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oikos/web/src/lib/stores/chat.ts
dtoro 04677fdf4b
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tool timeline in sidebar + compact chat tools + scroll fixes
- SessionDigest now includes live tool timeline, plan steps, knowledge
- ToolCallGroup compact: single-line with collapsible names only (no JSON)
- Activity bar moved to bottom of messages, smart scroll respects user position
- setGoal now sets status=executing (removed stuck planning state)
- PlanProgress merged into SessionDigest, removed from TaskContextPanel
- New toolTimeline derived store in chat.ts
2026-07-14 11:45:36 +02:00

516 lines
19 KiB
TypeScript

import { writable, derived, get } from 'svelte/store'
import { streamChat, fetchSessions, fetchMessages, deleteSession as apiDeleteSession } from '$lib/api'
import type { ChatEvent, Session, Message } from '$lib/api'
export interface PendingApproval {
executionId: string
action: string
target: string
destructive: boolean
command?: string
purpose?: string
}
export interface ChatMessage {
id: string
role: 'user' | 'assistant'
text: string
tools: ToolCallResult[]
pendingApprovals: PendingApproval[]
}
const APPROVAL_RE = /execution\s+([0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12})/i
// Deliberately NOT filtered by tool name. There is no fixed set of gated
// tools — `run` can execute anything, and any future tool that queues an
// approval should surface a card the same way. A prior version hardcoded
// `t.name === 'request_execution'`, so approvals raised by the newer `run`
// tool were silently invisible in chat: no card, no feedback, nothing to
// self-heal, forcing the operator to the Ops page with zero acknowledgement
// back in the conversation. Matching on the response shape (not the tool
// name) is what makes this robust to new gated tools without another
// silent breakage.
function extractApprovals(tools: ToolCallResult[]): PendingApproval[] {
const out: PendingApproval[] = []
for (const t of tools) {
if (t.type !== 'tool_result') continue
const text = typeof t.result === 'string' ? t.result : JSON.stringify(t.result ?? '')
if (!text.includes('requires approval')) continue
const m = text.match(APPROVAL_RE)
if (m) {
out.push({
executionId: m[1],
action: t.args?.purpose?.slice(0, 60) ?? t.args?.action ?? t.name ?? 'unknown',
target: t.args?.target ?? 'unknown',
destructive: /\bDESTRUCTIVE\b/.test(text),
command: t.args?.command,
purpose: t.args?.purpose
})
}
}
return out
}
export interface ToolCallResult {
type: 'tool_use' | 'tool_result'
name: string
id?: string
args?: any
result?: any
error?: string
}
function mid(): string {
return crypto.randomUUID()
}
export const messages = writable<ChatMessage[]>([])
export const streaming = writable(false)
export const connectionState = writable<'connected' | 'disconnected' | 'reconnecting'>('connected')
export const currentSession = writable<string | null>(null)
export const sessions = writable<Session[]>([])
export const sessionMessages = writable<Message[]>([])
export const error = writable<string | null>(null)
export const chatErrors = writable<{ id: string; message: string; action?: string }[]>([])
export function dismissError(id: string) {
chatErrors.update((e) => e.filter((x) => x.id !== id))
}
export function addChatError(message: string, action?: string) {
chatErrors.update((e) => [...e, { id: crypto.randomUUID(), message, action }])
}
// ToolTimelineEntry — one tool call from the chat transcript, flattened for
// the sidebar activity timeline. Derived from messages in real time.
export interface ToolTimelineEntry {
id: string
name: string
args?: any
result?: any
error?: string
type: 'tool_use' | 'tool_result'
msgIndex: number // which message this tool belongs to
}
export const toolTimeline = derived(messages, ($msgs) => {
const entries: ToolTimelineEntry[] = []
for (let i = 0; i < $msgs.length; i++) {
for (const t of $msgs[i].tools) {
entries.push({
id: t.id ?? crypto.randomUUID(),
name: t.name,
args: t.args,
result: t.result,
error: t.error,
type: t.type,
msgIndex: i
})
}
}
return entries
})
// Per-session controller tracking. Multiple tasks can stream concurrently
// (see sendMessage's session guard above this used to be a single global
// `activeController`, which meant cancelStream()/newChat() always aborted
// whichever stream happened to be the MOST RECENTLY started one, regardless
// of what the operator was currently viewing — starting Task A, switching to
// (already-loaded) Task B, then clicking "New task" would silently abort
// Task A's still-running turn even though the operator was never looking at
// it and never asked to cancel it. Keyed by session id once known;
// pendingController covers the brief window for a brand-new task between
// streamChat() starting and its 'session' event assigning a real id.
