Commit Graph

2 Commits

Author SHA1 Message Date
0f4e2e0b8f preview: LQIP + ±2 prefetch + bound action bar to its column
Preview pane paints instantly: a blurred copy of the same thumbnail the
grid loaded (cache hit) rides beneath the sharp fit_1280, which now
carries fetchpriority=high and decoding=async. A $effect prefetches
fit_1280 for the ±2 neighbours so arrow-skim hits the HTTP cache.
Carousel thumbs drop to fetchpriority=low so they yield to the main
image. Skeleton grid gains an mt-2 to breathe against the toolbar.
BulkActionBar moves inside the main column in both PreviewModal and the
/tags drill-in so it no longer stretches under the right sidebar.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-20 10:24:31 +02:00
84e433ff63 fix(timeline): scroll-driven visibility scan, factor PhotoTile + SkeletonGrid
- visibleRange action rewritten to scan [data-uid-shell] divs on each
  rAF-throttled scroll instead of attaching an IntersectionObserver to
  sample tiles. The observer approach broke on return from /inbox: with
  cached photo data, shells mounted in the same Svelte pass as the
  scroll root and tileRegister fired before any __visibleRange stash
  was in place, so registrations dropped silently. Fast scrolling could
  also strand the observer in a dead zone when every sample tile left
  the viewport before the next was mounted. Shells are always rendered,
  so a DOM scan always finds a true first/last.
- Extract PhotoTile + SkeletonGrid so the timeline and the drill-in
  PhotoGrid share one tile chrome (selection animation, badges,
  hover-only "open preview" affordance).
- FolderTree count badge moves inside the row's button so the badge
  area becomes part of the click target instead of a dead zone.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-17 21:33:03 +02:00