feat(web): redesign UI as an OS-style desktop shell
Replace the sidebar + hash-routed page shell with a desktop metaphor:
draggable app icons, apps opening as floating wmkit windows, a centered
"What should Nomos do?" task launcher, and a bottom taskbar showing all
open windows plus a system tray.
- New app registry ($lib/apps.ts) — adding an app is one entry, nothing
else to touch.
- New desktop shell components (Desktop, WindowLayer, DesktopIcon,
Taskbar, TaskLauncher) under $lib/components/desktop-shell/.
- Icon positions are a persisted, collision-avoiding grid ($lib/stores/icons.ts).
- Window layout persists across reloads (wmkit persist), with
drag-to-maximize, F6 window cycling, and now a right-click desktop menu
(cascade/tile/show desktop/reset icons) plus Cmd/Ctrl+Z undo/redo for
window moves, resizes, and closes.
- Taskbar buttons get a hover-close and self-correct their title once a
new task's real goal is known.
- New task windows (desktop launcher and the Tasks app's "New task"
button) open as a window, not a dialog, and hand off to the real
session window once the backend assigns an id.
- Fixed a real gap along the way: GET /sessions/{id} couldn't tell
"session deleted" from "session has no messages yet" (both returned
200 with an empty list) — cmd/nomos/main.go now checks existence and
404s, so a stale/persisted task window shows "Task not found" instead
of a misleadingly empty, live-looking chat.
- Test coverage for the new pure logic (icon placement/collision
avoidance, app registry id helpers) plus a vitest matchMedia polyfill
needed to import anything touching the theme store.
Deletes the now-superseded sidebar shell, MinimizedWindowsBar, and the
standalone Chat/EntityDetail pages (folded into the window layer).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
@@ -50,6 +50,21 @@ export async function fetchMessages(sessionId: string): Promise<Message[]> {
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return data.messages ?? []
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}
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// null distinguishes "session doesn't exist" (404 — the session was deleted,
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// or a persisted/deep-linked window id was never valid) from a transient
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// fetch failure, which should keep returning []/retrying rather than
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// permanently flip a window into a "not found" state. Only the initial
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// per-window load (chat.ts's loadSessionChat) needs this distinction — the
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// polling loops keep using fetchMessages, where swallowing a blip into []
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// and trying again next tick is the right behavior.
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export async function fetchMessagesOrNotFound(sessionId: string): Promise<Message[] | null> {
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const res = await fetchWithAuth(`${BASE}/sessions/${sessionId}`)
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if (res.status === 404) return null
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if (!res.ok) return []
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const data = await res.json()
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return data.messages ?? []
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}
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export async function deleteSession(sessionId: string): Promise<boolean> {
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const res = await fetchWithAuth(`${BASE}/sessions/${sessionId}`, { method: 'DELETE' })
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return res.ok
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61
web/src/lib/apps.test.ts
Normal file
61
web/src/lib/apps.test.ts
Normal file
@@ -0,0 +1,61 @@
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import { describe, it, expect, vi } from 'vitest'
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// apps.ts wires in every page component for real use, but that drags a
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// heavy transitive graph into a unit test for no benefit here (and one of
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// those pages imports svelte-sonner, which fails to resolve under vitest's
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// bundled Vite — an unrelated, pre-existing package quirk). These tests only
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// care about the registry's own shape (ids, sizes, window-id helpers), so
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// stub the component imports out rather than pull all of that in.
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vi.mock('../pages/Overview.svelte', () => ({ default: {} }))
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vi.mock('../pages/KnowledgeBase.svelte', () => ({ default: {} }))
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vi.mock('../pages/Ops.svelte', () => ({ default: {} }))
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vi.mock('../pages/Signals.svelte', () => ({ default: {} }))
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vi.mock('../pages/Knowledge.svelte', () => ({ default: {} }))
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vi.mock('../pages/Learning.svelte', () => ({ default: {} }))
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import { APPS, appById, appWindowId, appIdFromWindowId } from './apps'
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describe('APPS registry', () => {
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it('has unique, non-empty ids', () => {
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const ids = APPS.map((a) => a.id)
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expect(ids.length).toBeGreaterThan(0)
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expect(new Set(ids).size).toBe(ids.length)
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for (const id of ids) expect(id).not.toBe('')
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})
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it('gives every app a positive default size', () => {
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for (const app of APPS) {
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expect(app.width).toBeGreaterThan(0)
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expect(app.height).toBeGreaterThan(0)
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}
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})
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it('is indexed by id in appById', () => {
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for (const app of APPS) {
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expect(appById.get(app.id)).toBe(app)
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}
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expect(appById.size).toBe(APPS.length)
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})
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})
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describe('appWindowId / appIdFromWindowId', () => {
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it('round-trips an app id through its window id', () => {
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for (const app of APPS) {
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expect(appIdFromWindowId(appWindowId(app.id))).toBe(app.id)
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}
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})
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it('returns null for ids that are not app windows', () => {
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expect(appIdFromWindowId('session:abc-123')).toBeNull()
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expect(appIdFromWindowId('host:strong')).toBeNull()
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expect(appIdFromWindowId('new-task')).toBeNull()
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})
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it('namespaces window ids so they cannot collide with entity slugs', () => {
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// Entity slugs are bare `type:identifier` strings (see windows.ts's
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// openEntityWindow) — app window ids must never look like one.
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for (const app of APPS) {
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expect(appWindowId(app.id).startsWith('app:')).toBe(true)
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}
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})
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})
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118
web/src/lib/apps.ts
Normal file
118
web/src/lib/apps.ts
Normal file
@@ -0,0 +1,118 @@
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// The desktop's app registry — single source of truth for what shows up as
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// a desktop icon and what opens in its window. Adding a new app is one entry
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// here; nothing else needs to change (Desktop.svelte renders icons from
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// APPS, WindowLayer.svelte resolves `app:<id>` window ids back through
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// appById, Taskbar.svelte reads title/icon the same way). Compare to the old
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// App.svelte's hardcoded navItems array + if/else page branch, which required
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// touching three places (nav list, header title, main content branch) to add
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// one page.
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import type { Component } from 'svelte'
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import type { DashboardSummary } from '$lib/api'
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import { openSignalCount } from '$lib/stores/context'
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import Overview from '../pages/Overview.svelte'
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import KnowledgeBase from '../pages/KnowledgeBase.svelte'
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import Ops from '../pages/Ops.svelte'
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import Signals from '../pages/Signals.svelte'
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import Knowledge from '../pages/Knowledge.svelte'
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import Learning from '../pages/Learning.svelte'
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import ListTodoIcon from '@lucide/svelte/icons/list-todo'
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import DatabaseIcon from '@lucide/svelte/icons/database'
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import ShieldCheckIcon from '@lucide/svelte/icons/shield-check'
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import SirenIcon from '@lucide/svelte/icons/siren'
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import SearchIcon from '@lucide/svelte/icons/search'
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import TrendingUpIcon from '@lucide/svelte/icons/trending-up'
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export interface AppDef {
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id: string
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title: string
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icon: Component
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component: Component
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width: number
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height: number
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minWidth?: number
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minHeight?: number
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// Pure function over the shared dashboard summary — used for both the
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// desktop icon's badge and the taskbar button's badge, so a new app that
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// wants one just supplies this instead of each surface reimplementing it.
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badge?: (summary: DashboardSummary | null) => number
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}
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export const APPS: AppDef[] = [
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{
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id: 'tasks',
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title: 'Tasks',
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icon: ListTodoIcon,
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component: Overview,
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width: 960,
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height: 680,
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minWidth: 480,
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minHeight: 420
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},
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{
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id: 'kb',
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title: 'Knowledge Base',
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icon: DatabaseIcon,
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component: KnowledgeBase,
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width: 1000,
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height: 700,
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minWidth: 520,
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minHeight: 420
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},
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{
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id: 'ops',
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title: 'Operations',
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icon: ShieldCheckIcon,
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component: Ops,
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width: 860,
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height: 620,
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minWidth: 480,
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minHeight: 360,
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badge: (s) => s?.approvals_pending ?? 0
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},
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{
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id: 'signals',
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title: 'Signals',
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icon: SirenIcon,
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component: Signals,
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width: 860,
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height: 620,
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minWidth: 480,
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minHeight: 360,
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badge: (s) => openSignalCount(s)
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},
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{
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id: 'knowledge',
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title: 'Knowledge',
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icon: SearchIcon,
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component: Knowledge,
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width: 800,
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height: 600,
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minWidth: 440,
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minHeight: 340
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},
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{
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id: 'learning',
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title: 'Learning',
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icon: TrendingUpIcon,
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component: Learning,
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width: 800,
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height: 600,
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minWidth: 440,
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minHeight: 340
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}
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]
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export const appById = new Map(APPS.map((a) => [a.id, a]))
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// Window ids are namespaced so WindowLayer.svelte can tell at a glance which
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// content branch owns an id: `app:<id>` for registry apps, `session:<id>`
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// for task chat windows (see windows.ts), anything else is an entity slug.