const activeControllers = new Map<string, AbortController>()
let pendingController: AbortController | null = null
export async function loadSessions() {
const list = await fetchSessions()
sessions.set(list)
}
// mergeToolCalls collapses a persisted tool_calls array into one entry per
// call id. Nomos persists the tool_use and tool_result as two separate
// entries sharing the same id (matching the SSE event pair); Chat.svelte
// renders tools in a keyed {#each ... (tool.id)}, which throws on duplicate
// keys and silently aborts the whole message list. Live-streamed messages
// never hit this because sendMessage() merges tool_result into the existing
// tool_use entry in place rather than appending a second one.
function mergeToolCalls(raw: ToolCallResult[] | undefined): ToolCallResult[] {
const byId = new Map<string, ToolCallResult>()
for (const tc of raw ?? []) {
const key = tc.id ?? crypto.randomUUID()
const existing = byId.get(key)
byId.set(key, existing ? { ...existing, ...tc, id: key } : { ...tc, id: key })
}
return Array.from(byId.values())
}
function toChatMessages(msgs: Message[]): ChatMessage[] {
return msgs.map((m) => {
const tools = mergeToolCalls(m.content?.tool_calls)
return {
id: m.id,
role: m.role as 'user' | 'assistant',
text: m.content?.text ?? (typeof m.content === 'string' ? m.content : ''),
tools,
pendingApprovals: extractApprovals(tools)
}
})
}
export async function loadSessionMessages(sessionId: string) {
currentSession.set(sessionId)
// This is a fresh view of sessionId's current (REST-loaded) state — reset
// streaming regardless of whether some OTHER task's stream happens to still
// be in flight in the background. Without this, switching to a task while
// a different one is mid-turn could leave `streaming` stuck true here (that
// other stream's completion callback now correctly skips touching it, per
// sendMessage's session guard) — which would disable the input AND silently
// stop startPolling's loop from ever applying updates (it bails while
// $streaming is true), making the newly-opened task look frozen.
streaming.set(false)
const msgs = await fetchMessages(sessionId)
sessionMessages.set(msgs)
messages.set(toChatMessages(msgs))
startPolling(sessionId)
}
// Live visibility for autonomous work: the auto-continuation worker (see
// cmd/nomos/continue.go) runs entirely server-side and has no live push —
// previously the only way to see its result was to manually reload the
// session, so approving a plan and then waiting felt like nothing was
// happening even while the agent was actively working. This polls the
// session's persisted messages every few seconds and merges in anything new
// (an auto-continuation's result, a fresh pending approval it queued, etc.)
// so the transcript updates on its own. Only runs between turns — never
// while a live streaming turn owns the message list, to avoid clobbering the
// in-progress optimistic UI.
let pollTimer: ReturnType<typeof setInterval> | null = null
let pollingSessionId: string | null = null
function startPolling(sessionId: string) {
stopPolling()
pollingSessionId = sessionId
pollTimer = setInterval(async () => {
// Allow polling while disconnected — the agent is still working
// server-side and the poller is the only way to see it.
if (get(streaming) && get(connectionState) === 'connected') return
if (pollingSessionId !== sessionId || get(currentSession) !== sessionId) return
const msgs = await fetchMessages(sessionId)
if (get(streaming) || pollingSessionId !== sessionId) return // re-check: the fetch itself takes time
// No cheap "anything new?" check: the auto-continuation worker updates a
// placeholder message IN PLACE as each tool call lands (see
// cmd/nomos/continue.go), so the message COUNT stays the same while the
// content changes — a length-only diff (the previous version of this
// code) never detected those updates and progress looked frozen even
// though the backend was actively working. Just re-set every tick;
// Svelte's own diffing keeps the actual re-render cheap.
