feat(web): adopt cyberspace terminal aesthetic + dithered images
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Rebrand light/dark themes to the cyberspace.online look: warm cream-on-black
palette (light/dark are exact inverses), self-hosted JetBrains Mono + VT323,
square corners, border-driven surfaces with no soft shadows. Adds a terminal
design-system CSS layer (DOS double-border modals with hatched corner, fg focus,
inversion-on-hover), a theme-aware <RasterImage> (Atkinson-dithered canvas with
img fallback), and unifies desktop icons, taskbar, window controls, pills and
links under one idiom. Pins window titlebars to a fixed height and switches chat
auto-scroll off scrollIntoView to avoid titlebar reflow.

VERSION 0.15.1 -> 0.16.0
This commit is contained in:
2026-08-03 22:03:24 +02:00
parent b27e1bf3ec
commit 757ef2f34b
18 changed files with 554 additions and 139 deletions

View File

@@ -0,0 +1,206 @@
<script lang="ts" module>
// Cached dither result for the current source/size, so a theme change only
// re-paints (cheap) instead of re-running the error-diffusion pass.
export interface DitherCache {
key: string
bits: Uint8Array // 1 = light (paper), 0 = dark (ink)
alpha: Uint8Array
w: number
h: number
}
</script>
<script lang="ts">
import { onMount } from 'svelte'
let {
src,
alt = '',
width = 256,
class: className = '',
plain = false,
bias = 0
}: {
src: string
alt?: string
/** CSS display width in px. The image is dithered at this resolution. */
width?: number
class?: string
/** Skip dithering; render the crisp source <img> instead. */
plain?: boolean
/** -255..255. Positive → more pixels resolve to ink (foreground). */
bias?: number
} = $props()
let canvas = $state<HTMLCanvasElement | null>(null)
let imgEl = $state<HTMLImageElement | null>(null)
let loaded = $state(false)
let tainted = $state(false)
let cache: DitherCache | null = null
const showSkeleton = $derived(!loaded)
const showCanvas = $derived(loaded && !plain && !tainted)
function readRgb(varName: string): [number, number, number] {
const raw = getComputedStyle(document.documentElement).getPropertyValue(varName).trim()
const m = raw.match(/#([0-9a-fA-F]{6})/)
const hex = m ? m[1] : '000000'
return [parseInt(hex.slice(0, 2), 16), parseInt(hex.slice(2, 4), 16), parseInt(hex.slice(4, 6), 16)]
}
function paint() {
if (!cache || !canvas) return
const ctx = canvas.getContext('2d')
if (!ctx) return
const { bits, alpha, w, h } = cache
canvas.width = w
canvas.height = h
// dark source (ink) → foreground; light source (paper) → background
const fg = readRgb('--foreground')
const bg = readRgb('--background')
const out = ctx.createImageData(w, h)
const d = out.data
for (let p = 0, i = 0; p < w * h; p++, i += 4) {
if (alpha[p] < 64) {
d[i + 3] = 0
continue
}
const c = bits[p] ? bg : fg
d[i] = c[0]
d[i + 1] = c[1]
d[i + 2] = c[2]
d[i + 3] = 255
}
ctx.putImageData(out, 0, 0)
}
function process(img: HTMLImageElement) {
const nw = img.naturalWidth || img.width
const nh = img.naturalHeight || img.height
if (!nw || !nh) return
const w = Math.max(1, Math.round(width))
const h = Math.max(1, Math.round((w * nh) / nw))
const off = document.createElement('canvas')
off.width = w
off.height = h
const octx = off.getContext('2d', { willReadFrequently: true })
if (!octx) return
octx.drawImage(img, 0, 0, w, h)
let data: Uint8ClampedArray
try {
data = octx.getImageData(0, 0, w, h).data
} catch {
tainted = true
return
}
const n = w * h
const lum = new Float32Array(n)
const alpha = new Uint8Array(n)
for (let p = 0, i = 0; p < n; p++, i += 4) {
lum[p] = 0.299 * data[i] + 0.587 * data[i + 1] + 0.114 * data[i + 2]
alpha[p] = data[i + 3]
}
const thr = 128 - bias
const bits = new Uint8Array(n)
// Atkinson error diffusion: 6 neighbors each get 1/8 of the quantization
// error. Softer & more "screen-printed" than FloydSteinberg.
for (let y = 0; y < h; y++) {
for (let x = 0; x < w; x++) {
const idx = y * w + x
const oldv = lum[idx]
const newv = oldv < thr ? 0 : 255
bits[idx] = newv === 255 ? 1 : 0
const e = (oldv - newv) / 8
if (x + 1 < w) lum[idx + 1] += e
if (x + 2 < w) lum[idx + 2] += e
if (y + 1 < h) {
if (x - 1 >= 0) lum[idx + w - 1] += e
lum[idx + w] += e
if (x + 1 < w) lum[idx + w + 1] += e
}
if (y + 2 < h) lum[idx + 2 * w] += e
}
}
cache = { key: src + w, bits, alpha, w, h }
tainted = false
paint()
}
function onLoad() {
loaded = true
}
// Re-dither when the source image, target width, or plain flag changes.
$effect(() => {
void src
void width
void plain
if (!loaded || !imgEl || plain || tainted) return
if (imgEl.complete && imgEl.naturalWidth > 0) process(imgEl)
})
onMount(() => {
// Theme flip changes --foreground/--background on <html>'s class; re-paint
// the cached bits with the new palette (no re-dither needed).
const mo = new MutationObserver(() => {
if (cache && !plain) paint()
})
mo.observe(document.documentElement, { attributes: true, attributeFilter: ['class', 'data-theme'] })
return () => mo.disconnect()
})
</script>
<div class="raster-wrap {className}" style="--rw:{width}px">
{#if showSkeleton}
<div class="raster-skeleton" aria-hidden="true"></div>
{/if}
{#if !plain}
<canvas
bind:this={canvas}
class="raster-canvas"
class:hidden={!showCanvas}
role="img"
aria-label={alt}
></canvas>
{/if}
<img
bind:this={imgEl}
{src}
{alt}
class="raster-fallback"
class:hidden={showCanvas}
onload={onLoad}
onerror={() => {
tainted = true
loaded = true
}}
/>
</div>
<style>
.raster-wrap {
display: inline-block;
position: relative;
width: var(--rw);
line-height: 0;
}
.raster-canvas,
.raster-fallback {
display: block;
width: 100%;
height: auto;
image-rendering: pixelated;
}
.raster-canvas.hidden,
.raster-fallback.hidden {
display: none;
}
/* No-flash placeholder while the source decodes — matches cyberspace's
raster-image-skeleton (empty, fills with the theme background). */
.raster-skeleton {
width: 100%;
min-height: calc(var(--rw) * 0.6);
aspect-ratio: 1 / 1;
background: var(--background);
}
</style>