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2 Commits

Author SHA1 Message Date
873b00ac42 style(web): fix prettier config, format entire web/ tree
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.prettierrc.json was missing "semi": false, so prettier wanted to add
semicolons to a codebase written without them (763 semicolon-free
statements vs. 150 with, in hand-written .ts; zero hand-written .svelte
files use them at all). That's why prettier --check failed on 249 files
— not because the code was unformatted, but because the config didn't
match the actual house style. Added "semi": false; left printWidth/etc
as configured (printWidth barely moves the failure count: 218/213/212
files at 100/120/140).

Ran `prettier --write .` with the corrected config. Verified
semantics-preserving before and after:
- eslint: 142 problems both before and after, byte-identical
- build passes, 38/38 tests pass
- token-stream diff (whitespace/semicolons/quotes normalized) on all
  218 changed files: only 52 had any remaining token change, all either
  trailing-comma removal (matching trailingComma: "none") or import/
  ternary reflow — no semantic changes
- live smoke test: Knowledge, Tasks, Fleet map, and a chat window
  (AgentTrace, markdown, Scope graph, activity rail) all render
  correctly, no console errors

Most of the diff is shadcn/ui vendor files (lib/components/ui/) moving
from the CLI's own style (double quotes, tabs, semicolons) to house
style; re-running `shadcn-svelte add` on a component will need a
follow-up format pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-27 12:56:07 +02:00
1c12d40712 feat(web): adopt shadcn context-menu for mascot + desktop right-click menus
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Problem: the mascot's right-click menu was non-interactive — RadialMenu's
root div rendered inside MascotLayer's pointer-events-none root (and the
new DockedLayer wrapper compounded it) without re-enabling pointer-events,
so clicks passed straight through. The desktop right-click menu was a
hand-rolled positioned div, inconsistent with the rest of the UI.

Change: both menus now use the shadcn-svelte context-menu primitive
(bits-ui, portaled to <body>).
- Mascot: MascotMenu.svelte renders the action tree recursively —
  children become ContextMenu.Sub (native hover sub-menu navigation,
  replacing the manual breadcrumb stack), leaves become ContextMenu.Item
  with onSelect. MascotLayer wraps <Mascot> in a ContextMenu.Trigger;
  visibility predicates read reactively off ctx.model so items
  appear/disappear live. Removed the manual menuPos/openMenu/closeMenu
  machinery. RadialMenu.svelte deleted.
- Desktop: the surface's bare-desktop hit area is now a
  ContextMenu.Trigger layer (absolute inset-0, pointer-events-auto)
  placed before the icons/windows in the DOM. The DOM-structure gate
  (icons/windows are pointer-events-auto siblings that paint on top and
  intercept their own right-clicks; bare desktop falls through to the
  trigger) replaces the old fragile e.currentTarget === e.target check.
  Left-click blur moved onto the trigger; Undo/Redo disabled state
  snapshotted via onOpenChange (canUndo/canRedo are wmkit methods).

Risk: the blocker that made the mascot menu non-interactive in the first
place — Mascot.svelte's handleContextMenu called e.stopPropagation(),
which would have prevented a ContextMenu.Trigger wrapper from ever
seeing the right-click. Removed that handler; bits-ui now owns
right-click on the mascot, left-click drag/pet passes through. The
context-menu content portals to <body>, escaping the pointer-events-none
mascot and docked layers entirely — the structural fix, not just a
component swap.

Verification: vitest 38/38; svelte-check + tsc clean for changed files;
eslint clean (the shadcn-generated ui/context-menu/* files carry the
same baseline custom_element_props_identifier warnings as the rest of
the ui/ folder, not from this change); vite build green; runtime
confirmed — right-click mascot opens the action tree with hover
sub-menus, right-click bare desktop opens Cascade/Tile/Show/Reset/
Undo/Redo, right-click on an icon or window does not.
2026-07-21 16:03:57 +02:00