Problem: the mascot's right-click menu was non-interactive — RadialMenu's
root div rendered inside MascotLayer's pointer-events-none root (and the
new DockedLayer wrapper compounded it) without re-enabling pointer-events,
so clicks passed straight through. The desktop right-click menu was a
hand-rolled positioned div, inconsistent with the rest of the UI.
Change: both menus now use the shadcn-svelte context-menu primitive
(bits-ui, portaled to <body>).
- Mascot: MascotMenu.svelte renders the action tree recursively —
children become ContextMenu.Sub (native hover sub-menu navigation,
replacing the manual breadcrumb stack), leaves become ContextMenu.Item
with onSelect. MascotLayer wraps <Mascot> in a ContextMenu.Trigger;
visibility predicates read reactively off ctx.model so items
appear/disappear live. Removed the manual menuPos/openMenu/closeMenu
machinery. RadialMenu.svelte deleted.
- Desktop: the surface's bare-desktop hit area is now a
ContextMenu.Trigger layer (absolute inset-0, pointer-events-auto)
placed before the icons/windows in the DOM. The DOM-structure gate
(icons/windows are pointer-events-auto siblings that paint on top and
intercept their own right-clicks; bare desktop falls through to the
trigger) replaces the old fragile e.currentTarget === e.target check.
Left-click blur moved onto the trigger; Undo/Redo disabled state
snapshotted via onOpenChange (canUndo/canRedo are wmkit methods).
Risk: the blocker that made the mascot menu non-interactive in the first
place — Mascot.svelte's handleContextMenu called e.stopPropagation(),
which would have prevented a ContextMenu.Trigger wrapper from ever
seeing the right-click. Removed that handler; bits-ui now owns
right-click on the mascot, left-click drag/pet passes through. The
context-menu content portals to <body>, escaping the pointer-events-none
mascot and docked layers entirely — the structural fix, not just a
component swap.
Verification: vitest 38/38; svelte-check + tsc clean for changed files;
eslint clean (the shadcn-generated ui/context-menu/* files carry the
same baseline custom_element_props_identifier warnings as the rest of
the ui/ folder, not from this change); vite build green; runtime
confirmed — right-click mascot opens the action tree with hover
sub-menus, right-click bare desktop opens Cascade/Tile/Show/Reset/
Undo/Redo, right-click on an icon or window does not.
Knowledge Base / Fleet browsing:
- EntityTable renders as a treegrid (arbitrary depth, expand/collapse,
ARIA row/level/expanded), grouped by parent-child relationships
derived entirely from the live ontology graph (cardinality ->
direction; typeDepth specificity for ties) rather than a hardcoded
relationship list — see loadFleetGrouping in KnowledgeBase.svelte.
- Fold Services and Storage categories into Fleet (services/pools/
volumes/datasets now nest under the compute entity or pool that
provides/contains them instead of having their own browsing tabs).
- Drop `cluster` entities from Fleet browsing so a host's `located-at`
(site) relationship wins the tree-parent slot without needing a
hardcoded priority override — member-of simply has no valid target
left to point at.
- Add a "show destroyed/inactive" Switch (default off) filtering on
entity.state, replacing an always-on checkbox.
Entity detail panel:
- Split the Relations section into Outgoing/Incoming groups (relative
to the viewed entity), and scope the section's count to edges
actually incident to it rather than the whole depth-1 neighborhood.
Dev experience:
- Auto-fill the SPA's token from the dev server's own OIKOS_API_TOKEN
(vite.config.ts define + main.ts, dev-only, only when unconfigured)
so the "Connect to Oikos" prompt doesn't reappear on every reload.
- .claude/launch.json: autoPort, since port 5173 is often already
claimed by another worktree's dev server.
Adds ui/checkbox and ui/switch (bits-ui primitives, following the
existing shadcn-svelte wrapper pattern) and fetchOntology()/
RelationshipTypeDef to api.ts. Also fixes a missing types.ts import
in api.ts (ChatEvent/MessageContent) that predates this branch.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- Terracotta (light) and Carbon (dark) themes with toggle
- Inknut Antiqua headings, DM Sans body
- Dot grid background on EntityGraph and GraphBackground
- Theme-adaptive graph colors on EntityGraph
- Art Nouveau chat styling (borders, underlines, blockquote quotes)
- Bullet point styles in chat prose
- Task goal in header, rename Overview→Tasks, New Task labels
- Logo uses var(--primary) for theme awareness
Three UI issues reported after the neutral-gray redesign:
- favicon.svg was still filled #58a6ff (the pre-redesign accent blue);
changed to white to match the sidebar logo mark.
