Backend: - proposePlan sets plan window in autonomy_settings (nomos:plan:<session>) - run handler checks plan window — auto-executes config_mutation commands within plan without per-action approval - planWindowActive function in server.go - Plan window cleaned up on completeTask (already covered by LIKE '%:' || ) Frontend: - Removed 'Session graph' header bar - Cooler empty states: Plan shows animated dots + 'Awaiting plan…', Activity shows pulsing dots + 'Waiting for activity…'
480 lines
18 KiB
Svelte
480 lines
18 KiB
Svelte
<script lang="ts">
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import { onDestroy, untrack } from 'svelte'
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import {
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forceSimulation,
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forceLink,
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forceManyBody,
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forceCenter,
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forceCollide,
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forceX,
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forceY,
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type Simulation
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} from 'd3-force'
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import { fetchGraph, type Entity } from '$lib/api'
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import { messages } from '$lib/stores/chat'
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import { touched, healthDiffs } from '$lib/stores/workspace'
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import { relativeTime } from '$lib/utils'
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import { Badge } from '$lib/components/ui/badge'
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import { Button } from '$lib/components/ui/button'
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import EntitySheet from '$lib/components/EntitySheet.svelte'
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import ExternalLinkIcon from '@lucide/svelte/icons/external-link'
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interface Node extends Entity {
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x?: number
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y?: number
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vx?: number
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vy?: number
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fx?: number | null
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fy?: number | null
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degree: number
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}
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interface Edge {
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source: string | Node
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target: string | Node
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type: string
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}
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// Probe/bookkeeping entity types are excluded — a health conversation
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// mentions dozens of check:… slugs that would swamp the fleet topology.
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const EXCLUDED = new Set(['check', 'execution'])
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// Slug shape: lowercase type prefix, then one or more colon-separated
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// segments (host:hubris, check:ping:8cf, lxc:caddy, investigation:foo/bar).
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const SLUG_RE = /\b[a-z][a-z-]*:[a-z0-9][a-z0-9._/-]*(?::[a-z0-9._/-]+)*/g
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let nodes = $state<Node[]>([])
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let links = $state<Edge[]>([])
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let selected = $state<Node | null>(null)
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let sheetSlug = $state<string | null>(null)
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let sheetOpen = $state(false)
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let sim: Simulation<Node, Edge> | null = null
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// Non-reactive caches (persist across message deltas). resolvedVersion is a
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// reactive counter bumped when async resolution finishes, so the reconcile
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// effect re-runs once entities come back.
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const resolvedCache = new Map<string, Node | null>()
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const edgeCache: { source: string; target: string; type: string }[] = []
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const edgeKeys = new Set<string>()
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const resolving = new Set<string>()
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let resolvedVersion = $state(0)
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// container size drives the simulation coordinate space (1:1 with pixels so
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// node dragging maps cleanly regardless of the resizable panel width).
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let container = $state<HTMLDivElement | null>(null)
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let cw = $state(300)
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let ch = $state(300)
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function collectSlugs(value: unknown, out: Set<string>) {
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if (typeof value === 'string') {
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const m = value.match(SLUG_RE)
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if (m) for (const s of m) out.add(s.replace(/[.,;)\]]+$/, ''))
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} else if (Array.isArray(value)) {
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for (const v of value) collectSlugs(v, out)
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} else if (value && typeof value === 'object') {
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for (const v of Object.values(value)) collectSlugs(v, out)
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}
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}
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// Only pull from what the conversation is *about*: message text and the
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// arguments the agent passed to tools — never bulk result rows (a single
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// get_health_summary would otherwise dump all 168 entities into the graph).
