feat(web): ontology-driven fleet treegrid, relations grouping, dev auto-config
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Knowledge Base / Fleet browsing:
- EntityTable renders as a treegrid (arbitrary depth, expand/collapse,
  ARIA row/level/expanded), grouped by parent-child relationships
  derived entirely from the live ontology graph (cardinality ->
  direction; typeDepth specificity for ties) rather than a hardcoded
  relationship list — see loadFleetGrouping in KnowledgeBase.svelte.
- Fold Services and Storage categories into Fleet (services/pools/
  volumes/datasets now nest under the compute entity or pool that
  provides/contains them instead of having their own browsing tabs).
- Drop `cluster` entities from Fleet browsing so a host's `located-at`
  (site) relationship wins the tree-parent slot without needing a
  hardcoded priority override — member-of simply has no valid target
  left to point at.
- Add a "show destroyed/inactive" Switch (default off) filtering on
  entity.state, replacing an always-on checkbox.

Entity detail panel:
- Split the Relations section into Outgoing/Incoming groups (relative
  to the viewed entity), and scope the section's count to edges
  actually incident to it rather than the whole depth-1 neighborhood.

Dev experience:
- Auto-fill the SPA's token from the dev server's own OIKOS_API_TOKEN
  (vite.config.ts define + main.ts, dev-only, only when unconfigured)
  so the "Connect to Oikos" prompt doesn't reappear on every reload.
- .claude/launch.json: autoPort, since port 5173 is often already
  claimed by another worktree's dev server.

Adds ui/checkbox and ui/switch (bits-ui primitives, following the
existing shadcn-svelte wrapper pattern) and fetchOntology()/
RelationshipTypeDef to api.ts. Also fixes a missing types.ts import
in api.ts (ChatEvent/MessageContent) that predates this branch.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-17 23:26:04 +02:00
parent 646373a676
commit 258b14dcbc
13 changed files with 403 additions and 67 deletions

