v0.20.0: thinking blocks, chat windows overhaul, scroll fix
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Backend:
- Add isThinking flag to agentEvent for text before tool calls
- Separate thinking from response text in runChatTurn and continue.go
- Persist thinking in a dedicated field in message content

Frontend:
- Add thinking field to MessageContent, ChatMessage, ChatTextEvent types
- Create ThinkingBlock.svelte — collapsible block with brain icon
- SSE handler moves text_delta content to thinking on isThinking flag
- Render thinking block between tools and response in ChatThread
- Fix chat window scroll reset on focus change (stable windowKeys order)
- Remove redundant #key id wrapper in WindowLayer
- Enlarge sidebar rail (24→32 default, 40→60 max)
- Remove glyph from sidebar, square graph at top
- Replace AgentTrace/ToolCallCard/UnifiedTimeline with TurnTrace/ToolLine
This commit is contained in:
2026-08-04 22:42:53 +02:00
parent 20adb89650
commit 1aaedf498a
25 changed files with 1852 additions and 1211 deletions

View File

@@ -180,7 +180,9 @@ func (a *agent) runChatTurn(pctx, ctx context.Context, sessionID, message string
// P3: accumulate per-iteration reasoning instead of overwriting with the
// final `text` event (see the original inline comment in handleChat).
var textParts []string
var thinkingParts []string
var finalText string
var finalThinking string
placeholder, _ := json.Marshal(map[string]any{"role": "assistant", "text": ""})
msgID, err := a.store.insertMessageReturningID(pctx, sessionID, "assistant", placeholder)
@@ -194,6 +196,7 @@ func (a *agent) runChatTurn(pctx, ctx context.Context, sessionID, message string
body, _ := json.Marshal(map[string]any{
"role": "assistant",
"text": finalText,
"thinking": finalThinking,
"tool_calls": toolCalls,
})
a.store.updateMessage(pctx, msgID, body)
@@ -223,8 +226,13 @@ func (a *agent) runChatTurn(pctx, ctx context.Context, sessionID, message string
}
if ev.Type == "text" {
if t, ok := ev.Data.(string); ok && t != "" {
textParts = append(textParts, t)
finalText = strings.Join(textParts, "\n\n")
if ev.IsThinking {
thinkingParts = append(thinkingParts, t)
finalThinking = strings.Join(thinkingParts, "\n\n")
} else {
textParts = append(textParts, t)
finalText = strings.Join(textParts, "\n\n")
}
persist()
}
}