feat: Phase 0 of hexagonal refactor — ADR 0016, core scaffold, depguard rules

Problem: the hexagonal-architecture plan (plans/2026-08-15-hexagonal-
architecture.md) needs its foundation — an accepted ADR, the target
directory tree, and machine-checked dependency rules — before any
service extraction starts. Also folds the four outstanding review
findings (F3.1/F5/F6/F7) into the plan: ObservationService owns the
bounded probe-concurrency contract (scheduler.go:133), Phase 9 gates
ExecutionService+PolicyService ≥ 90% with a gating-matrix test,
per-phase abort criteria, and the §3.2 internal/config note.

Change:
- docs/adr/0016-hexagonal-ports-adapters.md records context, decision,
  and consequences of the ports & adapters migration.
- internal/domain → internal/core/domain (mechanical import rewrite,
  20 files), new internal/core/{ports,app}, internal/adapters trees
  with package docs.
- .golangci.yml: depguard rules for §3.1 (core purity, no agent-client
  tech in core, nomos isolation — the nomos rules self-activate when
  internal/nomos exists in Phase 8). Config migrated to golangci-lint
  v2 format so it loads at all (the v1 config errored under v2, masked
  by CI's advisory continue-on-error). Verified depguard fires on a
  planted openai-go import in internal/core/app.
- CONTRIBUTING.md layout section now shows the core/adapters tree.

Risk: import path churn is mechanical and tests pass unchanged; the
lint config migration surfaces the pre-existing 400-issue baseline
(advisory in CI, unchanged policy) — new/moved packages lint clean.

Verification: go vet ./..., make test (race, core/domain at 100%
coverage), make generate-check, golangci-lint on internal/core/... and
internal/adapters/... — 0 issues; depguard violation probe confirmed.
This commit is contained in:
2026-08-15 22:09:19 +02:00
parent ec119566fd
commit e074f04bdf
37 changed files with 902 additions and 55 deletions

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package domain
import "time"
// Approval is a short-TTL signed grant for a gated action.
type Approval struct {
EntityID UUID
SubjectEntityID UUID
Action string
RiskClass string
Kind string
Payload map[string]any
Status string
TokenHash string
ExpiresAt time.Time
DecidedAt *time.Time
DecidedBy UUID
CreatedAt time.Time
}
// Approval statuses.
const (
ApprovalPending = "pending"
ApprovalApproved = "approved"
ApprovalDenied = "denied"
ApprovalExpired = "expired"
ApprovalRevoked = "revoked"
)
// Approval kinds.
const (
ApprovalKindExecution = "execution"
ApprovalKindPolicyChange = "policy-change"
ApprovalKindPatternActivation = "pattern-activation"
)
// CheckDef defines a probe (R3-7: probes as data, not code).
type CheckDef struct {
EntityID UUID
TargetID UUID
TargetType string
Kind string
Config map[string]any
IntervalS int
TimeoutS int
Zone string
Enabled bool
UpdatedAt time.Time
}
// Check kinds.
const (
CheckHTTP = "http"
CheckTCP = "tcp"
CheckDisk = "disk"
CheckCertExpiry = "cert-expiry"
CheckDrift = "drift"
CheckSSHScript = "ssh-script"
)
// EntityStatus is the current health of an entity (R3-6: replaces state_snapshots).
type EntityStatus struct {
EntityID UUID
Health string
LastCheckAt *time.Time
Details map[string]any
UpdatedAt time.Time
}
// Health values.
const (
HealthHealthy = "healthy"
HealthDegraded = "degraded"
HealthDown = "down"
HealthUnknown = "unknown"
)
// RiskClass is the four-level safety model.
type RiskClass struct {
Name string
Description string
ApprovalRequired string
AutonomyAllowed bool
}
// Risk class names.
const (
RiskReadOnly = "read_only"
RiskReversibleLow = "reversible_low"
RiskConfigMutation = "config_mutation"
RiskDestructive = "destructive"
)
// ApprovalRule maps (entity_type, action) → risk_class + autonomy.
type ApprovalRule struct {
ID UUID
EntityType string
Action string
RiskClass string
AutonomyLevel string
ScopeEntity UUID
Version int
}
// Autonomy levels.
const (
AutonomyAuto = "auto"
AutonomyEscalate = "escalate"
AutonomyNever = "never"
)

