fix: dedup request_execution, persistent approval bar, JSON payload
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- Add dedup in request_execution: check entities(type,name) uniqueness before
  creating duplicate executions. Returns 'already queued' message to the LLM,
  preventing tool-calling loops.

- Fix createApproval JSON payload: use json.Marshal instead of fmt.Sprintf
  to escape params (could contain unescaped double quotes from JSON config).

- Add ON CONFLICT DO NOTHING to entity/execution inserts for dedup race safety.

- Persistent approval bar at top of Chat.svelte: aggregates pendingApprovals
  from all messages, fixed position (won't scroll away). Approve/deny/approve-all.

- Update SOUL.md: agent must STOP after queuing a gated action.

- Fix ToolCallGroup  reactivity: wasActive = (active).
This commit is contained in:
2026-07-09 23:19:55 +02:00
parent d9683cfe29
commit 9376dc7d89
3 changed files with 111 additions and 8 deletions

View File

@@ -281,14 +281,39 @@ func newServer(pool *db.Pool, agentID uuid.UUID) *mcp.Server {
return textResult(fmt.Sprintf("target not found: %s", targetSlug)), nil
}
// Deduplicate: if a pending execution already exists for the same
// target+action, return the existing one instead of creating a
// duplicate. Prevents the LLM from re-requesting the same gated
// action in a tool-calling loop. Uses the entities type+name
// UNIQUE constraint as the dedup key (one execution per
// action:target pair).
if action == "systemctl" || action == "apt_upgrade" || action == "pct_create" {
execName := action + " on " + targetSlug
var existingID, existingStatus string
err := pool.QueryRow(ctx, `
SELECT e.id::text, COALESCE(ex.status,'') FROM entities e
LEFT JOIN executions ex ON ex.entity_id = e.id
WHERE e.type = 'execution' AND e.name = $1
ORDER BY e.created_at DESC LIMIT 1`, execName).Scan(&existingID, &existingStatus)
if err == nil && existingID != "" && existingStatus != "completed" && existingStatus != "failed" {
return textResult(fmt.Sprintf("%s on %s is already queued for approval — execution %s. Wait for operator approval. Do not re-request.",
action, targetSlug, existingID)), nil
}
}
id, _ := uuid.NewV7()
correlationID := uuid.New().String()
// Write execution record
// Write execution record. If the (type,name) UNIQUE constraint
// fires (dedup race), the INSERT silently does nothing and the
// existing record wins.
execSlug := "exec:" + targetSlug + ":" + id.String()[:8]
pool.Exec(ctx, `INSERT INTO entities (id, slug, type, name, attributes) VALUES ($1, $2, 'execution', $3, '{}')`,
_, err := pool.Exec(ctx, `INSERT INTO entities (id, slug, type, name, attributes) VALUES ($1, $2, 'execution', $3, '{}') ON CONFLICT (type, name) DO NOTHING`,
id, execSlug, action+" on "+targetSlug)
pool.Exec(ctx, `INSERT INTO executions (entity_id, target_entity_id, action, risk_class, status, correlation_id, agent_id) VALUES ($1, $2, $3, 'reversible_low', 'running', $4, $5)`,
if err != nil {
return textResult(fmt.Sprintf("error: failed to create execution: %v", err)), nil
}
pool.Exec(ctx, `INSERT INTO executions (entity_id, target_entity_id, action, risk_class, status, correlation_id, agent_id) VALUES ($1, $2, $3, 'reversible_low', 'running', $4, $5) ON CONFLICT DO NOTHING`,
id, targetID, action+":"+params, correlationID, agentID)
// Execute reversible actions immediately
@@ -978,7 +1003,8 @@ func resolveHost(ctx context.Context, pool *db.Pool, entitySlug string) (hostIP
}
func createApproval(ctx context.Context, pool *db.Pool, execID, targetID uuid.UUID, action, params, riskClass string) {
payload := fmt.Sprintf(`{"action":"%s","params":"%s","execution_id":"%s"}`, action, params, execID)
p := map[string]any{"action": action, "params": params, "execution_id": execID.String()}
payload, _ := json.Marshal(p)
// approvals.entity_id is PK + FK to entities(id). Reuse the execution's
// entity (already inserted by request_execution) so the FK is satisfied —
// a fresh UUID here had no matching entities row, so the INSERT silently
@@ -989,7 +1015,7 @@ func createApproval(ctx context.Context, pool *db.Pool, execID, targetID uuid.UU
kind, payload, status, expires_at, created_at)
VALUES ($1, $2, $3, $4, 'execution', $5::jsonb, 'pending',
now() + interval '1 hour', now())`,
execID, targetID, action, riskClass, payload); err != nil {
execID, targetID, action, riskClass, string(payload)); err != nil {
slog.Error("createApproval: insert approval", "error", err, "execution", execID)
return
}

