Files
oikos/web/src/pages/Tasks.svelte
dtoro 413bf54daf feat(tasks): task board UI — chat window becomes Tasks + card grid
Reframes the chat surface as tasks:
- New Tasks.svelte: a card grid of tasks, each showing status (Running /
  Needs input / Done / Failed), the goal as title, the outcome summary, and
  relative time; filterable by status with live counts; delete on hover;
  "New task" and per-card click open the conversation.
- Board updates LIVE off the events stream (goal.set / task.status /
  question.*) via an explicit liveEvents.subscribe with a debounced refetch —
  scanning all events newer than the last seen, since entity.touched bursts
  bury task events below index 0.
- App shell: primary nav "Chat" → "Tasks" (board is now the home route),
  "New chat" → "New task", conversation header gets a Tasks / Conversation
  breadcrumb. Removed the superseded Sessions page.
- api.ts Session type carries the task fields (goal/status/outcome/summary).

Also fixes a pre-existing SSE bug that blocked ALL live updates app-wide:
writeSSE emitted `event: <type>`, which EventSource only delivers to
addEventListener(type) handlers — but stores/events.ts (and every page reading
liveEvents) consumes via onmessage, which never fires for named events. So the
live stream delivered nothing to the UI. Dropped the event-name line; the type
is already in the JSON payload, and new event types now need zero client
changes. SSE test still green (it parses data: lines).

Verified in the browser against the live stack: the board renders 50 tasks
with correct status buckets; a goal-driven task appears and flips to a Done
card with its summary in real time without a reload; Events page confirms the
stream now delivers to onmessage.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-11 13:22:27 +02:00

