feat: Phase 1 — extract the client (web SPA + desktop) to dtoro/oikos-web
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Problem: the hexagonal refactor churns the backend tree for nine more
phases; the UI delivery stack (web/ SPA, cmd/desktop Wails wrapper,
compose/web image) must move to its own repo first so doc/layout
rewrites land once on a backend-only tree.

Change:
- New repo git.hubris.network/dtoro/oikos-web (v0.33.0): web/, desktop/
  (updateURL repointed to oikos-web releases), compose/, own CI (web +
  desktop jobs), own deploy script (CI-green gate, TOCTOU guard,
  version-tagged images, prune-to-3), own webhook receiver on :9798 +
  launchd unit, own compose project publishing the same 8091:80.
- Cutover executed on mac-mini in order: oikos stack's web service
  stopped+removed, oikos-web project brought up on 8091; outer Caddy
  untouched (targets the published port) — serving + Authentik flow +
  /wails 404 quirk verified post-cutover.
- Stripped from oikos: web/, cmd/desktop/, compose/web/, desktop CI
  workflow, ci.yml web job, Makefile ui/desktop/desktop-package/install
  targets, the compose web service, oikos-web from deploy.sh's fallback
  prune list; wails + go-keyring dropped from go.mod, vendor synced.
- README / CONTRIBUTING / AGENTS.md / .agents dev+operations docs now
  point at the new repo; mbse + mascot design docs carry a path note.

Risk: production SPA serving depends on the new pipeline now; rollback
is versioned-image re-up of the old web service from a pre-split
checkout (port 8091). Desktop builds installed before the split still
check dtoro/oikos releases — one manual reinstall, noted in the
oikos-web release notes.

Verification: go vet, make test (race), make generate-check, golangci
(no new findings; baseline down 400→365); post-cutover curls —
localhost:8091 200, /wails/runtime.js 404, outer Caddy 302 Authentik.
This commit is contained in:
2026-08-15 22:27:52 +02:00
parent e074f04bdf
commit d4d99a7473
18854 changed files with 2615729 additions and 173735 deletions

13
web/node_modules/d3-timer/src/index.js generated vendored Normal file
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export {
now,
timer,
timerFlush
} from "./timer.js";
export {
default as timeout
} from "./timeout.js";
export {
default as interval
} from "./interval.js";

17
web/node_modules/d3-timer/src/interval.js generated vendored Normal file
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import {Timer, now} from "./timer.js";
export default function(callback, delay, time) {
var t = new Timer, total = delay;
if (delay == null) return t.restart(callback, delay, time), t;
t._restart = t.restart;
t.restart = function(callback, delay, time) {
delay = +delay, time = time == null ? now() : +time;
t._restart(function tick(elapsed) {
elapsed += total;
t._restart(tick, total += delay, time);
callback(elapsed);
}, delay, time);
}
t.restart(callback, delay, time);
return t;
}

11
web/node_modules/d3-timer/src/timeout.js generated vendored Normal file
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@@ -0,0 +1,11 @@
import {Timer} from "./timer.js";
export default function(callback, delay, time) {
var t = new Timer;
delay = delay == null ? 0 : +delay;
t.restart(elapsed => {
t.stop();
callback(elapsed + delay);
}, delay, time);
return t;
}

110
web/node_modules/d3-timer/src/timer.js generated vendored Normal file
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var frame = 0, // is an animation frame pending?
timeout = 0, // is a timeout pending?
interval = 0, // are any timers active?
pokeDelay = 1000, // how frequently we check for clock skew
taskHead,
taskTail,
clockLast = 0,
clockNow = 0,
clockSkew = 0,
clock = typeof performance === "object" && performance.now ? performance : Date,
setFrame = typeof window === "object" && window.requestAnimationFrame ? window.requestAnimationFrame.bind(window) : function(f) { setTimeout(f, 17); };
export function now() {
return clockNow || (setFrame(clearNow), clockNow = clock.now() + clockSkew);
}
function clearNow() {
clockNow = 0;
}
export function Timer() {
this._call =
this._time =
this._next = null;
}
Timer.prototype = timer.prototype = {
constructor: Timer,
restart: function(callback, delay, time) {
if (typeof callback !== "function") throw new TypeError("callback is not a function");
time = (time == null ? now() : +time) + (delay == null ? 0 : +delay);
if (!this._next && taskTail !== this) {
if (taskTail) taskTail._next = this;
else taskHead = this;
taskTail = this;
}
this._call = callback;
this._time = time;
sleep();
},
stop: function() {
if (this._call) {
this._call = null;
this._time = Infinity;
sleep();
}
}
};
export function timer(callback, delay, time) {
var t = new Timer;
t.restart(callback, delay, time);
return t;
}
export function timerFlush() {
now(); // Get the current time, if not already set.
++frame; // Pretend weve set an alarm, if we havent already.
var t = taskHead, e;
while (t) {
if ((e = clockNow - t._time) >= 0) t._call.call(undefined, e);
t = t._next;
}
--frame;
}
function wake() {
clockNow = (clockLast = clock.now()) + clockSkew;
frame = timeout = 0;
try {
timerFlush();
} finally {
frame = 0;
nap();
clockNow = 0;
}
}
function poke() {
var now = clock.now(), delay = now - clockLast;
if (delay > pokeDelay) clockSkew -= delay, clockLast = now;
}
function nap() {
var t0, t1 = taskHead, t2, time = Infinity;
while (t1) {
if (t1._call) {
if (time > t1._time) time = t1._time;
t0 = t1, t1 = t1._next;
} else {
t2 = t1._next, t1._next = null;
t1 = t0 ? t0._next = t2 : taskHead = t2;
}
}
taskTail = t0;
sleep(time);
}
function sleep(time) {
if (frame) return; // Soonest alarm already set, or will be.
if (timeout) timeout = clearTimeout(timeout);
var delay = time - clockNow; // Strictly less than if we recomputed clockNow.
if (delay > 24) {
if (time < Infinity) timeout = setTimeout(wake, time - clock.now() - clockSkew);
if (interval) interval = clearInterval(interval);
} else {
if (!interval) clockLast = clock.now(), interval = setInterval(poke, pokeDelay);
frame = 1, setFrame(wake);
}
}