fix(timeline): scroll-driven visibility scan, factor PhotoTile + SkeletonGrid

- visibleRange action rewritten to scan [data-uid-shell] divs on each
  rAF-throttled scroll instead of attaching an IntersectionObserver to
  sample tiles. The observer approach broke on return from /inbox: with
  cached photo data, shells mounted in the same Svelte pass as the
  scroll root and tileRegister fired before any __visibleRange stash
  was in place, so registrations dropped silently. Fast scrolling could
  also strand the observer in a dead zone when every sample tile left
  the viewport before the next was mounted. Shells are always rendered,
  so a DOM scan always finds a true first/last.
- Extract PhotoTile + SkeletonGrid so the timeline and the drill-in
  PhotoGrid share one tile chrome (selection animation, badges,
  hover-only "open preview" affordance).
- FolderTree count badge moves inside the row's button so the badge
  area becomes part of the click target instead of a dead zone.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-05-17 21:33:03 +02:00
parent d35de8a2a9
commit 84e433ff63
8 changed files with 362 additions and 288 deletions

View File

@@ -19,7 +19,7 @@
setSearch,
setSection
} from '$lib/stores/filters.svelte';
import { isAuthenticated, thumbUrl } from '$lib/stores/session.svelte';
import { isAuthenticated } from '$lib/stores/session.svelte';
import { untrack } from 'svelte';
import {
isSelected,
@@ -41,16 +41,14 @@
import { resizable } from '$lib/actions/resizable';
import { gridKeyNav, type ArrowKey } from '$lib/actions/gridKeyNav';
import { nearBottom } from '$lib/actions/nearBottom';
import {
visibleRange,
getVisibleRangeHandle,
type VisibleRangeHandle
} from '$lib/actions/visibleRange';
import { visibleRange, getVisibleRangeHandle } from '$lib/actions/visibleRange';
import BulkActionBar from '$lib/components/timeline/BulkActionBar.svelte';
import BulkMetadataSidebar from '$lib/components/sidebar/BulkMetadataSidebar.svelte';
import PhotoTile from '$lib/components/timeline/PhotoTile.svelte';
import RightSidebar from '$lib/components/sidebar/RightSidebar.svelte';
import SkeletonGrid from '$lib/components/timeline/SkeletonGrid.svelte';
import Toolbar from '$lib/components/layout/Toolbar.svelte';
import { isVideo, primaryFile, type PpPhoto } from '$lib/types/photoprism';
import { type PpPhoto } from '$lib/types/photoprism';
// ── URL ↔ filter store sync ──────────────────────────────────────────────
// On nav (back/forward, deep link), reflect the URL into the store.
@@ -299,32 +297,38 @@
});
});
// Per-tile register handle exposed by the visibleRange action. The
// host pulls it off the scroll-root node once after mount.
let visHandle: VisibleRangeHandle | null = $state(null);
$effect(() => {
if (scrollRoot) visHandle = getVisibleRangeHandle(scrollRoot);
});
/** `use:tileRegister={i}` — stable-identity Svelte action that hooks
* the tile shell into the visibility observer when it mounts and
* un-hooks it when it unmounts (or when `i` changes because the
* photos array shifted). Using a `use:` action (not `{@attach}`)
* keeps the registration stable across re-renders; `{@attach}` would
* rebuild on every render because the inline arrow has fresh
* identity each time. */
* identity each time.
*
* Resolve the handle lazily off the scroll root each call instead
* of stashing it in a `$state` populated by `$effect`. The effect
* runs *after* the DOM update flush, but on a remount with cached
* photo data the tiles render in the same pass as the scroll root,
* so a `$state`-backed handle is still `null` when tileRegister
* first fires — and the tile never enrols in the observer. Symptom
* was a blank grid on return-trip to the timeline (the bug this
* comment exists for). The visibleRange action sets
* `__visibleRange` on the scroll-root node during its setup phase,
* which runs before any child action, so a synchronous lookup
* always succeeds. */
function tileRegister(node: HTMLElement, index: number) {
let current = index;
visHandle?.register(node, current);
const handle = scrollRoot ? getVisibleRangeHandle(scrollRoot) : null;
handle?.register(node, current);
return {
update(next: number) {
if (next === current) return;
visHandle?.unregister(node);
handle?.unregister(node);
current = next;
visHandle?.register(node, current);
handle?.register(node, current);
},
destroy() {
visHandle?.unregister(node);
handle?.unregister(node);
}
};
}
@@ -633,6 +637,13 @@
openPreview(uid, photos.map((p) => p.UID));
}
// Single-click fallback for the dblclick preview gesture. Wired to the
// hover-only Maximize icon in PhotoTile so users who haven't discovered
// dblclick can still get to the preview.
function onTileOpenPreview(uid: string) {
openPreview(uid, photos.map((p) => p.UID));
}
// Scroll root for the infinite-scroll IntersectionObserver. Bound by
// the <main> element below; the sentinel's `root` references this so
// the observer measures intersections relative to the timeline pane
@@ -653,6 +664,18 @@
<span class="rounded-md border border-border px-2 py-0.5 text-[11px] text-muted-foreground">
{sectionLabel}
</span>
<!--
Persistent gesture hint. The new click-semantics (single = select,
double = open) aren't intuitive for users arriving from Google
Photos / Apple Photos, so surface them in plain text where the eye
can see them without hover. Hidden below sm: so the search bar
still gets room on narrow viewports.
-->
{#if photos.length > 0}
<span class="hidden text-[10px] text-muted-foreground lg:inline">
click select · ⇧ range · ⌘ toggle · dblclick open
</span>
{/if}
{#if filters.section === 'archive' && photos.length > 0}
<button
type="button"
@@ -739,7 +762,7 @@
>
<div class="p-6 pb-24">
{#if photosQuery.isPending}
<p class="text-sm text-muted-foreground">Loading photos…</p>
<SkeletonGrid />
{:else if photosQuery.isError}
<p class="text-sm text-destructive">
Failed to load photos: {photosQuery.error instanceof Error
@@ -801,61 +824,14 @@
use:tileRegister={i}
>
{#if inWindow}
{@const hash = photo.Hash ?? primaryFile(photo).Hash}
{@const sel = isSelected(photo.UID) || selection.focused === photo.UID}
<!-- Selection animation ported from mule-image's PhotoThumbnail:
scale to 90% + blue ring with offset + blue tint overlay, all
driven by a springy `cubic-bezier(0.34, 1.56, 0.64, 1)` over
300ms. Crucially, the transition class is ONLY applied when
selected — dropping it on deselect snaps the photo back to
full size instantly instead of crawling back.
The keyboard-focused photo gets the same treatment, so the
arrow-key cursor reads as a "selection of one" (matches
mule-image, where focused == singular selection). -->
<button
type="button"
data-tile
data-uid={photo.UID}
onclick={(e) => onTileClick(e, photo.UID)}
ondblclick={(e) => onTileDblclick(e, photo.UID)}
class:scale-90={sel}
class:ring-2={sel}
class:ring-blue-500={sel}
class:ring-offset-2={sel}
class:ring-offset-background={sel}
class:transition-[transform,box-shadow]={sel}
class:duration-300={sel}
class:ease-[cubic-bezier(0.34,1.56,0.64,1)]={sel}
class="group relative h-full w-full overflow-hidden rounded-md border border-border bg-secondary p-0 outline-none focus:outline-none"
>
<img
src={thumbUrl(hash, 'tile_500')}
alt={photo.OriginalName ?? photo.FileName ?? photo.Name ?? 'Photo'}
loading="lazy"
class="h-full w-full object-cover"
class:transition={!sel}
class:group-hover:scale-105={!sel}
/>
<!-- Blue tint overlay (mule-image's primary selection
signal): pointer-events-none so clicks still hit the
button beneath. Rendered after the image so it composites
on top; before the badges so a star/heart still reads. -->
{#if sel}
<div class="pointer-events-none absolute inset-0 bg-blue-500/40"></div>
{/if}
{#if photo.Favorite}
<span
class="absolute right-1.5 top-1.5 rounded bg-background/80 px-1 text-xs text-red-500"
></span
>
{/if}
{#if isVideo(photo)}
<span
class="absolute left-1.5 top-1.5 rounded bg-background/80 px-1 text-[10px] font-medium text-foreground"
>VIDEO</span
>
{/if}
</button>
<PhotoTile
{photo}
selected={sel}
onClick={(e) => onTileClick(e, photo.UID)}
onDblclick={(e) => onTileDblclick(e, photo.UID)}
onOpenPreview={() => onTileOpenPreview(photo.UID)}
/>
{/if}
</div>
{/if}

