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3 Commits

Author SHA1 Message Date
e5a81241b7 feat(web): operator questions inline in chat, mascot reactions scoped to the focused task
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The pending operator-question card now renders inline in ChatThread (the
newest thing in the conversation) instead of in the context rail — it's
part of the chat, not a separate side panel, and the panel's hasContext
gate no longer needs to special-case it.

The desktop mascot's reactions are now entirely about whichever task
window has focus, not fleet-wide events: thinking/talking is a new
continuous `busy` behavior that tracks the focused session's own
streaming state (thinking before any text arrives, talking once it
does — using the previously-unwired peep/talk sprite), eureka fires with
the actual knowledge title that was recorded, happy fires with the
task's own completion summary, and alarmed now means "this task needs
your OK" (an operator question was raised) rather than a fleet-wide
critical/signal event.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-21 10:46:46 +02:00
8657ac5669 feat(web): open tasks/sessions as floating windows with independent live chat
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Clicking a task now opens it as a wmkit floating window (like entity
windows already do) instead of navigating away from wherever you were.
Several task windows can be open and actively streaming at once, each
fully independent — no "which one's on screen" guard needed, since
each window owns its own store bundle:

- chat.ts: chatFor(sessionId)/loadSessionChat/sendSessionMessage give
  each window its own messages/streaming/connectionState, alongside
  the existing singleton path the main Chat page still uses unchanged.
- workspace.ts: same split for plan/questions/touched/health-diffs
  (workspaceFor/startSessionWorkspace), each with its own live-event
  watermark since several windows can watch the same event stream.
- activity.ts: activityLogFor(sessionId) mirrors the global derivation.

SessionGraph.svelte, OperatorQuestion.svelte, and ActivityTimeline.svelte
were converted from store-importing to prop-driven (matching the new
ChatThread.svelte, extracted from Chat.svelte's transcript/input so both
the main page and task windows share one implementation instead of
duplicating markup/styling) so each can render either the global
"current session" or a specific window's session.

Also: minimized-window taskbar chips now cap at a max width with
middle-ellipsis truncation instead of growing unbounded, and the
window header's title/action-button row is fixed to genuinely match
heights (not just share a center point) for more robust alignment.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-19 17:01:34 +02:00
991e7d0900 feat(tasks): phase 6 — live TaskContextPanel (goal, plan, question, entities)
Replaces the chat right rail's ad-hoc Digest+Graph stack with a single
TaskContextPanel that renders the task's live working state, driven by the
always-on events stream (not the per-turn chat SSE) so it keeps updating
during server-side auto-continuation/resume:

- GoalHeader: goal + status pill (planning/executing/awaiting_input/done/
  failed), sourced from the sessions list.
- PlanProgress: ordered steps with live status icons + progress bar, hydrated
  via new GET /sessions/{id}/plan; clicking a step with a target opens its
  EntitySheet (no fake "jump to transcript" — bits-ui Collapsible content
  isn't force-mounted, so a DOM-scroll jump would silently no-op for
  collapsed tool groups).
- OperatorQuestion: the pinned structured question card (prompt/why/entity
  chips/option buttons/free-text), hydrated via new GET /sessions/{id}/
  questions; answering POSTs to the existing answer endpoint.
- SessionGraph upgraded to a live entity panel: entity.touched pulses the
  node (animated ring) and shows "Now touching <slug>"; health.changed shows
  a transient diff badge for touched entities.
- SessionDigest gains a success/failure/partial outcome banner and now also
  refetches when the task's status changes, not just on session switch.

Two bugs found and fixed while wiring this up:
- workspace.ts's status-refresh trigger only covered goal.set/task.status;
  question.raised/answered didn't refresh the sessions list, so GoalHeader's
  pill went stale after answering via the panel (resumeSession runs entirely
  server-side — no client 'done' event to piggyback a refresh on). Now every
  status-affecting event triggers the (debounced) refetch.
- Forgot to rebuild the nomos container after adding the /plan and
  /questions endpoints, so they silently fell through to the old default GET
  handler — caught via a live curl diff against the running container,
  not a code read.

Verified end-to-end against the live stack: goal/plan/question all update
without a reload as the agent works; answering a question via the panel
resumes the agent and the header pill correctly flips to Executing;
entity.touched pulses the live graph.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-11 13:52:36 +02:00