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const candidateSlugs = $derived.by(() => {
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const out = new Set<string>()
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for (const m of $messages) {
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collectSlugs(m.text, out)
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for (const t of m.tools) collectSlugs(t.args, out)
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}
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return out
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})
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async function resolveSlugs(slugs: string[]) {
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const todo = slugs.filter((s) => !resolvedCache.has(s) && !resolving.has(s))
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if (!todo.length) return
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for (const s of todo) resolving.add(s)
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await Promise.all(
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todo.map(async (s) => {
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try {
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const g = await fetchGraph({ root: s, depth: 1 })
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const root = g?.nodes.find((n) => n.slug === s) ?? null
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resolvedCache.set(s, root ? { ...root, degree: 0 } : null)
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if (g && root) {
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for (const e of g.edges) {
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const k = `${e.source}|${e.target}|${e.type}`
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if (!edgeKeys.has(k)) {
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edgeKeys.add(k)
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edgeCache.push({ source: e.source, target: e.target, type: e.type })
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}
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}
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}
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} catch {
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resolvedCache.set(s, null)
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} finally {
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resolving.delete(s)
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}
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})
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)
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resolvedVersion++
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}
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function reconcile(cands: Set<string>) {
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const desired: Node[] = []
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const seen = new Set<string>()
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for (const s of cands) {
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const e = resolvedCache.get(s)
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if (e && !EXCLUDED.has(e.type) && !seen.has(e.slug)) {
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seen.add(e.slug)
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desired.push(e)
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}
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}
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const desiredSlugs = new Set(desired.map((e) => e.slug))
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const current = nodes
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const curSlugs = new Set(current.map((n) => n.slug))
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let changed = desiredSlugs.size !== curSlugs.size
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if (!changed) for (const s of desiredSlugs) if (!curSlugs.has(s)) { changed = true; break }
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if (!changed) return
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const bySlug = new Map(current.map((n) => [n.slug, n]))
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const ls = edgeCache
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.filter((e) => desiredSlugs.has(e.source) && desiredSlugs.has(e.target))
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.map((e) => ({ ...e }))
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const deg = new Map<string, number>()
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for (const l of ls) {
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deg.set(l.source as string, (deg.get(l.source as string) ?? 0) + 1)
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deg.set(l.target as string, (deg.get(l.target as string) ?? 0) + 1)
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}
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const next = desired.map((e) => {
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const p = bySlug.get(e.slug)
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return { ...e, x: p?.x, y: p?.y, vx: p?.vx, vy: p?.vy, degree: deg.get(e.slug) ?? 0 }
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})
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nodes = next
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links = ls
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if (selected && !desiredSlugs.has(selected.slug)) selected = null
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buildSim()
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}
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$effect(() => {
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const cands = candidateSlugs
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void resolvedVersion
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const missing = [...cands].filter((s) => !resolvedCache.has(s))
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if (missing.length) resolveSlugs(missing)
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untrack(() => reconcile(cands))
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})
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function buildSim() {
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sim?.stop()
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if (!nodes.length) {
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sim = null
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return
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}
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sim = forceSimulation(nodes)
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.force('link', forceLink<Node, Edge>(links).id((n) => n.slug).distance(48).strength(0.5))
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.force('charge', forceManyBody().strength(-150).distanceMax(240))
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.force('center', forceCenter(cw / 2, ch / 2))
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.force('collide', forceCollide<Node>((n) => nodeRadius(n) + 6))
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.force('x', forceX(cw / 2).strength(0.06))
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.force('y', forceY(ch / 2).strength(0.06))
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.velocityDecay(0.34)
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.alphaDecay(0.045)
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.on('tick', () => {
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nodes = [...nodes]
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})
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}
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// keep the layout centred as the panel resizes
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$effect(() => {
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const w = cw
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const h = ch
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if (sim) {
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sim.force('center', forceCenter(w / 2, h / 2))
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sim.force('x', forceX(w / 2).strength(0.06))
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sim.force('y', forceY(h / 2).strength(0.06))
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sim.alpha(0.3).restart()
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}
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})
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$effect(() => {
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if (!container) return
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const ro = new ResizeObserver((entries) => {
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const r = entries[0].contentRect
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cw = Math.max(r.width, 1)
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ch = Math.max(r.height, 1)
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})
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ro.observe(container)
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return () => ro.disconnect()
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})
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onDestroy(() => sim?.stop())
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const healthColor: Record<string, string> = {
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healthy: 'var(--success)',
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degraded: 'var(--warning)',
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down: 'var(--destructive)',
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stale: 'var(--warning)',
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unknown: 'var(--muted-foreground)'
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}
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function nodeColor(n: Node): string {
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return n.health ? healthColor[n.health] ?? 'var(--muted-foreground)' : 'var(--muted-foreground)'
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}
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function nodeRadius(n: Node): number {
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return 6 + Math.min(Math.sqrt(n.degree) * 1.5, 6)
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}
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function shortName(slug: string): string {
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return slug.split(':').pop() ?? slug
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}
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// Live touch/health-diff lookups, keyed by slug for O(1) per-node checks
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// during render. Kept as plain objects (not Maps) since Svelte 5 runes track
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// object identity fine and this is small (≤12 touched, ≤8 diffs).
