style(web): fix prettier config, format entire web/ tree
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.prettierrc.json was missing "semi": false, so prettier wanted to add
semicolons to a codebase written without them (763 semicolon-free
statements vs. 150 with, in hand-written .ts; zero hand-written .svelte
files use them at all). That's why prettier --check failed on 249 files
— not because the code was unformatted, but because the config didn't
match the actual house style. Added "semi": false; left printWidth/etc
as configured (printWidth barely moves the failure count: 218/213/212
files at 100/120/140).

Ran `prettier --write .` with the corrected config. Verified
semantics-preserving before and after:
- eslint: 142 problems both before and after, byte-identical
- build passes, 38/38 tests pass
- token-stream diff (whitespace/semicolons/quotes normalized) on all
  218 changed files: only 52 had any remaining token change, all either
  trailing-comma removal (matching trailingComma: "none") or import/
  ternary reflow — no semantic changes
- live smoke test: Knowledge, Tasks, Fleet map, and a chat window
  (AgentTrace, markdown, Scope graph, activity rail) all render
  correctly, no console errors

Most of the diff is shadcn/ui vendor files (lib/components/ui/) moving
from the CLI's own style (double quotes, tabs, semicolons) to house
style; re-running `shadcn-svelte add` on a component will need a
follow-up format pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-07-27 12:56:07 +02:00
parent b345783eef
commit 873b00ac42
217 changed files with 4945 additions and 3538 deletions

