.prettierrc.json was missing "semi": false, so prettier wanted to add semicolons to a codebase written without them (763 semicolon-free statements vs. 150 with, in hand-written .ts; zero hand-written .svelte files use them at all). That's why prettier --check failed on 249 files — not because the code was unformatted, but because the config didn't match the actual house style. Added "semi": false; left printWidth/etc as configured (printWidth barely moves the failure count: 218/213/212 files at 100/120/140). Ran `prettier --write .` with the corrected config. Verified semantics-preserving before and after: - eslint: 142 problems both before and after, byte-identical - build passes, 38/38 tests pass - token-stream diff (whitespace/semicolons/quotes normalized) on all 218 changed files: only 52 had any remaining token change, all either trailing-comma removal (matching trailingComma: "none") or import/ ternary reflow — no semantic changes - live smoke test: Knowledge, Tasks, Fleet map, and a chat window (AgentTrace, markdown, Scope graph, activity rail) all render correctly, no console errors Most of the diff is shadcn/ui vendor files (lib/components/ui/) moving from the CLI's own style (double quotes, tabs, semicolons) to house style; re-running `shadcn-svelte add` on a component will need a follow-up format pass. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
185 lines
7.7 KiB
TypeScript
185 lines
7.7 KiB
TypeScript
// One global wmkit window manager for the whole app (mounted once by
|
|
// WindowLayer.svelte inside Desktop.svelte) — this is what lets an entity
|
|
// opened from Knowledge Base, chat, or anywhere else land in the same
|
|
// floating window layer, with several windows open side by side, rather than
|
|
// each page owning its own single-entity sidebar/sheet.
|
|
import { derived, get, type Readable } from 'svelte/store'
|
|
import { createManager, createDesktop, wmStore } from '@surdeddd/wmkit/svelte'
|
|
import { persist } from '@surdeddd/wmkit/persist'
|
|
import { appById, appWindowId } from '$lib/apps'
|
|
import { toggleDocked } from '$lib/stores/docked'
|
|
import { sessions } from '$lib/stores/chat'
|
|
import { heading } from '$lib/tasks'
|
|
|
|
// Window ids for a task/session's chat window are namespaced `session:<id>`
|
|
// — see openTaskWindow below. Shared here (rather than each file redeclaring
|
|
// its own copy) since both WindowLayer.svelte and focusedSessionId below
|
|
// need to parse it.
|
|
export const SESSION_PREFIX = 'session:'
|
|
|
|
export const wm = createManager({ defaultSize: { width: 480, height: 560 } })
|
|
|
|
// New windows (and manual resizing) must never exceed the visible desktop
|
|
// area — without this, a content-heavy entity window (many Details/
|
|
// Relations/Tasks sections) grows taller than the viewport with no way to
|
|
// reach its own titlebar controls. Clamps requested width/height down to
|
|
// the current viewport and caps maxWidth/maxHeight the same way, so
|
|
// dragging a resize handle can't push it past the edge either.
|
|
function clampToDesktop<
|
|
T extends { width?: number; height?: number; maxWidth?: number; maxHeight?: number }
|
|
>(init: T): T {
|
|
const { viewport } = wm.getState()
|
|
if (viewport.width <= 0 || viewport.height <= 0) return init
|
|
return {
|
|
...init,
|
|
width: init.width !== undefined ? Math.min(init.width, viewport.width) : undefined,
|
|
height: init.height !== undefined ? Math.min(init.height, viewport.height) : undefined,
|
|
maxWidth: Math.min(init.maxWidth ?? viewport.width, viewport.width),
|
|
maxHeight: Math.min(init.maxHeight ?? viewport.height, viewport.height)
|
|
}
|
|
}
|
|
export const dk = createDesktop(wm, {
|
|
// topEdge:'maximize' + preview gives the classic drag-to-top-maximizes
|
|
// affordance; magnetism/keyboard are wmkit defaults worth turning on now
|
|
// that windows are the whole app's primary surface, not a secondary layer.
|
|
snap: { topEdge: 'maximize', preview: true },
|
|
keyboard: true,
|
|
magnetism: true,
|
|
// Animates a minimized window toward its taskbar button instead of just
|
|
// vanishing — Taskbar.svelte tags each button with this same attribute.
|
|
minimizeTarget: (win) => document.querySelector(`[data-taskbar-btn="${CSS.escape(win.id)}"]`)
|
|
})
|
|
export const wmState = wmStore(wm)
|
|
|
|
// The session id backing whichever task/chat window currently has focus, or
|
|
// null when no task window is focused (Tasks app, an entity window, or
|
|
// nothing at all). The desktop mascot's stimuli (stimuli.ts) key off this so
|
|
// its reactions track the task the operator is actually looking at, rather
|
|
// than firing for every session fleet-wide.
|
|
export const focusedSessionId: Readable<string | null> = derived(wmState, ($s) =>
|
|
$s.focusedId?.startsWith(SESSION_PREFIX) ? $s.focusedId.slice(SESSION_PREFIX.length) : null
|
|
)
|
|
|
|
// Layout survives reloads: every window id is self-describing (app:<id>,
|
|
// session:<id>, or a bare entity slug — see EntityDesktop/WindowLayer's
|
|
// content branch), so a hydrated window needs no extra bookkeeping to know
|
|
// what to render once the desktop remounts.
