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oikos/web/src/lib/components/EntityGraph.svelte
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fix(web): render full document content, keep graph connected under categories
Two fixes to the new category taxonomy:

- Knowledge Base couldn't show a document/investigation/runbook's own
  markdown body — knowledge_entities.content was never exposed by any
  endpoint (GetEntityKnowledge answers "what knowledge references this
  entity", not "what is this entity's content"). Add GET
  /api/v1/knowledge/content/{id} and render it with the existing
  marked+DOMPurify pipeline in a new Content section.

- The graph hid any edge whose other endpoint wasn't in the active
  category, so nodes with only cross-category neighbors rendered as
  disconnected dots. Queried the real relationship table: ~70% of infra
  edges cross Fleet/Network/Services/Storage lines (compute+network+
  software+storage+physical used to be one "infrastructure" layer).
  EntityGraph now keeps 1-hop neighbors visible but dimmed instead of
  hiding them, so the edges — and what they connect to — stay visible.

- categories.ts: `cognition` domain conflated true knowledge (document/
  investigation/runbook, 58 entities) with operational telemetry
  (execution/check/task/signal/approval/pattern/skill/classification/
  feedback, 300+ entities with their own Operations/Signals/Learning
  pages). Mapping the whole domain to Knowledge pulled in 245 execution
  entities fanning out from ~17 compute nodes via `targets` edges — the
  single biggest source of graph clutter. Knowledge now maps by type
  (document/investigation/runbook only); the rest of cognition is
  excluded from Knowledge Base browsing entirely.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-13 10:17:13 +02:00

509 lines
18 KiB
Svelte

<script lang="ts">
import { onMount, onDestroy } from 'svelte'
import { forceSimulation, forceLink, forceManyBody, forceCenter, forceCollide, forceX, forceY, type Simulation } from 'd3-force'
import { fetchGraph, fetchEntityTypes, type GraphView, type Entity, type Health } from '$lib/api'
import { liveEvents, subscribeEvents } from '$lib/stores/events'
import { typeToCategory, type Category } from '$lib/categories'
import { Skeleton } from '$lib/components/ui/skeleton'
export interface GraphInfo {
allNodeTypes: string[]
allRelTypes: string[]
relColors: Map<string, string>
visibleCount: number
truncated: boolean
zoomPct: number
}
let {
category,
selectedSlug = null,
onSelect,
root = $bindable(''),
depth,
search,
reloadToken,
resetToken,
activeNodeTypes = $bindable(new Set<string>()),
activeRelTypes = $bindable(new Set<string>()),
info = $bindable<GraphInfo>({ allNodeTypes: [], allRelTypes: [], relColors: new Map(), visibleCount: 0, truncated: false, zoomPct: 100 })
}: {
category: Category
selectedSlug?: string | null
onSelect: (slug: string | null) => void
root?: string
depth: number
search: string
// Bumped by the parent toolbar to request a data reload / view reset —
// these controls live in the shared page toolbar (not squeezed inside
// this resizable pane), so they can't call load()/resetView() directly.
reloadToken: number
resetToken: number
activeNodeTypes?: Set<string>
activeRelTypes?: Set<string>
info?: GraphInfo
} = $props()
interface Node extends Entity {
x?: number
y?: number
vx?: number
vy?: number
fx?: number | null
fy?: number | null
degree: number
}
interface Link {
source: string | Node
target: string | Node
type: string
}
let graph = $state<GraphView | null>(null)
let loading = $state(true)
let nodes = $state<Node[]>([])
let links = $state<Link[]>([])
let sim: Simulation<Node, Link> | null = null
// type → browsing category, so the graph can be scoped client-side (the
// graph endpoint itself has no category/domain param).