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const APP_PREFIX = 'app:'
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export function appWindowId(id: string): string {
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return `${APP_PREFIX}${id}`
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}
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export function appIdFromWindowId(windowId: string): string | null {
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return windowId.startsWith(APP_PREFIX) ? windowId.slice(APP_PREFIX.length) : null
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}
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@@ -1,56 +0,0 @@
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<script lang="ts">
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// Global floating-window layer — mounted once in App.svelte, above every
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// page, so an entity opened from Knowledge Base, chat, or anywhere else
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// lands in the same window stack instead of each page owning its own
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// single-entity sidebar/sheet. See $lib/stores/windows.ts. Minimized
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// windows reopen from MinimizedWindowsBar, mounted separately inside the
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// page layout (not here) so it takes real space instead of floating over
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// content — see that component for why.
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import { dk, wmState, openEntityWindow } from '$lib/stores/windows'
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import EntityDetailContent from './EntityDetailContent.svelte'
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import SessionChatWindow from './SessionChatWindow.svelte'
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import XIcon from '@lucide/svelte/icons/x'
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import MinusIcon from '@lucide/svelte/icons/minus'
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const SESSION_PREFIX = 'session:'
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</script>
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<div use:dk.desktop class="pointer-events-none fixed inset-0 z-40">
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{#each $wmState.order as id (id)}
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{@const win = $wmState.windows[id]}
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{#if win}
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<section use:dk.window={{ id }} class="min-w-0" aria-label={win.title}>
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<header data-wm-drag class="flex shrink-0 cursor-move items-center justify-between gap-2 border-b bg-muted/40 px-3 py-1.5">
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<span data-wm-title class="flex min-w-0 flex-1 items-center self-stretch truncate font-mono text-xs font-medium">{win.title}</span>
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<div class="flex shrink-0 items-center gap-0.5">
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<button
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type="button"
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data-wm-minimize
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class="flex items-center justify-center rounded p-1 text-muted-foreground hover:bg-muted hover:text-foreground"
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aria-label="Minimize {win.title}"
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>
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<MinusIcon class="size-3.5" />
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</button>
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<button
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type="button"
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data-wm-close
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class="flex items-center justify-center rounded p-1 text-muted-foreground hover:bg-destructive/10 hover:text-destructive"
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aria-label="Close {win.title}"
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>
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<XIcon class="size-3.5" />
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</button>
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</div>
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</header>
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<div data-wm-content class="min-h-0 flex-1 overflow-hidden">
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{#key id}
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{#if id.startsWith(SESSION_PREFIX)}
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<SessionChatWindow sessionId={id.slice(SESSION_PREFIX.length)} />
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{:else}
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<EntityDetailContent slug={id} onSelectEntity={openEntityWindow} />
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{/if}
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{/key}
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</div>
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</section>
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{/if}
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{/each}
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</div>
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@@ -1,36 +0,0 @@
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<script lang="ts">
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// Deliberately mounted inside the page layout (App.svelte's Sidebar.Inset
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// column, not alongside EntityDesktop's full-viewport overlay) — as a real
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// flex child it takes its own height and the page content above it
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// (min-h-0 flex-1) shrinks to make room, instead of floating over
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// whatever's scrolled to the bottom.
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import { wm, wmState } from '$lib/stores/windows'
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import { truncateMiddle } from '$lib/utils'
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import Maximize2Icon from '@lucide/svelte/icons/maximize-2'
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const minimizedIds = $derived($wmState.order.filter((id) => $wmState.windows[id]?.stage === 'minimized'))
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function restoreWindow(id: string) {
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wm.restore(id)
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wm.focus(id)
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}
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</script>
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{#if minimizedIds.length}
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<div class="flex shrink-0 items-center gap-1.5 overflow-x-auto border-t bg-muted/30 px-2 py-1.5">
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{#each minimizedIds as id (id)}
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{@const win = $wmState.windows[id]}
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{#if win}
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<button
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type="button"
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class="group flex max-w-56 shrink-0 items-center gap-2 rounded-md border bg-card py-1 pr-1.5 pl-2.5 font-mono text-xs hover:bg-muted"
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onclick={() => restoreWindow(id)}
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title={win.title}
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>
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<span class="min-w-0 truncate">{truncateMiddle(win.title, 32)}</span>
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<Maximize2Icon class="size-3 shrink-0 text-muted-foreground group-hover:text-foreground" aria-hidden="true" />
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</button>
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{/if}
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{/each}
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</div>
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{/if}
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@@ -20,6 +20,7 @@
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const chatStreaming = chat.streaming
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const chatConnectionState = chat.connectionState
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const chatError = chat.error
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const chatNotFound = chat.notFound
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let loading = $state(true)
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onMount(async () => {
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@@ -57,6 +58,11 @@
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<div class="flex h-full min-h-0">
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{#if loading}
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<div class="flex flex-1 items-center justify-center text-xs text-muted-foreground">Loading…</div>
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{:else if $chatNotFound}
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<div class="flex flex-1 flex-col items-center justify-center gap-1 p-6 text-center">
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<p class="text-sm text-muted-foreground">Task not found.</p>
|
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<p class="text-xs text-muted-foreground/70">It may have been deleted.</p>
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</div>
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{:else}
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<ChatThread
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messages={$chatMessages}
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@@ -215,7 +215,7 @@
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})
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// The highlight ring/dim styling below is tied to the node whose window
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// was last opened — once that window is closed (from EntityDesktop, not
|
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// was last opened — once that window is closed (from WindowLayer, not
|
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// necessarily from here), the ring should go with it rather than pointing
|
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// at a window that no longer exists.
|
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$effect(() => {
|
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@@ -265,7 +265,7 @@
|
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|
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// ─── drag / select ───────────────────────────────────────────────────
|
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// A click (pointerdown+up with no movement in between) opens the entity
|
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// straight in its own floating window (EntityDesktop) instead of a
|
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// straight in its own floating window (WindowLayer) instead of a
|
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// click-through mini-panel — `selected` now only drives the highlight/dim
|
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// styling below, so you can see at a glance which node you last opened.
|
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let dragState: { node: Node; moved: boolean } | null = null
|
||||
|
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163
web/src/lib/components/desktop-shell/Desktop.svelte
Normal file
163
web/src/lib/components/desktop-shell/Desktop.svelte
Normal file
@@ -0,0 +1,163 @@
|
||||
<script lang="ts">
|
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// The desktop shell: full-viewport surface (background + icons + the
|
||||
// centered task launcher + the floating window layer) with the taskbar
|
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// docked below it as a real flex sibling, not an overlay — so a maximized
|
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// or dragged window can never end up underneath the taskbar. This replaces
|
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// the old sidebar + hash-routed page shell in App.svelte entirely; apps are
|
||||
// desktop icons now (see $lib/apps.ts), not nav items.
|
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import { APPS } from '$lib/apps'
|
||||
import { iconPositions, resetIconLayout } from '$lib/stores/icons'
|
||||
import { wm, openAppWindow, toggleShowDesktop } from '$lib/stores/windows'
|
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import { summary } from '$lib/stores/context'
|
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import GraphBackground from '../GraphBackground.svelte'
|
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import DesktopIcon from './DesktopIcon.svelte'
|
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import TaskLauncher from './TaskLauncher.svelte'
|
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import WindowLayer from './WindowLayer.svelte'
|
||||
import Taskbar from './Taskbar.svelte'
|
||||
import LayersIcon from '@lucide/svelte/icons/layers'
|
||||
import Rows3Icon from '@lucide/svelte/icons/rows-3'
|
||||
import MonitorIcon from '@lucide/svelte/icons/monitor'
|
||||
import RotateCcwIcon from '@lucide/svelte/icons/rotate-ccw'
|
||||
import Undo2Icon from '@lucide/svelte/icons/undo-2'
|
||||
import Redo2Icon from '@lucide/svelte/icons/redo-2'
|
||||
|
||||
let { onOpenConnection }: { onOpenConnection: () => void } = $props()
|
||||
|
||||
// Clicking the bare desktop (not an icon, not a window) blurs the focused
|
||||
// window — the familiar "click empty desktop to deselect" affordance.
