feat: global activity feed + session digest
Ops "Executions" tab showed raw target UUIDs, alphabetical (not
recency) order, and a stale status vocabulary from an earlier schema
iteration — never actually usable as a live "what's happening" view.
Replaced with a new recency-ordered /api/v1/activity/recent endpoint
and matching table (human-readable action summaries, risk/status
badges, duration, inline error preview).
Also added /api/v1/activity/session/{id} + a collapsible SessionDigest
panel in the chat rail, answering "what did this session actually do"
(executions by status, entities touched, knowledge written) — the
missing piece for proactive outcome reporting to be visible in the UI,
not just in the chat transcript.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
@@ -242,6 +242,41 @@ export async function cancelExecution(id: string): Promise<Execution | null> {
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return res.json()
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}
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export interface ActivityItem {
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id: string
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target: string
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verb: string
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summary: string
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risk_class: string
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status: string
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duration_ms: number | null
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error?: string
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created_at: string
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completed_at: string | null
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}
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export async function fetchRecentActivity(limit = 50): Promise<ActivityItem[]> {
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const res = await fetch(`${API}/activity/recent?limit=${limit}`)
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if (!res.ok) return []
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const data = await res.json()
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return data.items ?? []
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}
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export interface SessionDigest {
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session_id: string
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total_executions: number
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by_status: Record<string, number>
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entities_touched: string[]
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executions: { target: string; verb: string; summary: string; risk_class: string; status: string }[]
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knowledge_created: string[]
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}
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export async function fetchSessionDigest(sessionId: string): Promise<SessionDigest | null> {
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const res = await fetch(`${API}/activity/session/${sessionId}`)
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if (!res.ok) return null
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return res.json()
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}
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export interface Signal {
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id: string
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slug: string
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100
web/src/lib/components/SessionDigest.svelte
Normal file
100
web/src/lib/components/SessionDigest.svelte
Normal file
@@ -0,0 +1,100 @@
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<script lang="ts">
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import { fetchSessionDigest, type SessionDigest } from '$lib/api'
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import { currentSession, streaming } from '$lib/stores/chat'
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import { Badge } from '$lib/components/ui/badge'
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import ChevronDownIcon from '@lucide/svelte/icons/chevron-down'
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import ChevronRightIcon from '@lucide/svelte/icons/chevron-right'
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import SparklesIcon from '@lucide/svelte/icons/sparkles'
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let digest = $state<SessionDigest | null>(null)
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let open = $state(false)
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let loadedFor = $state<string | null>(null)
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// Reload the digest whenever the session changes or a stream finishes —
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// "what did this session actually do" is only meaningful once executions
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// have had a chance to land.
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$effect(() => {
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const sid = $currentSession
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const busy = $streaming
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if (!sid || busy) return
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if (loadedFor === sid) return
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loadedFor = sid
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fetchSessionDigest(sid).then((d) => (digest = d))
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})
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function statusVariant(status: string): 'default' | 'secondary' | 'destructive' | 'outline' {
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if (['failed', 'denied', 'revoked', 'cancelled'].includes(status)) return 'destructive'
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if (status === 'completed') return 'default'
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if (['running', 'approved'].includes(status)) return 'secondary'
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return 'outline'
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}
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</script>
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{#if digest && digest.total_executions > 0}
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<div class="border-b">
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<button
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type="button"
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class="flex w-full items-center justify-between gap-2 px-3 py-2 text-left text-xs font-medium hover:bg-muted/50"
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onclick={() => (open = !open)}
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>
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<span class="flex items-center gap-1.5">
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{#if open}<ChevronDownIcon class="size-3.5" />{:else}<ChevronRightIcon class="size-3.5" />{/if}
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This session
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</span>
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<span class="flex items-center gap-1.5 text-muted-foreground">
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{digest.total_executions} action{digest.total_executions === 1 ? '' : 's'}
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{#if digest.knowledge_created.length}
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<span class="flex items-center gap-0.5 text-primary">
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<SparklesIcon class="size-3" />{digest.knowledge_created.length}
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</span>
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{/if}
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</span>
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</button>
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{#if open}
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<div class="flex flex-col gap-3 px-3 pb-3 text-xs">
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<div class="flex flex-wrap gap-1">
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{#each Object.entries(digest.by_status) as [status, count]}
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<Badge variant={statusVariant(status)}>{status} × {count}</Badge>
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{/each}
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</div>
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{#if digest.entities_touched.length}
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<div>
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<div class="mb-1 text-muted-foreground">Entities touched</div>
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<div class="flex flex-wrap gap-1">
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{#each digest.entities_touched as target}
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<span class="rounded bg-muted px-1.5 py-0.5 font-mono text-[11px]">{target}</span>
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{/each}
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</div>
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</div>
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{/if}
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<div class="flex flex-col gap-1">
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{#each digest.executions as ex}
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<div class="flex items-start justify-between gap-2 rounded border px-2 py-1">
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<div class="min-w-0">
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<div class="font-mono text-[11px] text-muted-foreground">{ex.target}</div>
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<div class="truncate">{ex.summary || ex.verb}</div>
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</div>
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<Badge variant={statusVariant(ex.status)} class="shrink-0">{ex.status}</Badge>
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</div>