sessionMessages.set(msgs)
messages.set(toChatMessages(msgs))
}, 3000)
}
export function stopPolling() {
if (pollTimer) {
clearInterval(pollTimer)
pollTimer = null
}
pollingSessionId = null
}
export function sendMessage(text: string) {
error.set(null)
streaming.set(true)
const userMsg: ChatMessage = {
id: mid(),
role: 'user',
text,
tools: [],
pendingApprovals: []
}
messages.update((ms) => [...ms, userMsg])
const assistantMsg: ChatMessage = {
id: mid(),
role: 'assistant',
text: '',
tools: [],
pendingApprovals: []
}
messages.update((ms) => [...ms, assistantMsg])
let activeTools: Map<string, ToolCallResult> = new Map()
// Multiple tasks can stream concurrently (the backend runs each turn as its
// own goroutine — nothing serializes them), but `messages`/`currentSession`
// are a single global view. Without this guard, switching to a different
// task while this stream is still open lets its later events (tool_use,
// text_delta, ..., and worst of all the 'done' handler's
// currentSession.set) get applied to whatever the operator is NOW looking
// at — silently corrupting another task's transcript, or yanking the view
// back to this one. openedFor is the session this call started for (null
// for a brand-new task, until the 'session' event assigns the real id);
// every branch below checks the CURRENT $currentSession still matches
// before touching `messages`. The task itself keeps running server-side
// regardless — dropped events just mean the live view isn't watching it;
// navigating back re-hydrates via REST/poll same as it already does for
// auto-continuation.
const openedFor = get(currentSession)
let streamSessionID = openedFor
let receivedDone = false
const controller = streamChat(
text,
get(currentSession), // continue the active session so the agent keeps context
(ev: ChatEvent) => {
if (ev.type === 'session') {
streamSessionID = ev.data
// Move this stream's controller into the per-session map now that its
// real id is known, so a later cancelStream()/newChat() from THIS
// session's view can find and abort it — and, just as importantly,
// so cancelling/leaving a DIFFERENT session never reaches this one.
// For a continued (non-new) session, openedFor already equals ev.data
// and the controller was stored under that key at creation below;
// this only does real work for a brand-new task's first assignment.
if (pendingController === controller) pendingController = null
activeControllers.set(ev.data, controller)
// Only claim currentSession if the operator hasn't already navigated
// to something else since this call started (openedFor covers both
// "still on the task I was on" and "still hadn't opened one yet").
if (get(currentSession) === openedFor) currentSession.set(ev.data)
return
}
if (get(currentSession) !== streamSessionID) return // stream's task isn't the one on screen — drop
if (ev.type === 'tool_use') {
const tr: ToolCallResult = {
type: 'tool_use',
name: ev.data.name,
id: ev.data.id,
args: ev.data.args
}
activeTools.set(ev.data.id, tr)
messages.update((ms) => {
const last = ms[ms.length - 1]
if (last && last.role === 'assistant') {
last.tools = [...last.tools, tr]
}
return [...ms]
})
} else if (ev.type === 'tool_result') {
const existing = activeTools.get(ev.data.id)
if (existing) {
const updated: ToolCallResult = {
...existing,
type: 'tool_result',
result: ev.data.result,
error: ev.data.error
}
activeTools.set(ev.data.id, updated)
messages.update((ms) => {
const last = ms[ms.length - 1]
if (last && last.role === 'assistant') {
last.tools = last.tools.map((t) =>
t.id === ev.data.id ? updated : t
)
last.pendingApprovals = extractApprovals(last.tools)
}
return [...ms]
})
}
} else if (ev.type === 'text_delta') {
messages.update((ms) => {
const last = ms[ms.length - 1]
if (last && last.role === 'assistant') {
last.text += ev.data
}
return [...ms]
})
} else if (ev.type === 'text') {
// Final authoritative content for the turn; replaces accumulated deltas.
messages.update((ms) => {
const last = ms[ms.length - 1]
if (last && last.role === 'assistant') {
last.text = ev.data
}
return [...ms]
})
} else if (ev.type === 'done') {
receivedDone = true
connectionState.set('connected')
messages.update((ms) => {
const last = ms[ms.length - 1]
if (last && last.role === 'assistant') {
last.pendingApprovals = extractApprovals(last.tools)
}
return [...ms]
})
const sid = ev.data?.session_id ?? ev.session_id
// Start polling for auto-continuation results now that the live turn
// is over — this is what makes an approved plan's later steps show up
// on their own instead of requiring a manual reload. (startPolling's
// own loop already re-checks $currentSession before applying results,
// so this is safe to call even if the operator has since navigated
// elsewhere — it just won't visibly do anything until/unless they
// come back.)
if (sid) startPolling(sid)
} else if (ev.type === 'error') {
error.set(ev.data)
}
},
(err: string) => {
// Distinguish user abort from network drop.
if (err === 'AbortError' || err.includes('aborted')) {
if (get(currentSession) === streamSessionID) streaming.set(false)
return
}
// Network blip / server restart — initiate reconnect.