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const touchedBySlug = $derived.by(() => {
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const m: Record<string, true> = {}
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for (const t of $touched) m[t.slug] = true
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return m
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})
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const diffBySlug = $derived.by(() => {
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const m: Record<string, { from: string; to: string }> = {}
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for (const d of $healthDiffs) if (!(d.slug in m)) m[d.slug] = d
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return m
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})
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const nowTouching = $derived($touched[0] ?? null)
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function endpoint(end: string | Node): Node | undefined {
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return typeof end === 'object' ? end : nodes.find((n) => n.slug === end)
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}
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function endpointSlug(end: string | Node): string {
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return typeof end === 'object' ? end.slug : end
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}
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// ─── drag / select ───────────────────────────────────────────────────
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let dragState: { node: Node; moved: boolean } | null = null
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function toLocal(clientX: number, clientY: number) {
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const rect = container!.getBoundingClientRect()
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return { x: clientX - rect.left, y: clientY - rect.top }
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}
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function onNodeDown(e: PointerEvent, node: Node) {
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e.stopPropagation()
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;(e.currentTarget as Element).setPointerCapture(e.pointerId)
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dragState = { node, moved: false }
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sim?.alphaTarget(0.2).restart()
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}
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function onMove(e: PointerEvent) {
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if (!dragState) return
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const p = toLocal(e.clientX, e.clientY)
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dragState.node.fx = p.x
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dragState.node.fy = p.y
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dragState.moved = true
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nodes = [...nodes]
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}
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function onUp() {
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if (!dragState) return
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const { node, moved } = dragState
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node.fx = null
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node.fy = null
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sim?.alphaTarget(0)
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dragState = null
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if (!moved) selected = selected?.slug === node.slug ? null : node
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}
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const selectedRelations = $derived(
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selected
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? links
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.filter((l) => endpointSlug(l.source) === selected!.slug || endpointSlug(l.target) === selected!.slug)
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.map((l) => {
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const outgoing = endpointSlug(l.source) === selected!.slug
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return { dir: outgoing ? '→' : '←', type: l.type, other: outgoing ? endpointSlug(l.target) : endpointSlug(l.source) }
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})
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: []
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)
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function openFull() {
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if (!selected) return
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sheetSlug = selected.slug
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sheetOpen = true
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}
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</script>
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<aside class="flex h-full min-h-0 flex-col bg-card/40">
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{#if nowTouching}
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<div class="flex shrink-0 items-center gap-1.5 border-b bg-primary/5 px-3 py-1.5 text-[11px] text-primary">
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<span class="size-1.5 animate-pulse rounded-full bg-primary"></span>
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Now touching <code class="font-mono">{nowTouching.slug}</code>
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</div>
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{/if}
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<div bind:this={container} class="relative min-h-0 flex-1 overflow-hidden">
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{#if nodes.length === 0}
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<div class="pointer-events-none absolute inset-0 flex flex-col items-center justify-center gap-4 px-6 text-center">