|
||||
function onSurfaceClick(e: MouseEvent) {
|
||||
if (e.currentTarget === e.target) wm.blur()
|
||||
}
|
||||
|
||||
// Right-click menu, bare desktop only (same currentTarget===target gate as
|
||||
// onSurfaceClick above — icons and windows sit on pointer-events-auto
|
||||
// layers above the otherwise pointer-events-none surface, so a right-click
|
||||
// that lands on either of them never reaches here). canUndo/canRedo are
|
||||
// plain wmkit method calls (not stores), so they're snapshotted once at
|
||||
// open time rather than read reactively in the template.
|
||||
let menuPos = $state<{ x: number; y: number } | null>(null)
|
||||
let menuCanUndo = $state(false)
|
||||
let menuCanRedo = $state(false)
|
||||
|
||||
function onSurfaceContextMenu(e: MouseEvent) {
|
||||
if (e.currentTarget !== e.target) return
|
||||
e.preventDefault()
|
||||
menuCanUndo = wm.canUndo()
|
||||
menuCanRedo = wm.canRedo()
|
||||
menuPos = { x: e.clientX, y: e.clientY }
|
||||
}
|
||||
|
||||
function closeMenu() {
|
||||
menuPos = null
|
||||
}
|
||||
|
||||
function runMenuAction(fn: () => void) {
|
||||
fn()
|
||||
closeMenu()
|
||||
}
|
||||
|
||||
// Cmd/Ctrl+Z / Shift+Z for window-arrangement undo/redo (move, resize,
|
||||
// close, ...) — wmkit tracks this history but ships no default keybinding.
|
||||
// Skipped entirely while an editable element has focus so it never
|
||||
// fights the browser's own text-undo inside the task input or a form
|
||||
// field.
|
||||
function onWindowKeydown(e: KeyboardEvent) {
|
||||
if (e.key === 'Escape' && menuPos) {
|
||||
closeMenu()
|
||||
return
|
||||
}
|
||||
const target = e.target as HTMLElement | null
|
||||
const editable = !!target && (target.tagName === 'INPUT' || target.tagName === 'TEXTAREA' || target.isContentEditable)
|
||||
if (editable) return
|
||||
if (!(e.metaKey || e.ctrlKey) || e.key.toLowerCase() !== 'z') return
|
||||
e.preventDefault()
|
||||
if (e.shiftKey) wm.redo()
|
||||
else wm.undo()
|
||||
}
|
||||
</script>
|
||||
|
||||
<svelte:window onkeydown={onWindowKeydown} onclick={closeMenu} />
|
||||
|
||||
<div class="fixed inset-0 flex flex-col">
|
||||
<div
|
||||
class="relative min-h-0 flex-1 overflow-hidden"
|
||||
role="presentation"
|
||||
onclick={onSurfaceClick}
|
||||
oncontextmenu={onSurfaceContextMenu}
|
||||
>
|
||||
<GraphBackground />
|
||||
|
||||
<div class="pointer-events-none absolute inset-0 z-0">
|
||||
{#each APPS as app (app.id)}
|
||||
{@const pos = $iconPositions[app.id] ?? { col: 0, row: 0 }}
|
||||
{@const badge = app.badge?.($summary) ?? 0}
|
||||
<DesktopIcon {app} {pos} {badge} onOpen={() => openAppWindow(app.id)} />
|
||||
{/each}
|
||||
</div>
|
||||
|
||||
<div class="pointer-events-none absolute inset-0 z-10 flex items-center justify-center p-6">
|
||||
<div class="pointer-events-auto">
|
||||
<TaskLauncher />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<WindowLayer />
|
||||
</div>
|
||||
|
||||
<Taskbar {onOpenConnection} />
|
||||
</div>
|
||||
|
||||
{#if menuPos}
|
||||
<div
|
||||
class="fixed z-50 min-w-48 rounded-md border bg-popover p-1 text-sm text-popover-foreground shadow-md ring-1 ring-foreground/10"
|
||||
style="left: {menuPos.x}px; top: {menuPos.y}px"
|
||||
role="menu"
|
||||
>
|
||||
<button
|
||||
type="button"
|
||||
class="flex w-full items-center gap-2 rounded-sm px-2 py-1.5 text-left hover:bg-accent hover:text-accent-foreground"
|
||||
onclick={() => runMenuAction(() => wm.arrange('cascade'))}
|
||||
>
|
||||
<LayersIcon class="size-4" /> Cascade windows
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
class="flex w-full items-center gap-2 rounded-sm px-2 py-1.5 text-left hover:bg-accent hover:text-accent-foreground"
|
||||
onclick={() => runMenuAction(() => wm.arrange('tile'))}
|
||||
>
|
||||
<Rows3Icon class="size-4" /> Tile windows
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
class="flex w-full items-center gap-2 rounded-sm px-2 py-1.5 text-left hover:bg-accent hover:text-accent-foreground"
|
||||
onclick={() => runMenuAction(toggleShowDesktop)}
|
||||
>
|
||||
<MonitorIcon class="size-4" /> Show desktop
|
||||
</button>
|
||||
<div class="my-1 h-px bg-border"></div>
|
||||
<button
|
||||
type="button"
|
||||
class="flex w-full items-center gap-2 rounded-sm px-2 py-1.5 text-left hover:bg-accent hover:text-accent-foreground"
|
||||
onclick={() => runMenuAction(resetIconLayout)}
|
||||
>
|
||||
<RotateCcwIcon class="size-4" /> Reset icon layout
|
||||
</button>
|
||||
<div class="my-1 h-px bg-border"></div>
|
||||
<button
|
||||
type="button"
|
||||
disabled={!menuCanUndo}
|
||||
class="flex w-full items-center gap-2 rounded-sm px-2 py-1.5 text-left hover:bg-accent hover:text-accent-foreground disabled:pointer-events-none disabled:opacity-50"
|
||||
onclick={() => runMenuAction(() => wm.undo())}
|
||||
>
|
||||
<Undo2Icon class="size-4" /> Undo
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
disabled={!menuCanRedo}
|
||||
class="flex w-full items-center gap-2 rounded-sm px-2 py-1.5 text-left hover:bg-accent hover:text-accent-foreground disabled:pointer-events-none disabled:opacity-50"
|
||||
onclick={() => runMenuAction(() => wm.redo())}
|
||||
>
|
||||
<Redo2Icon class="size-4" /> Redo
|
||||
</button>
|
||||
</div>
|
||||
{/if}
|
||||
100
web/src/lib/components/desktop-shell/DesktopIcon.svelte
Normal file
100
web/src/lib/components/desktop-shell/DesktopIcon.svelte
Normal file
@@ -0,0 +1,100 @@
|
||||
<script lang="ts">
|
||||
// A single desktop icon: positioned from the grid store, draggable to any
|
||||
// free cell, opens its app on a plain click. wmkit has nothing to do with
|
||||
// icons — they're a flat non-overlapping grid, not floating/resizable
|
||||
// windows, so this is a small self-contained pointer-drag implementation
|
||||
// rather than pressing wmkit's window abstractions into a shape they don't
|
||||
// fit. See $lib/stores/icons.ts for the grid model + persistence.