View File

@@ -17,6 +17,7 @@
import { gridKeyNav } from '$lib/actions/gridKeyNav';
import BulkActionBar from '$lib/components/timeline/BulkActionBar.svelte';
import PhotoGrid from '$lib/components/timeline/PhotoGrid.svelte';
import SkeletonGrid from '$lib/components/timeline/SkeletonGrid.svelte';
import Toolbar from '$lib/components/layout/Toolbar.svelte';
// Tag-flavoured surfaces, all under one route so the user can swap
@@ -329,7 +330,7 @@
labels/keywords while ratings/colors resolve locally from the
marks pool already in cache. -->
{#if activeTab !== 'ratings' && activeTab !== 'colors' && drillPhotosQuery.isPending}
<p class="text-sm text-muted-foreground">Loading photos…</p>
<SkeletonGrid />
{:else if activeTab !== 'ratings' && activeTab !== 'colors' && drillPhotosQuery.isError}
<p class="text-sm text-destructive">Failed to load photos.</p>
{:else if drillPhotos.length === 0}
@@ -339,7 +340,7 @@
{/if}
{:else if activeTab === 'labels'}
{#if labelsQuery.isPending}
<p class="text-sm text-muted-foreground">Loading labels…</p>
<SkeletonGrid />
{:else if labelsQuery.isError}
<p class="text-sm text-destructive">Failed to load labels.</p>
{:else if labelsSorted.length === 0}
@@ -379,13 +380,7 @@
{/if}
{:else if activeTab === 'keywords'}
{#if keywordsQuery.isPending}
<p class="text-sm text-muted-foreground">
Loading keywords…
<br />
<span class="text-[11px]">
This walks every photo's metadata once — the result is cached after the first load.
</span>
</p>
<SkeletonGrid />
{:else if keywordsQuery.isError}
<p class="text-sm text-destructive">Failed to load keywords.</p>
{:else if keywordsSorted.length === 0}
@@ -422,7 +417,7 @@
{/if}
{:else if activeTab === 'ratings'}
{#if marksQuery.isPending || marksPoolQuery.isPending}
<p class="text-sm text-muted-foreground">Loading ratings…</p>
<SkeletonGrid count={5} />
{:else if marksQuery.isError || marksPoolQuery.isError}
<p class="text-sm text-destructive">Failed to load ratings.</p>
{:else if ratingGroups.length === 0}
@@ -463,7 +458,7 @@
{/if}
{:else if activeTab === 'colors'}
{#if marksQuery.isPending || marksPoolQuery.isPending}
<p class="text-sm text-muted-foreground">Loading colors…</p>
<SkeletonGrid count={4} />
{:else if marksQuery.isError || marksPoolQuery.isError}
<p class="text-sm text-destructive">Failed to load colors.</p>
{:else if colorGroups.length === 0}