- Sidebar nav items all showed a filled background even when inactive.
Root cause: sidebar-menu-button.svelte (and -sub-button) rendered
`data-active="false"` as a literal attribute, but Tailwind's bare
`data-active:` variant matches attribute *presence*, not value — so
data-active:bg-sidebar-accent applied to every item regardless of
state. Fixed by emitting the attribute only when active
(`isActive || undefined`), a latent bug in the vendored shadcn
component that read as intentional until flagged.
- Tailwind's preflight resets <button> to cursor: default, so no button
in the app showed a pointer. Added one base rule restoring
cursor: pointer for buttons, [role=button], links, summary, and
select (respecting :disabled / aria-disabled) rather than annotating
each call site — covers new interactive elements automatically.
Risk: reversible_low (UI-only).
Verification: verified in the browser preview that inactive sidebar
items are transparent (only the current page shows a background),
nav buttons report cursor: pointer via computed styles, and the
favicon renders white in the tab.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Problem: the web UI felt dead and hard to navigate — the Entities table
had no health/freshness signal (just a meaningless row-mutation
timestamp), no way to see what was actually monitoring an entity,
sessions couldn't be reopened, and every drill-down was a full page
navigation that lost the list.
Change:
- Entities table: Updated column replaced with a health dot + relative
"checked Xm ago", sourced from the backend's new health/last_check_at
fields.
- New EntityDetailContent.svelte extracted from EntityDetail.svelte and
shared between the full #/entity/:slug page and a new EntitySheet.svelte
opened from the Entities table (master-detail, row click opens a panel
instead of navigating away). Adds a Monitoring card listing the
entity's check_defs (kind, interval, enabled/disabled with
click-to-toggle via the existing PatchCheck endpoint) and renders
attributes as key/value pairs instead of raw JSON.
- Sessions: fixed a bug where clicking a session loaded it into the
chat store but never navigated to the chat page, so nothing appeared
to happen. Added a SessionRail inside Chat so switching sessions
never leaves the chat surface.
- Fixed the local dev proxy (vite.config.ts): production Caddy strips
the /agent prefix before forwarding to nomos; the dev proxy didn't,
so every session/chat fetch 404'd locally while working in prod.
- Found and fixed a real latent bug while testing the session fix:
chat.ts's loadSessionMessages passed the persisted tool_calls array
straight through, but nomos stores the tool_use and tool_result as
two entries sharing one id. Chat.svelte's keyed {#each tool (tool.id)}
throws on the duplicate key, which silently blanked the entire
message list — invisible until sessions were actually clickable.
Fixed by merging tool_calls by id before rendering, matching the
shape the live-streaming path already produces.
- UI polish: sidebar logo is now just the omicron mark in white (was
icon+text in the accent color); removed the sheet overlay's
backdrop-blur (distracting per feedback); the Attributes/Relations/
Signals grids used viewport-based lg:/3xl: breakpoints, which forced
multi-column layouts based on browser width regardless of the sheet's
actual rendered width — switched to Tailwind v4 container queries
(@lg:/@2xl:/@3xl:) so layout responds to the real available width in
both the full page and the narrower sheet.
Risk: reversible_low (UI-only; no destructive operations; the tool_calls
merge and dev-proxy fix are corrections to broken paths, not behavior
changes to working ones).
Verification: npx tsc --noEmit clean (excluding pre-existing unrelated
.svelte type-resolution warnings). Manually verified in the browser
preview against the live dev API: Entities table health column renders
correctly; clicking a row opens the EntitySheet with a populated
Monitoring card (16 checks for host:hubris, verified via psql that
check_defs.target_id links them correctly); clicking a session now
loads its full transcript inline (was blank before the tool_calls fix);
sheet has no blur and lays out single/multi-column correctly at the
sheet's actual width.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Add three new pages completing the control-room web UI:
- Agent activity: polls /agent-activity every 5s, filterable by type/agent
- Knowledge search: FTS over /knowledge/search with snippet + entity links
- Audit trail: browseable audit log with actor/action/entity filters
Enhanced live events page with correlation-id clustering (Groups toggle).
Added fetchAgentActivity/searchKnowledge/fetchAudit to the API client.
11 nav items now cover all planned control-room views.