|
||||
import { GRID, iconPixelPos, placeIcon, type IconPos } from '$lib/stores/icons'
|
||||
import type { AppDef } from '$lib/apps'
|
||||
|
||||
let {
|
||||
app,
|
||||
pos,
|
||||
badge = 0,
|
||||
onOpen
|
||||
}: { app: AppDef; pos: IconPos; badge?: number; onOpen: () => void } = $props()
|
||||
|
||||
const DRAG_THRESHOLD = 5
|
||||
|
||||
let dragging = $state(false)
|
||||
let dragPos = $state<{ x: number; y: number } | null>(null)
|
||||
|
||||
function toCell(x: number, y: number): IconPos {
|
||||
return {
|
||||
col: Math.round((x - GRID.padding) / (GRID.cell + GRID.gap)),
|
||||
row: Math.round((y - GRID.padding) / (GRID.cell + GRID.gap))
|
||||
}
|
||||
}
|
||||
|
||||
function onPointerDown(e: PointerEvent) {
|
||||
if (e.button !== 0) return
|
||||
const el = e.currentTarget as HTMLElement
|
||||
const startX = e.clientX
|
||||
const startY = e.clientY
|
||||
const origin = iconPixelPos(pos)
|
||||
let moved = false
|
||||
|
||||
el.setPointerCapture(e.pointerId)
|
||||
|
||||
function onMove(ev: PointerEvent) {
|
||||
const dx = ev.clientX - startX
|
||||
const dy = ev.clientY - startY
|
||||
if (!moved && Math.hypot(dx, dy) > DRAG_THRESHOLD) {
|
||||
moved = true
|
||||
dragging = true
|
||||
}
|
||||
if (moved) {
|
||||
dragPos = { x: origin.x + dx, y: origin.y + dy }
|
||||
}
|
||||
}
|
||||
|
||||
function onUp() {
|
||||
el.removeEventListener('pointermove', onMove)
|
||||
el.removeEventListener('pointerup', onUp)
|
||||
if (moved && dragPos) {
|
||||
const cell = toCell(dragPos.x, dragPos.y)
|
||||
placeIcon(app.id, cell.col, cell.row)
|
||||
} else {
|
||||
onOpen()
|
||||
}
|
||||
dragging = false
|
||||
dragPos = null
|
||||
}
|
||||
|
||||
el.addEventListener('pointermove', onMove)
|
||||
el.addEventListener('pointerup', onUp)
|
||||
}
|
||||
|
||||
function onKeydown(e: KeyboardEvent) {
|
||||
if (e.key === 'Enter' || e.key === ' ') {
|
||||
e.preventDefault()
|
||||
onOpen()
|
||||
}
|
||||
}
|
||||
|
||||
const restPos = $derived(iconPixelPos(pos))
|
||||
const left = $derived(dragging && dragPos ? dragPos.x : restPos.x)
|
||||
const top = $derived(dragging && dragPos ? dragPos.y : restPos.y)
|
||||
</script>
|
||||
|
||||
<button
|
||||
type="button"
|
||||
class="group absolute flex flex-col items-center gap-1 rounded-lg p-1.5 pointer-events-auto select-none focus-visible:outline-2 focus-visible:outline-ring {dragging
|
||||
? 'z-50 cursor-grabbing bg-accent/40'
|
||||
: 'cursor-pointer hover:bg-accent/30'}"
|
||||
style="left: {left}px; top: {top}px; width: {GRID.cell}px;"
|
||||
onpointerdown={onPointerDown}
|
||||
onkeydown={onKeydown}
|
||||
title={app.title}
|
||||
>
|
||||
<span class="relative flex size-10 items-center justify-center rounded-xl border bg-card/80 text-foreground shadow-sm backdrop-blur">
|
||||
<app.icon class="size-5" />
|
||||
{#if badge > 0}
|
||||
<span class="absolute -right-1.5 -top-1.5 flex h-4 min-w-4 items-center justify-center rounded-full bg-destructive px-1 text-[10px] font-semibold text-destructive-foreground">
|
||||
{badge > 99 ? '99+' : badge}
|
||||
</span>
|
||||
{/if}
|
||||
</span>
|
||||
<span class="max-w-full truncate text-[11px] text-foreground/90">{app.title}</span>
|
||||
</button>
|
||||
62
web/src/lib/components/desktop-shell/TaskLauncher.svelte
Normal file
62
web/src/lib/components/desktop-shell/TaskLauncher.svelte
Normal file
@@ -0,0 +1,62 @@
|
||||
<script lang="ts">
|
||||
// "What should Nomos do?" — the desktop's centerpiece. Extracted from the
|
||||
// old Overview page hero so both the desktop surface and the Tasks app
|
||||
// window can mount it; startTask() (see $lib/stores/chat.ts) begins the
|
||||
// stream immediately and hands back the session id once the backend
|
||||
// assigns one, which is the earliest point a task window can be opened.
|
||||
import { startTask } from '$lib/stores/chat'
|
||||
import { openTaskWindow } from '$lib/stores/windows'
|
||||
import { truncateMiddle } from '$lib/utils'
|
||||
import { Textarea } from '$lib/components/ui/textarea'
|
||||
import { Button } from '$lib/components/ui/button'
|
||||
import ArrowUpIcon from '@lucide/svelte/icons/arrow-up'
|
||||
|
||||
let { compact = false, onStarted }: { compact?: boolean; onStarted?: () => void } = $props()
|
||||
|
||||
let input = $state('')
|
||||
|
||||
function submit() {
|
||||
const text = input.trim()
|
||||
if (!text) return
|
||||
input = ''
|
||||
startTask(text, (sessionId) => openTaskWindow(sessionId, truncateMiddle(text, 60)))
|
||||
onStarted?.()
|
||||
}
|
||||
|
||||
function handleKeydown(e: KeyboardEvent) {
|
||||
if (e.key === 'Enter' && !e.shiftKey) {
|
||||
e.preventDefault()
|
||||
submit()
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
<div class="w-full max-w-2xl text-center">
|
||||
{#if !compact}
|
||||
<h1 class="mb-1 text-2xl font-semibold tracking-tight">What should Nomos do?</h1>
|
||||
<p class="mb-4 text-sm text-muted-foreground">
|
||||
Describe a goal — Nomos will plan it, execute it, and report the outcome.
|
||||
</p>
|
||||
{/if}
|
||||
<form
|
||||
class="relative rounded-2xl border bg-card/70 shadow-lg backdrop-blur focus-within:border-primary/60"
|
||||
onsubmit={(e) => {
|
||||
e.preventDefault()
|
||||
submit()
|
||||
}}
|
||||
>
|
||||
<Textarea
|
||||
bind:value={input}
|
||||
onkeydown={handleKeydown}
|
||||
placeholder="e.g. Roll the staging database back to last night's snapshot and verify the app is healthy…"
|
||||
rows={compact ? 2 : 3}
|
||||
class="max-h-52 min-h-24 resize-none border-0 bg-transparent px-4 py-3.5 text-base shadow-none focus-visible:ring-0"
|
||||
/>
|
||||
<div class="flex items-center justify-between px-3 pb-3">
|
||||
<span class="text-[11px] text-muted-foreground">Enter to start · Shift+Enter for newline</span>
|
||||
<Button type="submit" size="icon" disabled={!input.trim()} aria-label="Start task">
|
||||
<ArrowUpIcon />
|
||||
</Button>
|
||||
</div>
|
||||
</form>
|
||||
</div>
|
||||
131
web/src/lib/components/desktop-shell/Taskbar.svelte
Normal file
131
web/src/lib/components/desktop-shell/Taskbar.svelte
Normal file
@@ -0,0 +1,131 @@
|
||||
<script lang="ts">
|
||||
// Bottom taskbar: a real flex row in the page layout (not an overlay), so
|
||||
// windows can never be dragged/maximized underneath it — see Desktop.svelte
|
||||
// for how the window layer's bounds are scoped to the surface above this.
|
||||
// Shows a button for every open window (not just minimized ones — compare
|
||||
// to the old MinimizedWindowsBar, which only ever showed minimized windows
|
||||
// and gave no way to see/switch between windows that were merely
|
||||
// unfocused), plus a system tray for theme/connection/version.