if (get(currentSession) === streamSessionID) {
error.set(err)
if (!receivedDone && streamSessionID) {
handleDisconnect(streamSessionID)
} else {
streaming.set(false)
}
}
},
() => {
// SSE stream completed without error. If we never received 'done',
// the connection was severed mid-turn — treat as disconnect.
if (!receivedDone && streamSessionID && get(currentSession) === streamSessionID) {
handleDisconnect(streamSessionID)
} else if (get(currentSession) === streamSessionID) {
streaming.set(false)
}
if (streamSessionID && activeControllers.get(streamSessionID) === controller) {
activeControllers.delete(streamSessionID)
}
if (pendingController === controller) pendingController = null
loadSessions()
}
)
// Register immediately (not just inside the 'session' handler above) so a
// cancelStream() during the brief pre-'session' window for a CONTINUED
// session (openedFor already known) can find it right away.
if (openedFor) {
activeControllers.set(openedFor, controller)
} else {
pendingController = controller
}
}
// handleDisconnect is called when the SSE stream drops mid-turn without
// receiving a 'done' event. Falls back to polling and attempts reconnection.
function handleDisconnect(sessionId: string) {
const MAX_RECONNECT = 3
connectionState.set('disconnected')
startPolling(sessionId)
addChatError('Agent connection lost. The task is still running — retrying…', 'Dismiss')
let attempts = 0
let delay = 1000
const attemptReconnect = () => {
if (get(currentSession) !== sessionId || attempts >= MAX_RECONNECT) {
connectionState.set('disconnected')
streaming.set(false)
return
}
if (attempts > 0) {
connectionState.set('reconnecting')
addChatError(`Reconnecting to agent (attempt ${attempts + 1}/${MAX_RECONNECT})…`, 'Dismiss')
}
attempts++
const controller = streamChat(
'',
sessionId,
(_ev: ChatEvent) => {},
(_err: string) => {
delay = Math.min(delay * 2, 8000)
setTimeout(attemptReconnect, delay)
},
() => {
if (get(currentSession) === sessionId) {
connectionState.set('connected')
streaming.set(false)
loadSessionMessages(sessionId)
}
}
)
if (activeControllers.get(sessionId)) {
activeControllers.get(sessionId)?.abort()
}
activeControllers.set(sessionId, controller)
}
setTimeout(attemptReconnect, delay)
}
export function reconnect() {
const sid = get(currentSession)
if (!sid) return
connectionState.set('reconnecting')
const controller = streamChat(
'',
sid,
(_ev: ChatEvent) => {},
(_err: string) => {
connectionState.set('disconnected')
addChatError('Reconnect failed. The task may still be running — try sending a message to wake the agent.', 'Dismiss')
},
() => {
if (get(currentSession) === sid) {
connectionState.set('connected')
streaming.set(false)
loadSessionMessages(sid)
}
}
)
if (activeControllers.get(sid)) {
activeControllers.get(sid)?.abort()
}
activeControllers.set(sid, controller)
}
export function newChat() {
cancelStream()
stopPolling()
connectionState.set('connected')
currentSession.set(null)
messages.set([])
error.set(null)
chatErrors.set([])
streaming.set(false) // fresh view — see loadSessionMessages for why this must not depend on cancelStream's own reset
}
// Cancels the stream for whatever the operator is CURRENTLY VIEWING — never
// some other, unrelated task's background stream. Before per-session
// tracking, this aborted a single global `activeController`, which meant it
// always targeted the MOST RECENTLY STARTED stream regardless of what was on
// screen: start Task A, switch to already-loaded Task B, click "New task" —
// newChat()'s cancelStream() would silently abort Task A's still-running
// turn, even though the operator was never looking at it and never asked to
// cancel it. Now it looks up by $currentSession (or pendingController for
// the brief pre-'session'-event window of a just-started new task) so it can
// only ever touch the stream that belongs to the view being left.
export function cancelStream() {
const sid = get(currentSession)
const controller = sid ? activeControllers.get(sid) : pendingController
if (!controller) return
controller.abort()
if (sid) activeControllers.delete(sid)
if (pendingController === controller) pendingController = null
streaming.set(false)
}
export async function deleteSession(sessionId: string) {
const ok = await apiDeleteSession(sessionId)
if (!ok) return
if (get(currentSession) === sessionId) {
newChat()
}
loadSessions()
}