The launcher's textarea inherited the base Textarea component's default
field-sizing:content (auto-grow to fit typed content) — ChatThread's
input already overrides this with field-sizing-fixed, but the desktop
launcher never did, so the box would jump taller the moment you started
typing. Also bumps the floating-window frosted-glass opacity from 70%
to 85%: backdrop-filter's blur strength isn't consistent across
engines, and Firefox blurs noticeably less than Chromium at the same
radius, making the Chromium-tuned opacity look far too see-through
there.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
New Task now opens directly as an empty ChatThread (NewTaskChat) instead of
a separate compose screen, sized like a real task window. The Scope/Activity
context rail in a task window no longer renders until there's actually
something to show (touched entities, activity, or an open question),
avoiding an empty-placeholder sidebar on every new task. Also fixes the
chat input defaulting to several lines tall on window open, centers the
empty-chat greeting vertically, and gives floating windows the same
frosted-glass look as the desktop's task launcher card.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Replace hand-rolled pointer-resize logic (TaskContextPanel's 3-way vertical
split, SessionChatWindow's rail, ChatThread's message/input split) with
svelte-splitpanes, themed onto the app's existing border/primary tokens.
- TaskContextPanel: Scope/Plan/Event-log sections collapse to a fixed header
height and restore their last size on reopen.
- ChatThread: input area is now a separate resizable pane, clamped to a
measured one-line minimum and a 45% max, instead of a fixed max-h textarea.
- Send button restyled to sit inside the input's corner (Claude-style),
swapping the up-arrow for a corner-down-left return icon.
- Adds a $app/environment shim + optimizeDeps exclude, since
svelte-splitpanes assumes SvelteKit and this is a plain Vite app.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Every place that showed entity detail (Knowledge Base's right sidebar,
the EntitySheet drawer used by Knowledge and the chat session graph,
the standalone /entity/:slug page) now opens the entity in its own
floating, draggable, resizable window instead — several can be open
side by side, and clicking a relation inside one opens another,
building up a stack. Windows are managed by one global wmkit instance
(new $lib/stores/windows.ts + $lib/components/EntityDesktop.svelte,
mounted once in App.svelte), themed with the app's own card/border/ring
tokens rather than wmkit's bundled themes (app.css).
- Delete EntitySheet.svelte (redundant) and the KnowledgeBase resizable
detail pane; row/graph-node click handlers now call
openEntityWindow(slug) instead of setting local sidebar state.
- SessionGraph (chat's "Scope" mini-graph): clicking a node opens its
window directly instead of a click-through mini-detail panel with
its own resize handle and "Full detail" button — that whole
subsystem is now dead and removed. Node highlight ring is kept
(still useful to see what you last opened) and now clears itself via
an effect watching the shared window-manager store, so closing a
window drops the highlight instead of leaving it pointing at nothing
— same fix applied to Knowledge Base's row highlight.
- Compact the entity-detail panel's padding (container + each
DetailSection) now that it's typically viewed in a small window
rather than a full-height sidebar.
- Fix KnowledgeBase's browse pane losing its flex-1/min-w-0 (and thus
full width) when the wrapping single-child div around it was removed
along with the old detail-pane split.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- Plan/Activity panels: humanize step titles, richer icons, empty states
matching Scope's illustration style, pretty-printed expandable detail
- Activity log renamed to Event log; every step now expandable
- Chat: middle-truncate header title, remove redundant task-list rail and
header stat cluster (duplicated in the sidebar), simplify markdown styling
- Fix --font-mono actually being a monospace font (was aliased to DM Sans)
- Replace rotating loader-circle spinner with a smoother fading-blade Spinner
- SessionGraph entity detail panel: resizable and self-clamping against its
live container size (was overflowing into sibling sections), close button
- Dev launch config: fetch bearer token from the running api container so
`npm run dev` works against the local compose stack without a hardcoded
secret in a tracked file
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- Terracotta (light) and Carbon (dark) themes with toggle
- Inknut Antiqua headings, DM Sans body
- Dot grid background on EntityGraph and GraphBackground
- Theme-adaptive graph colors on EntityGraph
- Art Nouveau chat styling (borders, underlines, blockquote quotes)
- Bullet point styles in chat prose
- Task goal in header, rename Overview→Tasks, New Task labels
- Logo uses var(--primary) for theme awareness
Three UI issues reported after the neutral-gray redesign:
- favicon.svg was still filled #58a6ff (the pre-redesign accent blue);
changed to white to match the sidebar logo mark.