|
||||
import { wm, wmState, toggleShowDesktop } from '$lib/stores/windows'
|
||||
import { appById, appIdFromWindowId } from '$lib/apps'
|
||||
import { summary } from '$lib/stores/context'
|
||||
import { truncateMiddle } from '$lib/utils'
|
||||
import { getTheme, toggleTheme, THEME_LABELS } from '$lib/stores/theme.svelte'
|
||||
import { VERSION } from '$lib/version'
|
||||
import MessageSquareIcon from '@lucide/svelte/icons/message-square'
|
||||
import DatabaseIcon from '@lucide/svelte/icons/database'
|
||||
import PaletteIcon from '@lucide/svelte/icons/palette'
|
||||
import SettingsIcon from '@lucide/svelte/icons/settings'
|
||||
import LayoutGridIcon from '@lucide/svelte/icons/layout-grid'
|
||||
import XIcon from '@lucide/svelte/icons/x'
|
||||
|
||||
let { onOpenConnection }: { onOpenConnection: () => void } = $props()
|
||||
|
||||
const SESSION_PREFIX = 'session:'
|
||||
|
||||
const buttons = $derived(
|
||||
[...$wmState.order]
|
||||
.map((id) => $wmState.windows[id])
|
||||
.filter((w): w is NonNullable<typeof w> => !!w)
|
||||
.sort((a, b) => a.openedSeq - b.openedSeq)
|
||||
)
|
||||
|
||||
function iconFor(id: string) {
|
||||
const appId = appIdFromWindowId(id)
|
||||
if (appId) return appById.get(appId)?.icon
|
||||
if (id.startsWith(SESSION_PREFIX)) return MessageSquareIcon
|
||||
return DatabaseIcon
|
||||
}
|
||||
|
||||
function badgeFor(id: string): number {
|
||||
const appId = appIdFromWindowId(id)
|
||||
const app = appId ? appById.get(appId) : undefined
|
||||
return app?.badge?.($summary) ?? 0
|
||||
}
|
||||
|
||||
function toggle(id: string, win: (typeof buttons)[number]) {
|
||||
if (win.stage === 'minimized') {
|
||||
wm.restore(id)
|
||||
wm.focus(id)
|
||||
} else if ($wmState.focusedId === id) {
|
||||
wm.minimize(id)
|
||||
} else {
|
||||
wm.focus(id)
|
||||
}
|
||||
}
|
||||
|
||||
</script>
|
||||
|
||||
<div class="flex h-11 shrink-0 items-center gap-1.5 border-t bg-muted/30 px-2">
|
||||
<button
|
||||
type="button"
|
||||
class="flex shrink-0 items-center justify-center rounded-md p-1.5 text-muted-foreground hover:bg-muted hover:text-foreground"
|
||||
onclick={toggleShowDesktop}
|
||||
title="Show desktop"
|
||||
>
|
||||
<LayoutGridIcon class="size-4" />
|
||||
</button>
|
||||
|
||||
<div class="h-6 w-px shrink-0 bg-border"></div>
|
||||
|
||||
<div class="flex min-w-0 flex-1 items-center gap-1 overflow-x-auto">
|
||||
{#each buttons as win (win.id)}
|
||||
{@const Icon = iconFor(win.id)}
|
||||
{@const badge = badgeFor(win.id)}
|
||||
<div class="group/tb relative flex shrink-0">
|
||||
<button
|
||||
type="button"
|
||||
data-taskbar-btn={win.id}
|
||||
class="flex h-8 max-w-56 items-center gap-1.5 rounded-md border px-2 font-mono text-xs transition-colors {$wmState.focusedId ===
|
||||
win.id && win.stage !== 'minimized'
|
||||
? 'border-primary/50 bg-primary/10 text-foreground'
|
||||
: 'border-transparent bg-card/60 text-muted-foreground hover:bg-muted'} {win.stage === 'minimized' ? 'opacity-60' : ''}"
|
||||
onclick={() => toggle(win.id, win)}
|
||||
title={win.title}
|
||||
>
|
||||
{#if Icon}<Icon class="size-3.5 shrink-0" />{/if}
|
||||
<span class="min-w-0 truncate">{truncateMiddle(win.title, 26)}</span>
|
||||
{#if badge > 0}
|
||||
<span class="flex h-3.5 min-w-3.5 shrink-0 items-center justify-center rounded-full bg-destructive px-1 text-[9px] font-semibold text-destructive-foreground">
|
||||
{badge > 99 ? '99+' : badge}
|
||||
</span>
|
||||
{/if}
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
class="absolute -top-1.5 -right-1.5 hidden size-4 items-center justify-center rounded-full bg-muted-foreground/80 text-background hover:bg-destructive group-hover/tb:flex"
|
||||
onclick={(e) => {
|
||||
e.stopPropagation()
|
||||
wm.close(win.id)
|
||||
}}
|
||||
aria-label="Close {win.title}"
|
||||
>
|
||||
<XIcon class="size-2.5" />
|
||||
</button>
|
||||
</div>
|
||||
{/each}
|
||||
</div>
|
||||
|
||||
<div class="h-6 w-px shrink-0 bg-border"></div>
|
||||
|
||||
<div class="flex shrink-0 items-center gap-0.5">
|
||||
<button
|
||||
type="button"
|
||||
class="flex items-center justify-center gap-1.5 rounded-md p-1.5 text-muted-foreground hover:bg-muted hover:text-foreground"
|
||||
onclick={() => toggleTheme()}
|
||||
title="Cycle theme"
|
||||
>
|
||||
<PaletteIcon class="size-4" />
|
||||
<span class="hidden text-xs sm:inline">{THEME_LABELS[getTheme()]}</span>
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
class="flex items-center justify-center rounded-md p-1.5 text-muted-foreground hover:bg-muted hover:text-foreground"
|
||||
onclick={onOpenConnection}
|
||||
title="Server connection settings"
|
||||
>
|
||||
<SettingsIcon class="size-4" />
|
||||
</button>
|
||||
<span class="px-1.5 text-[11px] text-muted-foreground select-none">{VERSION}</span>
|
||||
</div>
|
||||
</div>
|
||||
89
web/src/lib/components/desktop-shell/WindowLayer.svelte
Normal file
89
web/src/lib/components/desktop-shell/WindowLayer.svelte
Normal file
@@ -0,0 +1,89 @@
|
||||
<script lang="ts">
|
||||
// The floating-window layer — mounted once inside Desktop.svelte, above the
|
||||
// icons layer, so every window (an app, a task, an entity detail) shares
|
||||
// one stack instead of each page owning its own single-entity
|
||||
// sidebar/sheet. See $lib/stores/windows.ts. Content is resolved purely
|
||||
// from the window's id, which is why persisted/hydrated windows (see
|
||||
// wmPersist in windows.ts) need no extra bookkeeping to know what to render:
|
||||
// app:<id> -> registry component (windows.ts openAppWindow)
|
||||
// session:<id> -> SessionChatWindow (windows.ts openTaskWindow)
|
||||
// new-task -> TaskLauncher (windows.ts openNewTaskWindow)
|
||||
// anything else -> entity slug -> EntityDetailContent
|
||||
import { wm, dk, wmState, openEntityWindow, NEW_TASK_WINDOW_ID } from '$lib/stores/windows'
|
||||
import { appById, appIdFromWindowId } from '$lib/apps'
|
||||
import EntityDetailContent from '../EntityDetailContent.svelte'
|
||||
import SessionChatWindow from '../SessionChatWindow.svelte'
|
||||
import TaskLauncher from './TaskLauncher.svelte'
|
||||
import XIcon from '@lucide/svelte/icons/x'
|
||||
import MinusIcon from '@lucide/svelte/icons/minus'
|
||||
import Maximize2Icon from '@lucide/svelte/icons/maximize-2'
|
||||
|
||||
const SESSION_PREFIX = 'session:'
|
||||
|
||||
// A hydrated `app:<id>` window whose id no longer matches any registry
|
||||
// entry (the app was renamed/removed since the layout was persisted) has
|
||||
// nothing to render — close it rather than leaving a permanently-blank
|
||||
// window stuck in the taskbar.
|
||||
$effect(() => {
|
||||
for (const id of $wmState.order) {
|
||||
const appId = appIdFromWindowId(id)
|
||||
if (appId && !appById.has(appId)) wm.close(id)
|
||||
}
|
||||
})
|
||||
</script>
|
||||
|
||||
<div use:dk.desktop class="absolute inset-0 z-40 pointer-events-none">
|
||||
{#each $wmState.order as id (id)}
|
||||
{@const win = $wmState.windows[id]}
|
||||
{@const appId = appIdFromWindowId(id)}
|
||||
{@const app = appId ? appById.get(appId) : undefined}
|
||||
{#if win && (!appId || app)}
|
||||
<section use:dk.window={{ id }} class="min-w-0" aria-label={win.title}>
|
||||
<header data-wm-drag class="flex shrink-0 cursor-move items-center justify-between gap-2 border-b bg-muted/40 px-3 py-1.5">
|
||||
<span data-wm-title class="flex min-w-0 flex-1 items-center self-stretch truncate font-mono text-xs font-medium">{win.title}</span>
|
||||
<div class="flex shrink-0 items-center gap-0.5">
|
||||
<button
|
||||
type="button"
|
||||
data-wm-minimize
|
||||
class="flex items-center justify-center rounded p-1 text-muted-foreground hover:bg-muted hover:text-foreground"
|
||||
aria-label="Minimize {win.title}"
|
||||
>
|
||||
<MinusIcon class="size-3.5" />
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
data-wm-maximize
|
||||
class="flex items-center justify-center rounded p-1 text-muted-foreground hover:bg-muted hover:text-foreground"
|
||||
aria-label="Maximize {win.title}"
|
||||
>
|
||||
<Maximize2Icon class="size-3.5" />
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
data-wm-close
|
||||
class="flex items-center justify-center rounded p-1 text-muted-foreground hover:bg-destructive/10 hover:text-destructive"
|
||||
aria-label="Close {win.title}"
|
||||
>
|
||||
<XIcon class="size-3.5" />
|
||||
</button>
|
||||
</div>
|
||||
</header>
|
||||
<div data-wm-content class="min-h-0 flex-1 overflow-hidden">
|
||||
{#key id}
|
||||
{#if id.startsWith(SESSION_PREFIX)}
|
||||
<SessionChatWindow sessionId={id.slice(SESSION_PREFIX.length)} />
|
||||
{:else if id === NEW_TASK_WINDOW_ID}
|
||||
<div class="flex h-full items-center justify-center p-6">
|
||||
<TaskLauncher onStarted={() => wm.close(NEW_TASK_WINDOW_ID)} />
|
||||
</div>
|
||||
{:else if app}
|
||||
<app.component />
|
||||
{:else}
|
||||
<EntityDetailContent slug={id} onSelectEntity={openEntityWindow} />
|
||||
{/if}
|
||||
{/key}
|
||||
</div>
|
||||
</section>
|
||||
{/if}
|
||||
{/each}
|
||||
</div>
|
||||
@@ -1,5 +1,5 @@
|
||||
import { writable, get, type Writable } from 'svelte/store'
|
||||
import { streamChat, fetchSessions, fetchMessages, deleteSession as apiDeleteSession } from '$lib/api'
|
||||
import { streamChat, fetchSessions, fetchMessages, fetchMessagesOrNotFound, deleteSession as apiDeleteSession } from '$lib/api'
|
||||
import type { ChatEvent, Session, Message } from '$lib/api'
|
||||
import type { ToolCallResult } from '$lib/types'
|
||||
|
||||
@@ -499,6 +499,11 @@ export interface SessionChatState {
|
||||
streaming: Writable<boolean>
|
||||
connectionState: Writable<'connected' | 'disconnected' | 'reconnecting'>
|
||||
error: Writable<string | null>
|
||||
// Set by loadSessionChat when the backend 404s the session outright
|
||||
// (deleted, or an id that was never valid — a stale persisted window, a
|
||||
// bad deep link). Distinct from a merely-empty transcript, which is the
|
||||
// normal state for a session that exists but hasn't sent a message yet.
