gl2 = _this$normalProgram.gl;
gl2.deleteProgram(program);
gl2.deleteBuffer(buffer);
gl2.deleteShader(vertexShader);
gl2.deleteShader(fragmentShader);
this.normalProgram = this.getProgramInfo("normal", gl2, def.VERTEX_SHADER_SOURCE, def.FRAGMENT_SHADER_SOURCE, null);
}
}, {
key: "kill",
value: function kill() {
var _this$normalProgram2;
var gl2 = (_this$normalProgram2 = this.normalProgram) === null || _this$normalProgram2 === void 0 ? void 0 : _this$normalProgram2.gl;
if (gl2) {
for (var i = 0; i < this.textures.length; i++) {
gl2.deleteTexture(this.textures[i]);
}
}
if (this.textureManagerCallback) {
textureManager.off(TextureManager.NEW_TEXTURE_EVENT, this.textureManagerCallback);
this.textureManagerCallback = null;
}
_superPropGet(NodeImageProgram2, "kill", this, 3)([]);
}
}, {
key: "bindTextures",
value: function bindTextures() {
var gl2 = this.normalProgram.gl;
for (var i = 0; i < this.textureImages.length; i++) {
if (i >= this.textures.length) {
var texture = gl2.createTexture();
if (texture) this.textures.push(texture);
}
gl2.activeTexture(gl2.TEXTURE0 + i);
gl2.bindTexture(gl2.TEXTURE_2D, this.textures[i]);
gl2.texImage2D(gl2.TEXTURE_2D, 0, gl2.RGBA, gl2.RGBA, gl2.UNSIGNED_BYTE, this.textureImages[i]);
gl2.generateMipmap(gl2.TEXTURE_2D);
}
}
}, {
key: "renderProgram",
value: function renderProgram(params, programInfo) {
if (!programInfo.isPicking) {
var _gl = programInfo.gl;
for (var i = 0; i < this.textureImages.length; i++) {
_gl.activeTexture(_gl.TEXTURE0 + i);
_gl.bindTexture(_gl.TEXTURE_2D, this.textures[i]);
}
}
_superPropGet(NodeImageProgram2, "renderProgram", this, 3)([params, programInfo]);
}
}, {
key: "processVisibleItem",
value: function processVisibleItem(nodeIndex, startIndex, data) {
var array = this.array;
var color = floatColor(data[colorAttribute]);
var imageSource = data[imageAttribute];
var imagePosition = imageSource ? this.atlas[imageSource] : void 0;
if (typeof imageSource === "string" && !imagePosition) textureManager.registerImage(imageSource);
array[startIndex++] = data.x;
array[startIndex++] = data.y;
array[startIndex++] = data.size;
array[startIndex++] = color;
array[startIndex++] = nodeIndex;
if (imagePosition && typeof imagePosition.textureIndex === "number") {
var _this$textureImages$i = this.textureImages[imagePosition.textureIndex], width = _this$textureImages$i.width, height = _this$textureImages$i.height;
array[startIndex++] = imagePosition.x / width;
array[startIndex++] = imagePosition.y / height;
array[startIndex++] = imagePosition.size / width;
array[startIndex++] = imagePosition.size / height;
array[startIndex++] = imagePosition.textureIndex;
} else {
array[startIndex++] = 0;
array[startIndex++] = 0;
array[startIndex++] = 0;
array[startIndex++] = 0;
array[startIndex++] = 0;
}
}
}, {
key: "setUniforms",
value: function setUniforms(params, _ref2) {
var gl2 = _ref2.gl, uniformLocations = _ref2.uniformLocations;
var u_sizeRatio = uniformLocations.u_sizeRatio, u_correctionRatio = uniformLocations.u_correctionRatio, u_matrix = uniformLocations.u_matrix, u_atlas = uniformLocations.u_atlas, u_colorizeImages = uniformLocations.u_colorizeImages, u_keepWithinCircle = uniformLocations.u_keepWithinCircle, u_cameraAngle = uniformLocations.u_cameraAngle, u_percentagePadding = uniformLocations.u_percentagePadding;
this.latestRenderParams = params;
gl2.uniform1f(u_correctionRatio, params.correctionRatio);
gl2.uniform1f(u_sizeRatio, keepWithinCircle ? params.sizeRatio : params.sizeRatio / Math.SQRT2);
gl2.uniform1f(u_cameraAngle, params.cameraAngle);
gl2.uniform1f(u_percentagePadding, padding);
gl2.uniformMatrix3fv(u_matrix, false, params.matrix);
gl2.uniform1iv(u_atlas, _toConsumableArray(new Array(this.textureImages.length)).map(function(_, i) {
return i;
}));
gl2.uniform1i(u_colorizeImages, drawingMode === "color" ? 1 : 0);
gl2.uniform1i(u_keepWithinCircle, keepWithinCircle ? 1 : 0);
}
}]);
return NodeImageProgram2;
})(NodeProgram), _defineProperty(_NodeImageProgram, "ANGLE_1", 0), _defineProperty(_NodeImageProgram, "ANGLE_2", 2 * Math.PI / 3), _defineProperty(_NodeImageProgram, "ANGLE_3", 4 * Math.PI / 3), _defineProperty(_NodeImageProgram, "textureManager", textureManager), _NodeImageProgram;
}
var NodeImageProgram = createNodeImageProgram();
var NodePictogramProgram = createNodeImageProgram({
keepWithinCircle: false,
size: {
mode: "force",
value: 256
},
drawingMode: "color",
correctCentering: true
});
export {
NodeImageProgram,
NodePictogramProgram,
createNodeImageProgram
};
//# sourceMappingURL=@sigma_node-image.js.map