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oikos/web/src/lib/components/EntityTable.svelte
dtoro 873b00ac42
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style(web): fix prettier config, format entire web/ tree
.prettierrc.json was missing "semi": false, so prettier wanted to add
semicolons to a codebase written without them (763 semicolon-free
statements vs. 150 with, in hand-written .ts; zero hand-written .svelte
files use them at all). That's why prettier --check failed on 249 files
— not because the code was unformatted, but because the config didn't
match the actual house style. Added "semi": false; left printWidth/etc
as configured (printWidth barely moves the failure count: 218/213/212
files at 100/120/140).

Ran `prettier --write .` with the corrected config. Verified
semantics-preserving before and after:
- eslint: 142 problems both before and after, byte-identical
- build passes, 38/38 tests pass
- token-stream diff (whitespace/semicolons/quotes normalized) on all
  218 changed files: only 52 had any remaining token change, all either
  trailing-comma removal (matching trailingComma: "none") or import/
  ternary reflow — no semantic changes
- live smoke test: Knowledge, Tasks, Fleet map, and a chat window
  (AgentTrace, markdown, Scope graph, activity rail) all render
  correctly, no console errors

Most of the diff is shadcn/ui vendor files (lib/components/ui/) moving
from the CLI's own style (double quotes, tabs, semicolons) to house
style; re-running `shadcn-svelte add` on a component will need a
follow-up format pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-27 12:56:07 +02:00

