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oikos/web/src/lib/components/SessionRail.svelte
dtoro 60effcb2fe
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session reliability: reconnect, knowledge loop, retire request_execution
Phase 1 — crash recovery: SSE auto-reconnect + backoff, polling gate
during disconnect, connection banner with retry button, empty-response
retry 3x, non-terminal resume on empty response, persistent error cards.

Phase 2/4 — visibility + continuation: custom ExecutionStatus renderer,
approvals extracted on every tool_result (not just done), activity bar
with status/goal, SessionDigest live polling, Continue button.

Phase 3 — cleanup: complete_task auto-cancels orphaned approvals,
deletes assent/destructive window keys, propose_plan marks pending
steps as replaced, plan step seq-order enforcement.

Phase 5 — knowledge loop: list_lxcs state filter (active/destroyed),
SOUL.md unmissable writeback section, propose_plan validation nudge,
complete_task writeback check, upsert_knowledge about array support,
plan generation grouping in frontend, session approval count badge.

Retire request_execution — all mutations now route through run.
Updated SOUL.md, AGENTS.md, CLIENTS.md, skills, and agent system notes.

Migration 020: plan step generation column, audit_log session_id index,
nomos_plan_executions pending-approval index.
2026-07-14 11:03:23 +02:00

81 lines
3.1 KiB
Svelte

<script lang="ts">
import { onMount } from 'svelte'
import { sessions, currentSession, loadSessions, loadSessionMessages, newChat, deleteSession } from '$lib/stores/chat'
import { relativeTime } from '$lib/utils'
import { Button } from '$lib/components/ui/button'
import { ScrollArea } from '$lib/components/ui/scroll-area'
import PlusIcon from '@lucide/svelte/icons/plus'
import Trash2Icon from '@lucide/svelte/icons/trash-2'
onMount(() => {
loadSessions()
})
$effect(() => {
void $currentSession
loadSessions()
})
let confirmDelete = $state<string | null>(null)
function handleDelete(e: MouseEvent, id: string) {
e.stopPropagation()
if (confirmDelete === id) {
deleteSession(id)
confirmDelete = null
} else {
confirmDelete = id
// Hide confirmation after 3s
setTimeout(() => { if (confirmDelete === id) confirmDelete = null }, 3000)
}
}
function handleClick(sessionId: string) {
confirmDelete = null
loadSessionMessages(sessionId)
}
</script>
<aside class="flex h-full w-56 shrink-0 flex-col gap-2 overflow-y-auto border-r bg-card/50 p-2">
<Button variant="outline" size="sm" class="justify-start gap-2" onclick={() => newChat()}>
<PlusIcon class="size-3.5" />
New chat
</Button>
<ScrollArea class="min-h-0 flex-1">
<div class="flex flex-col gap-1 pr-2">
{#each $sessions as session (session.id)}
<div class="group relative">
<button
type="button"
class="flex w-full flex-col items-start gap-0.5 rounded-md border py-1.5 pl-2 pr-7 text-left text-xs transition-colors hover:bg-muted/60 {$currentSession === session.id ? 'border-primary bg-muted/50' : 'border-transparent'}"
onclick={() => handleClick(session.id)}
>
<span class="min-w-0 max-w-full truncate font-medium">{session.title || 'Untitled'}</span>
<span class="flex items-center gap-1.5 text-[11px] text-muted-foreground">
{relativeTime(session.last_active_at)}
{#if session.pending_approvals}
<span class="rounded bg-warning/20 px-1 text-[10px] font-medium text-warning">{session.pending_approvals}</span>
{/if}
</span>
</button>
<button
type="button"
class="absolute right-1 top-1.5 shrink-0 rounded p-0.5 opacity-0 transition-opacity group-hover:opacity-100 focus-visible:opacity-100 hover:bg-destructive/20 hover:text-destructive"
onclick={(e) => handleDelete(e, session.id)}
aria-label={confirmDelete === session.id ? 'Click again to confirm delete' : 'Delete session'}
title={confirmDelete === session.id ? 'Click again to confirm delete' : 'Delete session'}
>
{#if confirmDelete === session.id}
<span class="text-[10px] font-semibold text-destructive">Sure?</span>
{:else}
<Trash2Icon class="size-3" />
{/if}
</button>
</div>
{:else}
<p class="px-2 py-4 text-center text-xs text-muted-foreground">No sessions yet.</p>
{/each}
</div>
</ScrollArea>
</aside>