feat(tasks): phase 6 — live TaskContextPanel (goal, plan, question, entities)
Replaces the chat right rail's ad-hoc Digest+Graph stack with a single
TaskContextPanel that renders the task's live working state, driven by the
always-on events stream (not the per-turn chat SSE) so it keeps updating
during server-side auto-continuation/resume:
- GoalHeader: goal + status pill (planning/executing/awaiting_input/done/
failed), sourced from the sessions list.
- PlanProgress: ordered steps with live status icons + progress bar, hydrated
via new GET /sessions/{id}/plan; clicking a step with a target opens its
EntitySheet (no fake "jump to transcript" — bits-ui Collapsible content
isn't force-mounted, so a DOM-scroll jump would silently no-op for
collapsed tool groups).
- OperatorQuestion: the pinned structured question card (prompt/why/entity
chips/option buttons/free-text), hydrated via new GET /sessions/{id}/
questions; answering POSTs to the existing answer endpoint.
- SessionGraph upgraded to a live entity panel: entity.touched pulses the
node (animated ring) and shows "Now touching <slug>"; health.changed shows
a transient diff badge for touched entities.
- SessionDigest gains a success/failure/partial outcome banner and now also
refetches when the task's status changes, not just on session switch.
Two bugs found and fixed while wiring this up:
- workspace.ts's status-refresh trigger only covered goal.set/task.status;
question.raised/answered didn't refresh the sessions list, so GoalHeader's
pill went stale after answering via the panel (resumeSession runs entirely
server-side — no client 'done' event to piggyback a refresh on). Now every
status-affecting event triggers the (debounced) refetch.
- Forgot to rebuild the nomos container after adding the /plan and
/questions endpoints, so they silently fell through to the old default GET
handler — caught via a live curl diff against the running container,
not a code read.
Verified end-to-end against the live stack: goal/plan/question all update
without a reload as the agent works; answering a question via the panel
resumes the agent and the header pill correctly flips to Executing;
entity.touched pulses the live graph.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -12,6 +12,7 @@
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} from 'd3-force'
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import { fetchGraph, type Entity } from '$lib/api'
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import { messages } from '$lib/stores/chat'
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import { touched, healthDiffs } from '$lib/stores/workspace'
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import { relativeTime } from '$lib/utils'
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import { Badge } from '$lib/components/ui/badge'
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import { Button } from '$lib/components/ui/button'
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@@ -226,6 +227,21 @@
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return slug.split(':').pop() ?? slug
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}
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// Live touch/health-diff lookups, keyed by slug for O(1) per-node checks
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// during render. Kept as plain objects (not Maps) since Svelte 5 runes track
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// object identity fine and this is small (≤12 touched, ≤8 diffs).
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const touchedBySlug = $derived.by(() => {
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const m: Record<string, true> = {}
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for (const t of $touched) m[t.slug] = true
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return m
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})
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const diffBySlug = $derived.by(() => {
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const m: Record<string, { from: string; to: string }> = {}
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for (const d of $healthDiffs) if (!(d.slug in m)) m[d.slug] = d
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return m
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})
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const nowTouching = $derived($touched[0] ?? null)
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function endpoint(end: string | Node): Node | undefined {
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return typeof end === 'object' ? end : nodes.find((n) => n.slug === end)
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}
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@@ -290,6 +306,12 @@
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<span class="text-[11px] text-muted-foreground">{nodes.length} {nodes.length === 1 ? 'entity' : 'entities'}</span>
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{/if}
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</div>
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{#if nowTouching}
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<div class="flex shrink-0 items-center gap-1.5 border-b bg-primary/5 px-3 py-1.5 text-[11px] text-primary">
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<span class="size-1.5 animate-pulse rounded-full bg-primary"></span>
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Now touching <code class="font-mono">{nowTouching.slug}</code>
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</div>
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{/if}
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<div bind:this={container} class="relative min-h-0 flex-1 overflow-hidden">
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{#if nodes.length === 0}
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@@ -353,6 +375,8 @@
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{@const r = nodeRadius(node)}
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{@const isSel = selected?.slug === node.slug}
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{@const dim = selected && !isSel && !selectedRelations.some((rel) => rel.other === node.slug)}
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{@const isTouched = node.slug in touchedBySlug}
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{@const diff = diffBySlug[node.slug]}
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<g
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transform="translate({node.x},{node.y})"
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class="cursor-pointer"
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@@ -365,6 +389,12 @@
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{#if isSel}
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<circle r={r + 5} fill={nodeColor(node)} opacity="0.25" />
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{/if}
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{#if isTouched}
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<circle r={r + 4} fill="none" stroke="var(--primary)" stroke-width="1.5" opacity="0.8">
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<animate attributeName="r" values="{r + 3};{r + 8};{r + 3}" dur="1.6s" repeatCount="indefinite" />
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<animate attributeName="opacity" values="0.8;0.1;0.8" dur="1.6s" repeatCount="indefinite" />
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</circle>
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{/if}
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<circle r={r} fill={nodeColor(node)} stroke={isSel ? 'var(--foreground)' : 'var(--background)'} stroke-width={isSel ? 2 : 1.5} />
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<text
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y={r + 10}
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@@ -378,6 +408,20 @@
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>
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{shortName(node.slug)}
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</text>
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{#if diff}
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<text
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y={-r - 6}
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text-anchor="middle"
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font-size="8"
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fill="var(--warning)"
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paint-order="stroke"
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stroke="var(--background)"
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stroke-width="2.5"
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class="pointer-events-none"
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>
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{diff.from} → {diff.to}
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</text>
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{/if}
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</g>
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{/if}
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{/each}
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