feat: Phase 8 — nomos packages extracted into internal/nomos/{turngate,retrycap,messagequeue,assent,session}

Mechanical extraction of nomos internal components into plain-Go subpackages
per the hexagonal plan (ADR 0016 §3.1 rule 3):
  turngate/   — per-session turn serialization (plan 2026-08-03 F1)
  retrycap/   — per-turn run retry cap (maxRunRetries=3)
  messagequeue/ — operator-message queue for busy-turn re-entry (F2)
  assent/     — chat-assent detection (isAssent, isTypedConfirmation,
                ExtractPendingApprovals), decoupled from agent via
                []string input instead of persistedCall
  session/    — store (chat sessions, plan execution, DB persistence),
                migration runner + local emitEvent to break adapter
                dependency

internal/migrate/ — shared migration runner extracted from postgres pool,
                    used by both the oikos postgres adapter and session tests.

session package export-rename finishing touches remain; the four smaller
packages compile with passing tests. Depguard rules and ADR-0016 leaf-note
update deferred to a followup. VERSION 0.35.1.
This commit is contained in:
2026-08-16 10:31:45 +02:00
parent 7c9f4ec79f
commit 7a7d390718
22 changed files with 629 additions and 683 deletions

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package turngate
import (
"sync"
"time"
)
// TurnGate enforces at most one in-flight agent turn per session.
//
// Why this exists (plan 2026-08-03, F1): handleChat runs a turn in the HTTP
// request goroutine, and every "resume" path (the empty-message reconnect,
// the auto-continuation worker, the idle sweep, answer-question, the /resume
// endpoint) launches ANOTHER goroutine running a full turn. Nothing prevented
// two turns for the SAME session at once, so a network blip that triggered a
// reconnect would spawn a duplicate resumeSession while the original turn was
// still alive — their tool calls interleaved on the wire and in the persisted
// transcript, which is the root cause behind the "parallel/nesting/sequence
// is off" and "task didn't end / flaky" reports.
//
// Model: one permit (buffered-1 channel seeded with a single token) per
// session id. Acquiring consumes the token; releasing puts it back.
// - Background/best-effort callers (resumeSession and everything it backs)
// use a non-blocking Acquire and SKIP when busy — a duplicate nudge while a
// turn is already running adds nothing, and the continuation/idle tickers
// will retry on their own.
// - The live chat path (an operator message) waits briefly for a finishing
// background turn, then bails with an actionable error if still busy — see
// handleChat.
//
// The permits map grows one entry per session id seen. For this single-agent
// homelab process that set is small and bounded by real sessions; cleanup is
// intentionally omitted (a sweep would race with Acquire/Release and the
// memory is negligible).
type TurnGate struct {
mu sync.Mutex
permits map[string]chan struct{}
}
func New() *TurnGate {
return &TurnGate{permits: make(map[string]chan struct{})}
}
// permit returns the single token-channel for sessionID, creating and seeding
// it on first use. Creation is guarded so two concurrent first-callers for the
// same id share one channel.
func (g *TurnGate) permit(sessionID string) chan struct{} {
g.mu.Lock()
defer g.mu.Unlock()
ch, ok := g.permits[sessionID]
if !ok {
ch = make(chan struct{}, 1)
ch <- struct{}{}
g.permits[sessionID] = ch
}
return ch
}
// Acquire takes the session's permit. With wait <= 0 it is non-blocking
// (returns false immediately if a turn is active). With wait > 0 it blocks up
// to wait for the permit, returning false on timeout. Every true return MUST
// be paired with exactly one Release.
func (g *TurnGate) Acquire(sessionID string, wait time.Duration) bool {
ch := g.permit(sessionID)
if wait <= 0 {
select {
case <-ch:
return true
default:
return false
}
}
t := time.NewTimer(wait)
defer t.Stop()
select {
case <-ch:
return true
case <-t.C:
return false
}
}
// Release returns the session's permit. Idempotent: a Release with no matching
// Acquire (or a double Release) is a no-op rather than a blocking send.
func (g *TurnGate) Release(sessionID string) {
ch := g.permit(sessionID)
select {
case ch <- struct{}{}:
default:
}
}

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@@ -0,0 +1,114 @@
package turngate
import (
"sync"
"sync/atomic"
"testing"
"time"
)
func TestTurnGate_NonBlockingSkipsWhenBusy(t *testing.T) {
g := New()
if !g.Acquire("s1", 0) {
t.Fatal("first non-blocking Acquire should succeed on a free session")
}
// A second non-blocking Acquire (a background resume) must skip, not queue.
if g.Acquire("s1", 0) {
t.Fatal("second non-blocking Acquire should fail while a turn is active")
}
// A different session is independent.
if !g.Acquire("s2", 0) {
t.Fatal("Acquire on a different session should succeed")
}
g.Release("s2")
g.Release("s1")
// After Release, the session is free again.
if !g.Acquire("s1", 0) {
t.Fatal("Acquire should succeed again after Release")
}
g.Release("s1")
}
func TestTurnGate_BlockingAcquireWaitsForRelease(t *testing.T) {
g := New()
if !g.Acquire("s1", 0) {
t.Fatal("first Acquire should succeed")
}
got := make(chan bool, 1)
go func() { got <- g.Acquire("s1", 2*time.Second) }()
select {
case <-got:
t.Fatal("blocking Acquire should wait, not return before Release")
case <-time.After(50 * time.Millisecond):
// expected: still waiting
}
g.Release("s1")
select {
case ok := <-got:
if !ok {
t.Fatal("blocking Acquire should succeed after Release")
}
case <-time.After(time.Second):
t.Fatal("blocking Acquire did not return after Release")
}
g.Release("s1")
}
func TestTurnGate_BlockingAcquireTimesOut(t *testing.T) {
g := New()
g.Acquire("s1", 0) // hold the permit
start := time.Now()
if g.Acquire("s1", 60*time.Millisecond) {
t.Fatal("Acquire should time out while permit is held")
}
if elapsed := time.Since(start); elapsed < 50*time.Millisecond {
t.Fatalf("Acquire returned too fast (%v); expected to wait ~60ms", elapsed)
}
g.Release("s1")
}
// TestTurnGate_SingleFlightConcurrent is the core F1 guarantee: many concurrent
// background acquirers on the SAME session, exactly one runs at a time. This is
// the property that prevents two turns interleaving tool calls.
func TestTurnGate_SingleFlightConcurrent(t *testing.T) {
g := New()
const n = 50
var inFlight, maxInFlight int64
var runs int64
var wg sync.WaitGroup
wg.Add(n)
start := make(chan struct{})
for i := 0; i < n; i++ {
go func() {
defer wg.Done()
<-start
if !g.Acquire("shared", 0) { // background-style: skip if busy
return
}
defer g.Release("shared")
cur := atomic.AddInt64(&inFlight, 1)
for {
m := atomic.LoadInt64(&maxInFlight)
if cur <= m || atomic.CompareAndSwapInt64(&maxInFlight, m, cur) {
break
}
}
atomic.AddInt64(&runs, 1)
time.Sleep(2 * time.Millisecond)
atomic.AddInt64(&inFlight, -1)
}()
}
close(start)
wg.Wait()
if maxInFlight != 1 {
t.Fatalf("max in-flight turns = %d, want 1 (turns must not overlap)", maxInFlight)
}
if runs == 0 {
t.Fatal("expected at least one turn to run")
}
}