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// Package domain holds the pure model of the oikos core: entities, signals,
// executions, approvals, patterns, and their sentinel errors. It imports
// only the standard library.
package domain

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package domain
import (
"errors"
"testing"
)
func TestIsNil(t *testing.T) {
cases := []struct {
name string
u UUID
want bool
}{
{"empty string", UUID(""), true},
{"single char", UUID("x"), false},
{"uuid string", UUID("550e8400-e29b-41d4-a716-446655440000"), false},
{"nil literal", UUID(""), true},
}
for _, c := range cases {
t.Run(c.name, func(t *testing.T) {
got := c.u.IsNil()
if got != c.want {
t.Errorf("UUID(%q).IsNil() = %v, want %v", c.u, got, c.want)
}
})
}
}
func TestCanTransition(t *testing.T) {
type tc struct {
name string
from string
to string
want bool
}
var cases []tc
for from, targets := range ValidSignalTransitions {
for _, to := range targets {
cases = append(cases, tc{from + "->" + to, from, to, true})
}
}
disallowed := []tc{
{"raised->raised", SignalRaised, SignalRaised, false},
{"resolved->raised", SignalResolved, SignalRaised, false},
{"failed->raised", SignalFailed, SignalRaised, false},
{"acknowledged->raised", SignalAcknowledged, SignalRaised, false},
{"muted->resolved", SignalMuted, SignalResolved, false},
{"acting->acknowledged", SignalActing, SignalAcknowledged, false},
}
cases = append(cases, disallowed...)
cases = append(cases,
tc{"unknown source", "nonexistent", SignalRaised, false},
tc{"unknown target", SignalRaised, "nonexistent", false},
)
for _, c := range cases {
t.Run(c.name, func(t *testing.T) {
s := &Signal{State: c.from}
got := s.CanTransition(c.to)
if got != c.want {
t.Errorf("CanTransition(%q -> %q) = %v, want %v", c.from, c.to, got, c.want)
}
})
}
}
func TestSentinelErrors(t *testing.T) {
cases := []struct {
name string
err error
msg string
}{
{"ErrNotFound", ErrNotFound, "entity not found"},
{"ErrInvalidTransition", ErrInvalidTransition, "invalid lifecycle transition"},
{"ErrApprovalRequired", ErrApprovalRequired, "operator approval required"},
{"ErrAutonomyBlocked", ErrAutonomyBlocked, "autonomy policy blocks this action"},
{"ErrConflict", ErrConflict, "concurrent modification conflict"},
{"ErrCircuitOpen", ErrCircuitOpen, "circuit breaker open for target"},
{"ErrAbstractType", ErrAbstractType, "cannot instantiate abstract entity type"},
{"ErrInvalidEdge", ErrInvalidEdge, "relationship endpoint type mismatch"},
{"ErrCardinality", ErrCardinality, "relationship cardinality violation"},
{"ErrSeedHashMismatch", ErrSeedHashMismatch, "seed content hash mismatch"},
{"ErrAlreadyExists", ErrAlreadyExists, "entity already exists"},
{"ErrQuarantined", ErrQuarantined, "pattern is quarantined"},
{"ErrSkillDeprecated", ErrSkillDeprecated, "skill is deprecated"},
{"ErrInvalidInput", ErrInvalidInput, "invalid input"},
}
for _, c := range cases {
t.Run(c.name, func(t *testing.T) {
if c.err == nil {
t.Fatal("sentinel error is nil")
}
if !errors.Is(c.err, c.err) {
t.Errorf("errors.Is failed for %s", c.name)
}
if c.err.Error() != c.msg {
t.Errorf("Error() = %q, want %q", c.err.Error(), c.msg)
}
})
}
}
func TestSignalTransitionsComplete(t *testing.T) {
// Non-terminal states must be keys in ValidSignalTransitions.
// SignalResolved is a terminal state (no outgoing transitions) and is
// intentionally absent from the map.
nonTerminal := []string{
SignalRaised,
SignalAcknowledged,
SignalActing,
SignalMuted,
SignalFailed,
}
for _, state := range nonTerminal {
targets, ok := ValidSignalTransitions[state]
if !ok {
t.Errorf("non-terminal state %q missing from ValidSignalTransitions", state)
continue
}
if len(targets) == 0 {
t.Errorf("state %q maps to empty transition list", state)
}
}
// Resolved is terminal: it should not appear as a source key.
if _, ok := ValidSignalTransitions[SignalResolved]; ok {
t.Errorf("terminal state %q should not have outgoing transitions", SignalResolved)
}
// No state anywhere in the map may map to nil/empty.
for state, targets := range ValidSignalTransitions {
if len(targets) == 0 {
t.Errorf("state %q maps to empty/nil transition list", state)
}
}
}

