Rebrand light/dark themes to the cyberspace.online look: warm cream-on-black
palette (light/dark are exact inverses), self-hosted JetBrains Mono + VT323,
square corners, border-driven surfaces with no soft shadows. Adds a terminal
design-system CSS layer (DOS double-border modals with hatched corner, fg focus,
inversion-on-hover), a theme-aware <RasterImage> (Atkinson-dithered canvas with
img fallback), and unifies desktop icons, taskbar, window controls, pills and
links under one idiom. Pins window titlebars to a fixed height and switches chat
auto-scroll off scrollIntoView to avoid titlebar reflow.
VERSION 0.15.1 -> 0.16.0
The Send button's disabled={!input.trim()} threw "trim is not a function" when
input was initialized from a non-string initialDraft (a Svelte 5 prop-init edge
where a null/undefined draft reached $state). Coerce at init so the composer
state is always a string.
VERSION: 0.15.0 -> 0.15.1
The agent could run two turns for one session at once (a reconnect resumed
while the live turn was still going), and their interleaved tool calls
corrupted the activity panel, fabricated a confusing "parallel/nested"
sequence, and made tasks feel stuck/never-ending. Several UX gaps compounded it.
Turn serialization (F1):
- turnGate: at most one in-flight turn per session. Background resume paths
(continuation worker, idle sweep, answer-question, /resume, reconnect)
skip non-blocking when busy; the live chat path waits briefly then bails
cleanly instead of stacking a second turn.
- resumeSession returns whether it ran; continueSession marks an execution
"continued" only after a real run (review P0) so a busy-skip can't lose a
finished-execution result. Idle nudge bumps only after delivery (P1).
Connection state (F2/F3, web):
- humanize/bucket raw errors ("model connection dropped..."); one surface
per drop; a terminal task.status event clears stuck streaming/disconnected
state and dismisses the connection toast. Reconnect no longer spawns turns.
Streaming where you look (F4, web):
- live command output in the global activity timeline and in the inline
tool card (auto-opened, tail-pinned) -- not just the per-window rail.
Other (web): artifact/knowledge deep links (F5); step-first stable
"thinking" headline (F6); stable chat layout, no empty->content reflow (F7);
lazy event sync (P2.2); reconnect skips a terminal session (P2.1).
VERSION: 0.14.2 -> 0.15.0
The plan recorded false history after a re-plan and the activity panel
showed fabricated, churning timestamps. Two bugs compounding on one event
stream.
Plan drift (P0.1):
- proposePlan seq is now 1..N per generation; (session,generation,seq) is
the addressing key. The model's 1-based update_plan_step calls always map
to the CURRENT plan after a re-plan, instead of resurrecting a superseded
`replaced` row as done while the live work went unrecorded.
- updatePlanStep resolves against MAX(generation); a stale/out-of-range seq
returns errPlanStepNotFound (never touches a superseded generation).
- getPlanSteps returns only the current generation by default; ?all=true
keeps the audit/eval view (plan_generations assertion).
- completeTask auto-close scopes to the current gen, stamps started_at, and
emits one plan.step.finished per closed step so the panel converges
instead of freezing on "running" after completion (P1.1).
- propose_plan result enumerates step seqs; writeback detector matches
"write back"/"writeback"/"upsert_knowledge" so a natural-language final
step isn't doubled (P1.2).
- migration 029 renumbers existing seq per generation + unique index.
Activity panel (P0.2 / P1.1, web):
- computeActivityLog uses the real message created_at for tool calls; live
entries fall back to wall-clock frozen on first sight, killing the 3s
poll churn. Steps use real started_at.
- dropped plan-step events warn + count instead of a silent no-op.
Tests: TestProposePlan updated; + generation-relative-seq and auto-close
event-emission regression tests; + web activity purity/timestamp tests.
VERSION: 0.14.0 -> 0.14.1
The window rendered the same 13 collapsible sections for every entity, sorted
only by "does it have content". Audit trail carried the same visual weight as
Health, and the window answered "what data do we hold about X?" rather than
"what do I need to know, and what should I do?".
Measured against prod: host:hubris has 223 relations, 1,601 events, 2.7M metric
samples and 148 executions; an ingress route has three facts. Both got 13
identical headers. Expanding a host put ~540 interactive elements on screen.
- **A verdict header that never collapses.** Not just "down" but *why*:
"ping failing · 5 of 6 checks passing". That line did not previously exist
and could not have — checks rendered as configuration, never as results.
- **Sections composed per type.** A document has no checks, metrics or blast
radius; a signal or execution is a record, not a thing. Infrastructure gets
Status/Impact/Activity/Metrics/Reference, knowledge types lead with Content,
records get a minimal view. Unknown types fall back to infrastructure so a
new entity type is never a blank window.
- **Status replaces Monitoring**, showing each check's own verdict and when it
last ran — the section that answers the header's "why".
- **Impact** finally calls /entities/{id}/blast-radius. The endpoint has existed
since the first API and had no frontend caller anywhere, despite
.agents/OIKOS.md naming blast radius as the reason the ontology exists. Its
outgoing-edges-only limitation is stated in the UI rather than hidden.
- **Activity merges four lists** (executions, signals, events, agent activity)
that were telling one story in four places.
- **Relations cap at 8 with a drill-in** — 540 interactive elements down to 126.