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{/each}
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</div>
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{#if digest.knowledge_created.length}
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<div>
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<div class="mb-1 flex items-center gap-1 text-primary">
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<SparklesIcon class="size-3" />Learned this session
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</div>
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<ul class="list-inside list-disc">
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{#each digest.knowledge_created as title}
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<li>{title}</li>
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{/each}
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</ul>
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</div>
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{/if}
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</div>
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{/if}
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</div>
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{/if}
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@@ -2,6 +2,7 @@
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import { messages, streaming, sendMessage, cancelStream, error } from '$lib/stores/chat'
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import SessionRail from '$lib/components/SessionRail.svelte'
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import SessionGraph from '$lib/components/SessionGraph.svelte'
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import SessionDigest from '$lib/components/SessionDigest.svelte'
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import ToolCallGroup from '$lib/components/ToolCallGroup.svelte'
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import InlineApproval from '$lib/components/InlineApproval.svelte'
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import { Button } from '$lib/components/ui/button'
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@@ -188,8 +189,11 @@
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: 'bg-border group-hover/rz:bg-primary/50'}"
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></span>
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</button>
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<div class="min-w-0 flex-1">
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<SessionGraph />
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<div class="flex min-w-0 flex-1 flex-col">
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<SessionDigest />
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<div class="min-h-0 flex-1">
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<SessionGraph />
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</div>
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</div>
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</div>
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{/if}
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@@ -3,10 +3,10 @@
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import {
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fetchApprovals,
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decideApproval,
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fetchExecutions,
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fetchRecentActivity,
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cancelExecution,
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type Approval,
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type Execution
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type ActivityItem
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} from '$lib/api'
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import { liveEvents, subscribeEvents } from '$lib/stores/events'
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import * as Tabs from '$lib/components/ui/tabs'
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@@ -16,30 +16,55 @@
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import { toast } from 'svelte-sonner'
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let approvals = $state<Approval[]>([])
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let executions = $state<Execution[]>([])
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let activity = $state<ActivityItem[]>([])
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let deciding = $state<string | null>(null)
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async function loadApprovals() {
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approvals = await fetchApprovals()
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}
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async function loadExecutions() {
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executions = await fetchExecutions()
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async function loadActivity() {
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activity = await fetchRecentActivity()
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}
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onMount(() => {
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loadApprovals()
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loadExecutions()
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loadActivity()
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const unsubscribe = subscribeEvents()
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return unsubscribe
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// The activity feed has no dedicated SSE event type yet — a light poll
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// keeps it live without waiting for that wiring. Cheap: one query, only
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// while this page is open.
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const interval = setInterval(loadActivity, 5000)
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return () => {
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unsubscribe()
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clearInterval(interval)
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}
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})
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$effect(() => {
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const ev = $liveEvents[0]
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if (!ev) return
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if (ev.type.startsWith('approval.')) loadApprovals()
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if (ev.type.startsWith('execution.')) loadExecutions()
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if (ev.type.startsWith('execution.')) loadActivity()
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})
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function fmtDuration(ms: number | null): string {
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if (ms == null) return '—'
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if (ms < 1000) return `${ms}ms`
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const s = Math.round(ms / 1000)
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if (s < 60) return `${s}s`
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return `${Math.floor(s / 60)}m ${s % 60}s`
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}
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function fmtWhen(iso: string): string {
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const d = new Date(iso).getTime()
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if (!d) return ''
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const s = Math.round((Date.now() - d) / 1000)
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if (s < 60) return 'just now'
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if (s < 3600) return `${Math.floor(s / 60)}m ago`
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if (s < 86400) return `${Math.floor(s / 3600)}h ago`
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return `${Math.floor(s / 86400)}d ago`
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}
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async function decide(id: string, decision: 'approve' | 'deny') {
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deciding = id
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const result = await decideApproval(id, decision)
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@@ -56,22 +81,26 @@
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const result = await cancelExecution(id)
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if (result) {
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toast.success('Execution cancelled')
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loadExecutions()
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loadActivity()
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} else {
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toast.error('Cancel failed')
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}
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}
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function riskVariant(risk: string): 'default' | 'secondary' | 'destructive' {
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if (risk === 'high' || risk === 'critical') return 'destructive'
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if (risk === 'medium') return 'secondary'
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if (risk === 'destructive') return 'destructive'
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if (risk === 'config_mutation') return 'secondary'
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return 'default'
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}
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// Real status vocabulary (internal/httpapi/phase3.go, cmd/nomos): the
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// previous version checked statuses ('proposed', 'auto_approved',
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// 'verified', 'executing'...) that don't exist anywhere in the actual
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// schema — this table was never actually color-coding correctly.