let typeCategory = $state<Map<string, Category>>(new Map())
let hoveredId = $state<string | null>(null)
// viewport transform: translate(x, y) scale(k)
let view = $state({ x: 0, y: 0, k: 1 })
let svgEl = $state<SVGSVGElement | null>(null)
const width = 1200
const height = 800
const healthColor: Record<Health, string> = {
healthy: '#3fb950',
degraded: '#d29922',
down: '#f85149',
unknown: '#8b949e'
}
const relPalette = ['#58a6ff', '#3fb950', '#d29922', '#f85149', '#bc8cff', '#39c5cf', '#f0883e', '#db61a2']
const relColorByType = $derived.by(() => {
const map = new Map<string, string>()
const types = Array.from(new Set(links.map((l) => l.type))).sort()
types.forEach((t, i) => map.set(t, relPalette[i % relPalette.length]))
return map
})
function relColor(type: string): string {
return relColorByType.get(type) ?? '#30363d'
}
function markerId(type: string): string {
return 'arrow-' + type.replace(/[^a-z0-9]/gi, '_')
}
function endpoint(end: string | Node): Node | undefined {
return typeof end === 'object' ? end : nodes.find((n) => n.id === end)
}
function endpointId(end: string | Node): string {
return typeof end === 'object' ? end.id : end
}
// Node belongs to the active category? (Unknown types fall back to visible
// so a missing ontology entry never blanks the graph.)
function inCategory(type: string): boolean {
const c = typeCategory.get(type)
return c === undefined || c === category
}
async function load() {
loading = true
graph = await fetchGraph({ root: root || undefined, depth, includeStatus: true })
loading = false
if (!graph) return
const byId = new Map(nodes.map((n) => [n.id, n]))
const degree = new Map<string, number>()
const idBySlug = new Map(graph.nodes.map((n) => [n.slug, n.id]))
for (const e of graph.edges) {
const s = idBySlug.get(e.source) ?? e.source
const t = idBySlug.get(e.target) ?? e.target
degree.set(s, (degree.get(s) ?? 0) + 1)
degree.set(t, (degree.get(t) ?? 0) + 1)
}
nodes = graph.nodes.map((n) => {
const prev = byId.get(n.id)
return { ...n, x: prev?.x, y: prev?.y, degree: degree.get(n.id) ?? 0 }
})
links = graph.edges.map((e) => ({
source: idBySlug.get(e.source) ?? e.source,
target: idBySlug.get(e.target) ?? e.target,
type: e.type
}))
// Default the node/edge-type toggles to the types present in the active category.
activeNodeTypes = new Set(nodes.filter((n) => inCategory(n.type)).map((n) => n.type))
activeRelTypes = new Set(links.map((l) => l.type))
sim?.stop()
sim = forceSimulation(nodes)
.force('link', forceLink<Node, Link>(links).id((n) => n.id).distance(70).strength(0.6))
.force('charge', forceManyBody().strength(-240).distanceMax(400))
.force('center', forceCenter(width / 2, height / 2))
.force('collide', forceCollide<Node>((n) => nodeRadius(n) + 8))
.force('x', forceX(width / 2).strength(0.04))
.force('y', forceY(height / 2).strength(0.04))
.velocityDecay(0.32)
.alphaDecay(0.035)
.on('tick', () => {
nodes = [...nodes]
})
}
onMount(() => {
fetchEntityTypes().then((types) => {
typeCategory = new Map(
types.map((t) => [t.name, typeToCategory(t.name, t.domain)]).filter((e): e is [string, Category] => e[1] !== undefined)
)
// Re-derive the active node types now that category membership is known.
activeNodeTypes = new Set(nodes.filter((n) => inCategory(n.type)).map((n) => n.type))
})
load()
const unsubscribe = subscribeEvents()
return () => {
unsubscribe()
sim?.stop()
}
})
onDestroy(() => sim?.stop())
// When the category perspective changes, reset the node-type toggles to it.