- **Ask Nomos** opens a task pre-scoped to what you are looking at, seeded with
the verdict just computed, via an optional draft threaded through
openNewTaskWindow -> NewTaskChat -> ChatThread.
Requires exposing check_defs.last_health/last_run_at through the API (the
columns landed with the health-aggregation work but were never surfaced).
Adding a fourth enum containing "unknown" made oapi-codegen disambiguate all
enum constants by type prefix, so metrics.go moves to gen.TrendDirection*.
Verdict derivation and type->section composition live in $lib/entityView.ts as
pure functions with 15 unit tests, including the host:strong case that
motivated this.
Co-Authored-By: Claude <noreply@anthropic.com>
Two unrelated console errors.
effect_update_depth_exceeded — mine, from the previous commit. The live-update
effects both read and wrote the same state: FleetMap's health patch builds a
new `graph` object every run, and EntityDetailContent's refreshExecutions()
assigns a fresh `executions` array. Svelte tracked those reads, so each write
re-triggered the effect, which wrote again, until it gave up. The effects now
depend on liveEvents alone and do their work inside untrack(). Applied to all
four live effects, including the two that happened to settle on their own —
relying on "applyHealthEvent returns the same reference when nothing changed"
to break a feedback loop is far too subtle to leave implicit.
SyntaxError: expected expression, got '<' — pre-existing, and unrelated to the
live-update work. index.html loads /wails/runtime.js unconditionally; that file
only exists inside the Wails desktop wrapper, which serves the same dist/ from
its own asset handler. In a browser it is missing, and the SPA fallback
answered it with index.html — so the browser parsed "<!doctype html>" as
JavaScript on every single page load. The web Caddyfile now returns a real 404
for /wails/*, and more generally serves asset extensions without the SPA
fallback: a missing .js or .css answered with HTML is always a confusing parse
error rather than an honest 404.
Co-Authored-By: Claude <noreply@anthropic.com>
Refetching everything on a health event was wasteful and churned the UI: one
container going degraded pulled down the entire fleet entity list (plus its
parent-grouping pass), or the whole fleet graph, to learn something the event
had already delivered.
health.changed / health.stale carry the new value in their payload, so the
views that hold the entity just patch it:
- Fleet table: patch the row. Only entity.* changes which entities exist, so
only that still refetches.
- Fleet map: patch the node AND graph.health[id] — healthOf() reads the side
map in preference to the node's own field, so patching only the nodes would
have left the rendered colour unchanged.
- Entity detail: patch the open entity. Signals still need a read (the event
says one was raised, not what the list now contains) but only the signals,
not the entity and checks alongside them.
Shared in $lib/health.ts, which returns the original array when an event does
not apply so unrelated rows keep their identity and do not re-render. Note it
matches on entity_id, never data.slug: the scheduler emits health.changed with
entity_id = the observed entity but slug = the *check's* slug.
Separately, events.ts had no reconnect. onerror was empty on the assumption
the browser retries, but EventSource only does that for a transient failure --
once it reaches CLOSED (an HTTP error on connect, e.g. the API restarting
during a deploy) it stays closed forever. A single blip silently froze every
live surface in the app with nothing on screen to say so. Now reconnects with
capped exponential backoff, and exports eventsConnected so a future indicator
can show when the stream is down.
Verified against live prod: flipping lxc:apps health recoloured the map node
and moved its counts (30 healthy -> 29, 9 down -> 10) with ZERO network
requests.
Co-Authored-By: Claude <noreply@anthropic.com>
The SSE stream already carried health.changed, health.stale, signal.raised,
signal.resolved and coverage.unmonitored, but two of the places that render
health never listened for them.
- The Fleet table refreshed only on entity.*, so its Health column sat at
whatever it was when the page mounted while the map view beside it — which
did listen — updated live. Health arrives on its own events, not entity.*.
Coalesced on a 400ms timer because health.stale fires once per entity during
a sweep, and refetching the whole fleet per event would mean a burst of
identical requests.
- The entity detail window loaded health, signals and monitoring once on open
and never again, so a window left on screen kept showing the health it had
at mount. That is the same staleness this whole change set has been about,
reproduced one window at a time. Now scoped by entity_id, and re-reads only
what a health or signal event can actually change rather than re-running the
full 11-request load().
Verified against live prod: flipping lxc:apps healthy -> degraded -> healthy
updated the Fleet table and an open detail window together, without a reload.
Co-Authored-By: Claude <noreply@anthropic.com>
Monitoring coverage was 3 of 89 active entities. Three bugs, each hidden by
discarded errors in checkdefaults:
- writeCheck generated a fresh uuid, inserted the check entity ON CONFLICT
(slug) DO NOTHING, then wrote a check_defs row referencing it. On any
re-seed the slug already existed, the entity insert no-oped, and the FK
violated — aborting the ingest transaction and surfacing as an unrelated
failure several entities later. Re-seeding has been broken since; prod's
coverage was frozen at its first successful seed. This is what
TestSeedIngestIdempotentAndNoDuplicateEdges had been reporting.
- shortSlug truncated to the last 8 chars, so all 21 ingress routes collapsed
to ".network" and overwrote each other; service:jellyfin collided with
lxc:jellyfin.
