apps/web — Next.js 16 + TypeScript + React 19 (no Tailwind) M1 Visual port - Manuscript theme + base styles ported verbatim from design-source - 100dvh layout with internal scroll regions (rail / narrative / dock thread) - TopBar, LeftRail (collapsible sections + collapsed strip), CanvasHeader, StatusBar, EditorShell composing the dual-canvas - SocratesDock (subtle/default/prominent) with bubbles + numbered options - Sigil (Σ + laurel) used across editor and seed screens - SeedScreen with emerging-seed rail, mini-graph, confidence bar, thread, typing indicator, input row - Routes: / (homepage), /editor/[projectId], /seed - Aristotle fixture in lib/fixtures (ported from data.js) M2 Real text editor - TipTap (StarterKit + custom Chip atom inline node + ReactNodeViewRenderer) - Slash-menu insertion via @tiptap/suggestion with arrow / number-key shortcuts - ChipFocusContext bridges narrative ↔ diagram hover/selection across the TipTap render boundary - fixtureToDoc converts the fixture narrative → ProseMirror JSON M3 Real diagram - React Flow (@xyflow/react) custom node (block / actor / constraint / system) matching prototype's softened look - Custom edge with bezier path + label renderer (association / composition / constraint variants) - Drag-create from a left-side palette via HTML5 DnD + screenToFlowPosition - NodeInspector panel: edit kind / label / properties (or expression for constraints); delete cascades to incident edges - Bidirectional focus highlighting between chips (narrative) and blocks (diagram) - Removed redundant legend (stereotype labels on nodes serve same purpose) State for M3 lives in component memory; persistence + bidirectional sync land in M4–M5.
74 lines
2.5 KiB
TypeScript
74 lines
2.5 KiB
TypeScript
// React NodeView for the chip TipTap node.
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// Renders identically to the static Chip via the same CSS classes.
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"use client";
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import { NodeViewWrapper } from "@tiptap/react";
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import type { NodeViewProps } from "@tiptap/react";
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import type { ChipKind } from "../../lib/fixtures/aristotle";
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import type { MarkupStyle } from "./Chip";
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import { useChipFocus } from "./FocusContext";
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const KIND_LABEL: Record<ChipKind, string> = {
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block: "block",
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property: "property",
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association: "assoc",
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requirement: "req",
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};
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function kindGlyph(kind: ChipKind): string {
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switch (kind) {
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case "block": return "▢";
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case "property": return "·";
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case "association": return "→";
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case "requirement": return "§";
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}
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}
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export function ChipView({ node, selected, editor }: NodeViewProps) {
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const kind = (node.attrs.kind as ChipKind) ?? "block";
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const label = (node.attrs.label as string) ?? "untitled";
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const refId = (node.attrs.refId as string | null) ?? null;
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// Read the current markup style from the editor's storage; defaults to "color".
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const markupStyle = ((editor.storage as Record<string, unknown>).markupStyle as MarkupStyle) ?? "color";
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const { focusBlockId, setFocusBlockId } = useChipFocus();
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const isFocused = (refId !== null && refId === focusBlockId) || selected;
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const cls = `chip chip-${kind} chip-style-${markupStyle}${isFocused ? " chip-focus" : ""}`;
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const handlers = refId
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? {
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onMouseEnter: () => setFocusBlockId(refId),
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onMouseLeave: () => setFocusBlockId(null),
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onClick: () => setFocusBlockId(refId),
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}
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: {};
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if (markupStyle === "bracket") {
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return (
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<NodeViewWrapper as="span" className={cls} contentEditable={false} draggable={false} {...handlers}>
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<span className="chip-bracket">[</span>
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<span className="chip-kind">{KIND_LABEL[kind]}:</span>
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<span className="chip-label">{label}</span>
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<span className="chip-bracket">]</span>
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</NodeViewWrapper>
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);
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}
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if (markupStyle === "underline") {
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return (
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<NodeViewWrapper as="span" className={cls} contentEditable={false} draggable={false} {...handlers}>
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<span className="chip-glyph">{kindGlyph(kind)}</span>
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<span className="chip-label">{label}</span>
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</NodeViewWrapper>
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);
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}
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return (
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<NodeViewWrapper as="span" className={cls} contentEditable={false} draggable={false} {...handlers}>
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<span className="chip-glyph">{kindGlyph(kind)}</span>
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<span className="chip-label">{label}</span>
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</NodeViewWrapper>
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);
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}
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