259 lines
8.7 KiB
Svelte

<script lang="ts">
import type { Entity } from '$lib/api'
import * as Table from '$lib/components/ui/table'
import { Badge } from '$lib/components/ui/badge'
import { Skeleton } from '$lib/components/ui/skeleton'
import SortHeader from '$lib/components/data-table/SortHeader.svelte'
import EmptyState from '$lib/components/EmptyState.svelte'
import HealthDotRenderer from '$lib/components/data-table/renderers/HealthDotRenderer.svelte'
import StatusBadgeRenderer from '$lib/components/data-table/renderers/StatusBadgeRenderer.svelte'
import ChevronRightIcon from '@lucide/svelte/icons/chevron-right'
import ChevronDownIcon from '@lucide/svelte/icons/chevron-down'
let {
entities,
loading,
selectedSlug = null,
onSelect,
childToParent = null
}: {
entities: Entity[]
loading: boolean
selectedSlug?: string | null
onSelect: (slug: string) => void
childToParent?: Map<string, string> | null
} = $props()
type SortKey = 'slug' | 'type' | 'name' | 'state' | 'health'
let sortKey = $state<SortKey>('slug')
let sortDir = $state<'asc' | 'desc'>('asc')
let collapsedNodes = $state<Set<string>>(new Set())
function toggleNode(slug: string, e: Event) {
e.stopPropagation()
const next = new Set(collapsedNodes)
if (next.has(slug)) next.delete(slug)
else next.add(slug)
collapsedNodes = next
}
function sortBy(key: SortKey) {
if (sortKey === key) {
sortDir = sortDir === 'asc' ? 'desc' : 'asc'
} else {
sortKey = key
sortDir = 'asc'
}
}
function getSortState(key: SortKey) {
if (sortKey !== key) return { sorted: false, direction: 'asc' as const }
return { sorted: true, direction: sortDir }
}
const healthRank: Record<string, number> = {
down: 0,
degraded: 1,
stale: 2,
unknown: 3,
healthy: 4
}
function sortValue(entity: Entity, key: SortKey): string | number {
if (key === 'health') return entity.health ? (healthRank[entity.health] ?? -1) : -1
return (entity[key as keyof Entity] ?? '').toString().toLowerCase()
}
const sortedEntities = $derived.by(() => {
const sorted = [...entities].sort((a, b) => {
const av = sortValue(a, sortKey)
const bv = sortValue(b, sortKey)
if (av < bv) return -1
if (av > bv) return 1
return 0
})
if (sortDir === 'desc') sorted.reverse()
return sorted
})
const childrenByParent = $derived.by(() => {
const map = new Map<string, Entity[]>()
if (!childToParent) return map
const visibleSlugs = new Set(entities.map((e) => e.slug))
for (const e of sortedEntities) {
const parentSlug = childToParent.get(e.slug)
if (parentSlug && visibleSlugs.has(parentSlug)) {
if (!map.has(parentSlug)) map.set(parentSlug, [])
map.get(parentSlug)!.push(e)
}
}
return map
})
const nestedSlugs = $derived.by(() => {
const set = new Set<string>()
for (const children of childrenByParent.values()) for (const c of children) set.add(c.slug)
return set
})
const topLevelEntities = $derived.by(() =>
childToParent ? sortedEntities.filter((e) => !nestedSlugs.has(e.slug)) : sortedEntities
)
const skeletonSlugWidths = ['w-24', 'w-20', 'w-28', 'w-16', 'w-24', 'w-20', 'w-28', 'w-16']
const skeletonNameWidths = ['w-32', 'w-40', 'w-24', 'w-36', 'w-28', 'w-40', 'w-24', 'w-32']
</script>
{#if loading}
<div class="h-full min-h-0 overflow-hidden rounded-md border">
<Table.Root>
<Table.Header>
<Table.Row>
<Table.Head>Slug</Table.Head>
<Table.Head>Type</Table.Head>
<Table.Head>Name</Table.Head>
<Table.Head>State</Table.Head>
<Table.Head>Health</Table.Head>
</Table.Row>
</Table.Header>
<Table.Body>
{#each skeletonSlugWidths as slugWidth, i}
<Table.Row class="hover:bg-transparent">
<Table.Cell><Skeleton class="h-4 {slugWidth}" /></Table.Cell>
<Table.Cell><Skeleton class="h-5 w-16 rounded-full" /></Table.Cell>
<Table.Cell><Skeleton class="h-4 {skeletonNameWidths[i]}" /></Table.Cell>
<Table.Cell><Skeleton class="h-5 w-14 rounded-full" /></Table.Cell>
<Table.Cell>
<div class="flex items-center gap-1.5">
<Skeleton class="size-2 shrink-0 rounded-full" />
<Skeleton class="h-4 w-12" />
</div>
</Table.Cell>
</Table.Row>
{/each}
</Table.Body>
</Table.Root>
</div>
{:else}
{#snippet row(entity: Entity, level: number, ancestors: Set<string>)}
{@const ancestorsWithSelf = new Set(ancestors).add(entity.slug)}
{@const children = (childrenByParent.get(entity.slug) ?? []).filter(
(c) => !ancestorsWithSelf.has(c.slug)
)}
<Table.Row
class="cursor-pointer {entity.slug === selectedSlug ? 'bg-muted' : ''}"
role="row"
aria-level={level}
aria-expanded={children.length > 0 ? !collapsedNodes.has(entity.slug) : undefined}
tabindex={0}
onclick={() => onSelect(entity.slug)}
onkeydown={(e) => {
if (e.key === 'Enter' || e.key === ' ') {
e.preventDefault()
onSelect(entity.slug)
}
}}
>
<Table.Cell class="font-mono text-xs">
<span class="flex items-center gap-1" style="padding-left: {(level - 1) * 1.25}rem">
<span class="inline-flex size-3.5 shrink-0 items-center justify-center">
{#if children.length > 0}
<button
type="button"
class="rounded text-muted-foreground hover:text-foreground"
onclick={(e) => toggleNode(entity.slug, e)}
aria-label={collapsedNodes.has(entity.slug)
? `Expand ${entity.slug}`
: `Collapse ${entity.slug}`}
>
{#if collapsedNodes.has(entity.slug)}
<ChevronRightIcon class="size-3.5" />
{:else}
<ChevronDownIcon class="size-3.5" />
{/if}
</button>
{/if}
</span>
{entity.slug}
{#if children.length > 0}
<span class="text-muted-foreground">({children.length})</span>
{/if}
</span>
</Table.Cell>
<Table.Cell><Badge variant="outline">{entity.type}</Badge></Table.Cell>
<Table.Cell>{entity.name}</Table.Cell>
<Table.Cell>
<StatusBadgeRenderer value={entity.state ?? ''} kind="state" />
</Table.Cell>
<Table.Cell>
<HealthDotRenderer row={entity} value={null} />
</Table.Cell>
</Table.Row>
{#if children.length > 0 && !collapsedNodes.has(entity.slug)}
{#each children as child (child.id)}
{@render row(child, level + 1, ancestorsWithSelf)}
{/each}
{/if}
{/snippet}
<div class="h-full min-h-0 overflow-auto rounded-md border">
<Table.Root role={childToParent ? 'treegrid' : undefined}>
<Table.Header>
<Table.Row>
{@const ssSlug = getSortState('slug')}
<Table.Head>
<SortHeader
label="Slug"
sorted={ssSlug.sorted}
direction={ssSlug.direction}
onclick={() => sortBy('slug')}
/>
</Table.Head>
{@const ssType = getSortState('type')}
<Table.Head>
<SortHeader
label="Type"
sorted={ssType.sorted}
direction={ssType.direction}
onclick={() => sortBy('type')}
/>
</Table.Head>
{@const ssName = getSortState('name')}
<Table.Head>
<SortHeader
label="Name"
sorted={ssName.sorted}
direction={ssName.direction}
onclick={() => sortBy('name')}
/>
</Table.Head>
{@const ssState = getSortState('state')}
<Table.Head>
<SortHeader
label="State"
sorted={ssState.sorted}
direction={ssState.direction}
onclick={() => sortBy('state')}
/>
</Table.Head>
{@const ssHealth = getSortState('health')}
<Table.Head>
<SortHeader
label="Health"
sorted={ssHealth.sorted}
direction={ssHealth.direction}
onclick={() => sortBy('health')}
/>
</Table.Head>
</Table.Row>
</Table.Header>
<Table.Body>
{#each topLevelEntities as entity (entity.id)}
{@render row(entity, 1, new Set())}
{:else}
<EmptyState message="No entities in this layer match the filter." colspan={5} />
{/each}
</Table.Body>
</Table.Root>
</div>
{/if}