- The ssh-script checker never read the `args` config checkdefaults wrote, so
process_check.sh always ran without its unit name and returned "unknown".
Coverage is now 75/89. Monitoring is declared per entity type in
seeds/ontology.yaml and resolved through the is-a hierarchy, so a type can say
it warrants nothing (site, lan, mesh, cluster) and never be reported as a gap.
coverageSweep raises an `unmonitored` signal only where a type declares
monitoring it lacks — 8 real gaps, no false positives.
Also:
- entity_types.attribute_schema was never ingested: the seed loader read
"attribute_schema" but the YAML says "attributes", so all 60 types stored
JSON null.
- ListExecutions ignored its declared target/action/correlation_id filters and
paginated on a non-unique target slug, dropping and repeating rows.
- started_at was captured but only written at terminal state, so a running
execution reported NULL for its whole life. The three MCP auto-run copies
wrote no timing at all; they are now one autoRun helper.
- SSH output was buffered to completion and discarded entirely on timeout.
Both sshExec copies now stream through a shared execlog sink into
execution_logs, and keep partial output when a command is cancelled.
- executions.correlation_id was a random per-execution uuid that correlated
nothing; it is now the chat session id, which is what lets the chat tail
live output.
- reversible_low had no auto-run branch despite policy declaring it
unattended. Since computeCommandRisk never returns it, the class only arises
when an agent declares it over a read_only command — so gating it penalised
candor without adding safety.
- backup-target gains a backup-freshness checker (portable find -mmin, since
the first target is on macOS), resolving its host by walking backs-up-to
backwards. The pre-deploy pg_dump is now a tracked backup target.
UI: an Executions section on entity detail with live output tailing, and
streamed output under a running `run` call in the chat timeline.
Migrations 022-024. Ops.svelte and context.ts exclude execution.output from
their refetch triggers, which would otherwise fire once a second per command.
Co-Authored-By: Claude <noreply@anthropic.com>
The six loading states across the Knowledge wiki (initial app load, the
reader's note/history fetches, and the four Cleanup tabs) all showed a
centered spinner with no relation to what was about to render — costing
a full reflow the instant real content landed. Replaces each with a
skeleton shaped like its actual content (tree rows, reader header +
prose, revision list + diff, cluster cards, table rows, flat lists)
using the existing shadcn Skeleton primitive already used elsewhere.
Verified each of the six by temporarily injecting a delay into
fetchWithAuth and screenshotting the transient state.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Replaces the read-only stats dashboard with a three-pane wiki: a
navigator tree (group by folder/type/tag/entity), a reader/editor with
bare-slug auto-linking and revision history + diff, and a context rail
for backlinks and related notes. Adds a Cleanup mode for the drift
tools (duplicates, tag manager, orphans, trash) and a Cmd+K quick-open.
Also:
- Adds a real landing view (hero count, KPI row, Nomos-share meter,
recently-updated, busiest tags) in place of the old "Select a note"
empty state, and extends the design pass across the tree/reader/rail
(kind icons instead of repeated text badges, accent-bar selection,
constrained prose measure).
- Guards every note-selection path behind a confirm when there's an
unsaved edit in progress, so switching notes can no longer silently
discard a draft.
- Extracts the markdown-rendering CSS duplicated across ChatThread,
EntityDetailContent, and the new WikiReader into a shared
.markdown-body class in app.css, with ChatThread keeping only its
decorative deltas.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
.prettierrc.json was missing "semi": false, so prettier wanted to add
semicolons to a codebase written without them (763 semicolon-free
statements vs. 150 with, in hand-written .ts; zero hand-written .svelte
files use them at all). That's why prettier --check failed on 249 files
— not because the code was unformatted, but because the config didn't
match the actual house style. Added "semi": false; left printWidth/etc
as configured (printWidth barely moves the failure count: 218/213/212
files at 100/120/140).
Ran `prettier --write .` with the corrected config. Verified
semantics-preserving before and after:
- eslint: 142 problems both before and after, byte-identical
- build passes, 38/38 tests pass
- token-stream diff (whitespace/semicolons/quotes normalized) on all
218 changed files: only 52 had any remaining token change, all either
trailing-comma removal (matching trailingComma: "none") or import/
ternary reflow — no semantic changes
- live smoke test: Knowledge, Tasks, Fleet map, and a chat window
(AgentTrace, markdown, Scope graph, activity rail) all render
correctly, no console errors
Most of the diff is shadcn/ui vendor files (lib/components/ui/) moving
from the CLI's own style (double quotes, tabs, semicolons) to house
style; re-running `shadcn-svelte add` on a component will need a
follow-up format pass.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Taskbar: the theme toggle is icon-only now, matching the Settings
button beside it. The theme name moves into the title/aria-label so
an icon-only control still has an accessible name and the current
theme stays discoverable on hover.
