- visibleRange action rewritten to scan [data-uid-shell] divs on each rAF-throttled scroll instead of attaching an IntersectionObserver to sample tiles. The observer approach broke on return from /inbox: with cached photo data, shells mounted in the same Svelte pass as the scroll root and tileRegister fired before any __visibleRange stash was in place, so registrations dropped silently. Fast scrolling could also strand the observer in a dead zone when every sample tile left the viewport before the next was mounted. Shells are always rendered, so a DOM scan always finds a true first/last. - Extract PhotoTile + SkeletonGrid so the timeline and the drill-in PhotoGrid share one tile chrome (selection animation, badges, hover-only "open preview" affordance). - FolderTree count badge moves inside the row's button so the badge area becomes part of the click target instead of a dead zone. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
sv
Everything you need to build a Svelte project, powered by sv.
Creating a project
If you're seeing this, you've probably already done this step. Congrats!
# create a new project
npx sv create my-app
To recreate this project with the same configuration:
# recreate this project
npx sv@0.15.3 create --template minimal --types ts --install npm web
Developing
Once you've created a project and installed dependencies with npm install (or pnpm install or yarn), start a development server:
npm run dev
# or start the server and open the app in a new browser tab
npm run dev -- --open
Building
To create a production version of your app:
npm run build
You can preview the production build with npm run preview.
To deploy your app, you may need to install an adapter for your target environment.