phase 1: Go foundation — module, migrations, domain, seed ingest
Core deliverables: - Go module github.com/dtoro/oikos (Go 1.26.3) - cmd/oikos: single binary with role subcommands (migrate, seed, export) - 6 SQL migrations: ontology meta-schema, entity instances (UUID+slug, blast_radius recursive function), operations (signals/checks/approvals), cognition (classifications/executions/feedback/patterns/skills), policy, observability (TimescaleDB hypertables + CAGGs + retention) - Domain layer: entity, signal, execution, classification, pattern, skill, approval, check types + 11 sentinel errors + lifecycle state machines - DB layer: pgx pool, SQL splitter (handles 94436 and -- comments), migration runner, seed ingest (ontology+inventory+policy) with content-hash dedup - Config: env-based with defaults, secrets redaction - Observability: slog JSON logger with debug mode - Infrastructure: Makefile, docker-compose.yml, multi-stage Dockerfile (distroless, CGO_ENABLED=0) Verified end-to-end against timescale/timescaledb:2.17.2-pg16: - 6 migrations applied (65 SQL statements) - Seeds ingested: 6 lifecycles, 59 entity types, 46 relationship types, 111 entities, 144 relationships, 4 risk classes, 27 approval rules, 9 autonomy settings - Idempotent: second seed run is a no-op (content hash matches) Bugs fixed during implementation: - TimescaleDB CAGGs can't run in a transaction -> splitSQL() executes statements individually - Semicolons in -- comments treated as separators -> comment handling - YAML keys source/target didn't match code's source_type/target_type - yaml.Marshal produced YAML for JSONB columns -> json.Marshal
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internal/domain/pattern.go
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76
internal/domain/pattern.go
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package domain
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import "time"
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// Feedback records what was learned from an execution.
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type Feedback struct {
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EntityID UUID
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ExecutionID UUID
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Outcome string
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Observation string
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Lesson string
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UnexpectedSideEffects []string
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Tags []string
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CreatedAt time.Time
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}
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// Feedback outcomes.
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const (
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OutcomeSuccess = "success"
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OutcomeFailure = "failure"
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OutcomePartial = "partial"
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OutcomeUnexpected = "unexpected"
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)
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// Pattern is a generalized rule extracted from accumulated feedback.
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type Pattern struct {
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EntityID UUID
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AppliesType string
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Action string
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Pattern string
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Confidence float64
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EvidenceCount int
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SuccessCount int
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FailureCount int
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Status string
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Quarantined bool
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Version int
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LastValidatedAt *time.Time
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CreatedAt time.Time
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}
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// Pattern lifecycle states.
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const (
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PatternHypothesized = "hypothesized"
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PatternValidated = "validated"
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PatternActive = "active"
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PatternDeprecated = "deprecated"
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PatternInvalidated = "invalidated"
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)
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// Skill is a codified procedure refined through validated patterns.
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type Skill struct {
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EntityID UUID
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Version int
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Name string
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Procedure map[string]any
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AppliesType string
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Action string
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PatternIDs []UUID
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Status string
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SuccessRate float64
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ChangedBy UUID
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ChangeReason string
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LastUsedAt *time.Time
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CreatedAt time.Time
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}
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// Skill lifecycle states.
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const (
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SkillDrafted = "drafted"
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SkillTested = "tested"
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SkillActive = "active"
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SkillRefined = "refined"
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SkillDeprecated = "deprecated"
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SkillFailed = "failed"
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)
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