- Pages: Fleet, Knowledge, Learning, Ops and Signals used p-4 (or
p-4 md:p-6) while Tasks used p-2, so windows didn't line up. All now
p-2. App Store and Settings are deliberately untouched — they have no
root padding, using a full-bleed header whose border spans the window;
insetting them would break that.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The chat rendered one card per tool call, so a 20-call turn buried the
answer under 20 stacked cards. Merge them with the "thinking" indicator
into a single collapsible strip above the answer:
- collapsed: the live activity while running, a count once finished
- expanded: the turn's work in humanized language (reuses the activity
log's toolActivityLabel, so ten identical "run · target: host:strong"
rows now read as what they actually did)
- per row: the raw args/result, one more click in
Also flip the Activity rail to newest-first with the current step on top:
- follow-mode/auto-scroll re-anchored to the top to match, or it would
jump to the oldest entry on every new event
- pending plan steps park at the tail rather than sorting above the
running step and pushing it off the top; the goal anchors the bottom
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- FleetMap: service-centric host -> container -> service graph replacing
the WebGL 3D force graph, with health coloring, hover-to-trace blast
radius, and click-to-open
- Desktop background: configurable CSS pattern picker in Settings ->
Appearance (8 patterns, color/fill/opacity/fade/size/rotation),
replacing the hardcoded ambient graph background
- Fix missing data-orientation/data-disabled Tailwind custom variants so
the shadcn Slider's track actually renders
- Rename "Knowledge Base" app to "Fleet"; scope its table to the same
fleet entities as the graph (compute-entity descendants + service)
instead of all entities
- Remove dead code: EntityGraph, GraphBackground, categories.ts,
MultiSelectFilter (all superseded by the above)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Windows: make floating windows fully opaque (drop backdrop-blur/color-mix
transparency), add margin around windows, reduce Overview padding to p-2.
- DataTable: fix Toolbar always rendering an empty padded bar (children
slot was always truthy regardless of actual content); split header/body
into separate tables so the scrollbar no longer overlaps the sticky
header; make sort work for derived/synthetic columns by sorting on the
column's accessor instead of a nonexistent row key.
- Overview: enable sorting on Status and Task columns via accessors.
- TaskContextPanel: give the Activity pane more height by default (Scope
30% / Activity 70%), fixing that the saved split sizes were never
actually applied to the bound Pane sizes.
- windows.ts: clamp new/resized windows to the desktop viewport so
content-heavy entity windows can't grow taller than the visible screen;
fixes a bad defaultSize.height ('30vh', an invalid non-numeric value)
that had silently left window height unconstrained.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Problem: the mascot's right-click menu was non-interactive — RadialMenu's
root div rendered inside MascotLayer's pointer-events-none root (and the
new DockedLayer wrapper compounded it) without re-enabling pointer-events,
so clicks passed straight through. The desktop right-click menu was a
hand-rolled positioned div, inconsistent with the rest of the UI.
Change: both menus now use the shadcn-svelte context-menu primitive
(bits-ui, portaled to <body>).
- Mascot: MascotMenu.svelte renders the action tree recursively —
children become ContextMenu.Sub (native hover sub-menu navigation,
replacing the manual breadcrumb stack), leaves become ContextMenu.Item
with onSelect. MascotLayer wraps <Mascot> in a ContextMenu.Trigger;
visibility predicates read reactively off ctx.model so items
appear/disappear live. Removed the manual menuPos/openMenu/closeMenu
machinery. RadialMenu.svelte deleted.
- Desktop: the surface's bare-desktop hit area is now a
ContextMenu.Trigger layer (absolute inset-0, pointer-events-auto)
placed before the icons/windows in the DOM. The DOM-structure gate
(icons/windows are pointer-events-auto siblings that paint on top and
intercept their own right-clicks; bare desktop falls through to the
trigger) replaces the old fragile e.currentTarget === e.target check.
Left-click blur moved onto the trigger; Undo/Redo disabled state
snapshotted via onOpenChange (canUndo/canRedo are wmkit methods).
Risk: the blocker that made the mascot menu non-interactive in the first
place — Mascot.svelte's handleContextMenu called e.stopPropagation(),
which would have prevented a ContextMenu.Trigger wrapper from ever
seeing the right-click. Removed that handler; bits-ui now owns
right-click on the mascot, left-click drag/pet passes through. The
context-menu content portals to <body>, escaping the pointer-events-none
mascot and docked layers entirely — the structural fix, not just a
component swap.
Verification: vitest 38/38; svelte-check + tsc clean for changed files;
eslint clean (the shadcn-generated ui/context-menu/* files carry the
same baseline custom_element_props_identifier warnings as the rest of
the ui/ folder, not from this change); vite build green; runtime
confirmed — right-click mascot opens the action tree with hover
sub-menus, right-click bare desktop opens Cascade/Tile/Show/Reset/
Undo/Redo, right-click on an icon or window does not.
Problem: the frontend had an implicit OS+Apps metaphor (desktop, floating
windows, an app registry) but the contract was informal — the mascot was
hardcoded into the shell, all apps were statically imported into one
800KB bundle, and there was no install/uninstall path.
Change: three phases landed.
- Phase 1 (contract + docked kind): AppDef extended with docked/noIcon
and optional geometry; the mascot registered as a docked app via a
generic DockedLayer that replaces the hardcoded <MascotLayer />;
openAppWindow branches on docked → toggleDocked; persisted docked
visibility store (absent key = visible, no APPS import to avoid a
static cycle).
- Phase 2 (lazy loading): AppDef.component is now a dynamic-import
loader; LazyApp renders with a loading skeleton; Vite code-splits
each app (main bundle 800KB→485KB); the LazyMascot wrapper is gone
since the lazy loader breaks the import cycle directly.