$effect(() => {
category
activeNodeTypes = new Set(nodes.filter((n) => inCategory(n.type)).map((n) => n.type))
})
$effect(() => {
const ev = $liveEvents[0]
if (!ev) return
if (ev.type.startsWith('entity.') || ev.type.startsWith('relationship.') || ev.type === 'health.changed') {
load()
}
})
// Toolbar-driven reload/reset — mirrors the old onchange={load} behavior:
// typing freely doesn't refetch, only a committed change (Enter/blur in the
// parent's inputs, or the Reset button) bumps the token.
let lastReloadToken = $state(0)
$effect(() => {
if (reloadToken !== lastReloadToken) {
lastReloadToken = reloadToken
load()
}
})
let lastResetToken = $state(0)
$effect(() => {
if (resetToken !== lastResetToken) {
lastResetToken = resetToken
view = { x: 0, y: 0, k: 1 }
load()
}
})
function selectNode(node: Node) {
onSelect(node.slug)
}
function rerootTo(node: Node) {
root = node.slug
load()
}
function nodeColor(node: Node): string {
const h = graph?.health?.[node.id]
return h ? healthColor[h] : '#58a6ff'
}
function nodeRadius(node: Node): number {
return 5 + Math.min(Math.sqrt(node.degree) * 1.6, 7)
}
// Only offer node-type toggles that live in the active category.
const allNodeTypes = $derived(Array.from(new Set(nodes.filter((n) => inCategory(n.type)).map((n) => n.type))).sort())
const allRelTypes = $derived(Array.from(new Set(links.map((l) => l.type))).sort())
// Publish status/legend info up to the parent toolbar.
$effect(() => {
info = {
allNodeTypes,
allRelTypes,
relColors: relColorByType,
visibleCount: visibleNodeIds.size,
truncated: !!graph?.truncated,
zoomPct: Math.round(view.k * 100)
}
})
const matchedIds = $derived.by(() => {
if (!search.trim()) return null
const q = search.trim().toLowerCase()
return new Set(nodes.filter((n) => n.slug.toLowerCase().includes(q) || n.name.toLowerCase().includes(q)).map((n) => n.id))
})
// Focus = in the active category AND its node-type toggle is on — these
// are what the category tab is "about."
const focusNodeIds = $derived(new Set(nodes.filter((n) => inCategory(n.type) && activeNodeTypes.has(n.type)).map((n) => n.id)))
// Real infra relationships mostly cross category lines (a service sits on
// a network, uses storage, runs on an lxc — different categories under
// this taxonomy). Hard-hiding any edge whose other end isn't in-category
// left focus nodes looking like disconnected dots. Instead, pull in their
// 1-hop neighbors (any category) so the edges — and what they connect
// to — stay visible, just visually secondary (see nodeOpacity).
const neighborNodeIds = $derived.by(() => {
const neighbors = new Set<string>()
for (const l of links) {
if (!activeRelTypes.has(l.type)) continue
const s = endpointId(l.source)
const t = endpointId(l.target)
if (focusNodeIds.has(s) && !focusNodeIds.has(t)) neighbors.add(t)
else if (focusNodeIds.has(t) && !focusNodeIds.has(s)) neighbors.add(s)
}
return neighbors
})
const visibleNodeIds = $derived(new Set([...focusNodeIds, ...neighborNodeIds]))
const selectedId = $derived(nodes.find((n) => n.slug === selectedSlug)?.id ?? null)
const adjacency = $derived.by(() => {
const adj = new Map<string, Set<string>>()
for (const l of links) {
const s = endpointId(l.source)
const t = endpointId(l.target)
