Commit Graph

6 Commits

Author SHA1 Message Date
757ef2f34b feat(web): adopt cyberspace terminal aesthetic + dithered images
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Rebrand light/dark themes to the cyberspace.online look: warm cream-on-black
palette (light/dark are exact inverses), self-hosted JetBrains Mono + VT323,
square corners, border-driven surfaces with no soft shadows. Adds a terminal
design-system CSS layer (DOS double-border modals with hatched corner, fg focus,
inversion-on-hover), a theme-aware <RasterImage> (Atkinson-dithered canvas with
img fallback), and unifies desktop icons, taskbar, window controls, pills and
links under one idiom. Pins window titlebars to a fixed height and switches chat
auto-scroll off scrollIntoView to avoid titlebar reflow.

VERSION 0.15.1 -> 0.16.0
2026-08-03 22:03:24 +02:00
d82095213a fix(web): mascot physics, drag reliability, and speech-bubble polish
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Audits and fixes ground-teleport/flat-fall/toss-momentum physics bugs,
fixes drag getting stuck via missing pointercancel handling, replaces
sprite-based speech bubbles with real HTML text/emoji bubbles, adds
drag-onto-icon "investigate" reactions and idle chatter, merges the
name badge and reaction bubble into one floating element, and caps the
bubble to one line with a teleprompter-style auto-scroll instead of
ellipsizing overflow text.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-20 23:23:30 +02:00
7b1dfbc8aa feat(web): desktop mascot ("Cluck") — egg/chick/adult tamagotchi that roams the desktop, reacts to chat/events, walks on top of windows
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Implements plans/2026-07-20-desktop-mascot.md. New code under
web/src/lib/mascot/ (types/sprites/render/state/behavior/actions/
stimuli + Mascot/MascotLayer/RadialMenu/NameDialog components) plus
CC0 sprite sheets at web/public/mascot/ (chicken + Onocentaur egg pack
+ reaction bubbles). MascotLayer is inserted into Desktop.svelte after
WindowLayer; <2-line integration.

Tamagotchi: egg -> chick -> adult lifecycle persisted to
localStorage['oikos-mascot'] (debounced 300ms). Egg hatches on first
naming (no timed incubation per implementation deviation). Chick/adult
wander, peck, sleep, blink autonomously via a weighted-random FSM; the
chicken walks above windows (ground line = highest window top edge
beneath its x, recomputed each tick from wmState; rides the ground when
the window beneath is dragged).

Interaction: draggable with flutter-fall physics on release mid-air;
plain click = pet (heart bubble + happy anim); right-click opens a
rounded-button radial menu (Interact/Care/Identity/Debug nested groups)
mirroring the desktop's own right-click menu styling; auto-flips above/
left near screen edges.

Awareness: stimulus bus subscribes to chat.ts streaming, activity.ts
activityLog (knowledge-entry diff), events.ts liveEvents (critical/
signal -> alarmed, execution -> happy), with priority+cooldown gating.
Egg-stage reactions are suppressed. Reaction bubbles are anti-aliased.

Sprite loop runs at ~60fps via setTimeout (not rAF) per GraphBackground
convention, dt clamped to 100ms; position via transform: translate3d
+ will-change: transform for compositor-friendly motion. Z-index
ordering: WindowLayer z-40 < MascotLayer z-[45] < desktop context menu
z-50 < RadialMenu/NameDialog z-[60].

Docs: plan + docs/mascot/README.md (MBSE subsystem model) updated to
Implemented with a deviations note covering hatch-on-naming, PNG-sheet
art, button-column radial menu, 60fps loop, egg-reaction suppression,
and window-walking ground model. VERSION bumped 0.7.13 -> 0.8.0.
2026-07-20 14:27:48 +02:00
5686b9de40 fix: white favicon, sidebar active-state bug, app-wide pointer cursor
Three UI issues reported after the neutral-gray redesign:

- favicon.svg was still filled #58a6ff (the pre-redesign accent blue);
  changed to white to match the sidebar logo mark.
- Sidebar nav items all showed a filled background even when inactive.
  Root cause: sidebar-menu-button.svelte (and -sub-button) rendered
  `data-active="false"` as a literal attribute, but Tailwind's bare
  `data-active:` variant matches attribute *presence*, not value — so
  data-active:bg-sidebar-accent applied to every item regardless of
  state. Fixed by emitting the attribute only when active
  (`isActive || undefined`), a latent bug in the vendored shadcn
  component that read as intentional until flagged.
- Tailwind's preflight resets <button> to cursor: default, so no button
  in the app showed a pointer. Added one base rule restoring
  cursor: pointer for buttons, [role=button], links, summary, and
  select (respecting :disabled / aria-disabled) rather than annotating
  each call site — covers new interactive elements automatically.

Risk: reversible_low (UI-only).

Verification: verified in the browser preview that inactive sidebar
items are transparent (only the current page shows a background),
nav buttons report cursor: pointer via computed styles, and the
favicon renders white in the tab.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 09:47:47 +02:00
851b5dce67 feat: master-detail entity sheet, freshness in Entities table, live logo
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Problem: the web UI felt dead and hard to navigate — the Entities table
had no health/freshness signal (just a meaningless row-mutation
timestamp), no way to see what was actually monitoring an entity,
sessions couldn't be reopened, and every drill-down was a full page
navigation that lost the list.

Change:
- Entities table: Updated column replaced with a health dot + relative
  "checked Xm ago", sourced from the backend's new health/last_check_at
  fields.
- New EntityDetailContent.svelte extracted from EntityDetail.svelte and
  shared between the full #/entity/:slug page and a new EntitySheet.svelte
  opened from the Entities table (master-detail, row click opens a panel
  instead of navigating away). Adds a Monitoring card listing the
  entity's check_defs (kind, interval, enabled/disabled with
  click-to-toggle via the existing PatchCheck endpoint) and renders
  attributes as key/value pairs instead of raw JSON.
- Sessions: fixed a bug where clicking a session loaded it into the
  chat store but never navigated to the chat page, so nothing appeared
  to happen. Added a SessionRail inside Chat so switching sessions
  never leaves the chat surface.
- Fixed the local dev proxy (vite.config.ts): production Caddy strips
  the /agent prefix before forwarding to nomos; the dev proxy didn't,
  so every session/chat fetch 404'd locally while working in prod.
- Found and fixed a real latent bug while testing the session fix:
  chat.ts's loadSessionMessages passed the persisted tool_calls array
  straight through, but nomos stores the tool_use and tool_result as
  two entries sharing one id. Chat.svelte's keyed {#each tool (tool.id)}
  throws on the duplicate key, which silently blanked the entire
  message list — invisible until sessions were actually clickable.
  Fixed by merging tool_calls by id before rendering, matching the
  shape the live-streaming path already produces.
- UI polish: sidebar logo is now just the omicron mark in white (was
  icon+text in the accent color); removed the sheet overlay's
  backdrop-blur (distracting per feedback); the Attributes/Relations/
  Signals grids used viewport-based lg:/3xl: breakpoints, which forced
  multi-column layouts based on browser width regardless of the sheet's
  actual rendered width — switched to Tailwind v4 container queries
  (@lg:/@2xl:/@3xl:) so layout responds to the real available width in
  both the full page and the narrower sheet.

Risk: reversible_low (UI-only; no destructive operations; the tool_calls
merge and dev-proxy fix are corrections to broken paths, not behavior
changes to working ones).

Verification: npx tsc --noEmit clean (excluding pre-existing unrelated
.svelte type-resolution warnings). Manually verified in the browser
preview against the live dev API: Entities table health column renders
correctly; clicking a row opens the EntitySheet with a populated
Monitoring card (16 checks for host:hubris, verified via psql that
check_defs.target_id links them correctly); clicking a session now
loads its full transcript inline (was blank before the tool_calls fix);
sheet has no blur and lays out single/multi-column correctly at the
sheet's actual width.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-09 00:26:37 +02:00
2de3602ebc feat: replace inline favicon with extracted app icon from DMG
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2026-07-08 17:34:58 +02:00