- Phase 3 (installable apps, local bundles): AppManifest + catalog +
installApp/uninstallApp + localStorage persistence; reactive apps
store (built-in + installed) and derived appById; App Store page;
Notes demo app; icons.ts and WindowLayer's orphan-close react to
registration so installs appear without a reload.
- Structure: data-table casing unified to PascalCase; the mislabeled
DataTable.svelte.ts (pure types, not runes) renamed to types.ts;
LazyApp colocated with its desktop-shell consumers; app-store moved
under lib/ so the dependency direction is consistent.
Risk: the app registry is now a reactive store, not a static array, so
every consumer (Desktop, DockedLayer, Taskbar, icons, windows) reads
from derived stores. Two static-cycle traps are documented in
docs/mbse/components.md §9: docked.ts must not import APPS (it would
fire a TDZ at init via the apps.ts→pages→windows.ts→here path), and
apps.ts must not statically import the mascot (the lazy loader defers
its module graph). Remote bundle loading, the /api/v1/apps endpoint,
and permission enforcement are deliberately NOT in this commit — they
are security-critical and deferred to Phase 4 with an ADR.
Verification: vitest 38/38; svelte-check + tsc clean for changed files;
eslint clean; vite build green; runtime smoke confirmed (install
Notes → icon appears → open → uninstall → icon + window gone; survives
reload). docs/mbse/components.md Component 9 and the plan updated.
Plan: plans/2026-07-21-frontend-os-apps-architecture.md
text-primary instead of text-success — keeps the "done" state on-brand
with the rest of the UI (buttons, focus rings) rather than introducing
a separate green that only really worked well on the dark theme.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
text-success/50 and /60 washed out to almost nothing against the light
theme's cream card background — full-opacity text-success still reads
as a calm, muted green (not alarming) but is actually visible on both
themes.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
The launcher's textarea inherited the base Textarea component's default
field-sizing:content (auto-grow to fit typed content) — ChatThread's
input already overrides this with field-sizing-fixed, but the desktop
launcher never did, so the box would jump taller the moment you started
typing. Also bumps the floating-window frosted-glass opacity from 70%
to 85%: backdrop-filter's blur strength isn't consistent across
engines, and Firefox blurs noticeably less than Chromium at the same
radius, making the Chromium-tuned opacity look far too see-through
there.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
The pending operator-question card now renders inline in ChatThread (the
newest thing in the conversation) instead of in the context rail — it's
part of the chat, not a separate side panel, and the panel's hasContext
gate no longer needs to special-case it.
The desktop mascot's reactions are now entirely about whichever task
window has focus, not fleet-wide events: thinking/talking is a new
continuous `busy` behavior that tracks the focused session's own
streaming state (thinking before any text arrives, talking once it
does — using the previously-unwired peep/talk sprite), eureka fires with
the actual knowledge title that was recorded, happy fires with the
task's own completion summary, and alarmed now means "this task needs
your OK" (an operator question was raised) rather than a fleet-wide
critical/signal event.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
New Task now opens directly as an empty ChatThread (NewTaskChat) instead of
a separate compose screen, sized like a real task window. The Scope/Activity
context rail in a task window no longer renders until there's actually
something to show (touched entities, activity, or an open question),
avoiding an empty-placeholder sidebar on every new task. Also fixes the
chat input defaulting to several lines tall on window open, centers the
empty-chat greeting vertically, and gives floating windows the same
frosted-glass look as the desktop's task launcher card.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Audits and fixes ground-teleport/flat-fall/toss-momentum physics bugs,
fixes drag getting stuck via missing pointercancel handling, replaces
sprite-based speech bubbles with real HTML text/emoji bubbles, adds
drag-onto-icon "investigate" reactions and idle chatter, merges the
name badge and reaction bubble into one floating element, and caps the
bubble to one line with a teleprompter-style auto-scroll instead of
ellipsizing overflow text.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Implements plans/2026-07-20-desktop-mascot.md. New code under
web/src/lib/mascot/ (types/sprites/render/state/behavior/actions/
stimuli + Mascot/MascotLayer/RadialMenu/NameDialog components) plus
CC0 sprite sheets at web/public/mascot/ (chicken + Onocentaur egg pack
+ reaction bubbles). MascotLayer is inserted into Desktop.svelte after
WindowLayer; <2-line integration.
Tamagotchi: egg -> chick -> adult lifecycle persisted to
localStorage['oikos-mascot'] (debounced 300ms). Egg hatches on first
naming (no timed incubation per implementation deviation). Chick/adult
wander, peck, sleep, blink autonomously via a weighted-random FSM; the
chicken walks above windows (ground line = highest window top edge
beneath its x, recomputed each tick from wmState; rides the ground when
the window beneath is dragged).
Interaction: draggable with flutter-fall physics on release mid-air;
plain click = pet (heart bubble + happy anim); right-click opens a
rounded-button radial menu (Interact/Care/Identity/Debug nested groups)
mirroring the desktop's own right-click menu styling; auto-flips above/
left near screen edges.
Awareness: stimulus bus subscribes to chat.ts streaming, activity.ts
activityLog (knowledge-entry diff), events.ts liveEvents (critical/
signal -> alarmed, execution -> happy), with priority+cooldown gating.
Egg-stage reactions are suppressed. Reaction bubbles are anti-aliased.
