feat: active heap card in left sidebar with subtle toasts

- New ActiveHeapCard pinned just below the Library header in the left
  sidebar. Renders null when no heap is active. When one is, shows the
  heap name + member count + a fan of the last 5 member thumbnails
  (newest front-and-center, older members rotated ±6°/±18px outward).
  Clicking the header navigates to the heap via the same
  navigateToSection pattern HeapsPanel uses.
- Stack animates with framer-motion (previously pinned in
  package.json but unused). New picks spring-slide into the front of
  the stack by subscribing to the ['heap-photo-ids', heapId] cache
  that the existing pick mutation already updates optimistically —
  no new event wiring. Unpicks run the exit transition and the
  remaining cards re-fan.
- Toasts are now subtle: glassy bg-surface/80 + backdrop-blur, thin
  2px left accent bar in the type color instead of a full tinted
  fill, smaller icons and text, tighter padding, truncation on
  overflow so they stay a single compact row. The colored alert
  block that was competing with the rest of the UI is gone.
- Card lives at the top of the sidebar specifically so the bottom-left
  toast stack can never occlude it.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-04-09 17:35:06 +02:00
parent 733c16bf82
commit 64b84e2069
3 changed files with 192 additions and 20 deletions

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import { useQuery } from '@tanstack/react-query'
import { motion, AnimatePresence } from 'framer-motion'
import { ShoppingBasket } from 'lucide-react'
import { useActiveHeapMembers } from '../../hooks/useActiveHeapMembersQuery'
import { useFilterStore } from '../../store/filterStore'
import { photos as photosApi, heaps as heapsApi } from '../../services/api'
/** How many thumbnails fan out across the stack at once. The newest is
* drawn last (top), older ones fan back-left and back-right. */
const STACK_SIZE = 5
/**
* Pinned card at the bottom of the LeftSidebar showing the currently
* active heap. Renders nothing when no heap is active — the parent
* layout collapses around it cleanly.
*
* The card is a fast nav shortcut + a satisfying landing spot for the P
* pick action: every new pick optimistically updates the
* ['heap-photo-ids', heapId] cache that the existing pick mutation
* already maintains, so we just subscribe to the same query and let
* framer-motion's AnimatePresence handle the entrance/exit animation
* when ids appear or disappear.
*/
export function ActiveHeapCard() {
const { activeHeap } = useActiveHeapMembers()
const navigateToSection = useFilterStore((s) => s.navigateToSection)
// Subscribes to the same cache key the pick mutation optimistically
// updates. The data is already fetched (and kept fresh) by
// useActiveHeapMembers above; this useQuery just gives us a render-
// dependency on the array contents and stable insertion order.
const { data: orderedIds = [] } = useQuery<string[]>({
queryKey: ['heap-photo-ids', activeHeap?.id],
queryFn: () => heapsApi.photoIds(activeHeap!.id),
enabled: !!activeHeap,
staleTime: 30_000,
})
if (!activeHeap) return null
// Show the latest STACK_SIZE photos. The backend returns ids in
// insertion order so the last one in the array is the most recently
// picked — that's the one we want at the front of the stack.
const visible = orderedIds.slice(-STACK_SIZE)
// We render newest LAST so it draws on top via z-index. Reverse so
// index 0 is the back card and index N-1 is the front.
const stack = visible.map((id, i) => ({
id,
// Symmetric fan: front card has rotate=0, x=0; cards behind it
// alternate left/right as you walk back through the stack.
rotate: stackRotate(i, visible.length),
x: stackOffsetX(i, visible.length),
y: stackOffsetY(i, visible.length),
z: i,
}))
return (
<div className="m-2 rounded-lg border border-border bg-surface-2 shadow-sm">
{/* Header — clickable, navigates to the heap section. */}
<button
onClick={() =>
navigateToSection(`heap-${activeHeap.id}`, { heapId: activeHeap.id })
}
className="flex w-full items-center gap-2 rounded-t-lg px-3 py-2 text-left hover:bg-surface-offset"
title={`Open "${activeHeap.name}"`}
>
<ShoppingBasket className="h-4 w-4 flex-shrink-0 text-pick" />
<span className="min-w-0 flex-1 truncate text-sm font-semibold text-text">
{activeHeap.name}
</span>
<span className="flex h-5 min-w-[24px] items-center justify-center rounded bg-surface px-1.5 text-[11px] font-medium text-text-muted">
{orderedIds.length}
</span>
</button>
{/* Stack row. Re-keyed on activeHeap.id so switching heaps tears
* the animation context down cleanly instead of trying to
* crossfade unrelated photos. */}
<div
key={activeHeap.id}
className="relative h-24 overflow-hidden px-3 pb-3"
>
{visible.length === 0 ? (
<div className="flex h-full items-center justify-center px-2 text-center text-[11px] text-text-faint">
Pick photos with P to fill the heap
</div>
) : (
<div className="relative h-full">
<AnimatePresence initial={false}>
{stack.map((item) => (
<motion.img
key={item.id}
src={photosApi.getThumbnailUrl(item.id, 'small')}
alt=""
initial={{ x: 80, y: 0, scale: 0.6, rotate: 0, opacity: 0 }}
animate={{
x: item.x,
y: item.y,
scale: 1,
rotate: item.rotate,
opacity: 1,
}}
exit={{ x: -60, scale: 0.6, opacity: 0 }}
transition={{ type: 'spring', stiffness: 360, damping: 28 }}
style={{
zIndex: item.z,
position: 'absolute',
left: '50%',
top: '50%',
marginLeft: -32, // half of w-16
marginTop: -32, // half of h-16
}}
className="h-16 w-16 rounded object-cover shadow-md ring-1 ring-black/40"
/>
))}
</AnimatePresence>
</div>
)}
</div>
</div>
)
}
// ── Stack geometry ───────────────────────────────────────────────────────
//
// `i` is the position in the visible array (0 = oldest, last = newest).
// We want the newest card at center (rotate 0, x 0) and earlier cards
// fanning symmetrically outward — so we score each card by how far it
// is from the front, alternating sign.
const X_STEP = 18 // pixels per fan step
const Y_STEP = 2 // tiny vertical lift so the back cards peek above
const ROTATE_STEP = 6 // degrees per fan step
function stackRotate(i: number, len: number): number {
// Distance from the front (newest). Front card → 0, then alternating
// -1, +1, -2, +2 ... to spread cards outward.
const fromFront = len - 1 - i
if (fromFront === 0) return 0
const sign = fromFront % 2 === 1 ? -1 : 1
const magnitude = Math.ceil(fromFront / 2)
return sign * magnitude * ROTATE_STEP
}
function stackOffsetX(i: number, len: number): number {
const fromFront = len - 1 - i
if (fromFront === 0) return 0
const sign = fromFront % 2 === 1 ? -1 : 1
const magnitude = Math.ceil(fromFront / 2)
return sign * magnitude * X_STEP
}
function stackOffsetY(i: number, len: number): number {
// Back cards lift up a couple pixels so they're visible above the
// front card's top edge — gives the stack its sense of depth.
const fromFront = len - 1 - i
return fromFront * -Y_STEP
}