|
|
export const wmPersist = persist(wm, { key: 'oikos-windows', debounce: 300, autoRestore: true })
|
|
|
|
// A task window is titled from the operator's (truncated) prompt at
|
|
// creation time — openTaskWindow below and chat.ts's startTask both only
|
|
// know the raw text, not the goal/heading the backend eventually derives
|
|
// for the session. Whenever the sessions list refreshes (loadSessions(),
|
|
// called all over — on task events, after a turn completes, ...) resync
|
|
// any open task window's title to the session's real heading, so the
|
|
// taskbar/titlebar stop showing the placeholder forever.
|
|
sessions.subscribe((list) => {
|
|
for (const s of list) {
|
|
const id = `session:${s.id}`
|
|
const win = wm.get(id)
|
|
if (!win) continue
|
|
const title = heading(s)
|
|
if (win.title !== title) wm.update(id, { title })
|
|
}
|
|
})
|
|
|
|
// Classic show-desktop toggle: minimize everything, or if everything's
|
|
// already minimized (a prior show-desktop, or the operator minimized them
|
|
// all by hand), bring them all back rather than being a one-way action.
|
|
// Shared by the taskbar button and the desktop's right-click menu.
|
|
export function toggleShowDesktop(): void {
|
|
const anyVisible = wm.getState().order.some((id) => wm.get(id)?.stage !== 'minimized')
|
|
if (anyVisible) wm.minimizeAll()
|
|
else wm.restoreAll()
|
|
}
|
|
|
|
// Opens (or focuses/restores) a registry app's window. Apps are
|
|
// single-instance — double-clicking an already-open app's icon should never
|
|
// stack a second window, same dedupe pattern as openEntityWindow below.
|
|
// Docked apps (e.g. the mascot) have no wmkit window at all — clicking their
|
|
// icon toggles visibility on the Docked Layer instead, so this branches on
|
|
// kind before touching the window manager. All callers (the desktop icon,
|
|
// the taskbar settings button, legacy hash resolution) go through here, so
|
|
// none of them need a kind-specific branch.
|
|
export function openAppWindow(appId: string): void {
|
|
const app = get(appById).get(appId)
|
|
if (!app) return
|
|
if (app.docked) {
|
|
toggleDocked(appId)
|
|
return
|
|
}
|
|
const id = appWindowId(appId)
|
|
if (wm.get(id)) {
|
|
wm.restore(id)
|
|
wm.focus(id)
|
|
return
|
|
}
|
|
wm.open(
|
|
clampToDesktop({
|
|
id,
|
|
title: app.title,
|
|
width: app.width,
|
|
height: app.height,
|
|
minWidth: app.minWidth,
|
|
minHeight: app.minHeight
|
|
})
|
|
)
|
|
}
|
|
|
|
// Opens a window for the entity, or focuses (and restores, if minimized) the
|
|
// existing one — wm.open() throws if a window with this id already exists,
|
|
// and slugs make natural, stable window ids (also dedupes "same entity
|
|
// opened twice" into one window instead of stacking duplicates).
|
|
export function openEntityWindow(slug: string | null): void {
|
|
if (!slug) return
|
|
if (wm.get(slug)) {
|
|
wm.restore(slug)
|
|
wm.focus(slug)
|
|
return
|
|
}
|
|
wm.open(clampToDesktop({ id: slug, title: slug }))
|
|
}
|
|
|
|
// Singleton "compose a new task" window — the Tasks app's New Task button
|
|
// opens this rather than a dialog, since everything else in the desktop is
|
|
// already a window. It renders as an empty chat (NewTaskChat, in
|
|
// WindowLayer.svelte) sized like a real task window rather than a separate
|
|
// compose screen, and closes itself once the task's session window takes
|
|
// over.
|
|
export const NEW_TASK_WINDOW_ID = 'new-task'
|
|
|
|
export function openNewTaskWindow(): void {
|
|
if (wm.get(NEW_TASK_WINDOW_ID)) {
|
|
wm.restore(NEW_TASK_WINDOW_ID)
|
|
wm.focus(NEW_TASK_WINDOW_ID)
|
|
return
|
|
}
|
|
wm.open(
|
|
clampToDesktop({
|
|
id: NEW_TASK_WINDOW_ID,
|
|
title: 'New task',
|
|
width: 900,
|
|
height: 640,
|
|
minWidth: 600,
|
|
minHeight: 400
|
|
})
|
|
)
|
|
}
|
|
|
|
// Same dedupe/restore/focus pattern as openEntityWindow, for a task/session's
|
|
// chat window. Id is namespaced `session:<id>` — distinct from entity window
|
|
// ids (always a bare `type:identifier` slug, and task ENTITIES already use
|
|
// `task:<uuid>` as their own slug) so a task's chat window and its entity
|
|
// detail window never collide over the same wmkit id. See
|
|
// WindowLayer.svelte for the id -> content-component branch.
|
|
export function openTaskWindow(sessionId: string | null, title: string): void {
|
|
if (!sessionId) return
|
|
const id = `session:${sessionId}`
|
|
if (wm.get(id)) {
|
|
wm.restore(id)
|
|
wm.focus(id)
|
|
return
|
|
}
|
|
wm.open(clampToDesktop({ id, title, width: 900, height: 640, minWidth: 600, minHeight: 400 }))
|
|
}
|