Sprite loop runs at ~60fps via setTimeout (not rAF) per GraphBackground
convention, dt clamped to 100ms; position via transform: translate3d
+ will-change: transform for compositor-friendly motion. Z-index
ordering: WindowLayer z-40 < MascotLayer z-[45] < desktop context menu
z-50 < RadialMenu/NameDialog z-[60].
Docs: plan + docs/mascot/README.md (MBSE subsystem model) updated to
Implemented with a deviations note covering hatch-on-naming, PNG-sheet
art, button-column radial menu, 60fps loop, egg-reaction suppression,
and window-walking ground model. VERSION bumped 0.7.13 -> 0.8.0.
The taskbar's gear icon reopened the full-page "Connect to Oikos" screen
even once already connected. Split that: Config.svelte stays as the
first-run/unconfigured screen; a new Settings app (windowed, like Tasks or
Operations) now handles in-session changes, with a section list (Connection,
Appearance) built to grow — future settings are one more entry, not a new
screen.
- pages/Settings.svelte: Connection (server URL/token/Authentik, reusing
config.ts + oidc.ts) and Appearance (Terracotta/Carbon picker) sections.
- apps.ts: registered as a normal desktop app.
- Taskbar's gear button now opens the Settings window; removed the
onOpenConnection prop threaded through App -> Desktop -> Taskbar, since
Settings' "Forget saved connection" (clear config + reload) replaces it.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Replace hand-rolled pointer-resize logic (TaskContextPanel's 3-way vertical
split, SessionChatWindow's rail, ChatThread's message/input split) with
svelte-splitpanes, themed onto the app's existing border/primary tokens.
- TaskContextPanel: Scope/Plan/Event-log sections collapse to a fixed header
height and restore their last size on reopen.
- ChatThread: input area is now a separate resizable pane, clamped to a
measured one-line minimum and a 45% max, instead of a fixed max-h textarea.
- Send button restyled to sit inside the input's corner (Claude-style),
swapping the up-arrow for a corner-down-left return icon.
- Adds a $app/environment shim + optimizeDeps exclude, since
svelte-splitpanes assumes SvelteKit and this is a plain Vite app.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Replace the sidebar + hash-routed page shell with a desktop metaphor:
draggable app icons, apps opening as floating wmkit windows, a centered
"What should Nomos do?" task launcher, and a bottom taskbar showing all
open windows plus a system tray.
- New app registry ($lib/apps.ts) — adding an app is one entry, nothing
else to touch.
- New desktop shell components (Desktop, WindowLayer, DesktopIcon,
Taskbar, TaskLauncher) under $lib/components/desktop-shell/.
- Icon positions are a persisted, collision-avoiding grid ($lib/stores/icons.ts).
- Window layout persists across reloads (wmkit persist), with
drag-to-maximize, F6 window cycling, and now a right-click desktop menu
(cascade/tile/show desktop/reset icons) plus Cmd/Ctrl+Z undo/redo for
window moves, resizes, and closes.
- Taskbar buttons get a hover-close and self-correct their title once a
new task's real goal is known.
- New task windows (desktop launcher and the Tasks app's "New task"
button) open as a window, not a dialog, and hand off to the real
session window once the backend assigns an id.
- Fixed a real gap along the way: GET /sessions/{id} couldn't tell
"session deleted" from "session has no messages yet" (both returned
200 with an empty list) — cmd/nomos/main.go now checks existence and
404s, so a stale/persisted task window shows "Task not found" instead
of a misleadingly empty, live-looking chat.
- Test coverage for the new pure logic (icon placement/collision
avoidance, app registry id helpers) plus a vitest matchMedia polyfill
needed to import anything touching the theme store.
Deletes the now-superseded sidebar shell, MinimizedWindowsBar, and the
standalone Chat/EntityDetail pages (folded into the window layer).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Clicking a task now opens it as a wmkit floating window (like entity
windows already do) instead of navigating away from wherever you were.
Several task windows can be open and actively streaming at once, each
fully independent — no "which one's on screen" guard needed, since
each window owns its own store bundle:
- chat.ts: chatFor(sessionId)/loadSessionChat/sendSessionMessage give
each window its own messages/streaming/connectionState, alongside
the existing singleton path the main Chat page still uses unchanged.
- workspace.ts: same split for plan/questions/touched/health-diffs
(workspaceFor/startSessionWorkspace), each with its own live-event
watermark since several windows can watch the same event stream.
- activity.ts: activityLogFor(sessionId) mirrors the global derivation.
SessionGraph.svelte, OperatorQuestion.svelte, and ActivityTimeline.svelte
were converted from store-importing to prop-driven (matching the new
ChatThread.svelte, extracted from Chat.svelte's transcript/input so both
the main page and task windows share one implementation instead of
duplicating markup/styling) so each can render either the global
"current session" or a specific window's session.
Also: minimized-window taskbar chips now cap at a max width with
middle-ellipsis truncation instead of growing unbounded, and the
window header's title/action-button row is fixed to genuinely match
heights (not just share a center point) for more robust alignment.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Replace the Fleet/Network/Identity/Knowledge category tabs (which
scoped entity fetches server-side) with a single "Types" multiselect
shared by both the table and graph views — both now fetch the whole
entity set (paginated via the new fetchAllEntities) and filter
client-side, defaulting to fleet's types. Table and graph also share
one search/highlight field instead of two separately-labeled ones.