View File

@@ -18,7 +18,11 @@
// Prop-driven (not store-imported) so this can render either the main
// page's global "current session" data or a floating task window's own
// per-session data — see TaskContextPanel.svelte, which supplies both.
let { messages, touched, healthDiffs }: { messages: ChatMessage[]; touched: TouchedEntity[]; healthDiffs: HealthDiff[] } = $props()
let {
messages,
touched,
healthDiffs
}: { messages: ChatMessage[]; touched: TouchedEntity[]; healthDiffs: HealthDiff[] } = $props()
// SVG ids are document-global, not scoped to this <svg> — several task
// windows can each have their own Scope graph open at once, and without a
@@ -138,7 +142,12 @@
const curSlugs = new Set(current.map((n) => n.slug))
let changed = desiredSlugs.size !== curSlugs.size
if (!changed) for (const s of desiredSlugs) if (!curSlugs.has(s)) { changed = true; break }
if (!changed)
for (const s of desiredSlugs)
if (!curSlugs.has(s)) {
changed = true
break
}
if (!changed) return
const bySlug = new Map(current.map((n) => [n.slug, n]))
@@ -178,10 +187,19 @@
return
}
sim = forceSimulation(nodes)
.force('link', forceLink<Node, Edge>(links).id((n) => n.slug).distance(48).strength(0.5))
.force(
'link',
forceLink<Node, Edge>(links)
.id((n) => n.slug)
.distance(48)
.strength(0.5)
)
.force('charge', forceManyBody().strength(-150).distanceMax(240))
.force('center', forceCenter(cw / 2, ch / 2))
.force('collide', forceCollide<Node>((n) => nodeRadius(n) + 6))
.force(
'collide',
forceCollide<Node>((n) => nodeRadius(n) + 6)
)
.force('x', forceX(cw / 2).strength(0.06))
.force('y', forceY(ch / 2).strength(0.06))
.velocityDecay(0.34)
@@ -232,7 +250,9 @@
unknown: 'var(--muted-foreground)'
}
function nodeColor(n: Node): string {
return n.health ? healthColor[n.health] ?? 'var(--muted-foreground)' : 'var(--muted-foreground)'
return n.health
? (healthColor[n.health] ?? 'var(--muted-foreground)')
: 'var(--muted-foreground)'
}
function nodeRadius(n: Node): number {
return 6 + Math.min(Math.sqrt(n.degree) * 1.5, 6)
@@ -306,10 +326,17 @@
const selectedRelations = $derived(
selected
? links
.filter((l) => endpointSlug(l.source) === selected!.slug || endpointSlug(l.target) === selected!.slug)
.filter(
(l) =>
endpointSlug(l.source) === selected!.slug || endpointSlug(l.target) === selected!.slug
)
.map((l) => {
const outgoing = endpointSlug(l.source) === selected!.slug
return { dir: outgoing ? '→' : '←', type: l.type, other: outgoing ? endpointSlug(l.target) : endpointSlug(l.source) }
return {
dir: outgoing ? '→' : '←',
type: l.type,
other: outgoing ? endpointSlug(l.target) : endpointSlug(l.source)
}
})
: []
)
@@ -317,7 +344,9 @@
<aside class="flex h-full min-h-0 flex-col bg-card/40">
{#if nowTouching}
<div class="flex shrink-0 items-center gap-1.5 border-b bg-primary/5 px-3 py-1.5 text-[11px] text-primary">
<div
class="flex shrink-0 items-center gap-1.5 border-b bg-primary/5 px-3 py-1.5 text-[11px] text-primary"
>
<span class="size-1.5 animate-pulse rounded-full bg-primary"></span>
Now touching <code class="font-mono">{nowTouching.slug}</code>
</div>
@@ -325,22 +354,85 @@
<div bind:this={container} class="relative min-h-0 flex-1 overflow-hidden">
{#if nodes.length === 0}
<div class="pointer-events-none absolute inset-0 flex flex-col items-center justify-center gap-4 px-6 text-center">
<div
class="pointer-events-none absolute inset-0 flex flex-col items-center justify-center gap-4 px-6 text-center"
>
<svg viewBox="0 0 120 120" class="size-24 text-muted-foreground/40" fill="none">
<circle cx="60" cy="60" r="6" fill="currentColor">
<animate attributeName="opacity" values="0.4;1;0.4" dur="2.4s" repeatCount="indefinite" />
<animate
attributeName="opacity"
values="0.4;1;0.4"
dur="2.4s"
repeatCount="indefinite"
/>
</circle>
<g stroke="currentColor" stroke-width="1" opacity="0.5">
<line x1="60" y1="60" x2="26" y2="34"><animate attributeName="opacity" values="0.1;0.5;0.1" dur="3s" repeatCount="indefinite" /></line>
<line x1="60" y1="60" x2="96" y2="40"><animate attributeName="opacity" values="0.1;0.5;0.1" dur="3.4s" repeatCount="indefinite" /></line>
<line x1="60" y1="60" x2="34" y2="92"><animate attributeName="opacity" values="0.1;0.5;0.1" dur="2.8s" repeatCount="indefinite" /></line>
<line x1="60" y1="60" x2="92" y2="90"><animate attributeName="opacity" values="0.1;0.5;0.1" dur="3.1s" repeatCount="indefinite" /></line>
<line x1="60" y1="60" x2="26" y2="34"
><animate
attributeName="opacity"
values="0.1;0.5;0.1"
dur="3s"
repeatCount="indefinite"
/></line
>
<line x1="60" y1="60" x2="96" y2="40"
><animate
attributeName="opacity"
values="0.1;0.5;0.1"
dur="3.4s"
repeatCount="indefinite"
/></line
>
<line x1="60" y1="60" x2="34" y2="92"
><animate
attributeName="opacity"
values="0.1;0.5;0.1"
dur="2.8s"
repeatCount="indefinite"
/></line
>
<line x1="60" y1="60" x2="92" y2="90"
><animate
attributeName="opacity"
values="0.1;0.5;0.1"
dur="3.1s"
repeatCount="indefinite"
/></line
>
</g>
<g fill="currentColor">
<circle cx="26" cy="34" r="3.5"><animate attributeName="opacity" values="0.2;0.7;0.2" dur="3s" repeatCount="indefinite" /></circle>
<circle cx="96" cy="40" r="3.5"><animate attributeName="opacity" values="0.2;0.7;0.2" dur="3.4s" repeatCount="indefinite" /></circle>
<circle cx="34" cy="92" r="3.5"><animate attributeName="opacity" values="0.2;0.7;0.2" dur="2.8s" repeatCount="indefinite" /></circle>
<circle cx="92" cy="90" r="3.5"><animate attributeName="opacity" values="0.2;0.7;0.2" dur="3.1s" repeatCount="indefinite" /></circle>
<circle cx="26" cy="34" r="3.5"
><animate
attributeName="opacity"
values="0.2;0.7;0.2"
dur="3s"
repeatCount="indefinite"
/></circle
>
<circle cx="96" cy="40" r="3.5"
><animate
attributeName="opacity"
values="0.2;0.7;0.2"
dur="3.4s"
repeatCount="indefinite"
/></circle
>
<circle cx="34" cy="92" r="3.5"
><animate
attributeName="opacity"
values="0.2;0.7;0.2"
dur="2.8s"
repeatCount="indefinite"
/></circle
>
<circle cx="92" cy="90" r="3.5"
><animate
attributeName="opacity"
values="0.2;0.7;0.2"
dur="3.1s"
repeatCount="indefinite"
/></circle
>
</g>
</svg>
<p class="max-w-[16rem] text-xs leading-relaxed text-muted-foreground">
@@ -394,7 +486,8 @@
{#if node.x != null && node.y != null}
{@const r = nodeRadius(node)}
{@const isSel = selected?.slug === node.slug}
{@const dim = selected && !isSel && !selectedRelations.some((rel) => rel.other === node.slug)}
{@const dim =
selected && !isSel && !selectedRelations.some((rel) => rel.other === node.slug)}
{@const isTouched = node.slug in touchedBySlug}
{@const diff = diffBySlug[node.slug]}
<g
@@ -410,12 +503,33 @@
<circle r={r + 5} fill={nodeColor(node)} opacity="0.25" />
{/if}
{#if isTouched}
<circle r={r + 4} fill="none" stroke="var(--primary)" stroke-width="1.5" opacity="0.8">
<animate attributeName="r" values="{r + 3};{r + 8};{r + 3}" dur="1.6s" repeatCount="indefinite" />
<animate attributeName="opacity" values="0.8;0.1;0.8" dur="1.6s" repeatCount="indefinite" />
<circle
r={r + 4}
fill="none"
stroke="var(--primary)"
stroke-width="1.5"
opacity="0.8"
>
<animate
attributeName="r"
values="{r + 3};{r + 8};{r + 3}"
dur="1.6s"
repeatCount="indefinite"
/>
<animate
attributeName="opacity"
values="0.8;0.1;0.8"
dur="1.6s"
repeatCount="indefinite"
/>
</circle>
{/if}
<circle r={r} fill={nodeColor(node)} stroke={isSel ? 'var(--foreground)' : 'var(--background)'} stroke-width={isSel ? 2 : 1.5} />
<circle
{r}
fill={nodeColor(node)}
stroke={isSel ? 'var(--foreground)' : 'var(--background)'}
stroke-width={isSel ? 2 : 1.5}
/>
<text
y={r + 10}
text-anchor="middle"