- Sidebar nav items all showed a filled background even when inactive.
Root cause: sidebar-menu-button.svelte (and -sub-button) rendered
`data-active="false"` as a literal attribute, but Tailwind's bare
`data-active:` variant matches attribute *presence*, not value — so
data-active:bg-sidebar-accent applied to every item regardless of
state. Fixed by emitting the attribute only when active
(`isActive || undefined`), a latent bug in the vendored shadcn
component that read as intentional until flagged.
- Tailwind's preflight resets <button> to cursor: default, so no button
in the app showed a pointer. Added one base rule restoring
cursor: pointer for buttons, [role=button], links, summary, and
select (respecting :disabled / aria-disabled) rather than annotating
each call site — covers new interactive elements automatically.
Risk: reversible_low (UI-only).
Verification: verified in the browser preview that inactive sidebar
items are transparent (only the current page shows a background),
nav buttons report cursor: pointer via computed styles, and the
favicon renders white in the tab.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Problem: two issues surfaced after the dashboard-01 shell change
(cbfd09c). (1) Sidebar.Inset previously had an explicit h-svh that
hard-capped the app's height at the viewport; adding variant="inset"
put a margin on that same fixed-height box, pushing it taller than the
viewport with nothing left in the chain to cap it (Sidebar.Provider's
own wrapper only sets min-h-svh — a floor, not a ceiling). Result: the
whole page scrolled as one long document instead of each page's own
content scrolling internally with the header pinned — confirmed via
computed styles, e.g. Entities.svelte's table wrapper measured
scrollHeight 6531px against a 900px viewport, all of it spilling past
body instead of scrolling in its own rounded-border container.
(2) The color palette was GitHub-dark-inspired (blue-tinted grays:
#0d1117 bg, #58a6ff primary/accent) rather than the neutral grays the
shadcn-svelte dashboard-01 reference actually uses.
Change:
- App.svelte: moved the height cap up to Sidebar.Provider itself
(class="h-svh") instead of Sidebar.Inset, since the cap needs to sit
above wherever the inset variant's margin gets applied, not on the
same box as the margin.
- app.css: replaced the core tokens (background/foreground/card/
popover/primary/secondary/muted/accent/border/input/ring/sidebar-*)
with shadcn's canonical dark-theme OKLCH values (0-chroma neutral
grays), pulled directly from huntabyte/shadcn-svelte's own
docs/src/app.css rather than approximated. --success/--warning
deliberately kept as real, distinguishable colors — they signal
actual health state, and desaturating them to match the neutral
chrome would reintroduce the "can't tell what's actually happening"
problem this whole project started from (see 279549c). --accent-blue
now aliases --sidebar-primary (still a real blue) instead of
--primary, so the couple of spots wanting an interactive "pop" still
have one while buttons/links/focus rings ride the neutral --primary.
Risk: reversible_low (UI-only).
Verification: npx tsc --noEmit clean (excluding pre-existing unrelated
.svelte type-resolution warnings). go build/vet clean (backend
untouched, sanity check only). Manually verified in the browser
preview at 1400px: document.body.scrollHeight now exactly matches
window.innerHeight on both Overview and the 193-row Entities table
(previously 6531px vs 900px); scrolled the Entities table wrapper to
row ~60 and confirmed the header/filter bar/column headers stay
pinned while only the table body scrolls; confirmed neutral gray
rendering across Overview's stat cards, the event-rate chart, and
Chat's tool-call list.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Add three new pages completing the control-room web UI:
- Agent activity: polls /agent-activity every 5s, filterable by type/agent
- Knowledge search: FTS over /knowledge/search with snippet + entity links
- Audit trail: browseable audit log with actor/action/entity filters
Enhanced live events page with correlation-id clustering (Groups toggle).
Added fetchAgentActivity/searchKnowledge/fetchAudit to the API client.
11 nav items now cover all planned control-room views.