Fresh nodes (no prior x/y) get placed by d3-force's default init, which
spirals out from the ORIGIN — not (width/2, height/2) — while the
centering forces here are deliberately weak (0.04, so they don't fight
the link/collide layout) and alphaDecay stops the sim before a weak force
can always pull a far-off cluster back to center. Net effect: graphs could
settle visibly off-center on load, cramped in a corner of the pane.
Fixed by computing the actual node bounding box once the simulation's
'end' event fires and setting the view transform to fit it, instead of
relying on the force balance to land on center by itself. Gated behind a
`fit` flag so passive background reloads (live entity/relationship
events) don't yank the view out from under someone actively panning or
zoomed in on a specific area — only fresh loads (mount, root/depth
change, reset, re-root) reframe.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>