fix(ui): implement UI review findings — a11y, IA, and consistency fixes

Fixes the reviewed gaps: keyboard-inaccessible delete controls (SessionRail,
Entities row), case-sensitive entity filter, two competing entity-detail
navigation patterns (standardize on EntitySheet), non-clickable Overview KPI
cards, a bare button bypassing the shared Button component, inconsistent
blur-only vs live filtering, and an unenforced sanitization assumption on
search snippet HTML (now using the already-present dompurify dependency).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-11 21:52:59 +02:00
parent b72267bd72
commit fb4c76ba82
12 changed files with 404 additions and 88 deletions

View File

@@ -1,7 +1,7 @@
<script lang="ts">
import { onMount } from 'svelte'
import { fetchDashboardSummary, type DashboardSummary } from '$lib/api'
import { liveEvents, subscribeEvents, type OikosEvent } from '$lib/stores/events'
import { liveEvents, subscribeEvents } from '$lib/stores/events'
import * as Card from '$lib/components/ui/card'
import { Badge } from '$lib/components/ui/badge'
import { Skeleton } from '$lib/components/ui/skeleton'
@@ -47,10 +47,6 @@
summary?.event_rate.length ? Math.max(...summary.event_rate.map((b) => b.count), 1) : 1
)
function formatEventLabel(ev: OikosEvent) {
return ev.type
}
const totalEntities = $derived(
summary ? Object.values(summary.entities_by_type).reduce((a, b) => a + b, 0) : 0
)
@@ -144,53 +140,57 @@
</Card.Footer>
</Card.Root>
<Card.Root class="@container/card">
<Card.Header>
<Card.Description>Open signals</Card.Description>
<Card.Title class="text-2xl font-semibold tabular-nums @[250px]/card:text-3xl">
{totalSignals}
</Card.Title>
<Card.Action>
{#if worstSeverity === 'critical'}
<Badge variant="destructive"><TriangleAlertIcon />critical</Badge>
{:else if worstSeverity === 'warning'}
<Badge variant="secondary"><TriangleAlertIcon />warning</Badge>
{:else}
<Badge variant="outline"><CircleCheckIcon class="text-success" />clear</Badge>
{/if}
</Card.Action>
</Card.Header>
<Card.Footer class="flex-col items-start gap-1.5 text-sm">
<div class="line-clamp-1 flex flex-wrap gap-x-1.5 font-medium">
{#each Object.entries(summary.signals_by_severity) as [severity, count]}
<span class="text-muted-foreground">{severity}: <span class="text-foreground">{count}</span></span>
{/each}
</div>
<div class="text-muted-foreground">Unresolved right now</div>
</Card.Footer>
</Card.Root>
<button type="button" class="text-left" onclick={() => (location.hash = '#/signals')}>
<Card.Root class="@container/card transition-colors hover:border-primary/50">
<Card.Header>
<Card.Description>Open signals</Card.Description>
<Card.Title class="text-2xl font-semibold tabular-nums @[250px]/card:text-3xl">
{totalSignals}
</Card.Title>
<Card.Action>
{#if worstSeverity === 'critical'}
<Badge variant="destructive"><TriangleAlertIcon />critical</Badge>
{:else if worstSeverity === 'warning'}
<Badge variant="secondary"><TriangleAlertIcon />warning</Badge>
{:else}
<Badge variant="outline"><CircleCheckIcon class="text-success" />clear</Badge>
{/if}
</Card.Action>
</Card.Header>
<Card.Footer class="flex-col items-start gap-1.5 text-sm">
<div class="line-clamp-1 flex flex-wrap gap-x-1.5 font-medium">
{#each Object.entries(summary.signals_by_severity) as [severity, count]}
<span class="text-muted-foreground">{severity}: <span class="text-foreground">{count}</span></span>
{/each}
</div>
<div class="text-muted-foreground">Unresolved right now</div>
</Card.Footer>
</Card.Root>
</button>
<Card.Root class="@container/card">
<Card.Header>
<Card.Description>Pending approvals</Card.Description>
<Card.Title class="text-2xl font-semibold tabular-nums @[250px]/card:text-3xl">
{summary.approvals_pending}
</Card.Title>
<Card.Action>
{#if summary.approvals_pending > 0}
<Badge variant="destructive">needs review</Badge>
{:else}
<Badge variant="outline"><CircleCheckIcon class="text-success" />clear</Badge>
{/if}
</Card.Action>
</Card.Header>
<Card.Footer class="flex-col items-start gap-1.5 text-sm">
<div class="line-clamp-1 flex gap-2 font-medium">
{executionsRunning} running · {executionsFailed} failed
</div>
<div class="text-muted-foreground">Executions in the last 24h</div>
</Card.Footer>
</Card.Root>
<button type="button" class="text-left" onclick={() => (location.hash = '#/ops')}>
<Card.Root class="@container/card transition-colors hover:border-primary/50">
<Card.Header>
<Card.Description>Pending approvals</Card.Description>
<Card.Title class="text-2xl font-semibold tabular-nums @[250px]/card:text-3xl">
{summary.approvals_pending}
</Card.Title>
<Card.Action>
{#if summary.approvals_pending > 0}
<Badge variant="destructive">needs review</Badge>
{:else}
<Badge variant="outline"><CircleCheckIcon class="text-success" />clear</Badge>
{/if}
</Card.Action>
</Card.Header>
<Card.Footer class="flex-col items-start gap-1.5 text-sm">
<div class="line-clamp-1 flex gap-2 font-medium">
{executionsRunning} running · {executionsFailed} failed
</div>
<div class="text-muted-foreground">Executions in the last 24h</div>
</Card.Footer>
</Card.Root>
</button>
</div>
{#if degradedTypes.length}
@@ -239,7 +239,7 @@
>{ev.severity}</Badge
>
<span class="font-mono text-muted-foreground">{new Date(ev.ts).toLocaleTimeString()}</span>
<span>{formatEventLabel(ev)}</span>
<span>{ev.type}</span>
<span class="truncate text-muted-foreground">{ev.source}</span>
</div>
{:else}