feat: final graph

This commit is contained in:
2026-04-04 23:24:44 +02:00
parent 3132d40391
commit 3eec7f316e
9 changed files with 896 additions and 503 deletions

View File

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import { useEffect, useRef, useState } from "react";
interface LazyEyesOptions {
/** Reference point the eyes "live" at (viewport coords). Eyes look away from this toward the mouse. */
anchorRef: React.RefObject<{ x: number; y: number } | null>;
/** Max pixel shift for the iris (default 1.5) */
maxShift?: number;
/** Lerp ease factor 01 for slow drift (default 0.04) */
ease?: number;
/** Saccade threshold — when target jumps more than this, snap fast (default 0.8) */
saccadeThreshold?: number;
/** Fast ease for saccade snap (default 0.35) */
saccadeEase?: number;
}
/**
* Returns a smoothly-interpolated { x, y } offset for positioning irises
* that lazily track the mouse cursor relative to an anchor point.
*
* Movement model:
* - Small mouse moves → slow, lazy drift (ease)
* - Large jumps → quick saccade snap (saccadeEase), then settle
* - Tiny random micro-drift to avoid perfectly still eyes
*/
export function useLazyEyes({
anchorRef,
maxShift = 1.5,
ease = 0.04,
saccadeThreshold = 0.8,
saccadeEase = 0.35,
}: LazyEyesOptions) {
const [offset, setOffset] = useState({ x: 0, y: 0 });
const targetRef = useRef({ x: 0, y: 0 });
const currentRef = useRef({ x: 0, y: 0 });
const velocityRef = useRef({ x: 0, y: 0 });
useEffect(() => {
const onMouseMove = (e: MouseEvent) => {
const anchor = anchorRef.current;
if (!anchor) return;
const dx = e.clientX - anchor.x;
const dy = e.clientY - anchor.y;
const dist = Math.sqrt(dx * dx + dy * dy) || 1;
targetRef.current = {
x: (dx / dist) * maxShift,
y: (dy / dist) * maxShift,
};
};
window.addEventListener("mousemove", onMouseMove);
let raf = 0;
const tick = () => {
const ec = currentRef.current;
const et = targetRef.current;
const vel = velocityRef.current;
// Distance to target
const dx = et.x - ec.x;
const dy = et.y - ec.y;
const dist = Math.sqrt(dx * dx + dy * dy);
// Saccade: snap fast when target jumps significantly
const e_ = dist > saccadeThreshold ? saccadeEase : ease;
// Apply eased movement
vel.x = vel.x * 0.6 + dx * e_ * 0.4;
vel.y = vel.y * 0.6 + dy * e_ * 0.4;
ec.x += vel.x;
ec.y += vel.y;
// Micro-drift: tiny organic tremor when nearly still
if (dist < 0.1) {
ec.x += (Math.random() - 0.5) * 0.02;
ec.y += (Math.random() - 0.5) * 0.02;
}
setOffset({ x: ec.x, y: ec.y });
raf = requestAnimationFrame(tick);
};
raf = requestAnimationFrame(tick);
return () => {
window.removeEventListener("mousemove", onMouseMove);
cancelAnimationFrame(raf);
};
}, [anchorRef, maxShift, ease, saccadeThreshold, saccadeEase]);
return offset;
}