Along the way, fixed a real bug the wider entity set exposed: the
treegrid's parent/child grouping fired one fetchGraph call per
candidate root entity, fine for the old ~50-entity fleet scope but an
ERR_INSUFFICIENT_RESOURCES flood once scoped to the full ~1700-entity
set. Replaced with a single whole-graph fetch, deriving parent/child
pairs from its edges client-side.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Quadratic-bezier edges instead of straight lines, and drop the
auto-refit-on-load that caused a jarring zoom/pan snap once the force
simulation settled. Also namespace each graph's dot-grid pattern id
with a per-instance uuid — multiple SessionGraph instances can now be
mounted at once (one per open task window), and duplicate SVG ids
silently blanked out every graph's background but the first.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Every place that showed entity detail (Knowledge Base's right sidebar,
the EntitySheet drawer used by Knowledge and the chat session graph,
the standalone /entity/:slug page) now opens the entity in its own
floating, draggable, resizable window instead — several can be open
side by side, and clicking a relation inside one opens another,
building up a stack. Windows are managed by one global wmkit instance
(new $lib/stores/windows.ts + $lib/components/EntityDesktop.svelte,
mounted once in App.svelte), themed with the app's own card/border/ring
tokens rather than wmkit's bundled themes (app.css).
- Delete EntitySheet.svelte (redundant) and the KnowledgeBase resizable
detail pane; row/graph-node click handlers now call
openEntityWindow(slug) instead of setting local sidebar state.
- SessionGraph (chat's "Scope" mini-graph): clicking a node opens its
window directly instead of a click-through mini-detail panel with
its own resize handle and "Full detail" button — that whole
subsystem is now dead and removed. Node highlight ring is kept
(still useful to see what you last opened) and now clears itself via
an effect watching the shared window-manager store, so closing a
window drops the highlight instead of leaving it pointing at nothing
— same fix applied to Knowledge Base's row highlight.
- Compact the entity-detail panel's padding (container + each
DetailSection) now that it's typically viewed in a small window
rather than a full-height sidebar.
- Fix KnowledgeBase's browse pane losing its flex-1/min-w-0 (and thus
full width) when the wrapping single-child div around it was removed
along with the old detail-pane split.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
The clickable-button variant of relationRow was missing the truncate
class that the read-only span fallback already had — long slugs (task
UUIDs, exec IDs) rendered at their full pre-truncated length inside a
shrink-only flex item, overflowing the narrow detail sidebar and
wrapping to extra lines. Give both sides flex-1 + truncate so they
share the row's width evenly and always stay on one line.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
fetchGraph({root, depth:1}) is backed by blast_radius, which only
walks outgoing edges — so it could never surface an edge some other
entity points at this one (e.g. host:hubris —hosts→ lxc:sophia) unless
that other entity happened to also be reachable going forward from
here. The Outgoing/Incoming split was filtering correctly, but
"Incoming" was starved of data by construction.
Switch to GET /entities/{id}/relations?direction=both — a dedicated
endpoint that matches on source_id OR target_id directly — via a new
fetchEntityRelations(). Simplifies the incoming/outgoing derivation
too, since every relation returned is now actually incident to the
entity (no more sibling-edge filtering needed).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Knowledge Base / Fleet browsing:
- EntityTable renders as a treegrid (arbitrary depth, expand/collapse,
ARIA row/level/expanded), grouped by parent-child relationships
derived entirely from the live ontology graph (cardinality ->
direction; typeDepth specificity for ties) rather than a hardcoded
relationship list — see loadFleetGrouping in KnowledgeBase.svelte.
- Fold Services and Storage categories into Fleet (services/pools/
volumes/datasets now nest under the compute entity or pool that
provides/contains them instead of having their own browsing tabs).
- Drop `cluster` entities from Fleet browsing so a host's `located-at`
(site) relationship wins the tree-parent slot without needing a
hardcoded priority override — member-of simply has no valid target
left to point at.
- Add a "show destroyed/inactive" Switch (default off) filtering on
entity.state, replacing an always-on checkbox.
Entity detail panel:
- Split the Relations section into Outgoing/Incoming groups (relative
to the viewed entity), and scope the section's count to edges
actually incident to it rather than the whole depth-1 neighborhood.
Dev experience:
- Auto-fill the SPA's token from the dev server's own OIKOS_API_TOKEN
(vite.config.ts define + main.ts, dev-only, only when unconfigured)
so the "Connect to Oikos" prompt doesn't reappear on every reload.
- .claude/launch.json: autoPort, since port 5173 is often already
claimed by another worktree's dev server.
Adds ui/checkbox and ui/switch (bits-ui primitives, following the
existing shadcn-svelte wrapper pattern) and fetchOntology()/
RelationshipTypeDef to api.ts. Also fixes a missing types.ts import
in api.ts (ChatEvent/MessageContent) that predates this branch.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
5 warnings → 0:
1. ActivityTimeline.svelte:103 — replaced deprecated <svelte:component
this={icon}> with direct dynamic component rendering ({@const IconComp
= icon}<IconComp />). In Svelte 5 runes mode, components are dynamic by
default; <svelte:component> is unnecessary.