if (!adj.has(s)) adj.set(s, new Set())
if (!adj.has(t)) adj.set(t, new Set())
adj.get(s)!.add(t)
adj.get(t)!.add(s)
}
return adj
})
const focusIds = $derived.by(() => {
const focus = hoveredId ?? selectedId
if (!focus) return null
const set = new Set<string>([focus])
for (const n of adjacency.get(focus) ?? []) set.add(n)
return set
})
function nodeOpacity(node: Node): number {
const base = focusNodeIds.has(node.id) ? 1 : 0.4
if (matchedIds !== null) return matchedIds.has(node.id) ? base : 0.1
if (focusIds !== null) return focusIds.has(node.id) ? 1 : Math.min(base, 0.15)
return base
}
function linkVisualState(link: Link): { opacity: number; emphasized: boolean } {
const s = endpointId(link.source)
const t = endpointId(link.target)
const focus = hoveredId ?? selectedId
if (focus && (s === focus || t === focus)) return { opacity: 0.95, emphasized: true }
if (focusIds !== null || matchedIds !== null) return { opacity: 0.08, emphasized: false }
return { opacity: 0.45, emphasized: false }
}
// ─── pan / zoom / drag ───────────────────────────────────────────────
function toViewBox(clientX: number, clientY: number): { x: number; y: number } {
const rect = svgEl!.getBoundingClientRect()
return {
x: ((clientX - rect.left) / rect.width) * width,
y: ((clientY - rect.top) / rect.height) * height
}
}
function toWorld(clientX: number, clientY: number): { x: number; y: number } {
const p = toViewBox(clientX, clientY)
return { x: (p.x - view.x) / view.k, y: (p.y - view.y) / view.k }
}
function onWheel(e: WheelEvent) {
e.preventDefault()
const factor = e.deltaY < 0 ? 1.18 : 1 / 1.18
const k = Math.min(6, Math.max(0.25, view.k * factor))
const p = toViewBox(e.clientX, e.clientY)
const wx = (p.x - view.x) / view.k
const wy = (p.y - view.y) / view.k
view = { k, x: p.x - wx * k, y: p.y - wy * k }
}
let panState = $state<{ startX: number; startY: number; viewX: number; viewY: number; moved: boolean } | null>(null)
let dragState: { node: Node; moved: boolean } | null = null
function onBackgroundPointerDown(e: PointerEvent) {
if (dragState) return
;(e.currentTarget as Element).setPointerCapture(e.pointerId)
const p = toViewBox(e.clientX, e.clientY)
panState = { startX: p.x, startY: p.y, viewX: view.x, viewY: view.y, moved: false }
}
function onNodePointerDown(e: PointerEvent, node: Node) {
e.stopPropagation()
;(e.currentTarget as Element).setPointerCapture(e.pointerId)
dragState = { node, moved: false }
sim?.alphaTarget(0.25).restart()
}
function onPointerMove(e: PointerEvent) {
if (dragState) {
const w = toWorld(e.clientX, e.clientY)
dragState.node.fx = w.x
dragState.node.fy = w.y
dragState.moved = true
return
}
if (panState) {
const p = toViewBox(e.clientX, e.clientY)
const dx = p.x - panState.startX
const dy = p.y - panState.startY
if (Math.abs(dx) > 2 || Math.abs(dy) > 2) panState.moved = true
view = { ...view, x: panState.viewX + dx, y: panState.viewY + dy }
}
}
function onPointerUp(e: PointerEvent) {
if (dragState) {
const { node, moved } = dragState
node.fx = null
node.fy = null
sim?.alphaTarget(0)
dragState = null
if (!moved) selectNode(node)
return
}
if (panState && !panState.moved) {
// Plain click on empty background (not a drag-pan) — clear selection.