View File

@@ -7,22 +7,44 @@
import ArrowUpIcon from '@lucide/svelte/icons/arrow-up'
import ArrowDownIcon from '@lucide/svelte/icons/arrow-down'
import ArrowUpDownIcon from '@lucide/svelte/icons/arrow-up-down'
import ChevronRightIcon from '@lucide/svelte/icons/chevron-right'
import ChevronDownIcon from '@lucide/svelte/icons/chevron-down'
let {
entities,
loading,
selectedSlug = null,
onSelect
onSelect,
childToParent = null
}: {
entities: Entity[]
loading: boolean
selectedSlug?: string | null
onSelect: (slug: string) => void
// child entity slug -> parent entity slug, derived from the ontology
// graph (arbitrary relationship types, not a fixed list — see
// KnowledgeBase.svelte). When set, rows nest under their parent —
// possibly several levels deep (host -> lxc -> service) — instead of
// rendering flat. Since the parent for a given child can come from
// whichever relationship happened to be processed last, a cycle across
// relationship types isn't structurally impossible; `row` tracks the
// ancestor chain and drops a child that would re-enter it, rather than
// recursing forever.
childToParent?: Map<string, string> | null
} = $props()
type SortKey = 'slug' | 'type' | 'name' | 'state' | 'health'
let sortKey = $state<SortKey>('slug')
let sortDir = $state<'asc' | 'desc'>('asc')
let collapsedNodes = $state<Set<string>>(new Set())
function toggleNode(slug: string, e: Event) {
e.stopPropagation()
const next = new Set(collapsedNodes)
if (next.has(slug)) next.delete(slug)
else next.add(slug)
collapsedNodes = next
}
function sortBy(key: SortKey) {
if (sortKey === key) {
@@ -52,6 +74,36 @@
return sorted
})
// ─── treegrid grouping: nest entities under their parent (per
// childToParent — host->lxc via `hosts`, lxc/vm/host->service via
// `provides`, chained to whatever depth the relationships form). An entity
// whose parent got filtered out of `entities` (e.g. by the type dropdown)
// has no parent row to nest under, so it falls back to rendering top-level
// rather than disappearing.
const childrenByParent = $derived.by(() => {
const map = new Map<string, Entity[]>()
if (!childToParent) return map
const visibleSlugs = new Set(entities.map((e) => e.slug))
for (const e of sortedEntities) {
const parentSlug = childToParent.get(e.slug)
if (parentSlug && visibleSlugs.has(parentSlug)) {
if (!map.has(parentSlug)) map.set(parentSlug, [])
map.get(parentSlug)!.push(e)
}
}
return map
})
const nestedSlugs = $derived.by(() => {
const set = new Set<string>()
for (const children of childrenByParent.values()) for (const c of children) set.add(c.slug)
return set
})
const topLevelEntities = $derived.by(() =>
childToParent ? sortedEntities.filter((e) => !nestedSlugs.has(e.slug)) : sortedEntities
)
function stateVariant(state?: string | null): 'default' | 'secondary' | 'outline' {
if (!state) return 'outline'
if (state === 'active' || state === 'healthy') return 'default'
@@ -124,8 +176,70 @@
</button>
</Table.Head>
{/snippet}
{#snippet row(entity: Entity, level: number, ancestors: Set<string>)}
{@const ancestorsWithSelf = new Set(ancestors).add(entity.slug)}
{@const children = (childrenByParent.get(entity.slug) ?? []).filter((c) => !ancestorsWithSelf.has(c.slug))}
<Table.Row
class="cursor-pointer {entity.slug === selectedSlug ? 'bg-muted' : ''}"
role="row"
aria-level={level}
aria-expanded={children.length > 0 ? !collapsedNodes.has(entity.slug) : undefined}
tabindex={0}
onclick={() => onSelect(entity.slug)}
onkeydown={(e) => { if (e.key === 'Enter' || e.key === ' ') { e.preventDefault(); onSelect(entity.slug) } }}
>
<Table.Cell class="font-mono text-xs">
<span class="flex items-center gap-1" style="padding-left: {(level - 1) * 1.25}rem">
<span class="inline-flex size-3.5 shrink-0 items-center justify-center">
{#if children.length > 0}
<button
type="button"
class="rounded text-muted-foreground hover:text-foreground"
onclick={(e) => toggleNode(entity.slug, e)}
aria-label={collapsedNodes.has(entity.slug) ? `Expand ${entity.slug}` : `Collapse ${entity.slug}`}
>
{#if collapsedNodes.has(entity.slug)}
<ChevronRightIcon class="size-3.5" />
{:else}
<ChevronDownIcon class="size-3.5" />
{/if}
</button>
{/if}
</span>
{entity.slug}
{#if children.length > 0}
<span class="text-muted-foreground">({children.length})</span>
{/if}
</span>
</Table.Cell>
<Table.Cell><Badge variant="outline">{entity.type}</Badge></Table.Cell>
<Table.Cell>{entity.name}</Table.Cell>
<Table.Cell>
{#if entity.state}
<Badge variant={stateVariant(entity.state)}>{entity.state}</Badge>
{:else}
<span class="text-muted-foreground"></span>
{/if}
</Table.Cell>
<Table.Cell>
{#if entity.health}
<span class="flex items-center gap-1.5 text-xs" title={healthTitle(entity)}>
<span class="size-2 shrink-0 rounded-full {healthDot[entity.health]}"></span>
<span class="text-muted-foreground">{relativeTime(entity.last_check_at)}</span>
</span>
{:else}
<span class="text-xs text-muted-foreground"></span>
{/if}
</Table.Cell>
</Table.Row>
{#if children.length > 0 && !collapsedNodes.has(entity.slug)}
{#each children as child (child.id)}
{@render row(child, level + 1, ancestorsWithSelf)}
{/each}
{/if}
{/snippet}
<div class="h-full min-h-0 overflow-auto rounded-md border">
<Table.Root>
<Table.Root role={childToParent ? 'treegrid' : undefined}>
<Table.Header>
<Table.Row>
{@render sortHead('slug', 'Slug')}
@@ -136,35 +250,8 @@
</Table.Row>
</Table.Header>
<Table.Body>
{#each sortedEntities as entity (entity.id)}
<Table.Row
class="cursor-pointer {entity.slug === selectedSlug ? 'bg-muted' : ''}"
role="button"
tabindex={0}
onclick={() => onSelect(entity.slug)}
onkeydown={(e) => { if (e.key === 'Enter' || e.key === ' ') { e.preventDefault(); onSelect(entity.slug) } }}
>
<Table.Cell class="font-mono text-xs">{entity.slug}</Table.Cell>
<Table.Cell><Badge variant="outline">{entity.type}</Badge></Table.Cell>
<Table.Cell>{entity.name}</Table.Cell>
<Table.Cell>
{#if entity.state}
<Badge variant={stateVariant(entity.state)}>{entity.state}</Badge>
{:else}
<span class="text-muted-foreground"></span>
{/if}
</Table.Cell>
<Table.Cell>
{#if entity.health}
<span class="flex items-center gap-1.5 text-xs" title={healthTitle(entity)}>
<span class="size-2 shrink-0 rounded-full {healthDot[entity.health]}"></span>
<span class="text-muted-foreground">{relativeTime(entity.last_check_at)}</span>
</span>
{:else}
<span class="text-xs text-muted-foreground"></span>
{/if}
</Table.Cell>
</Table.Row>
{#each topLevelEntities as entity (entity.id)}
{@render row(entity, 1, new Set())}
{:else}
<Table.Row>
<Table.Cell colspan={5} class="text-center text-muted-foreground"