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package domain
import (
"time"
)
// Entity is the core graph node — every object in the OS is an entity.
// Typed tables (signals, executions, etc.) reference entities(id) for
// indexed querying; graph edges live in the relationships table.
type Entity struct {
ID UUID
Slug string
Type string
Name string
State string
Attributes map[string]any
MaintenanceUntil *time.Time
Version int
CreatedAt time.Time
UpdatedAt time.Time
}
// EntityType is the meta-schema entry defining what entities can exist.
type EntityType struct {
Name string
ParentType string
IsAbstract bool
Domain string
Layer string
Description string
LifecycleID string
AttributeSchema map[string]any
SchemaVersion int
Status string
}
// RelationshipType defines a typed edge between entity types.
type RelationshipType struct {
Name string
Inverse string
SourceType string
TargetType string
Cardinality string
Description string
}
// LifecycleDef is the state machine for an entity type.
type LifecycleDef struct {
ID string
States []string
DefaultState string
TerminalStates []string
Transitions map[string]map[string]TransitionReq
}
// TransitionReq holds the named preconditions for a lifecycle transition.
type TransitionReq struct {
Requires []string `json:"requires"`
}
// Relationship is a typed edge between two entities.
type Relationship struct {
SourceID UUID
TargetID UUID
Type string
Attributes map[string]any
ValidFrom time.Time
ValidTo *time.Time
}
// UUID is a type alias for UUID values. Using string for simplicity;
// the DB layer uses pgx's UUID type. Conversion happens at the boundary.
type UUID string
// IsNil returns true if the UUID is empty.
func (u UUID) IsNil() bool { return u == "" }

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package domain
import "errors"
// Sentinel errors. Used throughout the codebase for typed error handling.
// The API middleware maps these to HTTP status codes (SG11).
var (
ErrNotFound = errors.New("entity not found")
ErrInvalidTransition = errors.New("invalid lifecycle transition")
ErrApprovalRequired = errors.New("operator approval required")
ErrAutonomyBlocked = errors.New("autonomy policy blocks this action")
ErrConflict = errors.New("concurrent modification conflict")
ErrCircuitOpen = errors.New("circuit breaker open for target")
ErrAbstractType = errors.New("cannot instantiate abstract entity type")
ErrInvalidEdge = errors.New("relationship endpoint type mismatch")
ErrCardinality = errors.New("relationship cardinality violation")
ErrSeedHashMismatch = errors.New("seed content hash mismatch")
ErrAlreadyExists = errors.New("entity already exists")
ErrQuarantined = errors.New("pattern is quarantined")
ErrSkillDeprecated = errors.New("skill is deprecated")
ErrInvalidInput = errors.New("invalid input")
)