|
||||
notFound: Writable<boolean>
|
||||
}
|
||||
|
||||
const sessionChats = new Map<string, SessionChatState>()
|
||||
@@ -509,7 +514,13 @@ const sessionPollers = new Map<string, ReturnType<typeof setInterval>>()
|
||||
export function chatFor(sessionId: string): SessionChatState {
|
||||
let c = sessionChats.get(sessionId)
|
||||
if (!c) {
|
||||
c = { messages: writable([]), streaming: writable(false), connectionState: writable('connected'), error: writable(null) }
|
||||
c = {
|
||||
messages: writable([]),
|
||||
streaming: writable(false),
|
||||
connectionState: writable('connected'),
|
||||
error: writable(null),
|
||||
notFound: writable(false)
|
||||
}
|
||||
sessionChats.set(sessionId, c)
|
||||
}
|
||||
return c
|
||||
@@ -544,7 +555,11 @@ export function stopSessionPolling(sessionId: string) {
|
||||
export async function loadSessionChat(sessionId: string): Promise<void> {
|
||||
const chat = chatFor(sessionId)
|
||||
chat.streaming.set(false)
|
||||
const msgs = await fetchMessages(sessionId)
|
||||
const msgs = await fetchMessagesOrNotFound(sessionId)
|
||||
if (msgs === null) {
|
||||
chat.notFound.set(true)
|
||||
return // nothing to poll — the session doesn't exist
|
||||
}
|
||||
chat.messages.set(toChatMessages(msgs))
|
||||
startSessionPolling(sessionId)
|
||||
}
|
||||
@@ -650,3 +665,117 @@ export function cancelSessionStream(sessionId: string) {
|
||||
activeControllers.delete(sessionId)
|
||||
chatFor(sessionId).streaming.set(false)
|
||||
}
|
||||
|
||||
// ─── new-task launcher (desktop center input / Tasks app) ───────────────────
|
||||
//
|
||||
// Starting a brand-new task has no session id to hang a window off of until
|
||||
// the stream's own 'session' event assigns one (see the 'session' branch in
|
||||
// sendMessage above) — the desktop launcher needs to open that task's window
|
||||
// the moment an id exists, not before. startTask begins the stream
|
||||
// immediately, buffers any events that arrive before 'session' (defensive:
|
||||
// in practice 'session' always arrives first), then seeds that session's own
|
||||
// chatFor() bundle exactly like sendSessionMessage does and hands the id back
|
||||
// via onSession so the caller can open its window. From that point on the
|
||||
// window behaves exactly like any other task window.
|
||||
export function startTask(text: string, onSession: (sessionId: string) => void): void {
|
||||
const userMsg: ChatMessage = { id: mid(), role: 'user', text, tools: [], pendingApprovals: [] }
|
||||
const assistantMsg: ChatMessage = { id: mid(), role: 'assistant', text: '', tools: [], pendingApprovals: [] }
|
||||
const activeTools: Map<string, ToolCallResult> = new Map()
|
||||
let receivedDone = false
|
||||
let sessionId: string | null = null
|
||||
let chat: SessionChatState | null = null
|
||||
const buffered: ChatEvent[] = []
|
||||
|
||||
function apply(ev: ChatEvent) {
|
||||
const c = chat
|
||||
if (!c || !sessionId) return
|
||||
if (ev.type === 'tool_use') {
|
||||
const tr: ToolCallResult = { type: 'tool_use', name: ev.data.name, id: ev.data.id, args: ev.data.args }
|
||||
activeTools.set(ev.data.id, tr)
|
||||
c.messages.update((ms) => {
|
||||
const last = ms[ms.length - 1]
|
||||
if (last && last.role === 'assistant') last.tools = [...last.tools, tr]
|
||||
return [...ms]
|
||||
})
|
||||
} else if (ev.type === 'tool_result') {
|
||||
const existing = activeTools.get(ev.data.id)
|
||||
if (existing) {
|
||||
const updated: ToolCallResult = { ...existing, type: 'tool_result', result: ev.data.result, error: ev.data.error }
|
||||
activeTools.set(ev.data.id, updated)
|
||||
c.messages.update((ms) => {
|
||||
const last = ms[ms.length - 1]
|
||||
if (last && last.role === 'assistant') {
|
||||
last.tools = last.tools.map((t) => (t.id === ev.data.id ? updated : t))
|
||||
last.pendingApprovals = extractApprovals(last.tools)
|
||||
}
|
||||
return [...ms]
|
||||
})
|
||||
}
|
||||
} else if (ev.type === 'text_delta') {
|
||||
c.messages.update((ms) => {
|
||||
const last = ms[ms.length - 1]
|
||||
if (last && last.role === 'assistant') last.text += ev.data
|
||||
return [...ms]
|
||||
})
|
||||
} else if (ev.type === 'text') {
|
||||
c.messages.update((ms) => {
|
||||
const last = ms[ms.length - 1]
|
||||
if (last && last.role === 'assistant') last.text = ev.data
|
||||
return [...ms]
|
||||
})
|
||||
} else if (ev.type === 'done') {
|
||||
receivedDone = true
|
||||
c.connectionState.set('connected')
|
||||
c.messages.update((ms) => {
|
||||
const last = ms[ms.length - 1]
|
||||
if (last && last.role === 'assistant') last.pendingApprovals = extractApprovals(last.tools)
|
||||
return [...ms]
|
||||
})
|
||||
startSessionPolling(sessionId)
|
||||
} else if (ev.type === 'error') {
|
||||
c.error.set(ev.data)
|
||||
}
|
||||
}
|
||||
|
||||
const controller = streamChat(
|
||||
text,
|
||||
null,
|
||||
(ev: ChatEvent) => {
|
||||
if (ev.type === 'session') {
|
||||
sessionId = ev.data
|
||||
activeControllers.set(sessionId, controller)
|
||||
chat = chatFor(sessionId)
|
||||
chat.streaming.set(true)
|
||||
chat.messages.update((ms) => [...ms, userMsg, assistantMsg])
|
||||
onSession(sessionId)
|
||||
for (const b of buffered.splice(0)) apply(b)
|
||||
return
|
||||
}
|
||||
if (!chat) {
|
||||
buffered.push(ev)
|
||||
return
|
||||
}
|
||||
apply(ev)
|
||||
},
|
||||
(err: string) => {
|
||||
if (!chat) return // never got a session id — nothing to show the error in
|
||||
if (err === 'AbortError' || err.includes('aborted')) {
|
||||
chat.streaming.set(false)
|
||||
return
|
||||
}
|
||||
chat.error.set(err)
|
||||
if (!receivedDone && sessionId) {
|
||||
chat.connectionState.set('disconnected')
|
||||
startSessionPolling(sessionId)
|
||||
addChatError('Agent connection lost. The task is still running — retrying…', 'Dismiss')
|
||||
} else {
|
||||
chat.streaming.set(false)
|
||||
}
|
||||
},
|
||||
() => {
|
||||
if (chat) chat.streaming.set(false)
|
||||
if (sessionId && activeControllers.get(sessionId) === controller) activeControllers.delete(sessionId)
|
||||
loadSessions()
|
||||
}
|
||||
)
|
||||
}
|
||||
|
||||
95
web/src/lib/stores/icons.test.ts
Normal file
95
web/src/lib/stores/icons.test.ts
Normal file
@@ -0,0 +1,95 @@
|
||||
import { describe, it, expect, beforeEach, vi } from 'vitest'
|
||||
|
||||
// icons.ts only needs APPS for its default-layout ids — stub it out rather
|
||||
// than pull in the real registry's full page-component graph (see
|
||||
// apps.test.ts for why that graph is expensive/broken under vitest).