2. DetailSection.svelte:18 — 'let open = (defaultOpen)' captured only
the initial value. Changed to (false) + to sync with
defaultOpen prop changes.
3. EntitySheet.svelte:10 — 'let currentSlug = (slug)' had the same
issue. Changed to <string|null>(null) + (the was
already there, now the initial value doesn't reference the prop).
4. theme.svelte.ts:23 — 'applyClass(current)' at module level referenced a
variable, capturing only the initial value. Changed to apply the
plain storedTheme() result for initialization; setTheme() already calls
applyClass() on changes.
5. Chat.svelte:326 — unused CSS selector '.prose-chat
:global(:first-child):is(h1,h2,h3)' replaced with explicit
:global(> h1:first-child) etc. (the :first-child pseudo wasn't matching
because the scoped wrapper div is the actual first child).
Build is now warning-free.
Tool-renderer registry (21 files, ~1.5k lines):
- src/lib/tool-renderers.ts — registry + getToolRenderer (exported, never
imported anywhere)
- src/lib/renderers/index.ts + 10 .ts registrars + 10 .svelte components
- main.ts: removed the requestAnimationFrame(() => import('./lib/renderers'))
that was the only thing keeping the dead subsystem alive
Dead components (never imported):
- ToolCallGroup, PlanProgress, GoalHeader, InlineApproval, SessionDigest
Dead store exports (written, never read):
- context.ts: pendingApprovals writable (+ Approval type import)
- events.ts: connectionState writable (+ its .set() calls)
Dead API surface:
- api.ts: SessionDigest interface + fetchSessionDigest (only caller was the
dead SessionDigest.svelte)
Dead npm deps:
- mode-watcher (0 imports; superseded by stores/theme.svelte.ts)
- @internationalized/date (0 imports)
Also: fix stale comments referencing deleted symbols, update plan R1/R2
status. Build clean (4683 modules, down from 4706; one Svelte 5 warning
gone — the dead HealthSummary.svelte was emitting state_referenced_locally).
The approval entry type was removed from ActivityEntry upstream; this
case/import were unreachable leftovers after merging that change in.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- Plan/Activity panels: humanize step titles, richer icons, empty states
matching Scope's illustration style, pretty-printed expandable detail
- Activity log renamed to Event log; every step now expandable
- Chat: middle-truncate header title, remove redundant task-list rail and
header stat cluster (duplicated in the sidebar), simplify markdown styling
- Fix --font-mono actually being a monospace font (was aliased to DM Sans)
- Replace rotating loader-circle spinner with a smoother fading-blade Spinner
- SessionGraph entity detail panel: resizable and self-clamping against its
live container size (was overflowing into sibling sections), close button
- Dev launch config: fetch bearer token from the running api container so
`npm run dev` works against the local compose stack without a hardcoded
secret in a tracked file
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
P1: add docker compose (logs|ps|top|config|images|port|cp) to read-only
allowlist. docker compose logs was classified as config_mutation, causing
individual approval cards for read-only inspection commands.
P2: remove approval entries from activityLog. They were always status=running
and never transitioned to done (the derived store builds from tool-call
text, not execution status), causing AgentIndicator to latch onto a stale
'Approval: ...' entry and never clear — even after the session completed.
P3: remove InlineApproval from Chat.svelte. The green 'Completed in 1s on
lxc:...' boxes were noise in the chat stream. Approval UX belongs in the
Operations page (already has it via Ops.svelte), not inline in the chat.
P4: stale execution cleanup. Startup sweep (mark >1hr non-terminal as
cancelled) + 5-min periodic sweep (mark >10min non-terminal as cancelled).
98 orphaned executions accumulated from eval testing (39 running from
apt_upgrade:audit timeouts, 19 pending_approval, 3 approved).
P5: refuse second config_mutation run when an approval is already pending
for the session. Without this, the agent queues N individual approvals
before the operator can respond — confirmed in session 20757eb9 (two
approval cards for what should have been one plan-level approval).
VERSION 0.7.0 → 0.7.1
- Terracotta (light) and Carbon (dark) themes with toggle
- Inknut Antiqua headings, DM Sans body
- Dot grid background on EntityGraph and GraphBackground
- Theme-adaptive graph colors on EntityGraph
- Art Nouveau chat styling (borders, underlines, blockquote quotes)
- Bullet point styles in chat prose
- Task goal in header, rename Overview→Tasks, New Task labels
- Logo uses var(--primary) for theme awareness
The overview background graph and the Knowledge Base graph both rendered
empty because the SPA's OIDC access token expired (~5 min TTL) and was
never refreshed. fetchWithAuth called getToken() synchronously (no refresh);
ensureToken returned the stale token without refreshing; storeTokens
discarded expires_in; the resulting 401 made fetchGraph return null and
both graphs drew nothing, with no error surfaced.
- oidc.ts: track expiresAt from expires_in; getToken() returns null within
30s of expiry; ensureToken/initOIDC refresh instead of returning stale
tokens; isOIDCConfigured no longer claims configured on expired-only state
- config.ts: fetchWithAuth awaits ensureToken (refresh on demand), falls
back to static token if OIDC can't yield one, flushes OIDC session on 401;
sseUrl is async + refreshes before constructing the EventSource
- stores/events.ts: connect() awaits the now-async sseUrl