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package domain
import "time"
// Classification persists every autonomous decision the classifier makes (SA5).
// This is the audit trail for "why did the OS auto-act / escalate?"
type Classification struct {
EntityID UUID
SignalEntityID UUID
TargetEntityID UUID
Action string
RecommendedAction map[string]any
RiskClass string
Route string
BlastRadius []UUID
PatternConfidence float64
SkillID UUID
AutonomyCheck string
Reasoning map[string]any
CorrelationID string
CreatedAt time.Time
}
// Classification routes.
const (
RouteAutoAct = "auto-act"
RouteEscalate = "escalate"
RouteHold = "hold"
)
// Execution is a detailed record of one action the OS performed.
type Execution struct {
EntityID UUID
ClassificationID UUID
SignalEntityID UUID
TargetEntityID UUID
Action string
RiskClass string
ApprovalID UUID
AgentID UUID
SkillID UUID
SkillVersion int
Status string
Result map[string]any
DurationMs int
Verified bool
CorrelationID string
StartedAt *time.Time
CompletedAt *time.Time
CreatedAt time.Time
}
// Execution lifecycle states.
const (
ExecProposed = "proposed"
ExecApproved = "approved"
ExecExecuting = "executing"
ExecVerified = "verified"
ExecFailed = "failed"
ExecTimedOut = "timed-out"
ExecRolledBack = "rolled-back"
ExecCancelled = "cancelled"
ExecExpired = "expired"
)

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package domain
import "time"
// Feedback records what was learned from an execution.
type Feedback struct {
EntityID UUID
ExecutionID UUID
Outcome string
Observation string
Lesson string
UnexpectedSideEffects []string
Tags []string
CreatedAt time.Time
}
// Feedback outcomes.
const (
OutcomeSuccess = "success"
OutcomeFailure = "failure"
OutcomePartial = "partial"
OutcomeUnexpected = "unexpected"
)
// Pattern is a generalized rule extracted from accumulated feedback.
type Pattern struct {
EntityID UUID
AppliesType string
Action string
Pattern string
Confidence float64
EvidenceCount int
SuccessCount int
FailureCount int
Status string
Quarantined bool
Version int
LastValidatedAt *time.Time
CreatedAt time.Time
}
// Pattern lifecycle states.
const (
PatternHypothesized = "hypothesized"
PatternValidated = "validated"
PatternActive = "active"
PatternDeprecated = "deprecated"
PatternInvalidated = "invalidated"
)
// Skill is a codified procedure refined through validated patterns.
type Skill struct {
EntityID UUID
Version int
Name string
Procedure map[string]any
AppliesType string
Action string
PatternIDs []UUID
Status string
SuccessRate float64
ChangedBy UUID
ChangeReason string
LastUsedAt *time.Time
CreatedAt time.Time
}
// Skill lifecycle states.
const (
SkillDrafted = "drafted"
SkillTested = "tested"
SkillActive = "active"
SkillRefined = "refined"
SkillDeprecated = "deprecated"
SkillFailed = "failed"
)

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package domain
import "time"
// Signal is an attention record — something the lab noticed that needs
// attention and possibly action. Dual entity: has an entities row + a
// signals table row for indexed querying.
type Signal struct {
EntityID UUID
Kind string
Severity string
TargetEntityID UUID
CheckID UUID
Evidence string
LikelyCause string
State string
OccurrenceCount int
FirstSeenAt time.Time
LastSeenAt time.Time
FlapCount int
HoldDownUntil *time.Time
MuteUntil *time.Time
CreatedAt time.Time
UpdatedAt time.Time
}
// Signal lifecycle states (see lifecycle_defs in seeds/ontology.yaml).
const (
SignalRaised = "raised"
SignalAcknowledged = "acknowledged"
SignalActing = "acting"
SignalMuted = "muted"
SignalResolved = "resolved"
SignalFailed = "failed"
)
// Signal severities.
const (
SeverityInfo = "info"
SeverityWarning = "warning"
SeverityCritical = "critical"
)
// ValidSignalTransitions defines legal state transitions.
var ValidSignalTransitions = map[string][]string{
SignalRaised: {SignalAcknowledged, SignalMuted, SignalResolved},
SignalAcknowledged: {SignalActing, SignalResolved, SignalMuted},
SignalActing: {SignalResolved, SignalRaised, SignalFailed},
SignalFailed: {SignalAcknowledged},
SignalMuted: {SignalRaised},
}
// CanTransition returns true if from→to is a legal signal state transition.
func (s *Signal) CanTransition(to string) bool {
allowed, ok := ValidSignalTransitions[s.State]
if !ok {
return false
}
for _, a := range allowed {
if a == to {
return true
}
}
return false
}