|
||||
vi.mock('$lib/apps', () => ({
|
||||
APPS: [{ id: 'tasks' }, { id: 'kb' }, { id: 'ops' }, { id: 'signals' }, { id: 'knowledge' }, { id: 'learning' }]
|
||||
}))
|
||||
|
||||
import { GRID, iconPositions, placeIcon, iconPixelPos, maxCols, getIconPositions, resetIconLayout } from './icons'
|
||||
|
||||
// placeIcon mutates the shared module-level store, so each test starts from
|
||||
// a known, empty layout rather than whatever the previous test (or apps.ts's
|
||||
// registry-derived defaults) left behind.
|
||||
beforeEach(() => {
|
||||
iconPositions.set({})
|
||||
localStorage.clear()
|
||||
})
|
||||
|
||||
describe('iconPixelPos', () => {
|
||||
it('converts a grid cell to pixel coordinates using GRID constants', () => {
|
||||
expect(iconPixelPos({ col: 0, row: 0 })).toEqual({ x: GRID.padding, y: GRID.padding })
|
||||
expect(iconPixelPos({ col: 1, row: 2 })).toEqual({
|
||||
x: GRID.padding + (GRID.cell + GRID.gap),
|
||||
y: GRID.padding + 2 * (GRID.cell + GRID.gap)
|
||||
})
|
||||
})
|
||||
})
|
||||
|
||||
describe('maxCols', () => {
|
||||
it('computes how many columns fit in a viewport width', () => {
|
||||
const cellSpan = GRID.cell + GRID.gap
|
||||
expect(maxCols(GRID.padding + cellSpan * 3)).toBe(3)
|
||||
})
|
||||
|
||||
it('never returns less than 1, even for a tiny viewport', () => {
|
||||
expect(maxCols(0)).toBe(1)
|
||||
expect(maxCols(GRID.padding)).toBe(1)
|
||||
})
|
||||
})
|
||||
|
||||
describe('placeIcon', () => {
|
||||
it('places an icon at the requested cell when it is free', () => {
|
||||
placeIcon('tasks', 3, 4)
|
||||
expect(getIconPositions().tasks).toEqual({ col: 3, row: 4 })
|
||||
})
|
||||
|
||||
it('clamps negative coordinates to 0 for an otherwise-free cell', () => {
|
||||
placeIcon('tasks', -5, -2)
|
||||
expect(getIconPositions().tasks).toEqual({ col: 0, row: 0 })
|
||||
})
|
||||
|
||||
it('nudges to the nearest free cell when the target is occupied', () => {
|
||||
iconPositions.set({ kb: { col: 2, row: 2 } })
|
||||
placeIcon('tasks', 2, 2)
|
||||
const pos = getIconPositions().tasks
|
||||
// Must not land on top of kb, and must be one of the 8 immediate
|
||||
// neighbors (radius-1 ring) since all of them are free.
|
||||
expect(pos).not.toEqual({ col: 2, row: 2 })
|
||||
expect(Math.max(Math.abs(pos.col - 2), Math.abs(pos.row - 2))).toBe(1)
|
||||
})
|
||||
|
||||
it('does not disturb the icon already occupying a cell when another icon is nudged past it', () => {
|
||||
iconPositions.set({ kb: { col: 2, row: 2 } })
|
||||
placeIcon('tasks', 2, 2)
|
||||
expect(getIconPositions().kb).toEqual({ col: 2, row: 2 })
|
||||
})
|
||||
|
||||
it('moving an icon back onto its own current cell is a no-op collision (never nudges against itself)', () => {
|
||||
iconPositions.set({ tasks: { col: 5, row: 5 } })
|
||||
placeIcon('tasks', 5, 5)
|
||||
expect(getIconPositions().tasks).toEqual({ col: 5, row: 5 })
|
||||
})
|
||||
|
||||
it('persists the updated layout to localStorage', () => {
|
||||
placeIcon('tasks', 1, 1)
|
||||
const stored = JSON.parse(localStorage.getItem('oikos-desktop-icons') ?? '{}')
|
||||
expect(stored.tasks).toEqual({ col: 1, row: 1 })
|
||||
})
|
||||
})
|
||||
|
||||
describe('resetIconLayout', () => {
|
||||
it('restores the classic left-edge column in registry order', () => {
|
||||
iconPositions.set({ tasks: { col: 4, row: 7 }, kb: { col: 1, row: 1 } })
|
||||
resetIconLayout()
|
||||
expect(getIconPositions()).toEqual({
|
||||
tasks: { col: 0, row: 0 },
|
||||
kb: { col: 0, row: 1 },
|
||||
ops: { col: 0, row: 2 },
|
||||
signals: { col: 0, row: 3 },
|
||||
knowledge: { col: 0, row: 4 },
|
||||
learning: { col: 0, row: 5 }
|
||||
})
|
||||
})
|
||||
})
|
||||
113
web/src/lib/stores/icons.ts
Normal file
113
web/src/lib/stores/icons.ts
Normal file
@@ -0,0 +1,113 @@
|
||||
// Desktop icon positions — a simple column/row grid, persisted to
|
||||
// localStorage so icons stay where the operator put them across reloads.
|
||||
// Deliberately NOT wmkit: wmkit manages floating windows (pixel bounds,
|
||||
// z-order, stage), icons are a flat, non-overlapping grid with a much
|
||||
// simpler drag model (snap-to-cell, no resize/minimize/stack). Reinventing
|
||||
// that inside wmkit would mean fighting its window-shaped abstractions for
|
||||
// no benefit.
|
||||
import { writable, get } from 'svelte/store'
|
||||
import { APPS } from '$lib/apps'
|
||||
|
||||
export interface IconPos {
|
||||
col: number
|
||||
row: number
|
||||
}
|
||||
|
||||
export const GRID = { cell: 96, gap: 12, padding: 16 }
|
||||
|
||||
const STORAGE_KEY = 'oikos-desktop-icons'
|
||||
|
||||
function defaultPositions(): Record<string, IconPos> {
|
||||
// Classic OS default: one left-edge column, registry order.
|
||||
const out: Record<string, IconPos> = {}
|
||||
APPS.forEach((app, i) => {
|
||||
out[app.id] = { col: 0, row: i }
|
||||
})
|
||||
return out
|
||||
}
|
||||
|
||||
function load(): Record<string, IconPos> {
|
||||
if (typeof localStorage === 'undefined') return defaultPositions()
|
||||
try {
|
||||
const raw = localStorage.getItem(STORAGE_KEY)
|
||||
if (!raw) return defaultPositions()
|
||||
const parsed = JSON.parse(raw) as Record<string, IconPos>
|
||||
const out = defaultPositions()
|
||||
// Merge over the defaults so a newly-registered app (not in the saved
|
||||
// blob yet) still gets a sane starting position instead of being absent
|
||||
// from the grid entirely.
|
||||
for (const [id, pos] of Object.entries(parsed)) {
|
||||
if (appIds.has(id)) out[id] = pos
|
||||
}
|
||||
return out
|
||||
} catch {
|
||||
return defaultPositions()
|
||||
}
|
||||
}
|
||||
|
||||
const appIds = new Set(APPS.map((a) => a.id))
|
||||
|
||||
export const iconPositions = writable<Record<string, IconPos>>(load())
|
||||
|
||||
function persist(positions: Record<string, IconPos>): void {
|
||||
if (typeof localStorage === 'undefined') return
|
||||
localStorage.setItem(STORAGE_KEY, JSON.stringify(positions))
|
||||
}
|
||||
|
||||
iconPositions.subscribe((positions) => persist(positions))
|
||||
|
||||
function occupied(positions: Record<string, IconPos>, col: number, row: number, exceptId: string): boolean {
|
||||
return Object.entries(positions).some(([id, p]) => id !== exceptId && p.col === col && p.row === row)
|
||||
}
|
||||
|
||||
// Finds the nearest free cell to (col, row) via an expanding ring search,
|
||||
// so dropping an icon onto an occupied cell nudges it to the closest open
|
||||
// spot instead of silently overlapping or refusing the drop.