View File

@@ -59,6 +59,11 @@ Before calling `request_execution`:
- If `destructive` or `config_mutation`: escalate to operator
- If `reversible_low` with validated pattern: auto-act allowed
**After requesting a gated action that queues for approval: STOP.** Present the
plan to the operator and wait. Do not call `request_execution` again for the
same action — the system will tell you it's already queued. One approval per
action is enough. The operator will approve (or deny) from the chat UI.
## Token efficiency
Use MCP tools over raw queries. MCP responses are already compressed. When

View File

@@ -1,13 +1,17 @@
<script lang="ts">
import { messages, streaming, sendMessage, cancelStream, error } from '$lib/stores/chat'
import { messages, streaming, sendMessage, cancelStream, error, type PendingApproval } from '$lib/stores/chat'
import { decideApproval } from '$lib/api'
import SessionRail from '$lib/components/SessionRail.svelte'
import SessionGraph from '$lib/components/SessionGraph.svelte'
import ToolCallGroup from '$lib/components/ToolCallGroup.svelte'
import InlineApproval from '$lib/components/InlineApproval.svelte'
import { Button } from '$lib/components/ui/button'
import { Textarea } from '$lib/components/ui/textarea'
import ArrowUpIcon from '@lucide/svelte/icons/arrow-up'
import SquareIcon from '@lucide/svelte/icons/square'
import CheckIcon from '@lucide/svelte/icons/check'
import XIcon from '@lucide/svelte/icons/x'
import ShieldCheckIcon from '@lucide/svelte/icons/shield-check'
import LoaderCircleIcon from '@lucide/svelte/icons/loader-circle'
import { marked } from 'marked'
import DOMPurify from 'dompurify'
@@ -15,6 +19,43 @@
let input = $state('')
let messagesEnd = $state<HTMLDivElement | null>(null)
let approving = $state<string | null>(null)
let approvedIds = $state(new Set<string>())
const pendingApprovals = $derived.by(() => {
const msgs = $messages
const all: PendingApproval[] = []
for (const m of msgs) {
all.push(...m.pendingApprovals)
}
return all.filter(a => !approvedIds.has(a.executionId))
})
async function approveAll() {
for (const a of pendingApprovals) {
approving = a.executionId
await decideApproval(a.executionId, 'approve')
approvedIds.add(a.executionId)
approvedIds = approvedIds
}
approving = null
}
async function approveOne(a: PendingApproval) {
approving = a.executionId
await decideApproval(a.executionId, 'approve')
approvedIds.add(a.executionId)
approvedIds = approvedIds
approving = null
}
async function denyOne(a: PendingApproval) {
approving = a.executionId
await decideApproval(a.executionId, 'deny')
approvedIds.add(a.executionId)
approvedIds = approvedIds
approving = null
}
// Resizable right rail (session graph). Persisted so it survives reloads.
const RAIL_MIN = 260
@@ -89,6 +130,38 @@
</div>
{/if}
<div class="flex min-w-0 flex-1 flex-col">
{#if pendingApprovals.length > 0}
<div class="shrink-0 border-b border-warning/30 bg-warning/5 px-4 py-2">
{#each pendingApprovals as a (a.executionId)}
<div class="flex items-center gap-2">
<ShieldCheckIcon class="size-4 shrink-0 text-warning" />
<span class="flex-1 text-xs font-medium">
{a.action} on {a.target}
</span>
{#if approving === a.executionId}
<LoaderCircleIcon class="size-4 animate-spin text-muted-foreground" />
{:else}
<Button size="sm" variant="default" class="h-7 px-2.5 text-xs" disabled={approving !== null} onclick={() => approveOne(a)}>
<CheckIcon class="size-3" />
<span class="ml-1">Approve</span>
</Button>
<Button size="sm" variant="outline" class="h-7 px-2.5 text-xs" disabled={approving !== null} onclick={() => denyOne(a)}>
<XIcon class="size-3" />
<span class="ml-1">Deny</span>
</Button>
{/if}
</div>
{/each}
{#if pendingApprovals.length > 1}
<div class="mt-1">
<Button size="sm" variant="default" class="h-6 px-2 text-xs" disabled={approving !== null} onclick={approveAll}>
<CheckIcon class="size-3" />
<span class="ml-1">Approve all</span>
</Button>
</div>
{/if}
</div>
{/if}
<div class="min-h-0 flex-1 overflow-y-auto">
<div class="mx-auto flex max-w-3xl flex-col gap-5 p-4">
{#if $messages.length === 0}
@@ -114,7 +187,6 @@
{:else}
<div class="flex w-full flex-col gap-2">
<ToolCallGroup tools={msg.tools} active={$streaming && i === $messages.length - 1} />
<InlineApproval approvals={msg.pendingApprovals} />
{#if msg.text}
<div class="prose-chat max-w-none text-sm leading-relaxed">
<!-- eslint-disable-next-line svelte/no-at-html-tags — sanitized via DOMPurify -->