feat: final graph
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90
frontend/src/hooks/useLazyEyes.ts
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90
frontend/src/hooks/useLazyEyes.ts
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import { useEffect, useRef, useState } from "react";
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interface LazyEyesOptions {
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/** Reference point the eyes "live" at (viewport coords). Eyes look away from this toward the mouse. */
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anchorRef: React.RefObject<{ x: number; y: number } | null>;
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/** Max pixel shift for the iris (default 1.5) */
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maxShift?: number;
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/** Lerp ease factor 0–1 for slow drift (default 0.04) */
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ease?: number;
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/** Saccade threshold — when target jumps more than this, snap fast (default 0.8) */
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saccadeThreshold?: number;
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/** Fast ease for saccade snap (default 0.35) */
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saccadeEase?: number;
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}
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/**
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* Returns a smoothly-interpolated { x, y } offset for positioning irises
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* that lazily track the mouse cursor relative to an anchor point.
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*
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* Movement model:
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* - Small mouse moves → slow, lazy drift (ease)
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* - Large jumps → quick saccade snap (saccadeEase), then settle
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* - Tiny random micro-drift to avoid perfectly still eyes
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*/
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export function useLazyEyes({
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anchorRef,
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maxShift = 1.5,
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ease = 0.04,
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saccadeThreshold = 0.8,
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saccadeEase = 0.35,
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}: LazyEyesOptions) {
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const [offset, setOffset] = useState({ x: 0, y: 0 });
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const targetRef = useRef({ x: 0, y: 0 });
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const currentRef = useRef({ x: 0, y: 0 });
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const velocityRef = useRef({ x: 0, y: 0 });
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useEffect(() => {
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const onMouseMove = (e: MouseEvent) => {
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const anchor = anchorRef.current;
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if (!anchor) return;
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const dx = e.clientX - anchor.x;
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const dy = e.clientY - anchor.y;
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const dist = Math.sqrt(dx * dx + dy * dy) || 1;
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targetRef.current = {
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x: (dx / dist) * maxShift,
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y: (dy / dist) * maxShift,
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};
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};
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window.addEventListener("mousemove", onMouseMove);
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let raf = 0;
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const tick = () => {
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const ec = currentRef.current;
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const et = targetRef.current;
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const vel = velocityRef.current;
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// Distance to target
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const dx = et.x - ec.x;
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const dy = et.y - ec.y;
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const dist = Math.sqrt(dx * dx + dy * dy);
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// Saccade: snap fast when target jumps significantly
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const e_ = dist > saccadeThreshold ? saccadeEase : ease;
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// Apply eased movement
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vel.x = vel.x * 0.6 + dx * e_ * 0.4;
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vel.y = vel.y * 0.6 + dy * e_ * 0.4;
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ec.x += vel.x;
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ec.y += vel.y;
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// Micro-drift: tiny organic tremor when nearly still
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if (dist < 0.1) {
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ec.x += (Math.random() - 0.5) * 0.02;
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ec.y += (Math.random() - 0.5) * 0.02;
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}
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setOffset({ x: ec.x, y: ec.y });
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raf = requestAnimationFrame(tick);
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};
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raf = requestAnimationFrame(tick);
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return () => {
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window.removeEventListener("mousemove", onMouseMove);
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cancelAnimationFrame(raf);
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};
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}, [anchorRef, maxShift, ease, saccadeThreshold, saccadeEase]);
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return offset;
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}
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