onSelect(null)
}
panState = null
}
</script>
{#if loading && !nodes.length}
<Skeleton class="h-full min-h-0" />
{:else}
<div class="relative h-full min-h-0 overflow-hidden rounded-lg border bg-[radial-gradient(ellipse_at_center,rgba(88,166,255,0.04),transparent_70%)]">
<svg
bind:this={svgEl}
viewBox="0 0 {width} {height}"
class="h-full w-full touch-none {panState ? 'cursor-grabbing' : 'cursor-grab'}"
role="application"
aria-label="Entity graph"
onwheel={onWheel}
onpointerdown={onBackgroundPointerDown}
onpointermove={onPointerMove}
onpointerup={onPointerUp}
onpointercancel={onPointerUp}
>
<defs>
{#each allRelTypes as type}
<marker id={markerId(type)} viewBox="0 -4 8 8" refX="8" refY="0" markerWidth="7" markerHeight="7" orient="auto">
<path d="M0,-3.5L8,0L0,3.5" fill={relColor(type)} />
</marker>
{/each}
</defs>
<g transform="translate({view.x},{view.y}) scale({view.k})">
<g>
{#each links as link}
{@const s = endpoint(link.source)}
{@const t = endpoint(link.target)}
{#if s?.x != null && t?.x != null && s?.y != null && t?.y != null && activeRelTypes.has(link.type) && visibleNodeIds.has(s.id) && visibleNodeIds.has(t.id)}
{@const vs = linkVisualState(link)}
{@const dx = t.x - s.x}
{@const dy = t.y - s.y}
{@const len = Math.max(Math.hypot(dx, dy), 1)}
{@const tr = nodeRadius(t) + 3}
{@const ex = t.x - (dx / len) * tr}
{@const ey = t.y - (dy / len) * tr}
<line
x1={s.x}
y1={s.y}
x2={ex}
y2={ey}
stroke={relColor(link.type)}
stroke-width={vs.emphasized ? 2 : 1.2}
opacity={vs.opacity}
marker-end="url(#{markerId(link.type)})"
>
<title>{link.type}</title>
</line>
{#if vs.emphasized && view.k >= 0.7}
<text
x={(s.x + ex) / 2}
y={(s.y + ey) / 2 - 4}
text-anchor="middle"
font-size={10 / view.k}
fill={relColor(link.type)}
opacity="0.95"
paint-order="stroke"
stroke="var(--background)"
stroke-width={3 / view.k}
>
{link.type}
</text>
{/if}
{/if}
{/each}
</g>
<g>
{#each nodes as node (node.id)}
{#if node.x != null && node.y != null && visibleNodeIds.has(node.id)}
{@const r = nodeRadius(node)}
{@const op = nodeOpacity(node)}
{@const isFocus = hoveredId === node.id || selectedId === node.id}
{@const isMatch = matchedIds !== null && matchedIds.has(node.id)}
<g
transform="translate({node.x},{node.y})"
opacity={op}
class="cursor-pointer"
role="button"
tabindex="0"
onpointerdown={(e) => onNodePointerDown(e, node)}
onpointerenter={() => (hoveredId = node.id)}
onpointerleave={() => (hoveredId = null)}
onkeydown={(e) => e.key === 'Enter' && selectNode(node)}
ondblclick={() => rerootTo(node)}
>
{#if isFocus || isMatch}
<circle r={r + 5} fill={nodeColor(node)} opacity="0.25" />
{/if}
<circle r={r} fill={nodeColor(node)} stroke={isFocus || isMatch ? '#e6edf3' : '#0d1117'} stroke-width={isFocus || isMatch ? 2 : 1.25} />
{#if view.k >= 0.8 || isFocus || isMatch || op === 1 && focusIds !== null}
<text
y={r + 12}
text-anchor="middle"
font-size={isFocus ? 12 / view.k : 10 / Math.max(view.k, 1)}
fill={isFocus ? '#e6edf3' : '#8b949e'}
paint-order="stroke"
stroke="#0d1117"
stroke-width={3 / view.k}
class="pointer-events-none select-none"
>
{node.slug}
</text>
{/if}
</g>
{/if}
{/each}
</g>
</g>
</svg>
<div class="pointer-events-none absolute bottom-2 left-2 rounded bg-background/80 px-2 py-1 text-[10px] text-muted-foreground">
scroll to zoom · drag background to pan · drag nodes · click to inspect · double-click to re-root
</div>
</div>
{/if}