214 lines
8.2 KiB
Svelte

<script lang="ts">
import { sessions, loadSessions, loadSessionMessages, deleteSession, newChat } from '$lib/stores/chat'
import { liveEvents, subscribeEvents } from '$lib/stores/events'
import type { Session } from '$lib/api'
import { relativeTime } from '$lib/utils'
import { Badge } from '$lib/components/ui/badge'
import { Button } from '$lib/components/ui/button'
import * as Card from '$lib/components/ui/card'
import PlusIcon from '@lucide/svelte/icons/plus'
import Trash2Icon from '@lucide/svelte/icons/trash-2'
import { onMount } from 'svelte'
// Live board: refetch when a task's lifecycle changes anywhere (the agent set
// a goal, advanced status, raised/answered a question, finished). We subscribe
// to the event store directly rather than via $effect so delivery is
// deterministic. We must scan ALL events newer than the last we saw, not just
// liveEvents[0]: entity.touched fires on every tool call, so a task.status
// event is usually buried below several touches by the time we're notified. A
// short debounce coalesces one task's goal.set + plan.proposed + task.status
// burst into a single refetch.
const TASK_EVENTS = new Set(['task.status', 'goal.set', 'question.raised', 'question.answered'])
onMount(() => {
loadSessions()
const unsubStream = subscribeEvents() // keep the global stream open while the board is up
let lastSeenId = 0
let refreshTimer: ReturnType<typeof setTimeout> | null = null
const unsub = liveEvents.subscribe((evs) => {
if (evs.length === 0) return
const maxId = evs[0].id // newest-first
if (maxId <= lastSeenId) return
const relevant = evs.some((e) => e.id > lastSeenId && TASK_EVENTS.has(e.type))
lastSeenId = maxId
if (relevant) {
if (refreshTimer) clearTimeout(refreshTimer)
refreshTimer = setTimeout(() => loadSessions(), 400)
}
})
return () => {
unsub()
unsubStream()
}
})
// ── Status → display ────────────────────────────────────────────────
type Bucket = 'running' | 'input' | 'done' | 'failed'
function bucket(s: Session): Bucket {
switch (s.status) {
case 'awaiting_input':
return 'input'
case 'done':
return s.outcome === 'failure' ? 'failed' : 'done'
case 'failed':
return 'failed'
default:
return 'running' // active | planning | executing | undefined
}
}
interface StatusStyle {
label: string
dot: string
pulse: boolean
variant: 'default' | 'secondary' | 'destructive' | 'outline'
}
function statusStyle(s: Session): StatusStyle {
switch (bucket(s)) {
case 'input':
return { label: 'Needs input', dot: 'bg-warning', pulse: true, variant: 'secondary' }
case 'done':
return { label: s.outcome === 'partial' ? 'Done · partial' : 'Done', dot: 'bg-success', pulse: false, variant: 'default' }
case 'failed':
return { label: 'Failed', dot: 'bg-destructive', pulse: false, variant: 'destructive' }
default:
return { label: 'Running', dot: 'bg-primary', pulse: true, variant: 'secondary' }
}
}
const FILTERS: { id: 'all' | Bucket; label: string }[] = [
{ id: 'all', label: 'All' },
{ id: 'running', label: 'Running' },
{ id: 'input', label: 'Needs input' },
{ id: 'done', label: 'Done' },
{ id: 'failed', label: 'Failed' }
]
let filter = $state<'all' | Bucket>('all')
const counts = $derived.by(() => {
const c: Record<string, number> = { all: $sessions.length, running: 0, input: 0, done: 0, failed: 0 }
for (const s of $sessions) c[bucket(s)]++
return c
})
const visible = $derived(
filter === 'all' ? $sessions : $sessions.filter((s) => bucket(s) === filter)
)
function heading(s: Session): string {
return s.goal || s.title || 'Untitled task'
}
function openTask(id: string) {
loadSessionMessages(id)
location.hash = '#/chat'
}
function startTask() {
newChat()
location.hash = '#/chat'
}
let confirmDelete = $state<string | null>(null)
function handleDelete(e: MouseEvent, id: string) {
e.stopPropagation()
if (confirmDelete === id) {
deleteSession(id)
confirmDelete = null
} else {
confirmDelete = id
setTimeout(() => { if (confirmDelete === id) confirmDelete = null }, 3000)
}
}
</script>
<div class="mx-auto flex h-full min-h-0 max-w-6xl flex-col p-4 sm:p-6">
<div class="mb-4 flex items-center justify-between gap-3">
<div>
<h2 class="text-lg font-semibold">Tasks</h2>
<p class="text-sm text-muted-foreground">Every task is a goal Nomos works to completion.</p>
</div>
<Button onclick={startTask} class="gap-1.5">
<PlusIcon class="size-4" />
New task
</Button>
</div>
<!-- Filter chips -->
<div class="mb-4 flex flex-wrap gap-1.5">
{#each FILTERS as f}
<button
type="button"
onclick={() => (filter = f.id)}
class="rounded-full border px-2.5 py-1 text-xs transition-colors {filter === f.id
? 'border-primary bg-primary/10 text-foreground'
: 'border-border text-muted-foreground hover:bg-muted/50'}"
>
{f.label}
<span class="ml-1 opacity-60">{counts[f.id] ?? 0}</span>
</button>
{/each}
</div>
<div class="min-h-0 flex-1 overflow-y-auto">
{#if visible.length === 0}
<div class="flex flex-col items-center gap-4 pt-20 text-center">
<p class="max-w-sm text-sm text-muted-foreground">
{filter === 'all'
? 'No tasks yet. Start one and Nomos will plan it, execute it, and report the outcome.'
: `No ${FILTERS.find((f) => f.id === filter)?.label.toLowerCase()} tasks.`}
</p>
{#if filter === 'all'}
<Button onclick={startTask} variant="outline" class="gap-1.5">
<PlusIcon class="size-4" /> Start your first task
</Button>
{/if}
</div>
{:else}
<div class="grid grid-cols-1 gap-3 sm:grid-cols-2 lg:grid-cols-3">
{#each visible as s (s.id)}
{@const st = statusStyle(s)}
<div class="group relative">
<button type="button" class="block w-full text-left" onclick={() => openTask(s.id)}>
<Card.Root class="h-full transition-colors hover:border-primary/50">
<Card.Header class="pb-2">
<div class="flex items-center justify-between gap-2">
<span class="flex items-center gap-1.5 text-xs font-medium text-muted-foreground">
<span class="size-2 rounded-full {st.dot} {st.pulse ? 'animate-pulse' : ''}"></span>
{st.label}
</span>
<span class="text-[11px] text-muted-foreground">{relativeTime(s.last_active_at)}</span>
</div>
<Card.Title class="line-clamp-2 text-sm leading-snug">{heading(s)}</Card.Title>
</Card.Header>
<Card.Content class="pt-0">
{#if s.summary}
<p class="line-clamp-3 text-xs text-muted-foreground">{s.summary}</p>
{:else if s.goal && s.title && s.goal !== s.title}
<p class="line-clamp-2 text-xs text-muted-foreground">{s.title}</p>
{:else}
<p class="text-xs italic text-muted-foreground/60">No summary yet.</p>
{/if}
</Card.Content>
</Card.Root>
</button>
<button
type="button"
class="absolute right-2 top-2 flex size-7 items-center justify-center rounded-md text-muted-foreground opacity-0 transition-opacity hover:bg-destructive/10 hover:text-destructive group-hover:opacity-100"
onclick={(e) => handleDelete(e, s.id)}
title={confirmDelete === s.id ? 'Click again to confirm' : 'Delete task'}
aria-label="Delete task"
>
{#if confirmDelete === s.id}
<span class="text-[10px] font-bold text-destructive">Del?</span>
{:else}
<Trash2Icon class="size-4" />
{/if}
</button>
</div>
{/each}
</div>
{/if}
</div>
</div>