fix: chat session reliability, cost, and hygiene (empty-response guard, tool truncation, delete, titles)
- Empty/refusal responses retried once, then surfaced as errors instead of silent blanks
- Chinese refusal boilerplate detected via denylist + non-ASCII heuristic
- Bulk-tool preference added to SOUL.md (list_lxcs over per-entity get_lxc_state)
- Tool results truncated to 4KB on persist; get_state_snapshot filters null-state entities
- Session delete (DELETE /sessions/{id} + confirm-on-second-click UI)
- Session titles auto-generated from assistant answer instead of raw user message
This commit is contained in:
@@ -31,6 +31,11 @@ export async function fetchMessages(sessionId: string): Promise<Message[]> {
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return data.messages ?? []
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}
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export async function deleteSession(sessionId: string): Promise<boolean> {
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const res = await fetch(`${BASE}/sessions/${sessionId}`, { method: 'DELETE' })
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return res.ok
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}
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export interface ChatEvent {
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type: string
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data: any
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@@ -1,20 +1,39 @@
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<script lang="ts">
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import { onMount } from 'svelte'
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import { sessions, currentSession, loadSessions, loadSessionMessages, newChat } from '$lib/stores/chat'
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import { sessions, currentSession, loadSessions, loadSessionMessages, newChat, deleteSession } from '$lib/stores/chat'
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import { relativeTime } from '$lib/utils'
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import { Button } from '$lib/components/ui/button'
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import { ScrollArea } from '$lib/components/ui/scroll-area'
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import PlusIcon from '@lucide/svelte/icons/plus'
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import Trash2Icon from '@lucide/svelte/icons/trash2'
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onMount(() => {
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loadSessions()
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})
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// Pick up sessions created/renamed elsewhere (e.g. after a turn completes).
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$effect(() => {
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void $currentSession
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loadSessions()
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})
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let confirmDelete = $state<string | null>(null)
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function handleDelete(e: MouseEvent, id: string) {
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e.stopPropagation()
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if (confirmDelete === id) {
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deleteSession(id)
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confirmDelete = null
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} else {
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confirmDelete = id
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// Hide confirmation after 3s
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setTimeout(() => { if (confirmDelete === id) confirmDelete = null }, 3000)
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}
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}
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function handleClick(sessionId: string) {
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confirmDelete = null
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loadSessionMessages(sessionId)
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}
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</script>
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<aside class="flex h-full w-56 shrink-0 flex-col gap-2 overflow-y-auto border-r bg-card/50 p-2">
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@@ -27,10 +46,23 @@
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{#each $sessions as session (session.id)}
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<button
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type="button"
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class="flex flex-col items-start gap-0.5 rounded-md border px-2 py-1.5 text-left text-xs transition-colors hover:bg-muted/60 {$currentSession === session.id ? 'border-primary bg-muted/50' : 'border-transparent'}"
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onclick={() => loadSessionMessages(session.id)}
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class="group flex flex-col items-start gap-0.5 rounded-md border px-2 py-1.5 text-left text-xs transition-colors hover:bg-muted/60 {$currentSession === session.id ? 'border-primary bg-muted/50' : 'border-transparent'}"
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onclick={() => handleClick(session.id)}
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>
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<span class="w-full truncate font-medium">{session.title || 'Untitled'}</span>
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<span class="flex w-full items-center justify-between gap-1">
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<span class="min-w-0 truncate font-medium">{session.title || 'Untitled'}</span>
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<span
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class="shrink-0 rounded p-0.5 opacity-0 transition-opacity group-hover:opacity-100 hover:bg-destructive/20 hover:text-destructive"
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onclick={(e) => handleDelete(e, session.id)}
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title={confirmDelete === session.id ? 'Click again to confirm delete' : 'Delete session'}
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>
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{#if confirmDelete === session.id}
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<span class="text-[10px] font-semibold text-destructive">Sure?</span>
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{:else}
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<Trash2Icon class="size-3" />
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{/if}
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</span>
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</span>
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<span class="text-[11px] text-muted-foreground">{relativeTime(session.last_active_at)}</span>
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</button>
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{:else}
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@@ -1,5 +1,5 @@
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import { writable, get } from 'svelte/store'
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import { streamChat, fetchSessions, fetchMessages } from '$lib/api'
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import { streamChat, fetchSessions, fetchMessages, deleteSession as apiDeleteSession } from '$lib/api'
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import type { ChatEvent, Session, Message } from '$lib/api'
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export interface ChatMessage {
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@@ -177,3 +177,12 @@ export function cancelStream() {
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streaming.set(false)
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}
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}
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export async function deleteSession(sessionId: string) {
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const ok = await apiDeleteSession(sessionId)
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if (!ok) return
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if (get(currentSession) === sessionId) {
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newChat()
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}
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loadSessions()
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}
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