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<svg viewBox="0 0 120 120" class="size-24 text-muted-foreground/40" fill="none">
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<circle cx="60" cy="60" r="6" fill="currentColor">
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<animate attributeName="opacity" values="0.4;1;0.4" dur="2.4s" repeatCount="indefinite" />
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</circle>
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<g stroke="currentColor" stroke-width="1" opacity="0.5">
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<line x1="60" y1="60" x2="26" y2="34"><animate attributeName="opacity" values="0.1;0.5;0.1" dur="3s" repeatCount="indefinite" /></line>
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<line x1="60" y1="60" x2="96" y2="40"><animate attributeName="opacity" values="0.1;0.5;0.1" dur="3.4s" repeatCount="indefinite" /></line>
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<line x1="60" y1="60" x2="34" y2="92"><animate attributeName="opacity" values="0.1;0.5;0.1" dur="2.8s" repeatCount="indefinite" /></line>
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<line x1="60" y1="60" x2="92" y2="90"><animate attributeName="opacity" values="0.1;0.5;0.1" dur="3.1s" repeatCount="indefinite" /></line>
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</g>
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<g fill="currentColor">
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<circle cx="26" cy="34" r="3.5"><animate attributeName="opacity" values="0.2;0.7;0.2" dur="3s" repeatCount="indefinite" /></circle>
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<circle cx="96" cy="40" r="3.5"><animate attributeName="opacity" values="0.2;0.7;0.2" dur="3.4s" repeatCount="indefinite" /></circle>
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<circle cx="34" cy="92" r="3.5"><animate attributeName="opacity" values="0.2;0.7;0.2" dur="2.8s" repeatCount="indefinite" /></circle>
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<circle cx="92" cy="90" r="3.5"><animate attributeName="opacity" values="0.2;0.7;0.2" dur="3.1s" repeatCount="indefinite" /></circle>
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</g>
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</svg>
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<p class="max-w-[16rem] text-xs leading-relaxed text-muted-foreground">
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Entities Nomos explores in this conversation appear here, wired up by their relationships.
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</p>
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</div>
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{:else}
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<svg
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width={cw}
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height={ch}
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viewBox="0 0 {cw} {ch}"
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class="h-full w-full touch-none select-none"
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role="application"
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aria-label="Session entity graph"
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onpointermove={onMove}
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onpointerup={onUp}
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onpointercancel={onUp}
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>
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<g>
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{#each links as link}
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{@const s = endpoint(link.source)}
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{@const t = endpoint(link.target)}
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{#if s?.x != null && t?.x != null && s?.y != null && t?.y != null}
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{@const focus = selected && (s.slug === selected.slug || t.slug === selected.slug)}
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<line
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x1={s.x}
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y1={s.y}
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x2={t.x}
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y2={t.y}
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stroke="var(--muted-foreground)"
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stroke-width={focus ? 1.6 : 1}
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opacity={selected ? (focus ? 0.7 : 0.12) : 0.35}
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>
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<title>{link.type}</title>
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</line>
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{/if}
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{/each}
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</g>
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<g>
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{#each nodes as node (node.slug)}
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{#if node.x != null && node.y != null}
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{@const r = nodeRadius(node)}
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{@const isSel = selected?.slug === node.slug}
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{@const dim = selected && !isSel && !selectedRelations.some((rel) => rel.other === node.slug)}
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{@const isTouched = node.slug in touchedBySlug}
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{@const diff = diffBySlug[node.slug]}
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<g
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transform="translate({node.x},{node.y})"
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class="cursor-pointer"
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opacity={dim ? 0.35 : 1}
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role="button"
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tabindex="0"