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function execStatusVariant(status: string): 'default' | 'secondary' | 'destructive' | 'outline' {
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if (['failed', 'timed_out', 'rollback_failed', 'denied'].includes(status)) return 'destructive'
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if (['verified', 'auto_approved'].includes(status)) return 'default'
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if (['executing', 'verifying'].includes(status)) return 'secondary'
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if (['failed', 'denied', 'revoked', 'cancelled'].includes(status)) return 'destructive'
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if (status === 'completed') return 'default'
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if (['running', 'approved'].includes(status)) return 'secondary'
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return 'outline'
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}
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@@ -87,7 +116,7 @@
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<Tabs.Trigger value="approvals">
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Approvals {#if pendingApprovals.length}<Badge variant="destructive" class="ml-1">{pendingApprovals.length}</Badge>{/if}
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</Tabs.Trigger>
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<Tabs.Trigger value="executions">Executions</Tabs.Trigger>
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<Tabs.Trigger value="executions">Activity</Tabs.Trigger>
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</Tabs.List>
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<Tabs.Content value="approvals" class="flex-1 overflow-auto">
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@@ -168,31 +197,39 @@
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<Table.Row>
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<Table.Head>Target</Table.Head>
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<Table.Head>Action</Table.Head>
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<Table.Head>Risk</Table.Head>
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<Table.Head>Status</Table.Head>
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<Table.Head>Correlation</Table.Head>
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<Table.Head>Started</Table.Head>
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<Table.Head>Duration</Table.Head>
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<Table.Head>When</Table.Head>
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<Table.Head class="text-right">Actions</Table.Head>
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</Table.Row>
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</Table.Header>
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<Table.Body>
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{#each executions as execution (execution.id)}
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{#each activity as item (item.id)}
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<Table.Row>
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<Table.Cell class="font-mono text-xs">{execution.target ?? '—'}</Table.Cell>
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<Table.Cell>{execution.action}</Table.Cell>
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<Table.Cell><Badge variant={execStatusVariant(execution.status)}>{execution.status}</Badge></Table.Cell>
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<Table.Cell class="font-mono text-xs text-muted-foreground">{execution.correlation_id}</Table.Cell>
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<Table.Cell class="text-xs text-muted-foreground"
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>{execution.started_at ? new Date(execution.started_at).toLocaleString() : '—'}</Table.Cell
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>
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<Table.Cell class="font-mono text-xs">{item.target ?? '—'}</Table.Cell>
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<Table.Cell>
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<div>{item.verb}</div>
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{#if item.summary}
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<div class="text-xs text-muted-foreground">{item.summary}</div>
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{/if}
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{#if item.error}
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<div class="text-xs text-destructive">{item.error}</div>
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{/if}
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</Table.Cell>
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<Table.Cell><Badge variant={riskVariant(item.risk_class)}>{item.risk_class}</Badge></Table.Cell>
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<Table.Cell><Badge variant={execStatusVariant(item.status)}>{item.status}</Badge></Table.Cell>
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<Table.Cell class="text-xs text-muted-foreground">{fmtDuration(item.duration_ms)}</Table.Cell>
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<Table.Cell class="text-xs text-muted-foreground">{fmtWhen(item.created_at)}</Table.Cell>
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<Table.Cell class="text-right">
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{#if ['proposed', 'approved', 'auto_approved', 'executing'].includes(execution.status)}
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<Button size="sm" variant="outline" onclick={() => cancel(execution.id)}>Cancel</Button>
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{#if ['pending_approval', 'approved', 'running'].includes(item.status)}
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<Button size="sm" variant="outline" onclick={() => cancel(item.id)}>Cancel</Button>
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{/if}
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</Table.Cell>
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</Table.Row>
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{:else}
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<Table.Row>
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<Table.Cell colspan={6} class="text-center text-muted-foreground">No executions yet.</Table.Cell>
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<Table.Cell colspan={7} class="text-center text-muted-foreground">No activity yet.</Table.Cell>
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</Table.Row>
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{/each}
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</Table.Body>
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Block a user