|
||||
function nearestFreeCell(
|
||||
positions: Record<string, IconPos>,
|
||||
col: number,
|
||||
row: number,
|
||||
exceptId: string
|
||||
): IconPos {
|
||||
if (!occupied(positions, col, row, exceptId)) return { col: Math.max(0, col), row: Math.max(0, row) }
|
||||
for (let radius = 1; radius < 64; radius++) {
|
||||
for (let dc = -radius; dc <= radius; dc++) {
|
||||
for (let dr = -radius; dr <= radius; dr++) {
|
||||
if (Math.max(Math.abs(dc), Math.abs(dr)) !== radius) continue
|
||||
const c = col + dc
|
||||
const r = row + dr
|
||||
if (c < 0 || r < 0) continue
|
||||
if (!occupied(positions, c, r, exceptId)) return { col: c, row: r }
|
||||
}
|
||||
}
|
||||
}
|
||||
return { col: Math.max(0, col), row: Math.max(0, row) }
|
||||
}
|
||||
|
||||
export function placeIcon(appId: string, col: number, row: number): void {
|
||||
iconPositions.update((positions) => {
|
||||
const target = nearestFreeCell(positions, col, row, appId)
|
||||
return { ...positions, [appId]: target }
|
||||
})
|
||||
}
|
||||
|
||||
export function iconPixelPos(pos: IconPos): { x: number; y: number } {
|
||||
return {
|
||||
x: GRID.padding + pos.col * (GRID.cell + GRID.gap),
|
||||
y: GRID.padding + pos.row * (GRID.cell + GRID.gap)
|
||||
}
|
||||
}
|
||||
|
||||
export function maxCols(viewportWidth: number): number {
|
||||
return Math.max(1, Math.floor((viewportWidth - GRID.padding) / (GRID.cell + GRID.gap)))
|
||||
}
|
||||
|
||||
export function getIconPositions(): Record<string, IconPos> {
|
||||
return get(iconPositions)
|
||||
}
|
||||
|
||||
// Bails a messy manual layout back to the classic left-edge column,
|
||||
// registry order — the desktop's right-click menu's "Reset icon layout".
|
||||
export function resetIconLayout(): void {
|
||||
iconPositions.set(defaultPositions())
|
||||
}
|
||||
@@ -1,14 +1,83 @@
|
||||
// One global wmkit window manager for the whole app (mounted once by
|
||||
// EntityDesktop.svelte in App.svelte) — this is what lets an entity opened
|
||||
// from Knowledge Base, chat, or anywhere else land in the same floating
|
||||
// window layer, with several windows open side by side, rather than each
|
||||
// page owning its own single-entity sidebar/sheet.
|
||||
// WindowLayer.svelte inside Desktop.svelte) — this is what lets an entity
|
||||
// opened from Knowledge Base, chat, or anywhere else land in the same
|
||||
// floating window layer, with several windows open side by side, rather than
|
||||
// each page owning its own single-entity sidebar/sheet.
|
||||
import { createManager, createDesktop, wmStore } from '@surdeddd/wmkit/svelte'
|
||||
import { persist } from '@surdeddd/wmkit/persist'
|
||||
import { appById, appWindowId } from '$lib/apps'
|
||||
import { sessions } from '$lib/stores/chat'
|
||||
import { heading } from '$lib/tasks'
|
||||
|
||||
export const wm = createManager({ defaultSize: { width: 480, height: 560 } })
|
||||
export const dk = createDesktop(wm)
|
||||
export const dk = createDesktop(wm, {
|
||||
// topEdge:'maximize' + preview gives the classic drag-to-top-maximizes
|
||||
// affordance; magnetism/keyboard are wmkit defaults worth turning on now
|
||||
// that windows are the whole app's primary surface, not a secondary layer.
|
||||
snap: { topEdge: 'maximize', preview: true },
|
||||
keyboard: true,
|
||||
magnetism: true,
|
||||
// Animates a minimized window toward its taskbar button instead of just
|
||||
// vanishing — Taskbar.svelte tags each button with this same attribute.
|
||||
minimizeTarget: (win) => document.querySelector(`[data-taskbar-btn="${CSS.escape(win.id)}"]`)
|
||||
})
|
||||
export const wmState = wmStore(wm)
|
||||
|
||||
// Layout survives reloads: every window id is self-describing (app:<id>,
|
||||
// session:<id>, or a bare entity slug — see EntityDesktop/WindowLayer's
|
||||
// content branch), so a hydrated window needs no extra bookkeeping to know
|
||||
// what to render once the desktop remounts.
|
||||
export const wmPersist = persist(wm, { key: 'oikos-windows', debounce: 300, autoRestore: true })
|
||||
|
||||
// A task window is titled from the operator's (truncated) prompt at
|
||||
// creation time — openTaskWindow below and chat.ts's startTask both only
|
||||
// know the raw text, not the goal/heading the backend eventually derives
|
||||
// for the session. Whenever the sessions list refreshes (loadSessions(),
|
||||
// called all over — on task events, after a turn completes, ...) resync
|
||||
// any open task window's title to the session's real heading, so the
|
||||
// taskbar/titlebar stop showing the placeholder forever.
|
||||
sessions.subscribe((list) => {
|
||||
for (const s of list) {
|
||||
const id = `session:${s.id}`
|
||||
const win = wm.get(id)
|
||||
if (!win) continue
|
||||
const title = heading(s)
|
||||
if (win.title !== title) wm.update(id, { title })
|
||||
}
|
||||
})
|
||||
|
||||
// Classic show-desktop toggle: minimize everything, or if everything's
|
||||
// already minimized (a prior show-desktop, or the operator minimized them
|
||||
// all by hand), bring them all back rather than being a one-way action.
|
||||
// Shared by the taskbar button and the desktop's right-click menu.
|
||||
export function toggleShowDesktop(): void {
|
||||
const anyVisible = wm.getState().order.some((id) => wm.get(id)?.stage !== 'minimized')
|
||||
if (anyVisible) wm.minimizeAll()
|
||||
else wm.restoreAll()
|
||||
}
|
||||
|
||||
// Opens (or focuses/restores) a registry app's window. Apps are
|
||||
// single-instance — double-clicking an already-open app's icon should never
|
||||
// stack a second window, same dedupe pattern as openEntityWindow below.
|
||||
export function openAppWindow(appId: string): void {
|
||||
const app = appById.get(appId)
|
||||
if (!app) return
|
||||
const id = appWindowId(appId)
|
||||
if (wm.get(id)) {
|
||||
wm.restore(id)
|
||||
wm.focus(id)
|
||||
return
|
||||
}
|
||||
wm.open({
|
||||
id,
|
||||
title: app.title,
|
||||
width: app.width,
|
||||
height: app.height,
|
||||
minWidth: app.minWidth,
|
||||
minHeight: app.minHeight
|
||||
})
|
||||
}
|
||||
|
||||
// Opens a window for the entity, or focuses (and restores, if minimized) the
|
||||
// existing one — wm.open() throws if a window with this id already exists,
|
||||
// and slugs make natural, stable window ids (also dedupes "same entity
|
||||
@@ -23,12 +92,28 @@ export function openEntityWindow(slug: string | null): void {
|
||||
wm.open({ id: slug, title: slug })
|
||||
}
|
||||
|
||||
// Singleton "compose a new task" window — the Tasks app's New Task button
|
||||
// opens this rather than a dialog, since everything else in the desktop is
|
||||
// already a window; TaskLauncher closes it itself (via its onStarted
|
||||
// callback, wired up in WindowLayer.svelte) once the task's session window
|
||||
// takes over.
|
||||
export const NEW_TASK_WINDOW_ID = 'new-task'
|
||||
|
||||
export function openNewTaskWindow(): void {
|
||||
if (wm.get(NEW_TASK_WINDOW_ID)) {
|
||||
wm.restore(NEW_TASK_WINDOW_ID)
|
||||
wm.focus(NEW_TASK_WINDOW_ID)
|
||||
return
|
||||
}
|
||||
wm.open({ id: NEW_TASK_WINDOW_ID, title: 'New task', width: 480, height: 340, minWidth: 360, minHeight: 280 })
|
||||
}
|
||||
|
||||
// Same dedupe/restore/focus pattern as openEntityWindow, for a task/session's
|
||||
// chat window. Id is namespaced `session:<id>` — distinct from entity window
|
||||
// ids (always a bare `type:identifier` slug, and task ENTITIES already use
|
||||
// `task:<uuid>` as their own slug) so a task's chat window and its entity
|
||||
// detail window never collide over the same wmkit id. See
|
||||
// EntityDesktop.svelte for the id -> content-component branch.
|
||||
// WindowLayer.svelte for the id -> content-component branch.
|
||||
export function openTaskWindow(sessionId: string | null, title: string): void {
|
||||
if (!sessionId) return
|
||||
const id = `session:${sessionId}`
|
||||
|
||||
Reference in New Issue
Block a user