Problem: the mascot's right-click menu was non-interactive — RadialMenu's
root div rendered inside MascotLayer's pointer-events-none root (and the
new DockedLayer wrapper compounded it) without re-enabling pointer-events,
so clicks passed straight through. The desktop right-click menu was a
hand-rolled positioned div, inconsistent with the rest of the UI.
Change: both menus now use the shadcn-svelte context-menu primitive
(bits-ui, portaled to <body>).
- Mascot: MascotMenu.svelte renders the action tree recursively —
children become ContextMenu.Sub (native hover sub-menu navigation,
replacing the manual breadcrumb stack), leaves become ContextMenu.Item
with onSelect. MascotLayer wraps <Mascot> in a ContextMenu.Trigger;
visibility predicates read reactively off ctx.model so items
appear/disappear live. Removed the manual menuPos/openMenu/closeMenu
machinery. RadialMenu.svelte deleted.
- Desktop: the surface's bare-desktop hit area is now a
ContextMenu.Trigger layer (absolute inset-0, pointer-events-auto)
placed before the icons/windows in the DOM. The DOM-structure gate
(icons/windows are pointer-events-auto siblings that paint on top and
intercept their own right-clicks; bare desktop falls through to the
trigger) replaces the old fragile e.currentTarget === e.target check.
Left-click blur moved onto the trigger; Undo/Redo disabled state
snapshotted via onOpenChange (canUndo/canRedo are wmkit methods).
Risk: the blocker that made the mascot menu non-interactive in the first
place — Mascot.svelte's handleContextMenu called e.stopPropagation(),
which would have prevented a ContextMenu.Trigger wrapper from ever
seeing the right-click. Removed that handler; bits-ui now owns
right-click on the mascot, left-click drag/pet passes through. The
context-menu content portals to <body>, escaping the pointer-events-none
mascot and docked layers entirely — the structural fix, not just a
component swap.
Verification: vitest 38/38; svelte-check + tsc clean for changed files;
eslint clean (the shadcn-generated ui/context-menu/* files carry the
same baseline custom_element_props_identifier warnings as the rest of
the ui/ folder, not from this change); vite build green; runtime
confirmed — right-click mascot opens the action tree with hover
sub-menus, right-click bare desktop opens Cascade/Tile/Show/Reset/
Undo/Redo, right-click on an icon or window does not.
Replace hand-rolled pointer-resize logic (TaskContextPanel's 3-way vertical
split, SessionChatWindow's rail, ChatThread's message/input split) with
svelte-splitpanes, themed onto the app's existing border/primary tokens.
- TaskContextPanel: Scope/Plan/Event-log sections collapse to a fixed header
height and restore their last size on reopen.
- ChatThread: input area is now a separate resizable pane, clamped to a
measured one-line minimum and a 45% max, instead of a fixed max-h textarea.
- Send button restyled to sit inside the input's corner (Claude-style),
swapping the up-arrow for a corner-down-left return icon.
- Adds a $app/environment shim + optimizeDeps exclude, since
svelte-splitpanes assumes SvelteKit and this is a plain Vite app.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Every place that showed entity detail (Knowledge Base's right sidebar,
the EntitySheet drawer used by Knowledge and the chat session graph,
the standalone /entity/:slug page) now opens the entity in its own
floating, draggable, resizable window instead — several can be open
side by side, and clicking a relation inside one opens another,
building up a stack. Windows are managed by one global wmkit instance
(new $lib/stores/windows.ts + $lib/components/EntityDesktop.svelte,
mounted once in App.svelte), themed with the app's own card/border/ring
tokens rather than wmkit's bundled themes (app.css).
- Delete EntitySheet.svelte (redundant) and the KnowledgeBase resizable
detail pane; row/graph-node click handlers now call
openEntityWindow(slug) instead of setting local sidebar state.
- SessionGraph (chat's "Scope" mini-graph): clicking a node opens its
window directly instead of a click-through mini-detail panel with
its own resize handle and "Full detail" button — that whole
subsystem is now dead and removed. Node highlight ring is kept
(still useful to see what you last opened) and now clears itself via
an effect watching the shared window-manager store, so closing a
window drops the highlight instead of leaving it pointing at nothing
— same fix applied to Knowledge Base's row highlight.
- Compact the entity-detail panel's padding (container + each
DetailSection) now that it's typically viewed in a small window
rather than a full-height sidebar.
- Fix KnowledgeBase's browse pane losing its flex-1/min-w-0 (and thus
full width) when the wrapping single-child div around it was removed
along with the old detail-pane split.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Tool-renderer registry (21 files, ~1.5k lines):
- src/lib/tool-renderers.ts — registry + getToolRenderer (exported, never
imported anywhere)
- src/lib/renderers/index.ts + 10 .ts registrars + 10 .svelte components
- main.ts: removed the requestAnimationFrame(() => import('./lib/renderers'))
that was the only thing keeping the dead subsystem alive
Dead components (never imported):
- ToolCallGroup, PlanProgress, GoalHeader, InlineApproval, SessionDigest
Dead store exports (written, never read):
- context.ts: pendingApprovals writable (+ Approval type import)
- events.ts: connectionState writable (+ its .set() calls)
Dead API surface:
- api.ts: SessionDigest interface + fetchSessionDigest (only caller was the
dead SessionDigest.svelte)
Dead npm deps:
- mode-watcher (0 imports; superseded by stores/theme.svelte.ts)
- @internationalized/date (0 imports)
Also: fix stale comments referencing deleted symbols, update plan R1/R2
status. Build clean (4683 modules, down from 4706; one Svelte 5 warning
gone — the dead HealthSummary.svelte was emitting state_referenced_locally).
Phase 0 of plans/2026-07-12-wails-desktop-app.md. The control-room SPA
is no longer embedded (web/embed.go deleted); it's a standalone static
build served separately (make ui / make deploy-ui). The api process
adds CORS and drops the dev-open auth bypass — every route now needs a
real bearer token, including SSE (?token= query param, EventSource
can't set headers) and api's own /agent proxy to nomos (previously
unauthenticated by omission).
nomos was an unauthenticated client of api's /mcp and approval-decision
endpoints; closing dev-open would have broken it, so it now sends
Authorization: Bearer $OIKOS_MCP_BEARER_TOKEN on every call back to api.
SPA gets a runtime config module (config.ts) and a Config.svelte
first-launch/reconfigure page, reachable afterwards via a "Connection"
entry in the sidebar footer. Every fetch() in api.ts routes through
fetchWithAuth so the same build works same-origin (browser prod, Vite
dev proxy) or cross-origin (future Wails webview, remote access).
Six gaps found against the plan and the live Caddy topology while
implementing — documented in the plan's "Plan review" section, most
notably: api's own /agent mount was never behind combinedAuth (fixed),
and production's Authentik forward-auth needs a bearer-token bypass for
API routes that this repo's Caddyfile.oikos reference copy now has, but
the real dtoro/caddy-conf deploy does not yet.
Verified live: cross-origin static SPA + API, CORS, bearer auth, SSE
query-token auth, and localStorage persistence all confirmed working
in-browser. Full Go test suite and npm run build pass with no
regressions against the pre-change baseline.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Add three new pages completing the control-room web UI:
- Agent activity: polls /agent-activity every 5s, filterable by type/agent
- Knowledge search: FTS over /knowledge/search with snippet + entity links
- Audit trail: browseable audit log with actor/action/entity filters
Enhanced live events page with correlation-id clustering (Groups toggle).
Added fetchAgentActivity/searchKnowledge/fetchAudit to the API client.
11 nav items now cover all planned control-room views.