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onpointerdown={(e) => onNodeDown(e, node)}
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onkeydown={(e) => e.key === 'Enter' && (selected = node)}
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>
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{#if isSel}
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<circle r={r + 5} fill={nodeColor(node)} opacity="0.25" />
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{/if}
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{#if isTouched}
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<circle r={r + 4} fill="none" stroke="var(--primary)" stroke-width="1.5" opacity="0.8">
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<animate attributeName="r" values="{r + 3};{r + 8};{r + 3}" dur="1.6s" repeatCount="indefinite" />
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<animate attributeName="opacity" values="0.8;0.1;0.8" dur="1.6s" repeatCount="indefinite" />
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</circle>
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{/if}
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<circle r={r} fill={nodeColor(node)} stroke={isSel ? 'var(--foreground)' : 'var(--background)'} stroke-width={isSel ? 2 : 1.5} />
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<text
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y={r + 10}
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text-anchor="middle"
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font-size="9"
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fill={isSel ? 'var(--foreground)' : 'var(--muted-foreground)'}
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paint-order="stroke"
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stroke="var(--background)"
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stroke-width="2.5"
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class="pointer-events-none"
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>
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{shortName(node.slug)}
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</text>
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{#if diff}
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<text
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y={-r - 6}
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text-anchor="middle"
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font-size="8"
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fill="var(--warning)"
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paint-order="stroke"
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stroke="var(--background)"
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stroke-width="2.5"
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class="pointer-events-none"
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>
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{diff.from} → {diff.to}
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</text>
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{/if}
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</g>
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{/if}
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{/each}
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</g>
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</svg>
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{/if}
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</div>
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{#if selected}
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<div class="max-h-[55%] shrink-0 space-y-3 overflow-y-auto border-t p-3 text-xs">
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<div class="flex flex-wrap items-center gap-1.5">
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<span class="font-mono text-sm font-semibold">{selected.slug}</span>
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<Badge variant="outline">{selected.type}</Badge>
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{#if selected.state}<Badge variant="secondary">{selected.state}</Badge>{/if}
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</div>
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{#if selected.health}
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<div class="flex items-center gap-1.5 text-muted-foreground">
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<span class="size-2 rounded-full" style="background: {nodeColor(selected)}"></span>
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{selected.health} · checked {relativeTime(selected.last_check_at)}
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</div>
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{/if}
|
|
|
|
{#if selected.attributes && Object.keys(selected.attributes).length}
|
|
<div>
|
|
<p class="mb-1 font-medium text-muted-foreground">Attributes</p>
|
|
<dl class="flex flex-col gap-1">
|
|
{#each Object.entries(selected.attributes).slice(0, 6) as [key, value]}
|
|
<div class="flex items-start justify-between gap-3 border-b pb-1 last:border-0">
|
|
<dt class="shrink-0 font-mono text-muted-foreground">{key}</dt>
|
|
<dd class="min-w-0 flex-1 truncate text-right">{typeof value === 'object' ? JSON.stringify(value) : String(value)}</dd>
|
|
</div>
|
|
{/each}
|
|
</dl>
|
|
</div>
|
|
{/if}
|
|
|
|
{#if selectedRelations.length}
|
|
<div>
|
|
<p class="mb-1 font-medium text-muted-foreground">Relations ({selectedRelations.length})</p>
|
|
<div class="flex flex-col gap-1">
|
|
{#each selectedRelations as rel}
|
|
<div class="flex items-center gap-1 font-mono">
|
|
<span class="text-muted-foreground">{rel.dir} {rel.type} →</span>
|
|
<button type="button" class="truncate hover:underline" onclick={() => { const n = nodes.find((x) => x.slug === rel.other); if (n) selected = n }}>
|
|
{rel.other}
|
|
</button>
|
|
</div>
|
|
{/each}
|
|
</div>
|
|
</div>
|
|
{/if}
|
|
|
|
<Button variant="outline" size="sm" class="w-full" onclick={openFull}>
|
|
<ExternalLinkIcon class="mr-1 size-3.5" />
|
|
Full detail
|
|
</Button>
|
|
</div>
|
|
{/if}
|
|
</aside>
|
|
|
|
<EntitySheet slug={sheetSlug} bind:open={sheetOpen} />
|